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Does an incursion tengu need an afterburner?

Author
Romla Yatolila
Deep Core Mining Inc.
Caldari State
#1 - 2012-04-21 15:37:24 UTC
I'm gonna try getting into a few incursions with my tengu soon so just wondering if i need an afterburner, currently planning to use this:

Highs
6x HML II

Mids
1x Invuln II
1 LSE II
1x EM Ward II
1x Fed Navy Web
2x Meta 4 Target Painters

Lows
3x BCU II
1x Damage Control II

Rigs
1x Anti-Em screen I
2x Rigor Catalyst I

Subs
Gravitational Capacitor
Accelerated Ejection Bay
Supplimental Screening
Augmented Capacitor Reservoir
Dissolution Sequencer

Not sure whether this is a good fit or if i need to drop a TP for an AB

Thanks in advance.
Caldari Citizen 786478786
#2 - 2012-04-21 15:40:36 UTC
Good luck getting into an Incursion fleet with a missile ship. But, to answer your question, no you don't need an Afterburner.
Velarra
#3 - 2012-04-21 18:33:43 UTC
Romla Yatolila wrote:
I'm gonna try getting into a few incursions with my tengu soon so just wondering if i need an afterburner, currently planning to use this:

Highs
6x HML II

Mids
1x Invuln II
1 LSE II
1x EM Ward II
1x Fed Navy Web
2x Meta 4 Target Painters

Lows
3x BCU II
1x Damage Control II

Rigs
1x Anti-Em screen I
2x Rigor Catalyst I

Subs
Gravitational Capacitor
Accelerated Ejection Bay
Supplimental Screening
Augmented Capacitor Reservoir
Dissolution Sequencer

Not sure whether this is a good fit or if i need to drop a TP for an AB

Thanks in advance.


If you want to add more utility, drop the TPs and replace them with 1 or 2 web & perhaps a ReSebo/TL.
MrWacko
Aliastra
Gallente Federation
#4 - 2012-04-22 02:07:10 UTC
Missile ships are unlikely to get into VG fleets. AS/HQ fleets are a different matter. Setup is fine. AB not required, but never hurts to have the speed tank too.
Keith Planck
Hi-Sec Huggers
#5 - 2012-04-22 05:03:21 UTC
Romla Yatolila wrote:
I'm gonna try getting into a few incursions with my tengu soon so just wondering if i need an afterburner, currently planning to use this:

Highs
6x HML II

Mids
1x Invuln II
1 LSE II
1x EM Ward II
1x Fed Navy Web
2x Meta 4 Target Painters

Lows
3x BCU II
1x Damage Control II

Rigs
1x Anti-Em screen I
2x Rigor Catalyst I

Subs
Gravitational Capacitor
Accelerated Ejection Bay
Supplimental Screening
Augmented Capacitor Reservoir
Dissolution Sequencer

Not sure whether this is a good fit or if i need to drop a TP for an AB

Thanks in advance.


there are usually nightmares and machariels that can't find fleets so you'd have to be real lucky to get into a vanguard fleet xD and when you do, you'd have to be real lucky to survive :P
Rita May
State War Academy
Caldari State
#6 - 2012-04-22 16:25:21 UTC
Romla Yatolila wrote:
I'm gonna try getting into a few incursions with my tengu soon so just wondering if i need an afterburner, currently planning to use this:

Highs
6x HML II

Mids
1x Invuln II
1 LSE II
1x EM Ward II
1x Fed Navy Web
2x Meta 4 Target Painters

Lows
3x BCU II
1x Damage Control II

Rigs
1x Anti-Em screen I
2x Rigor Catalyst I

Subs
Gravitational Capacitor
Accelerated Ejection Bay
Supplimental Screening
Augmented Capacitor Reservoir
Dissolution Sequencer

Not sure whether this is a good fit or if i need to drop a TP for an AB

Thanks in advance.


I have seen more web Incursion fits than TP fits so, i would drop the web, put a second Invul II there, drop the rigor rigs if you use HM and painters, i would change one of the rigors for a warhead rig (+ 10% dmg) and the EM-rig for extender rig
That should give you around 90k EHP without command bonuses (~100k with bonus) and something in the neighbourhood of 600dps.
If you change to HAMs i would suggest you keep the rigor rigs and the web.
Arcan Winter
Hedion University
Amarr Empire
#7 - 2012-04-23 09:21:30 UTC
Rita May wrote:
[quote=Romla Yatolila]
...
If you change to HAMs i would suggest you keep the rigor rigs and the web.



Large Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. Note: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles.

You know rigor rigs dont affect HAMs at all!


Rita May
State War Academy
Caldari State
#8 - 2012-04-23 14:03:13 UTC
Arcan Winter wrote:
Rita May wrote:
[quote=Romla Yatolila]
...
If you change to HAMs i would suggest you keep the rigor rigs and the web.



Large Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. Note: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles.

You know rigor rigs dont affect HAMs at all!



uh, you are right, i mixed that up with that "guided missle precision" skill thingy somehow.

therefor: for HAMs drop rigor rigs and keep painters Smile
Ishanmae
Deep Core Mining Inc.
Caldari State
#9 - 2012-04-23 15:24:56 UTC  |  Edited by: Ishanmae
Rita May wrote:
uh, you are right, i mixed that up with that "guided missle precision" skill thingy somehow.

therefor: for HAMs drop rigor rigs and keep painters Smile


Rigor rigs and the Guided Missile Precision skill work the same way...


Guided Missile Precision
Guided Missile Precision Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5/100 decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.

Thus neither helps with HAMs Blink
Angelina Joliee
State War Academy
Caldari State
#10 - 2012-04-23 16:17:38 UTC
Can't understand, why ppl answer this question with "no" ?!?
An afterburner doubles your tank in case of a tengu, so an AB would be the last thing i would remove - no matter if its incursion, plex or mission!

And tengu in vanguards will not be invited by those shiny fleets BUT that does not mean, you cant to it. Seriously you can do venguards with drakes only - it just takes longer to complete. So if you like to use your tengu in a corp-only fleet - do it.
Rita May
State War Academy
Caldari State
#11 - 2012-04-23 16:46:07 UTC
Ishanmae wrote:
Rita May wrote:
uh, you are right, i mixed that up with that "guided missle precision" skill thingy somehow.

therefor: for HAMs drop rigor rigs and keep painters Smile


Rigor rigs and the Guided Missile Precision skill work the same way...


Guided Missile Precision
Guided Missile Precision Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5/100 decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.

Thus neither helps with HAMs Blink


Yes.

but, also i don't know why, i was under the impression that ONE of those two would affect HAMs
in fact my HAM Tengu does not have rigor rigs while i have a HM Tengu with a rigor rig - i think at the time i fitted these i knew the difference...
BearJews
Order of Extrodinary Gentlemen
#12 - 2012-04-23 17:27:12 UTC
you don't need it and i wouldn't recommend it in any sites. it's better to use those mids for utilities since the tengu is a pretty crappy incursion boat to be honest.
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2012-04-24 02:20:54 UTC
The only thing an incursion tengu needs to do is be a nightmare.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Arazel Chainfire
Aliastra
Gallente Federation
#14 - 2012-04-24 03:03:38 UTC
Angelina Joliee wrote:
Can't understand, why ppl answer this question with "no" ?!?
An afterburner doubles your tank in case of a tengu, so an AB would be the last thing i would remove - no matter if its incursion, plex or mission!

And tengu in vanguards will not be invited by those shiny fleets BUT that does not mean, you cant to it. Seriously you can do venguards with drakes only - it just takes longer to complete. So if you like to use your tengu in a corp-only fleet - do it.


Obviously you have never been in a decent fleet with gunboats. The reason why you don't move is to minimize transversal. When hitting little things with big guns (aka, frigs w/ cruiser/bs guns, or cruisers w/ bs guns) you want to minimize transversal as much as possible. By moving around with an AB, you end up causing things to chase you, and mess up the transversal for things using guns. Additionally, you don't really need more tank in a vanguard site... you need more dps.

All in all, if you insist on flying a tengu, either use it as a sniper w/ maxed missile range skills and a missile speed rig to hit sniper targets with the highest dps on the field (even more at that range than nightmares), or use something like this for vanguards:

[Tengu, Incursion Ham]
Ballistic Control System II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Photon Scattering Field II
Invulnerability Field II
Invulnerability Field II
Phased Weapon Navigation Array Generation Extron
Federation Navy Stasis Webifier
Large Shield Extender II

Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile

Medium Bay Loading Accelerator II
Medium Ancillary Current Router I

Tengu Defensive - Supplemental Screening
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

Which if you use rage missiles and have implants (you can use rage against BS's in OTA's, but need navy's against frigs/cruisers) you can break 1000dps at 27km. Which while isn't that great when you compare it to the highend battleships like nightmares/mach's, etc. it is still fairly decent. You can also swap an invuln and the defense subsystem for the adaptive shielding subsystem and an autotargeter (better when you have a fleet booster and are killing stuff fast.

You aren't going to make it into a shiny fleet with this. But you can still be ok with it.

-Arazel