These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Fading of overview columns

First post
Author
Alice Katsuko
Perkone
Caldari State
#21 - 2012-04-13 19:01:11 UTC  |  Edited by: Alice Katsuko
Thanks for listening to our feedback.

This screenshot was taken during a trial run yesterday. The Angular Velocity column had to be expanded to more than twice its usual width to accommodate fading. As you can see, the fading starts on the fourth significant digit; the last number is barely readable. The fading looks pretty in screenshots, and perhaps when there are few moving objects on the grid, but became annoying rather quickly because (1) it bloated overview size for no good reason and (2) the constantly-moving, barely-readable numbers were very distracting. Please give us the option of turning fading off. Or allow us to set the number of significant digits which each overview column will display. Also, please don't remove the vertical lines separating overview columns; they greatly improve readability of tables where entries completely fill or overflow their cells.

Was the removal of horizontal lines separating discrete dragable elements on the Overview Settings panel intentional?

On an unrelated note, would it be possible to have multiple overviews?
James Amril-Kesh
Viziam
Amarr Empire
#22 - 2012-04-13 19:14:32 UTC
CCP Habakuk wrote:
FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information.

Why can't you make it an option like SEVERAL people here have said? Some of us don't want it, no matter how cool you think it may look.

Enjoying the rain today? ;)

prolix travail
Blue Mountain Trails
#23 - 2012-04-13 19:21:19 UTC
CCP Habakuk wrote:
FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information.


Thanks for letting us know what's happening, and to the ui team for taking time to discuss it.
Kyoko Sakoda
Achura-Waschi Exchange
Monyusaiya Industry Trade Group
#24 - 2012-04-13 20:11:50 UTC
The whole overview needs a rework at some point, so best to leave it like it is now.
ivar R'dhak
Deus est Mechanicus
#25 - 2012-04-13 23:16:16 UTC
Ack. A nice idea, looks cool.
But it´s horribly inconvenient during actual gameplay. Please just shelve it .
Laurici
C5 Flight
Fraternity.
#26 - 2012-04-14 00:01:29 UTC
Perfect example of form before function; make it optional or just get rid of it. Much better things that could be fixed in the UI that are discussed everywhere. -1, CCP...
CCP Explorer
C C P
C C P Alliance
#27 - 2012-04-14 00:25:56 UTC
CCP Habakuk wrote:
FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information.
Confirming that that a part of the changes have been reverted and are possibly pending a later release and the rest of the changes are under discussion with the UI designers and the UI programmers, the outcome of which can't be commented on right now.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Fird
Stay Frosty.
A Band Apart.
#28 - 2012-04-15 19:45:38 UTC
How is visibility reduction a good thing? Please remove this "improvement"
Kamii OhnoKazii
Valentius Corporation
Valentius Corporation Alliance
#29 - 2012-04-15 20:58:41 UTC
CCP Explorer wrote:
CCP Habakuk wrote:
FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information.
Confirming that that a part of the changes have been reverted and are possibly pending a later release and the rest of the changes are under discussion with the UI designers and the UI programmers, the outcome of which can't be commented on right now.


I am just going to say this about the whole deal - we really need to move away from that to something new... the OV is really laggy and dated imho.

I would like to see the critical info on the target on the target lock, not just distance and ID or a rollover on it where it gives me the critical info, or even better - on the tactical - where each bracket would have all that floating in a text cloud next to the moving target.

The colomns are rather a pain, and take up alot of screen realestate that honestly just needs to be streamlined down... UI overhaul.

*AND*... we need a client FPS clean-up... my FPS is down half in the past two expansions and nothing I do in the past 2 years and 9 Months in this account is different...ugh.
Solhild
Doomheim
#30 - 2012-04-15 22:53:26 UTC
Kamii OhnoKazii wrote:
CCP Explorer wrote:
CCP Habakuk wrote:
FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information.
Confirming that that a part of the changes have been reverted and are possibly pending a later release and the rest of the changes are under discussion with the UI designers and the UI programmers, the outcome of which can't be commented on right now.


I am just going to say this about the whole deal - we really need to move away from that to something new... the OV is really laggy and dated imho.

I would like to see the critical info on the target on the target lock, not just distance and ID or a rollover on it where it gives me the critical info, or even better - on the tactical - where each bracket would have all that floating in a text cloud next to the moving target.

The colomns are rather a pain, and take up alot of screen realestate that honestly just needs to be streamlined down... UI overhaul.

*AND*... we need a client FPS clean-up... my FPS is down half in the past two expansions and nothing I do in the past 2 years and 9 Months in this account is different...ugh.


It's interesting that we're discussing how many significant digits are displayed in a table when what we need to know is fairly simple with respect to angular velocity. Are my weapons close to tracking this thing?

How about the option of % probability of clean hits like the simplified damage notifications already in game. This could be extended to other factors like distance etc.

The overview could then be simplified to a list of targets with attributes that are coloured to indicate status, e.g at optimal, tracking ok etc. Surely this could be used to give a more intuitive overview??
Kamii OhnoKazii
Valentius Corporation
Valentius Corporation Alliance
#31 - 2012-04-15 23:51:16 UTC
Solhild wrote:
Kamii OhnoKazii wrote:
CCP Explorer wrote:
CCP Habakuk wrote:
FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information.
Confirming that that a part of the changes have been reverted and are possibly pending a later release and the rest of the changes are under discussion with the UI designers and the UI programmers, the outcome of which can't be commented on right now.


I am just going to say this about the whole deal - we really need to move away from that to something new... the OV is really laggy and dated imho.

I would like to see the critical info on the target on the target lock, not just distance and ID or a rollover on it where it gives me the critical info, or even better - on the tactical - where each bracket would have all that floating in a text cloud next to the moving target.

The colomns are rather a pain, and take up alot of screen realestate that honestly just needs to be streamlined down... UI overhaul.

*AND*... we need a client FPS clean-up... my FPS is down half in the past two expansions and nothing I do in the past 2 years and 9 Months in this account is different...ugh.


It's interesting that we're discussing how many significant digits are displayed in a table when what we need to know is fairly simple with respect to angular velocity. Are my weapons close to tracking this thing?

How about the option of % probability of clean hits like the simplified damage notifications already in game. This could be extended to other factors like distance etc.

The overview could then be simplified to a list of targets with attributes that are coloured to indicate status, e.g at optimal, tracking ok etc. Surely this could be used to give a more intuitive overview??


I think what we really need is to take the DScan, Overview, locks, and tactical and add in a roll-over or selection lock and turn it in to a thing that runs around... I like your percentage idea very much that would be so much better.

I could see it as a list, just merge overview with the Dscan - why I have two of these to check is beyond me in UI design, it should be one thing... and then it should be active scanning/or manual on demand (settings), and then we should have a lock - when you lock it should give you all info that is needed - percentage hit, dist, ect..

what we need is more a HUD UI then a mass of laggy tables... too much raw data is bad, while I guess people like the idea, I dont't hink we need to get rid of anything, but we should be able to use only one window and one lock to tell what we are doing, not 3 and then a lock, and then an info and then a... gets a bit much...

I think we could get into a lot of things like this... simplification of presentation doesn't mean you have to chop off features, it just needs to be more streamlined, that and should really also cut into client lag, if these are needing constant refresh, the client should be faster and putting the performance on the game... TD was nice, but I would think that we could even slow EVE down by a percentage to reduce lag, do an accross the board clean up and then if needed slow the everything by say a percentage (there is that thing again) and lower server client call returns as well, say a 10%... no like we would notice that all that much.

anyway, I digress...
Solstice Project
Sebiestor Tribe
Minmatar Republic
#32 - 2012-04-16 11:07:17 UTC
It's eye-candy.

I'm not necessarily against eye-candy, but this doesn't help at all.

The brain is great at seperating things with lines, but not so much with shades.
Adunh Slavy
#33 - 2012-04-16 17:46:07 UTC
CCP Habakuk wrote:
FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information.



Yay! The gradient going over three chars was a bit much. Do it over the scale of one character, that should be sufficent.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Clama
Doomheim
#34 - 2012-04-18 09:19:26 UTC
i am not happy with this change at all. Please give us the option to turn it off.


Rara Yariza
Royal Amarr Institute
Amarr Empire
#35 - 2012-04-23 14:24:20 UTC
Just been on sisi and the column lines are still missing. Are they still getting put back in?
CCP Veritas
C C P
C C P Alliance
#36 - 2012-04-23 14:52:56 UTC
Hi folks.

I made a little screencap of how it looks on the latest build, demonstrating the 3 cases where the text fading remains - when text collides with:
- EWar icons
- Fleet broadcasts
- The little sorting indicator doodad

http://i.imgur.com/ceTFw.png

As you can see, the column lines are there and all that.

CCP Veritas - Technical Director - EVE Online

Rara Yariza
Royal Amarr Institute
Amarr Empire
#37 - 2012-04-23 14:59:39 UTC
Thanks! that is an awesome change, much more readable. +1 CCP Big smile
Oberine Noriepa
#38 - 2012-04-23 16:23:17 UTC
CCP Veritas wrote:
Hi folks.

I made a little screencap of how it looks on the latest build, demonstrating the 3 cases where the text fading remains - when text collides with:
- EWar icons
- Fleet broadcasts
- The little sorting indicator doodad

http://i.imgur.com/ceTFw.png

As you can see, the column lines are there and all that.

Very nice!

Max Kolonko
Caldari Provisions
Caldari State
#39 - 2012-04-23 16:43:52 UTC
CCP Veritas wrote:
Hi folks.

I made a little screencap of how it looks on the latest build, demonstrating the 3 cases where the text fading remains - when text collides with:
- EWar icons
- Fleet broadcasts
- The little sorting indicator doodad

http://i.imgur.com/ceTFw.png

As you can see, the column lines are there and all that.


Once again CCP Veritas save's the day :)
Kurai Okala
Okala Corp
#40 - 2012-04-23 19:01:22 UTC
CCP Veritas wrote:
Hi folks.

I made a little screencap of how it looks on the latest build, demonstrating the 3 cases where the text fading remains - when text collides with:
- EWar icons
- Fleet broadcasts
- The little sorting indicator doodad

http://i.imgur.com/ceTFw.png

As you can see, the column lines are there and all that.


I love this change and thank you for posting that explanitory pic (...something something worth a thousand words)
Previous page123Next page