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The mining debate! Please share you opinions

First post
Author
Gevlin
Pator Tech School
Minmatar Republic
#21 - 2012-04-23 07:25:31 UTC
Velicitia wrote:
Gevlin wrote:

Also open up ore compression to stations so empire miners can compress their ore.


Already can, bud. Just need to be in low. Allowing HISEC access to compression is bad news.


I don't think so reason being as they can already - refine, then compress the mineral in to modules like 1440mm Artiliery cannons and then jumping them up to Null sec.

The station ore compression then would then skip the module compression process

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Reaver Glitterstim
The Scope
Gallente Federation
#22 - 2012-04-23 08:38:23 UTC
Gevlin wrote:
Null sec does have empire ores but the bulk are only found on the visible belts and those asteroids are as small as empire

I'm rather bothered at the amounts of empire minerals given by nullsec ores. They give some, but so little it's literally insignificant. By the numbers per refine unit, they look significant at a glance, but when you calculate how much you get by volume, you'd find it would take dozens or hundreds of times as much to really amount to much at all. Is this an oversight of some kind? Why do the nullsec ores even yield these minerals at all?

I think if their quantities were beefed up many times higher than current, until they were in significant amounts, it would make for much easier production mining in nullsec, as you could be mining the standard materials while still mining the stuff you can sell for isk. I'm looking at Gneiss and Spodumain in particular. They have generally had a low sell value throughout EVE's history due to their low yields in comparison to other ores at siimilar security status/rarity. Even when the minerals they provide a lot of go up in value, it only makes ABC valuable, and Gneiss and Spodumain stay worthless in comparison.

If Gneiss gave about 20x more mexallon and 5x more isogen, and Spodumain gave about 100x more Tritanium and Pyerite, they would become the ores of choice for anyone mining for production. The only thing the two wouldn't cover would be nocxium, but that's not hard to get in nullsec. They also wouldn't become too valuable most of the time, but they would be valuable enough to be worth mining even if you were only mining for profit. At least mining them wouldn't be a waste of time like it is now.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#23 - 2012-04-23 13:27:52 UTC
If Null becomes self sufficient for the "low end" minerals, then high sec is out to dry....

As it is, if High sec were isolated from the rest of space - it couldn't even produce most tech I ships and items (assuming mission loot and drone poop is nerfed).
The Devs say high sec is meant for T1 production, null for T2, WH for T3.
IMO, high sec should have access to sources of Mega and Zyrdine (although I think I've seen jaspet in high sec gravs).

Roids with Zydrine and Megacyte should spawn in high sec- but in limited quantities (and thus in grav sites), such that once found, they are mined out in short order.
For high sec miners, this would require a more active playstyle, and entail more profit, find it, and mine it, before another hulk fleet does (and you're safer in grav sites).
High sec would still get most of its mega and Zydrine from null, but it would have its own source (even if it is woefully inadequate, much like it has a supply of Noxcium from Pyroxeres, but they yield so little Nox). T1 ship production could continue at a reduced rate if High sec was cut off from the other places.

Likewise, Null could be self sufficient, there is a supply of low end trit and pyerite, but its also inadequate - being cutoff from Jita would dramatically slow ship production, but not halt it completely.

Refining out in Null is fine - player built stations represent a considerable infrastructure investment, and with a lot of skills, and implants, you can get perfect refines from the 35% base of Outposts (although the minmatar outpost can get up to 50% base, making it easy). POS refinery arrays give terrible yield (75% max), so its like what has been suggested, the places with a lot of infrastructure refine well - those outposts are a lot of infrastructure.

Low/NPC null needs a massive incentive boost - Have ore like "Super dense veldspar" - something like +50% yield (rather than +5 or +10%), and have all types of ore out there
- At this rate, a Rokh can mine comparable amounts to a Covetor or even a hulk, and of course, the rohk would be a whole lot more "survivable" - it could also be bait (damage control and SPRs of PDU's in the lows rather than mining UGs and CPU UG), making attacking one a riskier proposition).
Also, the ore would be a whole lot more valuable than what you get in high sec.
I think a general buff to mining ships is needed though, give them and extra low slot, and the powergrid of a cruiser.
You could drop the mining upgrades for a warp core stab, DC II, and a nano/inertial stab, and still outmine the same ship with mining upgrades in high sec, since the roids are so much richer - and you'd have a chance of getting out in time if you pay attention. The extra low for a damage control would also make the ships more resistant to suicide ganking in high without sacrificing a MLU (although you may have to play with the CPU to allow them to fit at least a meta DC without allowing them to fit yet another MLU)

Summary:
Add more gravs to high sec, some gravs have Spod in small quantities that are easy to mine out, (while others continue to have jaspet, and perhaps rarely hed, hem, and gneiss)

Sov Null: maybe add more dense Veldspare to the belts, so they can mine it if they wish, but still have the supply such that null ends up with an excess supply of Zydrine and Megacyte from the roids

Low/NPC null: ore with a massive boost to refining yield, buffed mining ships.
Gevlin
Pator Tech School
Minmatar Republic
#24 - 2012-04-24 01:26:38 UTC  |  Edited by: Gevlin
Verity Sovereign wrote:
If Null becomes self sufficient for the "low end" minerals, then high sec is out to dry....

As it is, if High sec were isolated from the rest of space - it couldn't even produce most tech I ships and items (assuming mission loot and drone poop is nerfed).
The Devs say high sec is meant for T1 production, null for T2, WH for T3.
IMO, high sec should have access to sources of Mega and Zyrdine (although I think I've seen jaspet in high sec gravs).


Disagree Most ships killed are in high sec. There are different styles of play, the main one currently is Make isk buy item compress modules to refine in Null sec. The ease of gathering mineral in high sec will continue to be "low risk" but the risk to mine in empire, to be self sustaining is out of wake for the risk. It also Takes 1 T1 ships to make a T2 ship. Mining for production sucks.

Verity Sovereign wrote:

Roids with Zydrine and Megacyte should spawn in high sec- but in limited quantities (and thus in grav sites), such that once found, they are mined out in short order.

Hope into a Worm hole, do some find some ore belts . there will be limited stuff to mine there. According to Statiics from a year ago this is where 25% of the ABC's are coming from.

Verity Sovereign wrote:

For high sec miners, this would require a more active playstyle, and entail more profit, find it, and mine it, before another hulk fleet does (and you're safer in grav sites).
High sec would still get most of its mega and Zydrine from null, but it would have its own source (even if it is woefully inadequate, much like it has a supply of Noxcium from Pyroxeres, but they yield so little Nox). T1 ship production could continue at a reduced rate if High sec was cut off from the other places.

Likewise, Null could be self sufficient, there is a supply of low end trit and pyerite, but its also inadequate - being cutoff from Jita would dramatically slow ship production, but not halt it completely.

As it stands there is no way to compete locally harvesting Low end minerals vs going to Jita to buy it. I know of many miners who have gone back to empire after trying to mine for production in empire because it just was not worth the risk. So they had made alt corps and have been mining there, compressing the minerals into modules and shipping them up to Null Sec for ship production. I would like to see these guys back out in Null sec and not competing for ore belts in empire.

Jita will never die. based on the simple reason there is a "selection" of items there. The only null sec hub comparable is VFK in Deckline - This place is powered by over 8 thousand people - mainly sell orders. Most of the stuff is bought from Empire.

Even if they made Spodumane rocks into 100% Trit. Jita would still thrive. A place to sell the High end ore mined and a place to by low end to do production for those alliances that don't have an industry program.

Verity Sovereign wrote:

Refining out in Null is fine - player built stations represent a considerable infrastructure investment, and with a lot of skills, and implants, you can get perfect refines from the 35% base of Outposts (although the minmatar outpost can get up to 50% base, making it easy). POS refinery arrays give terrible yield (75% max), so its like what has been suggested, the places with a lot of infrastructure refine well - those outposts are a lot of infrastructure.


The Outposts are a Big Alliance game. Especially when a Minmatar out post can get up to 50%. The out posts need debuff when reprocessing. POS's need a boost to compete. As they cost Isk to operate and have a hard cap of 35% loss I hope the new POS expansion fixes that.

Verity Sovereign wrote:

Low/NPC null needs a massive incentive boost - Have ore like "Super dense veldspar" - something like +50% yield (rather than +5 or +10%), and have all types of ore out there
- At this rate, a Rokh can mine comparable amounts to a Covetor or even a hulk, and of course, the rohk would be a whole lot more "survivable" - it could also be bait (damage control and SPRs of PDU's in the lows rather than mining UGs and CPU UG), making attacking one a riskier proposition).
Also, the ore would be a whole lot more valuable than what you get in high sec.
I think a general buff to mining ships is needed though, give them and extra low slot, and the powergrid of a cruiser.
You could drop the mining upgrades for a warp core stab, DC II, and a nano/inertial stab, and still outmine the same ship with mining upgrades in high sec, since the roids are so much richer - and you'd have a chance of getting out in time if you pay attention. The extra low for a damage control would also make the ships more resistant to suicide ganking in high without sacrificing a MLU (although you may have to play with the CPU to allow them to fit at least a meta DC without allowing them to fit yet another MLU)

Agree Something has to be done. Maybe the new Faction warefare sov system will have some effect.

Summary:
Add more gravs to high sec, some gravs have Spod in small quantities that are easy to mine out, (while others continue to have jaspet, and perhaps rarely hed, hem, and gneiss)

Sov Null: maybe add more dense Veldspare to the belts, so they can mine it if they wish, but still have the supply such that null ends up with an excess supply of Zydrine and Megacyte from the roids

Low/NPC null: ore with a massive boost to refining yield, buffed mining ships.[/quote]

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#25 - 2012-04-24 17:27:52 UTC
Quote:
Disagree Most ships killed are in high sec. There are different styles of play, the main one currently is Make isk buy item compress modules to refine in Null sec.


I don't see what this has to do with giving high sec a small source of Zydrine and Mega, even if its woefully inadequate and mined out quickly after someone locates it...

Quote:
Hope into a Worm hole, do some find some ore belts . there will be limited stuff to mine there. According to Statiics from a year ago this is where 25% of the ABC's are coming from.

I am well aware of this. WH space is not high sec space. As it is, High sec space couldn't even produce T1 goods without access to other space.
- While on that, add random ice types to grav sites in WH space.

Quote:
As it stands there is no way to compete locally harvesting Low end minerals vs going to Jita to buy it. I know of many miners who have gone back to empire after trying to mine for production

I'm not saying it must be competitive, I'm just saying it can be done.
Just as I am not advocating having a source of mega and zyd in high sec that is even close to adequate to fill demand.

Hypothetically - if some player lead "event" like a "boycott highsec" (as unlikely as this would be), High sec could be left without any source of mega, while null sec could continue to produce things, albeit it would not be as much as before.

High sec already lacks morphite and moon goo(needed for T2), I don't see why it has to be devoid of mega as well (aside from loot drops, which got severely nerfed)

I'd like to see every type of space capable of being "self sufficient", but nonetheless severely deficient in certain types of resources.
Nobody would want to live in a WH and not interact with other sec space - not with the ****** refining of POS's, and the highly variable ice supply that would come from unpredicatble gravs with unpredictable ice types.
- but it would be doable for one sufficiently motivated and frugal.
cornholio508
Ministry of War
Amarr Empire
#26 - 2012-04-26 02:04:10 UTC  |  Edited by: cornholio508
ORES AND WHERE THEY ARE .
I really have to disagree with the idea of changing the ore amounts and where they are mined . That system as far as i can see is fine . Null sec have the advantage of mining with 2 capital class ships . This is something high sec does not have the luxury of . A good null sec mining group will have a rorqual in a pos full time boosting and compressing ore while using an orca to haul the ores from the miners back and fourth . this means there is always one ship boosting . since it is sitting in a pos it can just offload to corporate hangers where a freighter can come and pick it up .

In high sec they loose out on boosts every now and again or have to sacrifice one mining barge in exchange for a orca so we dont loose boosts . Either way high sec looses out in ore amounts to mining time . However its safer in high sec they have the luxury of jet caning while an orca is off the field unloading .

Now to the second point of this . I dont think adding these extra scannable sights will be of any use to anyone in high sec . Believe it or not they are usually scanned down and mined out in minutes by npc players . By the time a serious industry corp and alliance get to these sites there is usually nothing left worth mining for the amount of people they bring and the lenghth of time it takes to get them there .

The current system work fine . To be honest you can get all the ores you need in high sec . Though some of it is in small quantities . All you need to do is base your operations in different parts of high sec . Usually between amarr caldari gallente and mimitar space you can mine everything you will ever need to build a ship . The only problem is time or the cost to base yourself out of more than one part of empire space .

Also ontop of that the current system works with null supplying high end and high sec providing low end ores . This is what keeps the market going . Excess ores from high sec and null sec are sold on the markets . We all know with manufacturing null sec ores are a small part of ship building in general . High sec low end ores are the highest quantities of any ore for building ships . With the current system i can by my high sec ores with the excess high ends i dont need and visa versa .


ACT OF MINING
Mining itself should have changed made . Either buff the mining vessels or give attributed to the belts to help miners escape from potential pvp situations . Some of the ideas is as follows .

1 . Add rogue drones to belts . These drones do not target ships unless they are combat capable .
Suicide ganking and possible ganking of any miner is reduced due to the drones instantly targeting any combat vessel on belts . As they are destroyed more drones spawn overwhelming the pvp pilot . This means they either leave or die .
Drones also mine the belts when combat ships appear . They immediately do this to replicate themselves to send more out .
This idea is not mine . cant remember the thread it was in to give props to the poster .

2 . The belts themselves are the protection of the miners . Dust from mining is created interfering with combat ships sensors taking them longer to lock up . They still have the ability to suicide gank but only if players are inactive or the occasional bot .
This one is my idea .

3 . New drone mining vessel . Huge tank and cargo capacity . Massive bonuses to mining drones to make it competitive with the current exhumers .
again this is not my idea . Its a thread i recently read but cant seem to find it again . so props to the poster is he is reading this ,

4. As Gevlin said . remove one high and give it extra lows or mids to compensate for a descent tank . (however to add to his idea , if this is done to exhumers they would need a major increase in yeild bonuses to the ship or i will make it obsolete and people would just fly coveters .)

REFINING BUILDING IN POS AND OUTPOSTS
As for refining reprocessing and general industry i think NPC should be left alone . Maybe reduce the amount of 50% refine stations or limit other things like manufacturing in these stations . However the true null or sov side of needs buff or rebuild of the current system .

I know CCP are going to make the POS modular . In other words all mods will directly fit to the main pos structure making them a structure you can dock in . Not sure how they are going to do this and if docking in them will be restricted to those with corporate hangers and ship maintenance arrays . However i think the same should be done to outposts . They should be configurable across the board like a pos but regardless of how they are configured they are always dockable in . Give them all the same powergrid and cpu but their defenses the same as their races . This way they can only be configurable on a limited basis for what the corporation / alliance needs that owns that station .

Ie stations configured for mining /manufacturing has severely reduced amounts offices and research slots . A maxed out research facility with lots of offices has severely reduced reprocessing abilities and manufacturing slots . this means they can only be configured a few different ways .

I have no idea how outposts work . Its just a though . only dealings i ever has with an outpost is blowing them up or docking in them . If someone want to add to my idea about it with a bit more detail then please do so .
Gevlin
Pator Tech School
Minmatar Republic
#27 - 2012-04-26 03:55:10 UTC
cornholio508 wrote:


3 . New drone mining vessel . Huge tank and cargo capacity . Massive bonuses to mining drones to make it competitive with the current exhumers .
again this is not my idea . Its a thread i recently read but cant seem to find it again . so props to the poster is he is reading this ,

4. As Gevlin said . remove one high and give it extra lows or mids to compensate for a descent tank . (however to add to his idea , if this is done to exhumers they would need a major increase in yeild bonuses to the ship or i will make it obsolete and people would just fly coveters .)
.


I like the idea but just have to balance tank vs mining yield.
Though they may not used as often as the current ships, they provide an option. Would be an awsome ship for mining Veld in null sec because you just set 1 drone pre roid.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#28 - 2012-04-26 05:28:00 UTC
Some of the most exciting conversations I've seen in a while! Sorry to have been a little absent. Prepping for some goon backlash has been a distraction.

I'll take some time tomorrow to really join this discussion. My impression so far is that our timing may be right to get some great mining improvements in the next year from CCP. Mining is not a dirty word in the CSM or with CCP at the moment!

So,

Miners Rock!

More in the next day or so (I am #1 on the goon death squad list so I'll be a little distracted)

Keep this discussion going!!!

Issler
Morgan Dinn
Imperial Mechanics
#29 - 2012-04-26 12:55:21 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=86270&find=unread <- his idea sounds most interesting and would help mining also.

While if an system like that would be created CCP could fix ore amounts, add new asteroids etc while they are at it to make mining more profitable.

Also new ships are cool in my own opinion it adds so much to the game so why not make a new type of mining vessel while at it.
Velicitia
XS Tech
#30 - 2012-04-26 14:32:29 UTC
Gevlin wrote:
Velicitia wrote:
Gevlin wrote:

Also open up ore compression to stations so empire miners can compress their ore.


Already can, bud. Just need to be in low. Allowing HISEC access to compression is bad news.


I don't think so reason being as they can already - refine, then compress the mineral in to modules like 1440mm Artiliery cannons and then jumping them up to Null sec.

The station ore compression then would then skip the module compression process


It would also remove the Rorqual's main function.

Sure, you cannot use a Rorq in hisec, but it is completely viable in empire space.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Caleb Ayrania
TarNec
Invisible Exchequer
#31 - 2012-04-26 19:35:36 UTC
This thread caught my interest.. Have not yet gone through it all, just wanted to ask how people would like some of the following.

Re-use of drone alloys:

In order to stem the potential loss of these nice items, I though it might be interesting if they got introduced as follows.

Increase current roid size, and reduce roid numbers in belts. Intention of reducing strain on servers and need for respawn in space. The current style of mining is pretty afkish as is, and unless that is something ccp and players want changed, making them bigger as in REALLY BIG, would not hurt any ones game. The sizes should be something along 72+ manhours in a fully fitted Hulk. The reason would be the core alloys. When the roid is depleted the core ally sized according to the original huge roid is looted to the miner. The info on core size should be scannable but only granting low/medium/large intel.

Cross distribution. All the types would be paired with its yield opposite, so VELDSPAR would have PLUSH Alloy cores. etc.

This would make parked mining a bit easier, but also introduce ninja / exploratory mining. Basically smaller ships or differently equipped ships that would mine specifically to get at the cores, and disregarding the crust. This would also potentially bring some more opportunity to scavenging players. (Especially if the drag and drop bookmarks was introduced) in unison with salvaging there might be a lot of things developing there.

Which brings another small idea: Could we consider cargo holds total mass to be part of ship speeds and maneuverability? It would really be interesting if industrialists of different types could Jettison all cargo in order to gain higher chance of escaping a fight. Such mechanics could benefit many types of play styles. Logistics and supports ships becoming more nimble as they empty their cargo bay. Here it might be relevant that this was done while introducing ammo/drone bays to all ship classes, so these arent counted in the mechanic.(reduce load and complexity to a digital full or empty state)

Just a few thoughts on the general mining and related topics..

Velicitia
XS Tech
#32 - 2012-04-26 20:03:40 UTC
I've seen worse ideas for mining, but it does break things a bit.

TBH, I want to see CCP ramp up the scarcity of minerals even more. Get rid of daily respawns and go back to M/F (or maybe M/W/F nowadays), with Friday being the "big" respawn and M(and W) being 50% (or so) of the "big" respawn -- pretty much just enough so that you've got a little trickle of minerals during the week.

Along with that, make the rocks able to be bigger (say 2-3x, not so big that they take days to mine out)... but they have to grow to that size. So, in hisec you're probably never going to see huge rocks, lowsec border systems will be big-ish, and deep low and null will be full of these absolutely massive rocks...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nikk Narrel
Moonlit Bonsai
#33 - 2012-04-26 20:16:59 UTC
Gevlin wrote:
cornholio508 wrote:


3 . New drone mining vessel . Huge tank and cargo capacity . Massive bonuses to mining drones to make it competitive with the current exhumers .
again this is not my idea . Its a thread i recently read but cant seem to find it again . so props to the poster is he is reading this ,

4. As Gevlin said . remove one high and give it extra lows or mids to compensate for a descent tank . (however to add to his idea , if this is done to exhumers they would need a major increase in yeild bonuses to the ship or i will make it obsolete and people would just fly coveters .)
.


I like the idea but just have to balance tank vs mining yield.
Though they may not used as often as the current ships, they provide an option. Would be an awsome ship for mining Veld in null sec because you just set 1 drone pre roid.

You mentioned me by description.

Here are the specs on the vessel, evolved and fleshed out by the questions that were in the thread I made.
https://forums.eveonline.com/default.aspx?g=posts&t=98273&find=unread
I had wrote:
Here is a thought.

Make a turtle.

Make a mining drone ship.
No turret slots, no launcher hardpoints.

Make it so tough, that anyone trying to solo gank one is recommended to take a drug test afterwards.
(Think Marauder level defenses)
50 m3 dronebay / 25 bandwidth
Put the Ore hold for 8k m3
Set a cargo hold for 200 m3

(We don't want this thing cross training to be a replacement for the blockade runner either)

Now, have it rely exclusively on mining drones. It can fit 10 total in it's drone bay, and control 5 in space.

Give it bonuses so these 5 drones can collectively perform at a level between the Covetor and the Hulk.

Now, gankers can eat these drones, sure... but the ship can get away. It can fit a tank they can't get through, if it wants.
(again, Marauder levels, but focusing on defense... a fleet could eat one, but not a solo ship very well)

Worried about bots? The ganking clans can still show up and clip those drones to ribbons. Bots don't mine much if there are no drones to supply them, and a smartbombing vessel can instapop them.

TL:DR Gankers can stop it from working, but it is likely to survive the encounter

Figure, using estimates based on: http://wiki.eveonline.com/en/wiki/Advanced_mining

Rokh hourly output: 84,000 units of Omber

Covetor hourly output: 101,880 units of Omber

Hulk hourly output: 181,920 units of Omber

We would want serious miners, with proper fleet support, to never stray from the Hulk's standards. (Till the day CCP decides they need something better)

This would be a serious mining ship.

Using T2 mining drones, a set of 5 with minimal travel delay can mine 31,200 per hour.
This travel time has the mother vessel parked on top of the asteroid, (within 1km), however, not aligned for safe exit, or between multiple asteroids doing several at once.
It also presumes skills Mining Drone Operations at 5, and Drone Interfacing at 5.

I would suggest the ship to have a skill, Mining Drone Ship, each skill level to give a 100% increase in drone yield.

For reference, this means IF you have:
Mining Drone Operations at 5
Drone Interfacing at 5
Mining Drone Ship at 5
AND the ship within 1Km of the asteroid

Your output would be, (in Omber), 156,000 an hour.

Not as good as the Hulk, certainly more skill intensive, and you get to be safer.
Caleb Ayrania
TarNec
Invisible Exchequer
#34 - 2012-04-26 20:20:28 UTC  |  Edited by: Caleb Ayrania
Velicitia wrote:
I've seen worse ideas for mining, but it does break things a bit.

TBH, I want to see CCP ramp up the scarcity of minerals even more. Get rid of daily respawns and go back to M/F (or maybe M/W/F nowadays), with Friday being the "big" respawn and M(and W) being 50% (or so) of the "big" respawn -- pretty much just enough so that you've got a little trickle of minerals during the week.

Along with that, make the rocks able to be bigger (say 2-3x, not so big that they take days to mine out)... but they have to grow to that size. So, in hisec you're probably never going to see huge rocks, lowsec border systems will be big-ish, and deep low and null will be full of these absolutely massive rocks...


The idea of weekly respawns are really good. Especially if the roids respawned were HUGE. This could also make exploration for virging roid belts more interesting and create some good new opportunities for all types of gameplay.

I do think we would need UI boost by having drag drop of locations into chat and mail.. and hangar etc.. INTEGRATION of overview, Location ID (bookmarks), Ship hangar SCRIPTS (bookmark and overview settings, and scanner types and results) , and the ship SCANNER. (Right click in space warp points etc. Right click a script or drag drop would add it to any of these types.

Also Ship Fittings for industrial ships should show Mining and other read out info, like scanning etc. Would be nice with ship fittings having a whole details tab with all the related and relevant data. Missile flight times drone mining yield, etc etc.. Currently its a bit biased to combat. Smile
Nikk Narrel
Moonlit Bonsai
#35 - 2012-04-26 21:36:28 UTC
Caleb Ayrania wrote:
The idea of weekly respawns are really good. Especially if the roids respawned were HUGE. This could also make exploration for virging roid belts more interesting and create some good new opportunities for all types of gameplay.

About that... gameplay will be biased if this becomes a regular scheduled event. Anyone able to log in right when they respawn would have first servings on the roid buffet. They would get rares that had limited spawn, etc.

I would suggest instead something more randomized. Allow me to suggest instead a simulated natural event.

Nature hates vacuums, and when a space region becomes too empty of mass, white holes explode out with randomly located belts of asteroids. (They probably came from areas that were too densely packed)
If the existing belts were not mined, and won't be vanishing, then the new belts won't be as large.

Just balance it for content, value, and to not favor players in any specific timezone or style favoring any specific day of the week.
Caleb Ayrania
TarNec
Invisible Exchequer
#36 - 2012-04-26 22:25:44 UTC
Nikk Narrel wrote:
Caleb Ayrania wrote:
The idea of weekly respawns are really good. Especially if the roids respawned were HUGE. This could also make exploration for virging roid belts more interesting and create some good new opportunities for all types of gameplay.

About that... gameplay will be biased if this becomes a regular scheduled event. Anyone able to log in right when they respawn would have first servings on the roid buffet. They would get rares that had limited spawn, etc.

I would suggest instead something more randomized. Allow me to suggest instead a simulated natural event.

Nature hates vacuums, and when a space region becomes too empty of mass, white holes explode out with randomly located belts of asteroids. (They probably came from areas that were too densely packed)
If the existing belts were not mined, and won't be vanishing, then the new belts won't be as large.

Just balance it for content, value, and to not favor players in any specific timezone or style favoring any specific day of the week.


I hear you.. this direction has merit.. Why not link it to WH. So when WH close new roids appear in that system? That way players would be part of generating the flows of these things. It should be on a scale, that made it difficult if not impossible to speculate and abuse.. Maybe let the linking be so that the order was where the WH 5 pops down the line was the deciding factor for the respawn of roids in the "current" system. the data should be written in and not spawn until next DT. That way you would not know what systems had respawned and the only benefit would be first to start scanning for the new territories? I dont think its a good idea to put to much strain on the servers, so unless the system simply added numbers to existing roids in say empty systems, I think DT is needed?

Gevlin
Pator Tech School
Minmatar Republic
#37 - 2012-04-26 22:33:46 UTC  |  Edited by: Gevlin
Velicitia wrote:
Gevlin wrote:
Velicitia wrote:
Gevlin wrote:

Also open up ore compression to stations so empire miners can compress their ore.


Already can, bud. Just need to be in low. Allowing HISEC access to compression is bad news.


I don't think so reason being as they can already - refine, then compress the mineral in to modules like 1440mm Artiliery cannons and then jumping them up to Null sec.

The station ore compression then would then skip the module compression process


It would also remove the Rorqual's main function.

Sure, you cannot use a Rorq in hisec, but it is completely viable in empire space.


Not really. I used to run 3 rorqual accounts now I am down to 2.
For mining ops in null sec, I use 1 for boosting, and 1 for hauling.
If the location does not have a Station with in 2 systems I use compression then Jump out.

In a worlds of NAPs in Null sec I can get mining rights in PVP focus Alliances that just let their belts rot. I Mine compress then jump to my own Alliance station and refine there so my taxes are lower and the taxes I do get charged go to my alliance.

There are some location in High sec that don't have stations with in 2 jumps but those are far and few in between. So giving the Ore compression to the Orca would not have much benefit except in replacing the Rorqual in Null sec.

The Ore compression already happens through 1400mm in High sec. I would just love to see a high sec version of it to make ore compression a viable option for miners, and not manufactures. Also it would open the door to maybe allow the recycling of modules base value be different from that of the Station


Though worm hole space may be a different story as they only have POS's to refine at and I think those do not recycle goods.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#38 - 2012-04-26 22:42:40 UTC
Nikk Narrel wrote:
Gevlin wrote:
cornholio508 wrote:


3 . New drone mining vessel . Huge tank and cargo capacity . Massive bonuses to mining drones to make it competitive with the current exhumers .
again this is not my idea . Its a thread i recently read but cant seem to find it again . so props to the poster is he is reading this ,

4. As Gevlin said . remove one high and give it extra lows or mids to compensate for a descent tank . (however to add to his idea , if this is done to exhumers they would need a major increase in yeild bonuses to the ship or i will make it obsolete and people would just fly coveters .)
.


I like the idea but just have to balance tank vs mining yield.
Though they may not used as often as the current ships, they provide an option. Would be an awsome ship for mining Veld in null sec because you just set 1 drone pre roid.

You mentioned me by description.

Here are the specs on the vessel, evolved and fleshed out by the questions that were in the thread I made.
https://forums.eveonline.com/default.aspx?g=posts&t=98273&find=unread
I had wrote:
Here is a thought.

Make a turtle.

Make a mining drone ship.
No turret slots, no launcher hardpoints.

Make it so tough, that anyone trying to solo gank one is recommended to take a drug test afterwards.
(Think Marauder level defenses)
50 m3 dronebay / 25 bandwidth
Put the Ore hold for 8k m3
Set a cargo hold for 200 m3

(We don't want this thing cross training to be a replacement for the blockade runner either)

Now, have it rely exclusively on mining drones. It can fit 10 total in it's drone bay, and control 5 in space.

Give it bonuses so these 5 drones can collectively perform at a level between the Covetor and the Hulk.

Now, gankers can eat these drones, sure... but the ship can get away. It can fit a tank they can't get through, if it wants.
(again, Marauder levels, but focusing on defense... a fleet could eat one, but not a solo ship very well)

Worried about bots? The ganking clans can still show up and clip those drones to ribbons. Bots don't mine much if there are no drones to supply them, and a smartbombing vessel can instapop them.

TL:DR Gankers can stop it from working, but it is likely to survive the encounter

Figure, using estimates based on: http://wiki.eveonline.com/en/wiki/Advanced_mining

Rokh hourly output: 84,000 units of Omber

Covetor hourly output: 101,880 units of Omber

Hulk hourly output: 181,920 units of Omber

We would want serious miners, with proper fleet support, to never stray from the Hulk's standards. (Till the day CCP decides they need something better)

This would be a serious mining ship.

Using T2 mining drones, a set of 5 with minimal travel delay can mine 31,200 per hour.
This travel time has the mother vessel parked on top of the asteroid, (within 1km), however, not aligned for safe exit, or between multiple asteroids doing several at once.
It also presumes skills Mining Drone Operations at 5, and Drone Interfacing at 5.

I would suggest the ship to have a skill, Mining Drone Ship, each skill level to give a 100% increase in drone yield.

For reference, this means IF you have:
Mining Drone Operations at 5
Drone Interfacing at 5
Mining Drone Ship at 5
AND the ship within 1Km of the asteroid

Your output would be, (in Omber), 156,000 an hour.

Not as good as the Hulk, certainly more skill intensive, and you get to be safer.


I would like to see more drones than better bonus drones. The reason being is that current drones become less effective as the larger ore is mine (wasted cargo capacity of drone for ore mined) This would make this ship unique and separate from the Hulk win not only a tank but would (after tweeking) mine as much as the hulk on low end ores but fall behind on high end ores.
So this ship would be found working along side a Hulk, not a replacement, at it each, lets say 10 Rocks at once of low end while the hulk site and targets all the high ends meeting the "Turtle" (place holder name) on the Gness Rocks. If there could be a Covetor and Retriever like T1 Version of this ships it would be great.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#39 - 2012-04-26 22:56:34 UTC
In a pod cast a person recommended to ad a "Mini" game in strip mining that would if successfull would increase yeld or reduce duration of a mining lazer. Some thing similar to Everquest 2's crafting that puts up "complications" symobils and the Player had to counter those symbols with possible solutions. Though the choice of symbol varied as some solutions took too much stamina and would cause you to run out preventing you from finishing or would delay the product production, and possibly another stat. If the right Combo was used you could actually gain stamina or speed up production.

If a mini game could layer on top of this this would increase yield up to 10%. Not much gain, but would make a boring task interesting and rewarding. But also would not ruin the guy who uses 10 hulks on one computer. From past experience these guys don't use drones in the first place to increase their mining yield as they get left behind too often as he has to warp out his fleet.

Off Topic
The pod cast also mention this for warping across systems. allowing people to navagate though the warp tunnel hoping to hit acceleration anomolies to speed up the process by a short amount.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#40 - 2012-04-28 07:34:11 UTC  |  Edited by: Gevlin
wrong post

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships