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Feedback wanted: most basic PI guide imaginable

Author
Beliandra
Elgoi Developments Inc.
#1 - 2012-04-22 05:52:39 UTC  |  Edited by: Beliandra
Hi all,

Having recently returned to EVE after a couple of years since I last played, one of the most interesting additions I found was Planetary Interaction.

I read a few guides on the topic and frankly found them a little overwhelming, I felt that I had to sift through a lot of information in order to get my first simple colony set up.

So I wrote a guide intended to be the most basic imaginable: how to set up a simple colony that extracts one resource and processes it into one processed material. Totally step by step. Something that will make it as easy as possible for an absolute beginner to try it out.

Minimum cost, minimum skill requirement (Remote Sensing level 1 and nothing else), nothing you can't do on a trial account even.

Now, of course, as a noob to PI myself, I know its a little presumptuous to tell people how to do it. So it would be much appreciated if anyone would like to have a glance at what I've put together and tell me if anything is wrong, or if they have any suggestions on how to improve it:

EVE Online - "my first colony" Planetary Interaction guide
Lunkwill Khashour
Ministry of War
Amarr Empire
#2 - 2012-04-22 10:02:39 UTC
You don't need an industrial to start PI.
A Magnate with 3 expanded cargoholds II (hull upgrades 2) and 3 small cargohold optimization (astronautics rigging I) wil get you over 1k cargohold.
Beliandra
Elgoi Developments Inc.
#3 - 2012-04-22 23:44:46 UTC
Thanks for the tip Lunkwill! But looking at eve-central prices, the pimped-out Magnate looks like it would be more expensive than a Primae, roughly 5 million for the cargohold mods & rigs? I'll add a mention, anyway.
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#4 - 2012-04-23 00:27:48 UTC  |  Edited by: Stigman Zuwadza
Great little article there. Big smile

I've just started dabbling in PI and one thing that caught me out and you didn't mention it either (or not that I noticed) was that the longer your links the more Powergrid and CPU is used. I can see from one of the pictures that your Powergrid is almost used up so if someone were to follow your example and not really grasp the reason for your layout and spaced theirs out a little more they may well encounter the problem I did ..not enough Powergrid. Cry I had to decomission my first attempt.

Oddly enough I looked around for a 'Dummies guide to PI' and there wasn't really one around, so kudos for making one.

Have a good one. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Katja Faith
Doomheim
#5 - 2012-04-23 01:06:47 UTC
Just got an alt up to L4 on all Planetary skills, and thought I'd start a Robotics production in high sec. Four raw mats planets, one factory planet. Initial investment around 28mil +, and given a market price of 48k per unit on Robotics, the total taxes to produce said Robotics was about 32% total (import and export costs). Not nearly the profit margin there used to be. Now I'm sitting on the fence as to whether it's worth the time. That and rumored changes expected to hit Industry soon have me considering making bigger decisions about my time dedication.
Beliandra
Elgoi Developments Inc.
#6 - 2012-04-23 02:00:59 UTC
Stigman Zuwadza wrote:
Great little article there. Big smile

I've just started dabbling in PI and one thing that caught me out and you didn't mention it either (or not that I noticed) was that the longer your links the more Powergrid and CPU is used. I can see from one of the pictures that your Powergrid is almost used up so if someone were to follow your example and not really grasp the reason for your layout and spaced theirs out a little more they may well encounter the problem I did ..not enough Powergrid. Cry I had to decomission my first attempt.

Thanks for the reply! Yep after putting this together I realized that the maximum range from Extractor Control to Extractor Heads was really quite long, so it makes much more sense to put the Extractor Controls, Factories, and Command Centre all virtually on top of each other, near the border of the hottest resource zone. So links are virtually zero length, but you can still easily reach the hot zone with your heads.

Unfortunately I'd need to set up a new basic colony and take some fresh screenshots. What? Might just make a mention of that and why the screenshots aren't perfect. Big smile
Hatt0ri Hanz0
Life sucks then you die Ltd.
#7 - 2012-04-23 04:48:54 UTC
Katja Faith wrote:
Just got an alt up to L4 on all Planetary skills, and thought I'd start a Robotics production in high sec. Four raw mats planets, one factory planet. Initial investment around 28mil +, and given a market price of 48k per unit on Robotics, the total taxes to produce said Robotics was about 32% total (import and export costs). Not nearly the profit margin there used to be. Now I'm sitting on the fence as to whether it's worth the time. That and rumored changes expected to hit Industry soon have me considering making bigger decisions about my time dedication.



I personally wouldn't bother with PI for one second, if I had to pay outrageous interbus tax rates. As it is, I do PI in a wormhole with 0% taxes, and sometimes wonder if it's worth it.
Invictra Atreides
Toward the Terra
#8 - 2012-04-23 12:07:52 UTC
@Hatt0ri Hanz0
That is because you don't get the joy of earning 4 mill for little work anymore. Sir you got too greedy.


For those that consider 1 mill ISK a lot and are in the early stages of EVE gameplay, for those PI is simply the best industrial approach they can go for.



Arrow Lets say we got active and passive income sources in EVE. Lets exclude anyone who is older than 1 month from this scenario. What is left is:

Attention Active:
- mining
- gas harvesting
- missioning
- exploration
- salvaging
- Pirating
- NPC Rating
- Trading/hauling
- Scamming

Attention Passive:
- T1 Production
- T2 Production
- T3 Production
- Invention/BPO Copying
- Trading
- Planetary Interaction
- POS Reactions
- Moon Mining
- R&D

According to my believes I think that PI is a great thing to start with. In fact it is the only passive income that gives a positive return on your investment without knowing much about EVE. I even made a new account and payed for a PLEX with PI. Documented the whole thing here.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

sg1jack
Blueprint Haus
Blades of Grass
#9 - 2012-04-23 17:15:05 UTC  |  Edited by: sg1jack
I have been using PI since it started and one of the best things I came across is you don't need to link the command centre to anything.

It can be anywhere on the planet and you can place extractors, production anywhere. Another thing is ditch the command centre as your launching point and use a spaceport instead.

Here is a general setup I use for PI on just about every planet: extractor-launchpad-factory.

This way you have more storage space in the launchpad 10km3 if I am not mistaken and you can still launch stuff up to the customs office.

With my above setup I can have 12 extractor heads 2 launchpads and 6 basic factories on a planet with skills to max the command centre.

Another tip make sure stuff is as close as you can get it to keep the link costs down. Ohh and I never use the storage silos there next to useless imho.

PI in high sec can still be profitable just not as high as before the tax changes.
Katja Faith
Doomheim
#10 - 2012-04-23 22:09:52 UTC
Beliandra wrote:

Unfortunately I'd need to set up a new basic colony and take some fresh screenshots. What? Might just make a mention of that and why the screenshots aren't perfect. Big smile


If you're building a guide for players I'd recommend doing it right, not "here's a picture, but I didn't do that, and it's sorta different, and..."