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Warfare & Tactics

 
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WAR! UH! What is it good for?

Author
Yandrel
Combine Mining and Manufacturing Ltd
#1 - 2012-04-23 19:48:01 UTC
Serious question. What is War good for?

Even with the changes coming in Inferno, what is War good for?

Wars traditionally are for conquering territory and resources, or money, but occasionally they have had the goal of total destruction of the opposition.

The only thing is that wars in EVE usually end with one side paying off the other. And even then, that doesn't always work.

The 1-week enforced peace coming in Inferno will help mitigate that somewhat, true.

Time to admit something here: My corp is currently involved in a war that has dragged on for at least a month. I will not say with who. I'm not here to complain or demand that this be ended.

My question is why is this allowed in the first place?

The war has seen underhanded tactics from the attacking corp like dropping and joining their corp at strategic points, trying to catch us off guard, or get us CONCORDed (including one incident where a person dropped corp mid-battle. He was destroyed, no one got CONCORDed). Meanwhile, BOTH sides have used the docking-up tactic, which is not fun for either side.

A representative for the attacking corp has even said: "We intend on getting paid or disbanding your alliance. Every dec we do ends with either or. It's your guys' choice which one."

We've payed the corp menacing us. It hasn't worked.
We've massed troops to face them. It hasn't worked.

War is supposed to encourage people to blow each other up. It doesn't. The best tactics, the ones that cost the least, are unfun activities, like docking up, or running. And if a game becomes unfun, what's the point of playing?

The changes come Inferno don't seem like they will change the viability of these tactics, or give better alternatives.

Why?

Because, as Massively said in one of its articles on the changes coming in Inferno, "The main thing that I think needs to be fixed with the war system is the complete lack of victory conditions for either side, particularly for the defender."

The problem with War, specifically in EVE, but sometimes in real life too, there's no way to win. In EVE, this means it turns into a gank-fest, which is unfun for the target, or docking up for the duration of the war, which is unfun for both sides.

To go back to Massively's words, again, "The ideal war system would be one that forces the attackers to commit and has clear victory conditions. It should make small corps engaging large entities riskier and encourage people to fight a war rather than dock up for a week."

With the information I've seen, I don't have faith that war will be made fun come Inferno.

So I ask again, when the best tactic in a war is to log off and go play Star Trek Online...

War: What is it good for?
Fredfredbug4
The Scope
Gallente Federation
#2 - 2012-04-23 20:29:58 UTC
This thread hurts my head. Every EVE trailer and advertisements depicts warfare. Thinking war should be removed from EVE is like thinking guns should be removed from shooting games.

Come to nullsec one of these days. What you carebears deal with in hi-sec is hardly war.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Five Thirty
School of Applied Knowledge
Caldari State
#3 - 2012-04-23 20:32:34 UTC
Highsec warfare is basically only for 3 things:

- Griefing Industrial Corporations
- Extracting ISK from targeted corporations
- RvB PvP practice

Many of your points about war are spot on.

- There is no way to win
- Attacking corps will only fight when they have a clear and decisive advantage
- Defending corps will only fight when they have a clear and decisive advangage
- Docking games are lame and a complete waste of time.

Many of the problems with highsec warfare stem from the reasons that it is used. When an industrial corp has war declared against them by a PvP corp, they generally either stay docked up playing station games, or simply don't log in for the week. They move assets around with neutral alts, or ultimately, they just drop corp until the war is over. The fights and tears generally desired by the aggressing corporation are nearly always denied by the target corporation, making the war a frustrating waste of time for both sides.

In my opinion, any corporation that pays a 'ransom' to have a war end is stupid. There is no system that requires the aggressing corporation to cease war activity, and even if they do end the war, there is no system in place (yet) to prevent them from re-declaring war 48 hours later.

Logically, one would think that when an aggressed corp simply chooses to deny the aggressor any fights or tears, the aggressing corporation would simply sod off, but for some reason they don't. They spend hour upon boring hour camping outside stations in a hope to get a gank on an unsuspecting WT.

How is this fun for any side?

The solution is to stop paying ransoms, deny lols, give no tears, and basically turtle up until they go away.
Five Thirty
School of Applied Knowledge
Caldari State
#4 - 2012-04-23 20:34:39 UTC
Fredfredbug4 wrote:

Come to nullsec one of these days. What you carebears deal with in hi-sec is hardly war.


This is precisely my point. High-sec warfare is NOT WAR. It's simply concord sanctioned griefing... in nearly all cases.

It's easily likened to Manchester United coming out and throwing down money game challenges against grammar school football teams.
Yandrel
Combine Mining and Manufacturing Ltd
#5 - 2012-04-23 20:37:04 UTC
Five Thirty wrote:
The solution is to stop paying ransoms, deny lols, give no tears, and basically turtle up until they go away.

Exactly the problem. It's not fun FOR EITHER SIDE.

Fred, I'm not advocating removing war decs altogether. I'm saying they need to change, because they're not fulfilling the purpose they're designed for, which is ships blowing up.

And my point is: The changes to the war dec system that have been previewed as coming in Inferno won't fix the problems inherent in the system.
CROFTED
CMML - Combine Mining Manufacturing Limited
#6 - 2012-04-23 21:06:22 UTC
War

I have no issues with war, one corp war decs another, kills a few ships, have a bit of fun. What I have a problem with is griefers. This is a game that we pay to play, relax and have fun.

War should not be a forum for thugs and bullies to intimidate other player. When a corp is war deced the players should not be allowe to move corps. War is meant to be played out on the battlefield using tactics and superior ships.

If you are not a war faring corp then you must not pay, you can only dock up or switch to an alt and work around it.

Do not give them easy targets, if they want kills they will move on.

But CCP must act to restore some balance in this game




Apolyon I
Shadow of ISW
#7 - 2012-04-23 21:12:30 UTC
for lolfun or tears
Katja Faith
Doomheim
#8 - 2012-04-23 22:13:29 UTC
What the... what?!??!

Can I have that 3 minutes back, please?
Five Thirty
School of Applied Knowledge
Caldari State
#9 - 2012-04-23 22:18:30 UTC
CROFTED wrote:
War is meant to be played out on the battlefield using tactics and superior ships.


Yes, this is what it's meant to be.

In reality, it is just a week of station games and both sides running away from fights while attempting to get a gank.
IbanezLaney
The Church of Awesome
#10 - 2012-04-23 23:43:17 UTC
Yandrel wrote:
Serious question. What is War good for?

Even with the changes coming in Inferno, what is War good for?

Wars traditionally are for conquering territory and resources, or money, but occasionally they have had the goal of total destruction of the opposition.

The only thing is that wars in EVE usually end with one side paying off the other. And even then, that doesn't always work.

The 1-week enforced peace coming in Inferno will help mitigate that somewhat, true.

Time to admit something here: My corp is currently involved in a war that has dragged on for at least a month. I will not say with who. I'm not here to complain or demand that this be ended.

My question is why is this allowed in the first place?

The war has seen underhanded tactics from the attacking corp like dropping and joining their corp at strategic points, trying to catch us off guard, or get us CONCORDed (including one incident where a person dropped corp mid-battle. He was destroyed, no one got CONCORDed). Meanwhile, BOTH sides have used the docking-up tactic, which is not fun for either side.

A representative for the attacking corp has even said: "We intend on getting paid or disbanding your alliance. Every dec we do ends with either or. It's your guys' choice which one."

We've payed the corp menacing us. It hasn't worked.
We've massed troops to face them. It hasn't worked.

War is supposed to encourage people to blow each other up. It doesn't. The best tactics, the ones that cost the least, are unfun activities, like docking up, or running. And if a game becomes unfun, what's the point of playing?

The changes come Inferno don't seem like they will change the viability of these tactics, or give better alternatives.

Why?

Because, as Massively said in one of its articles on the changes coming in Inferno, "The main thing that I think needs to be fixed with the war system is the complete lack of victory conditions for either side, particularly for the defender."

The problem with War, specifically in EVE, but sometimes in real life too, there's no way to win. In EVE, this means it turns into a gank-fest, which is unfun for the target, or docking up for the duration of the war, which is unfun for both sides.

To go back to Massively's words, again, "The ideal war system would be one that forces the attackers to commit and has clear victory conditions. It should make small corps engaging large entities riskier and encourage people to fight a war rather than dock up for a week."

With the information I've seen, I don't have faith that war will be made fun come Inferno.

So I ask again, when the best tactic in a war is to log off and go play Star Trek Online...

War: What is it good for?


I tried Star Trek Online - It is so bad that it is never an option. Id rather spend a month spinning my ship than go back to STO.
Lyrrashae
Hellstar Towing and Recovery
#11 - 2012-04-24 01:06:38 UTC  |  Edited by: Lyrrashae
I are kyute kitteh!

Poastin' in ur wardec-whinge thread #3,456,789,999,999,999,...,999!

E: Your crying. It hurts my brain.

Ni.

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#12 - 2012-04-24 01:50:25 UTC
in highsec
nothing, war doesn't exist its just stat padding.

lowsec
some moons, FW could become useful, some RP being a pirate or anti pirate.

Nullsec
helps drive economy, the lore of "fighting to defend your home", fighting for moons and other resources.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#13 - 2012-04-24 03:42:48 UTC
"We've payed the corp menacing us. It hasn't worked."


OP .. this has sealed your fate. Enjoy your disbanding.
Katie Frost
Ministry of War
Amarr Empire
#14 - 2012-04-24 04:57:42 UTC
Yandrel wrote:
Serious question. What is War good for?

Even with the changes coming in Inferno, what is War good for?

Wars traditionally are for conquering territory and resources, or money, but occasionally they have had the goal of total destruction of the opposition.


- Two null sec alliances fighting in 0.0 decide to cut the high-sec supply of their enemy's ships and mods = war declaration.

Everything else is PvP practice for wannabe combat pilots.
Ravnik
Infinate Horizon
#15 - 2012-04-24 08:34:53 UTC
Absolutely nothing!

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Ferditjuh
Minmatar United Freedom Front
#16 - 2012-04-24 08:43:26 UTC
Disregarding everything else in the thread:

I happened to be listening to this song when seeing your thread.

+1
Halete
Sebiestor Tribe
Minmatar Republic
#17 - 2012-04-24 10:13:36 UTC
High Sec, what is it good for?

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

gfldex
#18 - 2012-04-24 10:20:08 UTC
Yandrel wrote:

Wars traditionally are for conquering territory and resources, or money, but occasionally they have had the goal of total destruction of the opposition.


The resource you are missing is members. Players compete about resources, corps compete about players and alliances compete about corps.

Yandrel wrote:

My question is why is this allowed in the first place?


Because space is dangerous. Running your own corp is a privilege, not a right. You have the right to be in an NPC corp. You may have the right to undock unless you make a group of players very very angry at you.

Yandrel wrote:

Because, as Massively said in one of its articles on the changes coming in Inferno, "The main thing that I think needs to be fixed with the war system is the complete lack of victory conditions for either side, particularly for the defender."


That article is terrible, written by one who does not understand EVE. The victory condition is fairly simple: The winner still has a corp to speak of.

If you take all the sand out of the box, only the cat poo will remain.

gfldex
#19 - 2012-04-24 10:24:13 UTC
Yandrel wrote:

Fred, I'm not advocating removing war decs altogether. I'm saying they need to change, because they're not fulfilling the purpose they're designed for, which is ships blowing up.


May I ask where you got that knowledge from?

If you take all the sand out of the box, only the cat poo will remain.

Beat General
Doomheim
#20 - 2012-04-24 11:21:01 UTC
remove pvp from the game, good idea .
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