These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Would this work in EVE?

Author
D3F4ULT
#1 - 2012-04-23 23:27:24 UTC
Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?

I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates.

"Bow down before the one you serve, you're going to get what you deserve"

scooter Kondur
Doomheim
#2 - 2012-04-23 23:28:20 UTC
D3F4ULT wrote:
Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?

I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates.


no
Whitehound
#3 - 2012-04-23 23:30:41 UTC
Sure, and it is a hell lot better than walking around in stations.

Somehow does CCP think we would rather like to play with puppets than flying with joystick and cockpit. Will they ever get this?!

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

scooter Kondur
Doomheim
#4 - 2012-04-23 23:31:49 UTC
Whitehound wrote:
Sure, and it is a hell lot better than walking around in stations.

Somehow does CCP think we would rather like to play with puppets than flying with joystick and cockpit. Will they ever get this?!


click approach and press f1 most ppl fail at this, so no, no joy stick
D3F4ULT
#5 - 2012-04-23 23:33:46 UTC
Whitehound wrote:
Sure, and it is a hell lot better than walking around in stations.

Somehow does CCP think we would rather like to play with puppets than flying with joystick and cockpit. Will they ever get this?!


Pretty much exactly what I was thinking. A lot more engaging gameplay.

"Bow down before the one you serve, you're going to get what you deserve"

Simi Kusoni
HelloKittyFanclub
#6 - 2012-04-23 23:38:41 UTC
Do a forum search. Technical limitations etc.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Whitehound
#7 - 2012-04-23 23:39:54 UTC
Simi Kusoni wrote:
Do a forum search. Technical limitations etc.

You do a search. The keywords you can use are "imagination" and "lack".

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Mathias Hex
#8 - 2012-04-23 23:40:27 UTC
scooter Kondur wrote:
Whitehound wrote:
Sure, and it is a hell lot better than walking around in stations.

Somehow does CCP think we would rather like to play with puppets than flying with joystick and cockpit. Will they ever get this?!


click approach and press f1 most ppl fail at this, so no, no joy stick


scooter Kondur wrote:

if you are mad feel free to send me eve mail but dont clutter my threads, ty

I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k.

ShahFluffers
Ice Fire Warriors
#9 - 2012-04-23 23:53:41 UTC
Whitehound wrote:
Simi Kusoni wrote:
Do a forum search. Technical limitations etc.

You do a search. The keywords you can use are "imagination" and "lack".

"Opportunity cost."

It is PLAUSIBLE that joystick controls could be added... but CCP would have to make the server "tick" faster (it currently accepts a [series of] new command[s] every second... your average FPS accepts a [new series of] new command[s] every millisecond or so) which would require optimized coding, better hardware, require better connections of players, possible instancing of environments to contain lag issues, etc. etc. etc.
Basically it most likely would require a fair bit of resources that could be better spent on multiple features that will cause less problems down the road and have more value in terms of actual gameplay for more players (because really... joysticks would be useless for anything Destroyer class on up... hell... frigates are not "small" either. They are Boeing 747 sized ships).

I would also like to add that with the current state of things (with the system accepting commands only once a second) we still get Time Dialation/Lag issues in 50+ on 50+ fights. Now imagine the system having to accept multiple strings of commands every millisecond for even the smallest of "twitches" from 100+ players.
Simi Kusoni
HelloKittyFanclub
#10 - 2012-04-24 00:00:17 UTC
Whitehound wrote:
Simi Kusoni wrote:
Do a forum search. Technical limitations etc.

You do a search. The keywords you can use are "imagination" and "lack".

Being imaginative without acknowledging technological limitations is just a waste of your time.

Sure, I'd like it if I controlled my space ship by riding a unicorn, and if it shat rainbows and bled Dr. Pepper every time I killed someone in game. But unfortunately this is not a reasonable request.

Nor is asking CCP to completely redesign, rewrite, remarket and narrow the scope of their award winning space MMO because you want to play x3 online instead but cba to buy it.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Whitehound
#11 - 2012-04-24 00:07:07 UTC
ShahFluffers wrote:
It is PLAUSIBLE that joystick controls could be added... but CCP would have to make the server "tick" faster ...

Irrelevant. People do not want technical details, they want a joystick in front of them and the impression that they are steering their ship. One can already fly a ship manually. It only needs for the client to accept joystick movements as input for course changes and you will have joystick control.

Why would you even want to send positional information with millisecond precision over the Internet, when you already know it is not going to do? You then work around it and make it possible with what you have got.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Simi Kusoni
HelloKittyFanclub
#12 - 2012-04-24 00:10:56 UTC
Whitehound wrote:
ShahFluffers wrote:
It is PLAUSIBLE that joystick controls could be added... but CCP would have to make the server "tick" faster ...

Irrelevant. People do not want technical details, they want a joystick in front of them and the impression that they are steering their ship. One can already fly a ship manually. It only needs for the client to accept joystick movements as input for course changes and you will have joystick control.

Why would you even want to send positional information with millisecond precision over the Internet, when you already know it is not going to do? You then work around it and make it possible with what you have got.

I still can't decide if you're a troll with a terrible sense of humour, or genuinely this unintelligent What?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Whitehound
#13 - 2012-04-24 00:23:21 UTC
Simi Kusoni wrote:
I still can't decide if you're a troll with a terrible sense of humour, or genuinely this unintelligent What?

And I thought you had no imagination! Lol

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

D3F4ULT
#14 - 2012-04-24 00:25:53 UTC
ShahFluffers wrote:
Whitehound wrote:
Simi Kusoni wrote:
Do a forum search. Technical limitations etc.

You do a search. The keywords you can use are "imagination" and "lack".

"Opportunity cost."

It is PLAUSIBLE that joystick controls could be added... but CCP would have to make the server "tick" faster (it currently accepts a [series of] new command[s] every second... your average FPS accepts a [new series of] new command[s] every millisecond or so) which would require optimized coding, better hardware, require better connections of players, possible instancing of environments to contain lag issues, etc. etc. etc.
Basically it most likely would require a fair bit of resources that could be better spent on multiple features that will cause less problems down the road and have more value in terms of actual gameplay for more players (because really... joysticks would be useless for anything Destroyer class on up... hell... frigates are not "small" either. They are Boeing 747 sized ships).

I would also like to add that with the current state of things (with the system accepting commands only once a second) we still get Time Dialation/Lag issues in 50+ on 50+ fights. Now imagine the system having to accept multiple strings of commands every millisecond for even the smallest of "twitches" from 100+ players.


I see.

While I understand I also believe its extremely absurd to claim, "Because we can't do it now means it's pointless." "limitations", and "reality".

I also understand that frigates are comparable to the real life size of mega airplanes. Though we are talking about being in space with advanced computers helping us pilot our ships, You're saying a joystick is pointless yet here you are pressing F1, F2, and right clicking. Please avoid making statements as such >_> A joystick in an advance frigate (T3 oh snap) would be highly plausible for control regardless of size.


Anyhow, due to realistic limitations of servers and such I agree at the moment that is a high request for such a low priority compared to current issues. Though I beg to differ with CCP has always stated or asked, "It's what the players want." Notice at fanfest they ask, "Would you guys like this?" this certainly could be something that we yell at them, but the question I asked, Would it make sense? not, is it possible?

I would love to frag someone in a frigate on a fly through in lowsec, I would also like to be the guy who assists in large fleet battles by being that X-Wing pilot in Star Wars, this seems to be the game where those opportunities exist, yet the limitation is purely how hard we push for it.

"Bow down before the one you serve, you're going to get what you deserve"

Corina Jarr
en Welle Shipping Inc.
#15 - 2012-04-24 00:30:01 UTC
Maybe in the future, we can get some nice control systems for manual flight.

Right now... not happening.
Whitehound
#16 - 2012-04-24 00:37:54 UTC  |  Edited by: Whitehound
D3F4ULT wrote:
Anyhow, due to realistic limitations of servers ...

What game are you playing? Is your ship not already flying and can you not set a random course by double-clicking into empty space? I can. I must have a future version of EVE, I guess.

What then stops you from double-clicking into space every second? Nothing.

So why would this stop a client from doing the same when all the client needs to do is to translate a joystick position into a direction and pass it onto the server every second? Again, nothing.

It is perfectly doable! You just would not get a super high precision out of it, but why would you expect this? You are already not getting a high precision out of the game. Seems to me that some here are only denying the possibility, because they either lack the imagination or they imagine it would have to be super precise for it to be fun. Roll

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

ShahFluffers
Ice Fire Warriors
#17 - 2012-04-24 02:34:31 UTC  |  Edited by: ShahFluffers
Whitehound wrote:
D3F4ULT wrote:
Anyhow, due to realistic limitations of servers ...

What game are you playing? Is your ship not already flying and can you not set a random course by double-clicking into empty space? I can. I must have a future version of EVE, I guess.

What then stops you from double-clicking into space every second? Nothing.

So why would this stop a client from doing the same when all the client needs to do is to translate a joystick position into a direction and pass it onto the server every second? Again, nothing.

It is perfectly doable!

Dreaming and hoping for "nice things" is good. However dreaming and hoping for "nice things" without a realistic assessment of what limitations you are facing and how it could be implemented is, for lack of a better term, dumb.

The OP asked whether it was possible to have it implemented in-game. And yes, it IS possible. However, the probability of it happening is a big question mark due to... you guessed it... "technical limitations."
Even after ten years, numerous hardware upgrades, optimized coding, and with the limited controls we DO have... the "lag monster" is still barely under control.

I'm sure CCP revisits old ideas every once in awhile and entertains the thought of implementing/re-implementing them whenever they make breakthroughs (as they did with tractor beam and salvager "turrets"). I'm simply stating what the current state of affairs is based on the information (both in DEV blogs and anecdotal stories) available.

Quote:
You just would not get a super high precision out of it, but why would you expect this? You are already not getting a high precision out of the game. Seems to me that some here are only denying the possibility, because they either lack the imagination or they imagine it would have to be super precise for it to be fun. Roll

This is strictly my opinion... but high precision flying is the REASON I would use a joystick. If the controls and/or flying is going to be laggy I will most likely stick to my mouse and keyboard with its greater array of commands.

edit: there are 3rd party programs out there that allow you to use a joystick in-game. But because of the aforementioned "limitations" their performance leaves much to be desired.
Kengutsi Akira
Doomheim
#18 - 2012-04-24 02:37:12 UTC  |  Edited by: Kengutsi Akira
ShahFluffers wrote:

Basically it most likely would require a fair bit of resources that could be better spent on multiple features that will cause less problems down the road and have more value in terms of actual gameplay for more players

D3F4ULT wrote:


Anyhow, due to realistic limitations of servers and such I agree at the moment that is a high request for such a low priority compared to current issues.




Yeah like Wis


lol

sorry couldnt say that with a straight face

Simi Kusoni wrote:
ecause you want to play x3 online instead but cba to buy it.


I own X3, all of em in fact so far... whats this online you speak of I cant find it in the game

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Whitehound
#19 - 2012-04-24 02:45:23 UTC
Kengutsi Akira wrote:
ShahFluffers wrote:

Basically it most likely would require a fair bit of resources that could be better spent on multiple features that will cause less problems down the road and have more value in terms of actual gameplay for more players


Yeah like Wis


lol

sorry couldnt say that with a straight face

No, it is spot on.

They are just nerds too scared to make anything happen with their heads. They carry the knowledge around like a bucket full of water and are afraid they could get wet if they are not very careful with it. Roll

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Ai Shun
#20 - 2012-04-24 02:49:46 UTC
ShahFluffers wrote:
This is strictly my opinion... but high precision flying is the REASON I would use a joystick. If the controls and/or flying is going to be laggy I will most likely stick to my mouse and keyboard with its greater array of commands.


Same here.

The control system at the moment is believable in terms of what you see. There is no disconnect.

I would enjoy manual flight if it had the feel of Tie Fighter or Wing Commander or such. But if it felt like trying to steer a pregnant whale with a bargepole and the ships moved as they do now; it would be ugly. ******* ugly and a waste of resources.

So yeah, when CCP has the time and opportunity to create a server environment capable of supporting high precision manual flight it would be awesome. Until then, rather spend the time and money on something with a better return.



123Next pageLast page