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Did anyone try the Diablo 3 beta this weekend? If so......

Author
Celtix Rhineheart
Perkone
Caldari State
#1 - 2012-04-23 10:32:23 UTC
What was your fav class?

What did you like/not like about the game?

Are you gonna buy it?
VKhaun Vex
Viziam
Amarr Empire
#2 - 2012-04-23 12:21:39 UTC  |  Edited by: VKhaun Vex
I only played the barbarian and only plan to play a barb after release.
I have pre-ordered the collectors edition and will play this game very often.

#1 reason I'm buying:
Enemies are fun to fight for the first time in ARPG history. D2 was the best but still 'meh'. Torchlight came close. D3 is MILES ahead of anything else in enemy style. The Beta doesn't really do it justice because it's so easy you don't actually need to 'fight' them, but you can see that the design intent is there, and they have specifically stated that intention many times including basing the end game on engaging game play you can't overcome with status in Inferno mode, rather than a WoW style content heap.



+Auto gold pickup.
You have to be REAL close to pick stuff up, but there are common bonuses to the range of picking it up, and anything is better than clicking 50 stacks of gold like every other ARPG out there including D1 and D2.

+Neat Enemies.
The beta is basically the starter tutorial area on the easiest setting so the enemies don't really present a challenge at this point, but you can see they are putting in something interesting to fight instead of an endless stream of loot pinatas like other ARPG's. Skeletons with shields, archers that change position instead of standing there like turrets, summoners, etc. Even the boss is a neat fight. Yes... he's easy... but try to beat him without ever being touched and it's suddenly a very neat fight. Assuming Inferno lives up to difficulty promises, it's going to be a lot of fun vs engaging enemies

+Skill system.
No more rolling twenty characters to play twenty builds. Change whatever on the fly. Don't even have to go back to town, it just sets the skill you changed on cooldown for about 10 seconds or so, then you're good to go.

+Crafting.
Basically what the Horadric Cube should have been in D2. You make an item with stats (damage/armor) for it's level and a number of random properties. Good for when you haven't found a new shield/helmet/whatever in a few levels.

+Shared Stash
Your basic stash is shared between characters. <3

+Individual looting
Whenever something dies, everyone in the game gets their own loot drops. You see ONLY your loot, and only YOU can pick up your loot. No fighting over items. No one asking you to give them the good stuff you find. No headaches. Just loot.

+Graphics
People have compared it to WoW... that's up to you to decide if you like it or not or if it's too cartoony, but overall I think it's a great improvement over previous ARPG's because I can SEE WHAT I AM DOING even in dark areas. Glowing effects look especially good and jump off the screen really well. Shading and movement are well done in the enemy art so it's always easy to see them and pick them out against the background.

+Random Quests
Stuff just 'happens' while you're playing. You will run into a ghost that wants you to do something, a mass grave that suddenly spawns tons of zombies, a person hiding out deep in the dungeon under some bodies... some things are scripted as part of the story but others are not always there. Much better than 'go kill X skeletons' or 'go talk to so and so' or 'go kill the goblin king'. Events always have triggers, too. You don't just get sandbagged with fifty guys the trapped chest is REAL obvious or the ritual going on will continue until you run up and engage someone.



-Drop rates.
Another ARPG running off the cliff like a ******* lemming. Everything that drops is trash, and they added a bunch of random attributes to the game that are stupid. +trivial amount of XP per enemy killed, gold find and magic find are separate still, gold pickup range... lots and lots and lots of complete trash loot and they think we like that according to some of the community and dev leader posts on the D3 forums. Playing solo I have found only one rare (when I killed the boss for the first time).

-Questification/Going to town
Lots of 'go back to town and talk' quest moments. They specifically added to the game, and then TOOK BACK OUT, features to sell things inside dungeons and break down stuff into crafting components while in dungeons, so again you have to go back to town to do those things.

-Potions
Potions are completely half assed now. They heal in a strange sort of half instant half HoT way, are on a timer, and you pick up health globes which heal you so you don't really need them the way they've been made available as occasional HP boosts, and they're not really available when you do need lots of healing because of the timer.

-Stupid Options and Interface.
Chat is dumb, game joining is dumb, options are dumb, UI is pretty, but dumb. You have to ENABLE switching skill slots, otherwise every spot you assign a skill to can only be like four options instead of any skill.

-Item Selection
The range of items dropping seemed much narrower than D1 or D2. There was only one version of each drop type, maybe two of a few, and judging by the items page on D3.com that doesn't change. There are very clear gaps in levels between them unlike D2 and other ARPG's where they overlap to a degree and always give you a selection.

-Random Extra Hard Monsters.
They went to the trouble to make neat enemies to fight, but then the random extra hard enemies (named, elite, rare, whatever...) completely ignore their own design. Slow enemies you're meant to duck in and out of aggro range will spawn with crazy super speed, fast enemies will spawn with knockback and you can't get near them for more than one hit, etc.

-Status Effects.
Fear (run away from the monster when it hits you), stun, knock back, and I think I read CHARM is in the game to hit players with, but I haven't seen that one. Very unpleasant to fight, unnecessary annoyance that detracts from the game IMHO.

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

Just Lilly
#3 - 2012-04-23 16:56:45 UTC
Great game, co-op, pvp limited to arenas, no griefing, individual loot tables, which makes it impossible for scammers to macro loot all the good stuff and /quit...will keep the rotten apples away from the game and make this another grand success for the masses.

I did pre-order the CE version, played through Diablo 1 and 2 ages ago, superb games, great storyline.
Will be running a Wizard for once (other then just boss runs), did the war, barb, ama and random pet class earler.

Health portions change means you have think twice rather then just spamming your pots
while taking on elite monsters...and actually use tactics over facerolling.

And when I die, I get to keep all my pimp gear Twisted
Powered by Nvidia GTX 690
Merin Ryskin
Peregrine Industries
#4 - 2012-04-23 17:55:00 UTC
VKhaun Vex wrote:
+Skill system.
No more rolling twenty characters to play twenty builds. Change whatever on the fly. Don't even have to go back to town, it just sets the skill you changed on cooldown for about 10 seconds or so, then you're good to go.


This x10000000000000.

Quote:
-Drop rates.
Another ARPG running off the cliff like a ******* lemming. Everything that drops is trash, and they added a bunch of random attributes to the game that are stupid. +trivial amount of XP per enemy killed, gold find and magic find are separate still, gold pickup range... lots and lots and lots of complete trash loot and they think we like that according to some of the community and dev leader posts on the D3 forums. Playing solo I have found only one rare (when I killed the boss for the first time).


Don't forget that the beta is only the very earliest levels, and may not include all item types yet. You're getting those worthless bonuses because you're not high enough level to get the good ones. Good bonuses clearly exist (I found a few with % attack speed, etc), so I wouldn't complain too much about it until we see the drop rates in the actual game.

Quote:
-Potions
Potions are completely half assed now. They heal in a strange sort of half instant half HoT way, are on a timer, and you pick up health globes which heal you so you don't really need them the way they've been made available as occasional HP boosts, and they're not really available when you do need lots of healing because of the timer.


The point is that health globes reward you for constantly killing stuff, while potions are your emergency "get out of jail free" card. The timer is so that you don't compensate for your lack of tactics or proper defensive equipment by just spamming potions as fast as you can press the button.

Quote:
-Stupid Options and Interface.
Chat is dumb, game joining is dumb, options are dumb, UI is pretty, but dumb. You have to ENABLE switching skill slots, otherwise every spot you assign a skill to can only be like four options instead of any skill.


So what? You aren't allowed to pick more than one skill from the same category even if you enable it, so 90% of the time you'll just leave it with the default numbers. The option is there if you need it, but simplicity in UI design is a GOOD thing.

Quote:
-Random Extra Hard Monsters.
They went to the trouble to make neat enemies to fight, but then the random extra hard enemies (named, elite, rare, whatever...) completely ignore their own design. Slow enemies you're meant to duck in and out of aggro range will spawn with crazy super speed, fast enemies will spawn with knockback and you can't get near them for more than one hit, etc.


It's called a challenge. The random monsters force you to think about your tactics, and adapt to each individual fight. And it's not like any of the ones in the beta were even remotely difficult.
Kattshiro
Deep Core Mining Inc.
Caldari State
#5 - 2012-04-23 18:18:12 UTC  |  Edited by: Kattshiro
Played the wizard.

The good:

  • Has polish.
  • Atmosphere/art work is good.

  • Story.

  • creativity for other things.

The bad.

  • Graphics are underwhelming by far. Like I said the environments are nice/well thought out. But eh... the rest is lacking in features and high res textures.
  • Skill system... Really it's on rails you can unlock everything because it's level based rather than you choose.

  • It's pretty much the same song and dance as D2 game play wise. Compare the witcher 2 or DAO, ME... Your options are so limited in terms of character customization and story choices.

  • Uses CPU to run rather than new games multithreading (Swear just one core was going 100% full time) and using GPU.
  • It didnt feel as challenging as D2 did.

  • Not sure if there's an offline mode.


Depending on who you are you'll like that it's the same thing with newer graphics or you won't. I feel that blizzard is so afraid of alienating die hard fans they don't really modernize their products. SC2 was identical game play wise to SC.

I just think of it this way. What's a better RTS in terms of gameplay and tactics COH or SC?
Or the witcher 2 or diablo?
These are opinions of course, but I like variety and iteration.

Once again it's not bad...but I don't see the need to spend 60 bucks on it when it comes out... Because its nothing special/new.
Merin Ryskin
Peregrine Industries
#6 - 2012-04-23 18:43:07 UTC
Kattshiro wrote:
Graphics are underwhelming by far. Like I said the environments are nice/well thought out. But eh... the rest is lacking in features and high res textures.


So what? The graphics are modest enough that I can play it on my old laptop, and they still look good on my real computer. I'd much rather have a fun and balanced game that's available on the widest possible range of hardware than yet another tech demo for the latest fancy graphics inventions.

Quote:
Skill system... Really it's on rails you can unlock everything because it's level based rather than you choose.


It's called balance. There's a reason every RPG has a skill tree instead of letting you pick anything at any level. And really, Diablo 3 does an even better job than usual. Instead of obsessing over which unlock to pick at each level, you just gain more options every level and decide what skills you want your character to be using at that moment.

Quote:
It's pretty much the same song and dance as D2 game play wise. Compare the witcher 2 or DAO, ME... Your options are so limited in terms of character customization and story choices.


If you're looking for story in a Diablo game, you're really missing the point. The series is about killing hordes of monsters as fast as possible, and Diablo 3 looks like it got that gameplay exactly right.

Quote:
Not sure if there's an offline mode.


There isn't, and nobody will miss it.
Kattshiro
Deep Core Mining Inc.
Caldari State
#7 - 2012-04-23 19:22:36 UTC
Sorry to ruffle your feathers, (See the comment on how this is all my opinion) but well I for one think they could have done better with the graphics. I dont care about your ****** laptop. Thats why you add scale into the game... So people can play with all the whistles on or turn em down with they have haggard systems.

Graphics do matter/enhance the gameplay. Why should I have to be brought down to your level of hardware? Or why should you have to shell out a **** ton of money to play a game at my level? Seriously scaling isn't hard to do.


Quote:
It's called balance. There's a reason every RPG has a skill tree instead of letting you pick anything at any level. And really, Diablo 3 does an even better job than usual. Instead of obsessing over which unlock to pick at each level, you just gain more options every level and decide what skills you want your character to be using at that moment.


Im sorry if they want to make skills more useful they could have gone about it another way... That really is dumbing things down...making things less interesting for me.

Quote:
If you're looking for story in a Diablo game, you're really missing the point. The series is about killing hordes of monsters as fast as possible, and Diablo 3 looks like it got that gameplay exactly right.


Story can be well done in any game... Blizzard does a good of this. You can't **** on my point asking for better graphics then tell me off for liking a game with a story in it... Especially since all blizzard games have grandiose stories interwoven in them from the days of the first WC.

Quote:
There isn't, and nobody will miss it.

Except when blizzards servers go down (Like they did and will do upon release) or your internet is having problems... Verification is one thing having to have it on 100% of the time in a game like this is quite another. Considering even SC2 has an offline mode.

Once again all my opinion
Klown Walk
Science and Trade Institute
Caldari State
#8 - 2012-04-23 19:23:20 UTC
Doubt im going to get it. Building the character with skills, stats etc, is what I like the most about rpgs and they ruined it. Having no lan for an action rpg is so stupid, I remember going to lans and play d2 with my friends. IMO Titan Quest is better in pretty much every single way and it´s $10.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#9 - 2012-04-23 19:25:18 UTC
I didn't get it because I had better things to do (Straight), but I will get it when it's released and patched to fix release bugs

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Caleidascope
Republic Military School
Minmatar Republic
#10 - 2012-04-23 19:31:58 UTC
Merin Ryskin wrote:

There isn't, and nobody will miss it.

I will miss it. Every time it rains, I loose my DSL.

I got D2LOD running on lappy, play it while doing long trips in EVE or when internet is down and I can not play EVE.

I agree that my situation is kind of unique, so I am not buying D3.

Life is short and dinner time is chancy

Eat dessert first!

Merin Ryskin
Peregrine Industries
#11 - 2012-04-23 19:57:41 UTC
Kattshiro wrote:
Graphics do matter/enhance the gameplay. Why should I have to be brought down to your level of hardware? Or why should you have to shell out a **** ton of money to play a game at my level? Seriously scaling isn't hard to do.


Sure it is. I certainly can't run the latest new FPS, even with the graphics scaled down, on that computer. Just like they did with WoW, Blizzard has prioritized low system requirements over spending tons of time and money on diminishing returns on graphics.

Besides, D3 looks just fine, even if it isn't a very good sales pitch for the latest $1000 video card.

Quote:
Im sorry if they want to make skills more useful they could have gone about it another way... That really is dumbing things down...making things less interesting for me.


How exactly is it dumbing it down?

Quote:
Story can be well done in any game... Blizzard does a good of this. You can't **** on my point asking for better graphics then tell me off for liking a game with a story in it... Especially since all blizzard games have grandiose stories interwoven in them from the days of the first WC.


There's a difference between having a good background story for the people who take the time to read it and having gameplay revolve around story/character development/etc. Diablo 3 has the former, but if you want the latter, you're looking at the wrong genre.

Quote:
Except when blizzards servers go down (Like they did and will do upon release) or your internet is having problems... Verification is one thing having to have it on 100% of the time in a game like this is quite another. Considering even SC2 has an offline mode.


The difference is SC2 doesn't have persistent characters that require countless hours of gameplay to level/equip/etc. Very few people are going to start over at level 1 because the servers are down for an hour, so there's no real point in developing an entire new game* just to handle those rare few cases.


*The difference between a pure single player game and a client/server game is massive. This is not just something you do with a few quick lines of code, I would not be surprised if the effort involved in adding an offline mode for D3 would be nearly as much as developing an entire second game/expansion/etc.

Caleidascope wrote:
I will miss it. Every time it rains, I loose my DSL.


Ok, so a few people might miss it.

The problem with offline mode was that the pseudo-MMORPG parts required completely server-side characters, or you'd have everyone playing with hacked items and griefers ruining the game for the few "legitimate" players (D2 had this exact problem). So if you played offline, you'd have to do it with completely new characters, and very few people would want to start over from scratch. End result: D2 was dominated by online play, even for the people who only played "single player" or with a few friends.

It might have made sense to have an offline/LAN mode when 800x600 resolution was state of the art and you might have a LAN party with a dozen people sharing a 56k connection, but now the situations where it would be useful are so rare that it's not worth spending the development time to make a purely client-side game work.
VKhaun Vex
Viziam
Amarr Empire
#12 - 2012-04-23 20:33:45 UTC
Merin Ryskin wrote:
The point is that health globes reward you for constantly killing stuff, while potions are your emergency "get out of jail free" card. The timer is so that you don't compensate for your lack of tactics or proper defensive equipment by just spamming potions as fast as you can press the button.

I agree it was bad form when people could chug pots, but the current system is barely better than no potions at all. Maybe health globes are super rare on higher difficulties but it seems like if you aren't seeing health globes (boss) one pot isn't going to save you from anything. Sure I can work up a hypothetical where a pot saves you, but I think they could have been done better.

Merin Ryskin wrote:
So what? You aren't allowed to pick more than one skill from the same category even if you enable it...

Yes you can. My barb did not use a rage spender. I just put the lv13 green skill on there. Revenge I think it was called. It's an option down in there that is enabled by default called 'guided mode' or something like that. Once you turn it off you can use multiple skills from the same category, and you can equip them in whatever spot you want.

Merin Ryskin wrote:

Quote:

-Random Extra Hard Monsters.
They went to the trouble to make neat enemies to fight, but then the random extra hard enemies (named, elite, rare, whatever...) completely ignore their own design. Slow enemies you're meant to duck in and out of aggro range will spawn with crazy super speed, fast enemies will spawn with knockback and you can't get near them for more than one hit, etc.


It's called a challenge. The random monsters force you to think about your tactics, and adapt to each individual fight. And it's not like any of the ones in the beta were even remotely difficult.

They are already built with a challenge to adapt and deal with. As you said the difficulty is not high enough here to worry about it unless you want to but the idea of Inferno mode is that you'll have to eventually. That contradicts with the randomness of the extra hard monsters.

It's not that they are 'harder' that bothers me, it's that supposedly you will HAVE to play the game and dodge things or quote YOU WILL DIE in Inferno, but if they give a slow enemy you're meant to duck in and out of attack range of and then make it super fast that option is gone. You CAN'T duck in and out of melee range AND it's stronger. So either they lied and we can tank them even on Inferno with godly gear and we are going to be expected to have it, or they lied and Inferno is impossible as soon as you come to something with a random boost that compensates for it's weakness against the player.

The only way out I can come up with is crowd control. I kill super fast enemies that charge me using my foot stomp to stun whack, and my leap attack to regain distance. I assume (key word 'ass') stun won't last this long on Inferno, but that could be plain wrong. If our crowd control abilities still work to an acceptable, I could see this all working out, but I am skeptical.

There are lots of other combinations that would potentially mess up the design intent of an enemy and turn it into something you can't play with and just have to tank and beat on.

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

Kattshiro
Deep Core Mining Inc.
Caldari State
#13 - 2012-04-23 20:37:34 UTC
Why should I have to suffer because you can't be troubled to play something on other than your netbook? (This is like eve people complaining about shaders) Hobbies cost money video games are no different. The graphics are honestly underwhelming and do the artwork no favors. Scaling isn't hard to do given that well all games give you more choices than 3 - 4. Also under cutting blizzard as they usually set their sites so high.

You're asking how giving everyone all the skills and all the skill upgrades is not dumbing things down? Before you had specialization and a bit of planning. You made your character based upon a type of play style you wanted to be. Now if people screwed up or don't like their choice yes perhaps they should be allowed to respec, but this seems just not as creative and only caters to people who complain.

Now there's no differentiation between anyone. My wizard is no different than the next guys. Gear might be a tad different... but eh.

I'm glad you like the game, but I found it lacking with no real sense of iteration upon the series. Defiantly doesn't live up the hype (or the wait) or make me want to blow 60 bucks on it day one.
Merin Ryskin
Peregrine Industries
#14 - 2012-04-23 20:58:20 UTC
VKhaun Vex wrote:
I agree it was bad form when people could chug pots, but the current system is barely better than no potions at all. Maybe health globes are super rare on higher difficulties but it seems like if you aren't seeing health globes (boss) one pot isn't going to save you from anything. Sure I can work up a hypothetical where a pot saves you, but I think they could have been done better.


The point is that a combination of proper defensive equipment, active healing from other players, killing stuff fast enough to keep the health globes dropping, etc, is supposed to be enough to keep you alive. Potions are there to deal with an occasional emergency, not to provide the majority of your defense. And they certainly aren't there as a substitute for having a good plan for keeping yourself alive like they were in Diablo 2.

Merin Ryskin wrote:
Yes you can. My barb did not use a rage spender. I just put the lv13 green skill on there. Revenge I think it was called. It's an option down in there that is enabled by default called 'guided mode' or something like that. Once you turn it off you can use multiple skills from the same category, and you can equip them in whatever spot you want.


Really? Obviously it's too late to check now, but the D3 website very strongly suggested that you were limited to a single skill choice from each category, and that "unlocking" the UI would only allow you to change which skill goes on which button/key. So, for example, you could put one of your rage spenders on the left mouse button instead of the 3 key, but that was all.

If it's actually the case that you can enable an option to pick multiple skills from the same category (and not just a bug that lets you do it), I agree, that's incredibly poor documentation and UI design.

Merin Ryskin wrote:
So either they lied and we can tank them even on Inferno with godly gear and we are going to be expected to have it, or they lied and Inferno is impossible as soon as you come to something with a random boost that compensates for it's weakness against the player.


Which is more likely:

1) Blizzard, a major game design company with a huge budget and an extensive testing process, has missed an obvious problem that makes their endgame (the major selling point of the game) impossible to beat if the wrong combination of monster attributes spawns.

or

2) There will always be a way to beat any given monster, but the random "elite" spawns may require you to change your strategy in response instead of just mindlessly using the same approach to every monster of that type.

I think the answer here is obvious.
Merin Ryskin
Peregrine Industries
#15 - 2012-04-23 20:58:44 UTC  |  Edited by: Merin Ryskin
Quote:
You're asking how giving everyone all the skills and all the skill upgrades is not dumbing things down? Before you had specialization and a bit of planning. You made your character based upon a type of play style you wanted to be. Now if people screwed up or don't like their choice yes perhaps they should be allowed to respec, but this seems just not as creative and only caters to people who complain.


You're confusing "having options" with "having relevant options".

In Diablo 2, you were limited to a few very specific builds. You may have had tons of options for spending your skill points, but doing anything other than the cookie cutter build (which you'll look up online within a few minutes of installing the game) would ruin your character. And, since many endgame skills were only unlocked at higher levels, you had to spend most of the game without spending any skill points or you'd ruin your character (or, more likely, you'd get a friend to rush you and then leech in the cow level until level 95).

In Diablo 3, you can pick freely from all of the available skills without worrying about locking yourself into a single fixed build or ruining your character. If you don't like the results (or you're playing in a different part of the game), you just swap to a different set of skills with only a brief delay.

Quote:
Now there's no differentiation between anyone. My wizard is no different than the next guys. Gear might be a tad different... but eh.


Have you even looked at the skill trees? There is a HUGE variety available to you, in both specific skill choices (which AoE damage spell) and overall character build. And, since you don't have to worry about permanently ruining your character, you are free to try new ideas.

Compare this to Diablo 2 where there were "options", but if you didn't follow the cookie cutter build exactly like everyone else you ruined your character permanently and might as well start over.
VKhaun Vex
Viziam
Amarr Empire
#16 - 2012-04-23 20:59:37 UTC
Kattshiro wrote:
You're asking how giving everyone all the skills and all the skill upgrades is not dumbing things down? Before you had specialization and a bit of planning. You made your character based upon a type of play style you wanted to be. Now if people screwed up or don't like their choice yes perhaps they should be allowed to respec, but this seems just not as creative and only caters to people who complain.

Now there's no differentiation between anyone. My wizard is no different than the next guys. Gear might be a tad different... but eh.

I'm glad you like the game, but I found it lacking with no real sense of iteration upon the series. Defiantly doesn't live up the hype (or the wait) or make me want to blow 60 bucks on it day one.


No... before you had specialization and a bit of planning ONE TIME.
Now... you have specialization and a bit of planning ALL THE TIME.

The differentiation doesn't come from your wizard's spec, it comes from the player's ability to play it and how your gear looks (Dye/Crafting). That's what an ARPG is supposed to be. Not some ******* WoW gear grind that the genre has tried SO HARD to turn into up till now.


I don't know what you mean by 'real sense of iteration upon the series' it's a direct continuation starting in Tristram and it plops Deckard Cain in front of you to explain that before the first mini boss (Skeleton King) is fought. What do you want? Shattered Mt. Arreat to be the starting zone? Tyreal still standing there with a question mark over his head?

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

Kattshiro
Deep Core Mining Inc.
Caldari State
#17 - 2012-04-23 21:22:12 UTC
No iteration of game play, engine, not story. Think HL2 v. Half life. Huge difference. Still a shooter, but then they built physics into it. Or BF3 v. 2 with destructible environments, suppression, leveling guns etc. That's iteration of a series. Hell even the "episodes" or DLC have more iteration than all of the sequels blizzard is releasing.

Play the witcher 2 (now with enhanced edition for free btw) and then play D3... It's just eh... Genres have moved on if it wants to be the "serious sam" of RPG's that's cool. Just don't expect me to be wow'ed over it... or feel the need to rush out and buy it day/week 1.



Merin Ryskin
Peregrine Industries
#18 - 2012-04-23 22:40:55 UTC
Kattshiro wrote:
No iteration of game play, engine, not story.


Except that's not true at all. The skill system is significantly improved (and completely new), the graphics are much better, various annoyances in the previous games have been removed (for example, you now have infinite arrows), etc. If you can honestly say that the game does not improve on anything, you clearly haven't played it.

Reiisha
#19 - 2012-04-23 23:10:54 UTC
Game doesn't feel like Diablo.

Especially the music is... Bad, except for the copied themes from D1/2.

Seriously? "Epic orchestral soundtrack" for Diablo? Someone really missed the point.


Graphics don't "feel" right either. It's all muted pastel colors. It's all so 'smooth'. I know that Diablo 1 and 2 weren't graphically very advanced, but they had a very distinct style with a lot of contrast. Somehow D3 feels more like WoW than D1/2. Someone did some great mockups of what the style should be early on right after the gameplay was first shown, i don't get why Blizzard didn't go with that simple color filter.


Gameplay however is good. Smooth and precise, exactly what Diablo should be.


Level design is less... good. Diablo 1 and 2 were vertically linear yes, but not horizontally - You had a lot of room to go off the beaten path. Somehow D3 feels like a corridor shooter as far as level design is concerned. Even the damn towns!


Class design is... Dumbed down. Doesn't feel right. There's hardly any customization options left. Rather than do away completely with stats and skills they should have tried remodeling them instead. Again, it's coming back to WoW, the current implementation of Diablo 3 feels a hell of a lot like the talent redesign for Mists of Pandaria. Alarm bells anyone?



All in all... Dissappointed. I was hoping to get hooked instantly like i was with D1 and 2.

Instead i got bored after an hour. RIP Diablo i guess :/



Whatever Diablo 3 is - It may be a good game - It's not a Diablo game.

If you do things right, people won't be sure you've done anything at all...

Graelyn
Aeternus Command Academy
#20 - 2012-04-23 23:29:15 UTC  |  Edited by: Graelyn
I played for about 4 minutes.

That was about all I could stand.

If I wanted to play a kids version of WoW, this would be the way to go.

Cardinal Graelyn

Amarr Loyalist of the Year - YC113

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