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New Dev Blog: Ewareness for DeBuff-alo Soldiers

First post First post
Author
Minsc
Phoenix Order
#321 - 2012-04-21 19:02:18 UTC
while the little radar looked cool it was largely useless. virtually everyone was glad that it was removed. if I remember correctly
Aphoxema G
Khushakor Clan
#322 - 2012-04-21 19:59:13 UTC
Bloodpetal wrote:
CCP Explorer wrote:
Mashie Saldana wrote:
CCP Explorer wrote:
Rek Seven wrote:
CCP Explorer, i have a question for you; A few days ago someone posted a link to an old eve trailer (i think the thread was titled "blast from the past"). The video showed was appeared to be some old in-game footage. It looked to me that the game used to have a 3-d mini-map in the bottom right hand corner of the screen. What happened to that mini-map?
Can you find and post that link? It's not that long ago that we had the ability to have multiple render targets (when we added the current fitting screen, the IGB2 browser and the preview windows) and such functionality would have been required to have a mini-3D map on screen.
This video: http://community.eveonline.com/download/videos/default.asp?a=download&vid=27
This looks like an old version of the current Target Overlay(?)


That's like 2003 footage. Shocked


Those were dark days. The overview was a painful change and required a lot of adaptation but overall it made things much more complex but easier to handle.
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#323 - 2012-04-22 01:01:12 UTC
Can we have ships that give buffs? And debuffs?
Meolyne
Perkone
Caldari State
#324 - 2012-04-22 23:03:21 UTC  |  Edited by: Meolyne
Aphoxema G wrote:
You totally stole my idea!

https://forums.eveonline.com/default.aspx?g=posts&m=891784#post891784

And I couldn't be happier <3


YOU BAD LIAR !

lol

someone posted this in 2008 :
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=692058

and got what he wanted, 100% matching.

CCP i hope you gave him a plex.
Thorien Mady
Perkone
Caldari State
#325 - 2012-04-23 09:13:37 UTC
I think you are killing the space when puting this thing above the Hit points "wheel". I use to have there the reading of Shield/Armor/Structure. Because of these i have to move my targets up a little bit, so their names/distance are not overlapping.

By adding these icons i will have to move the targets even more upwards and now they will be somewhere close to the middle (verticaly) of "The Action" on my screen.

I would suggest to make the icons smaller and place it around the left side of the HIT points WHEEL. (wrap them around)
between the wheel and the rounded icons of cargo, scanner and autopilot. maybe place it in two columns if there are too much.
CCP karkur
C C P
C C P Alliance
#326 - 2012-04-23 15:22:24 UTC  |  Edited by: CCP karkur
CCP karkur wrote:
And good point about making it look more "dangerous" rather than like some extra modules you sudddenly have :P
I just checked in a change that makes the icon background slightly red, indicating that they are not new magic modules.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Aphoxema G
Khushakor Clan
#327 - 2012-04-23 16:56:33 UTC
Meolyne wrote:
YOU BAD LIAR !

lol

someone posted this in 2008 :
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=692058

and got what he wanted, 100% matching.

CCP i hope you gave him a plex.


I am a great liar. I'm so great I didn't even realize I was lying.
cApAc aMaRu
Burning Sword
#328 - 2012-04-23 16:57:09 UTC
CCP karkur wrote:
CCP karkur wrote:
And good point about making it look more "dangerous" rather than like some extra modules you sudddenly have :P
I just checked in a change that makes the icon background slightly red, indicating that they are not new magic modules.


But red just means it goes faster.
Ampoliros
Aperture Harmonics
#329 - 2012-04-23 20:12:09 UTC  |  Edited by: Ampoliros
Also, it would be really handy if we could eventually use fleet broadcasts to let other members know of our status effects. Something like:

Ampoliros (dramiel) is scrambled by OMGWTF (rifter) and 2 others

Go from there to add lock target functionalty to the broadcasts and so on as well. :)
Soko99
Caldari Provisions
Caldari State
#330 - 2012-04-23 20:35:25 UTC
Doesn't this really nerf the Ewar ships? I mean all the info was previously there with the overview.. You just had to scroll down and pay attention to it to figure out who was doing what. Now it's really easy to target the person back. At the same time, there is NO indication other then the red box and the damage notifications that you're being hit by a specific person. Sure in a small fight that might not matter much, but in a big fight, the damage notifications are going by so quick, that you have no way to actually read it. So technically you're forced to constantly scroll your overview. I just think this makes it way too easy to take down the ewar ships which usually have crap for survivability anyways, and it was suprise that was their big advantage. Now, you've taken that advantage away.

Soko99
Caldari Provisions
Caldari State
#331 - 2012-04-23 20:46:45 UTC
Lolmer wrote:
Edward Olmops wrote:
This is doubtless a great UI and usability improvement.


But - as some have mentioned - it impacts E-WAR balance.
What comes to my mind:

-"softer" E-War effects like Target Painting and Tracking Disruption will less likely go unnoticed
-feints where e.g. a hero-tanked Falcon without ECM is used maybe in conjunction with ECM on other ships won't work anymore
-E-War ships will draw much more attention and aggression

In short: those effects will be countered easier. => E-War nerf.

What about the other end?
Imagine there are like 10 Scramblers/Disruptors, 5 Neuters, 4 Tracking Disruptors, 3 Remote Sensor Dampeners in your gang - how can you ever hope to EFFECTIVELY use them on any enemy?
It is easy to announce focus fire (though many fleets even don't get this done), but the coordination of different E-War types is way more difficult.
Putting a 4th Tracking Disruption effect on a ship does nothing!

What would be nice is some information about the targets as well.
Like mini status bars for locked targets. Or at least an information which of my gang mates is scrambling which enemy ship!


This "nerfs" e-war in no way since all of this information is already available in the Overview and will remain available via the Overview. No new information is being provided, only a nicer (for most) interface to consolidate the information. None of your above points are valid, did you even read the Dev Blog?

For your last paragraph, the information this bar adds is information your client already receives (a la for the Overview), but for information on how many people are locking the target and what effects they are applying do not, AFAIK, get sent to every client, so this would increase server/network load.

It would be nice to see what effects (other than attacking as you can see damage being applied to your target anyways) are applied to your target (such as your, and others', point request for spreading points/scrams).



au contraire.. it makes it MUCH MUCH MUCH easier to target back said ewar pilot.. Which was really the big and really ONLY advantage of the ewar ships.. being able to get lost in the shuffle that is the overview.
Sinigr Shadowsong
Aliastra
Gallente Federation
#332 - 2012-04-24 06:29:25 UTC
That's a great changes.
Can we also have projected positive effects listed in similar manner? Remote reps, shield transfers, sensor linking, fleet/squad bonuses etc.
Etheoma
Brutor Tribe
Minmatar Republic
#333 - 2012-04-24 23:05:13 UTC  |  Edited by: Etheoma
I have been hearing rumors and also I think I heard it somewhere on the fan fest vids that Tracking disputer's might be getting changed to effect missiles as well. I know it might not necessarily be happening in escalation or inferno.

But is it a plan for the future or is it just conjecture. I also understand that it might not happen at all if its just a spit ball but is it being discussed as a feature that might be implemented sooner or later in any seriousness.

I already posted this somewhere else but I think this is a more appropriate place, I'll go back and delete my other post.
Caellach Marellus
Stormcrows
#334 - 2012-04-25 19:23:52 UTC
Positive and negative feedback on this one, was asked to post this here and I love the UI folks so I couldn't say no ♥


Quickly to get the negative out of the way, there's a new text display for Shield/Armour/Structure that comes with a set of lines that point towards the specific bar.

http://i.imgur.com/gSkWB.jpg

As highlighted in the circle, these lines once they reach the hud are very difficult to make out, it's easier to figure out when you already know where they're going, but I still find myself squinting to see them regardless.

Instead of lines pointing to the bars, is it possible to just have abbreviations of Shield/Armour/Structure (SH/AR/ST) next to each one, possibly with the popup you get when you hover over each different "health" bar also popping up over their respective % text if further clarificaiton is needed?

Also a little niggle (and I mean really little but I might as well mention it while I'm here) but the Structure value is a tad too close to the Cargo icon, would be nice to see a slight spacing gap there if possible.



Anyway, the positive:

I frigging love the new E-War HUD, it's brilliant and far more obvious than ye olde tiny icons on the overview. Running a mission earlier and spotting the neut icon and thinking "wait this mission has neut ships?" I'd never noticed with the old setup before, so instant notice.

One suggestion I'd like to make, there's a keybind for toggle left click target. Is it possible add a function where if target-toggle keybind is pressed down and a specific e-war icon is clicked, all ships doing that e-war are all locked simultaneously (assuming one has enough target capacity to do so) as opposed to manually picking each one out of the drop down menu?


Anyway, that's it from me, thanks for this new feature. Anything that adds information in a clear and visible way and interaction options in flight for me are big +'s.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

CCP Explorer
C C P
C C P Alliance
#335 - 2012-04-25 19:29:11 UTC
Caellach Marellus wrote:
Positive and negative feedback on this one, was asked to post this here and I love the UI folks so I couldn't say no ♥
Since Team Five 0 is taking over the Effects Bar from CCP karkur then it's necessary that they can monitor the discussion on improvements and ideas that you have. Twitter is good for chat but not good record keeping. Big smile

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Caellach Marellus
Stormcrows
#336 - 2012-04-25 19:33:16 UTC
CCP Explorer wrote:
Caellach Marellus wrote:
Positive and negative feedback on this one, was asked to post this here and I love the UI folks so I couldn't say no ♥
Since Team Five 0 is taking over the Effects Bar from CCP karkur then it's necessary that they can monitor the discussion on improvements and ideas that you have. Twitter is good for chat but not good record keeping. Big smile


Not a problem, and yeah my phone's gone crazy with OHGODSOMANYTWEETS

Huge thanks to you both for the time you took to chat about it there though Big smile

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Rrama Ratamnim
Republic University
Minmatar Republic
#337 - 2012-04-25 20:38:52 UTC
i'd really like to see the the round timer bar rotating around the icons like in the fanfest presentation, but thats just me... the old bars are so icky
Jace Errata
Caldari Provisions
Caldari State
#338 - 2012-04-25 21:27:28 UTC
Caellach Marellus wrote:
snip for great justice

I agree with everything here. Cool

(Small extra justification for text-labelled readouts: Without text labels, the only place any of the readouts are identified as shield etc. is in tooltips.)

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Aphoxema G
Khushakor Clan
#339 - 2012-04-25 22:25:19 UTC
The implementation is perfect and will help me die much more aware of my fate in the future.
Xiang Feilong
Garoun Investment Bank
Gallente Federation
#340 - 2012-04-26 02:15:17 UTC
CCP karkur wrote:
CCP karkur wrote:
And good point about making it look more "dangerous" rather than like some extra modules you sudddenly have :P
I just checked in a change that makes the icon background slightly red, indicating that they are not new magic modules.


Very good indeed. Now how about killing two birds with one stone and making those icons appear with a slightly green (or blue, or whatever) background when it's an actual buff and not a debuff? It would become an all-in-one "status bar" and you wouldn't need to eat anymore screen space. Someone mentioned it earlier but you could also make the player much more aware of how deep he/she is in by simply displaying the percentage of the debuff/buff. Let's say some people are jamming my tracking speed with several modules, and it would display a nasty red "85%" in the center of the corresponding ewar icon, then i would understand right away it no use trying to hit the frigates around me anylonger. In the same way, a green value would appear if a squadmate is buffing me. Of course, the displayed value would be expected to be the effective one, once debuffs and buffs are both applied, since the goal would be to have everything in that single bar. If that percentage displaying is considered too invasive i guess it could just appear when mouse hovering the icon, but it's defeating a bit the purpose of immediate ewar awareness then isn't it? might as well not bother with it all to begin with in that case.

I also strongly second the concept of circling timers just like for ship modules, like a lot of other players it seems. Because when it comes to immediate understanding of complex situations, those flying text bars (get rid of them!) are the complete anti-thesis of the magnificient UI improvements you're doing right now.

And that's a good enough outro line : you're doing magnificient UI improvements.