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So was the only reason warping to 15 on gates got the axe because of the BM problems?

Author
Doc Fury
Furious Enterprises
#61 - 2012-04-22 23:43:18 UTC  |  Edited by: Doc Fury
masternerdguy wrote:
It also got the axe because carebears cried so much. CCP set the precedent even in those days of caving to carebear peer pressure.

All they had to do was make bookmarks designed to circumvent the warp to 15 mechanic a bannable offense, but noooo....



I know! It's just so darn hard to comprehend why CCP might nerf a few players' particular niche play-style in favor of pleasing the larger body of its paying subscribers, while at the same time improving the enjoyment factor and stability of the game.

As someone already pointed out, you should take it to the CSM and see if they will get on board with bringing back this terrible, soul-crushingly boring game mechanic.

I would also kindly suggest you HTFU and get over it, or learn 2 PVP.

There's a million angry citizens looking down their tubes..at me.

Ocih
Space Mermaids
#62 - 2012-04-23 00:01:25 UTC
Alavaria Fera wrote:
Ocih wrote:
masternerdguy wrote:
It also got the axe because carebears cried so much. CCP set the precedent even in those days of caving to carebear peer pressure.

All they had to do was make bookmarks designed to circumvent the warp to 15 mechanic a bannable offense, but noooo....

Maybe in your infinite wisdom, you will explain how the hell CCP can enforce a Bookmark Ban?

Probably something like checking each bookmark to see if it is <=15km away from a stargate in the system. If yes, then kablam.

But people suggested just having a 15km warp bubble like effect, which is much better, as the above allows you to put 100km BM and warp to 100.

At last, we won't have to anchor bubbles on gates, we can have CCP do it for us.



I'm sure you would rethink your solution when you realized the only way to take someones space was to spend 2 days slowboating your drake blob over 30 systems.
Gogela
Epic Ganking Time
CODE.
#63 - 2012-04-23 00:42:18 UTC  |  Edited by: Gogela
Warp to zero was introduced a long time ago... and most of what I see is half heated and unsubstantiated w/ regards to bringing it back. If you want to be less dumb here is a link to previous discussion on the topic before it was released:

Warp to Zero desperately needed (this is from BEFORE WTZ, includes original justifications)

(...also kind of neat to look back in time at EvE 2006... so much has changed!)

Signatures should be used responsibly...

Kengutsi Akira
Doomheim
#64 - 2012-04-23 00:57:59 UTC
masternerdguy wrote:
It also got the axe because carebears cried so much. CCP set the precedent even in those days of caving to carebear peer pressure.

All they had to do was make bookmarks designed to circumvent the warp to 15 mechanic a bannable offense, but noooo....


wait... theres a saying for this...

The ganker and PVP crowd use it to the carebears all the time...
what was it?


Oh yeah, "HTFU or gtfo" and "Adafpt or die"


"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Ocih
Space Mermaids
#65 - 2012-04-23 01:03:36 UTC
Gogela wrote:
Warp to zero was introduced a long time ago... and most of what I see is half heated and unsubstantiated w/ regards to bringing it back. If you want to be less dumb here is a link to previous discussion on the topic before it was released:

Warp to Zero desperately needed (this is from BEFORE WTZ, includes original justifications)

(...also kind of neat to look back in time at EvE 2006... so much has changed!)


Everything points in the opposite direction in fact. This is forum chatter, not much more. The new jump button doesn't work unless you get to under 2500 meters off a gate. Returning 15km warp points would pretty much make that button useless. Forward features don't suggest CCP is considering getting rid of WTZ.
Kengutsi Akira
Doomheim
#66 - 2012-04-23 01:26:47 UTC
Ocih wrote:
Gogela wrote:
Warp to zero was introduced a long time ago... and most of what I see is half heated and unsubstantiated w/ regards to bringing it back. If you want to be less dumb here is a link to previous discussion on the topic before it was released:

Warp to Zero desperately needed (this is from BEFORE WTZ, includes original justifications)

(...also kind of neat to look back in time at EvE 2006... so much has changed!)


Everything points in the opposite direction in fact. This is forum chatter, not much more. The new jump button doesn't work unless you get to under 2500 meters off a gate. Returning 15km warp points would pretty much make that button useless. Forward features don't suggest CCP is considering getting rid of WTZ.


uh your eve is broken then, my jump button works wherever

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Grimpak
Aliastra
Gallente Federation
#67 - 2012-04-23 01:54:37 UTC
you WTZ naysayers weren't here around when "warpout at gate" meant warping out somewhere between 15 and 60km from it.

I dare you people trying to do a 60-jump trip in nullsec with random warpout, and then come and tell me how good and gameworthy that experience is.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Bluddwolf
Heimatar Military Industries
#68 - 2012-04-23 02:04:35 UTC  |  Edited by: Bluddwolf
Mirima Thurander wrote:
So was the only reason warping to 15 on gates got the axe because of the BM problems?

i don't see the problem with adding it back in using the warp bubble code so even if people tried the BM thing it would stop it.



we all know it was a pain to get around back then no need to repeat it.




When I first read the topic of this post I thought, 'Wow, what a necro thread"... then I realized that this was just recently posted.

WTZ was one of the best advances / improvements made to the game in the past 5 years!

Sure I was around when the gate campers used to have easy pickings. I even gate camped a few times myself. Sure when first implemented, the pirate corps all gave out a collective "you have nerfed our profession to the point of "I quit". And, yet the pirates have learned to adapt and even thrive anyway.

If you are a pirate.... L2P

If you're not a pirate... I don't really get your gripe?? Faster travel is good for all.

Edit..... Just checked.... The OP never played before there was WTZ.... Invalid opinion alert!

EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it

Bluddwolf
Heimatar Military Industries
#69 - 2012-04-23 02:15:13 UTC
masternerdguy wrote:
It also got the axe because carebears cried so much. CCP set the precedent even in those days of caving to carebear peer pressure.

All they had to do was make bookmarks designed to circumvent the warp to 15 mechanic a bannable offense, but noooo....


It had nothing to do with "carebears" not wanting to get gate camped. They always had the option to avoid low sec space. Pre-WTZ just took to damned long to jump 20 or more gates.

Personally, I wish we could autopilot and wtz an entire hi-sec travel route. Unless you are intentionally going through low or null sec space, the travel is not "playing" the game, it is just a time sink inbetween your "playing" the game.

EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it

Benny Ohu
Royal Amarr Institute
Amarr Empire
#70 - 2012-04-23 11:12:14 UTC  |  Edited by: Benny Ohu
Bluddwolf wrote:
Personally, I wish we could autopilot and wtz an entire hi-sec travel route. Unless you are intentionally going through low or null sec space, the travel is not "playing" the game, it is just a time sink inbetween your "playing" the game.


I don't want a return to WTZ, but travel is still more 'playing' the game than 'autopiloting to zero' would be.
Gogela
Epic Ganking Time
CODE.
#71 - 2012-04-23 13:27:24 UTC
1) There are no logistics in eve because of teleportation
2) Travel in eve is safer now than it has ever been in the games history

This is the problem ^

There is an inverse relationship between how compelling eve is to play and how safe it is.

WTZ, if removed, would begin decrease the safety factor, and begin to address the logistics problem, but it would introduce so much annoyance that it would more than negate any gains. We need another solution. Removing WTZ is not it. We need a comprehensive solution, and it's not going to be so simple.

Signatures should be used responsibly...

seany1212
M Y S T
#72 - 2012-04-23 14:31:55 UTC
Mr Kidd wrote:
Mirima Thurander wrote:
So was the only reason warping to 15 on gates got the axe because of the BM problems?

i don't see the problem with adding it back in using the warp bubble code so even if people tried the BM thing it would stop it.



we all know it was a pain to get around back then no need to repeat it.




Pointless thread is pointless.

Whether everyone will admit it or not, everyone wanted WTZ. The fact that so many BM's were created using game mechanics to establish WTZ indicated a feature which needed to be offered by CCP. CCP merely identified the need and implemented the feature. In fact, WTZ can be as much of a liability as a convenience, see drag bubbles. Nothing is requiring anyone to use the feature WTZ. You may still create, share, sell those BM's as they still have some uses, see bubbles.

Those of you still whining about WTZ in HS need to HTFU, you have your pound of flesh with autopiloting indies, freighters and shiny ships.


/thread

To the OP, webz, use them...
Kengutsi Akira
Doomheim
#73 - 2012-04-23 14:45:17 UTC
Again, why are EVE players SO INTERESTED in getting the company running the game to DOWNGRADE it?
Most MMO players LIKE it when they make their game better and upgrade it

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Haulie Berry
#74 - 2012-04-23 14:52:20 UTC
Lord Dravius wrote:
Tobiaz wrote:
I miss the fact that the prepared no longer hold a big mobility advantage over the unprepared, and I do think CCP needs to counterbalance the reduced traveltimes by Wt0, and the HUGE reduction of travel-risk in low sec.

The vast increase of quick and safe travel is making EVE too centralized around Jita, which hurts local markets, removes unique supply properties of regions (like specific loot, null-access, ice and mineral distribution) and makes it very hard for smaller industry players to compete with the big 'Wall-Mart'' guys in Jita.

Thank you! Finally someone actually understands that this **** has broader implications than travel times. You get a gold star (and a like) for being one of the only people on the forum with an IQ above 70.



Plenty of people understand the OP. Disagreeing with it doesn't make them stupid.

It wasn't removed "just" because of bookmarks. It was removed because it was a ****** mechanic that nobody liked. The bookmarks were just the symptom of the disease. Nobody liked it, thus they circumvented it.

So, -1 for the OP for not understanding why they were removed, and -10000 for the suggestion that a ****** mechanic everybody circumvented (because they hated it) should be reintroduced in a fashion that prevents circumvention.

TacitusPontifex
Ministry of War
Amarr Empire
#75 - 2012-04-23 14:55:27 UTC
Herr Wilkus wrote:
Lord Dravius wrote:
Tobiaz wrote:
I miss the fact that the prepared no longer hold a big mobility advantage over the unprepared, and I do think CCP needs to counterbalance the reduced traveltimes by Wt0, and the HUGE reduction of travel-risk in low sec.

The vast increase of quick and safe travel is making EVE too centralized around Jita, which hurts local markets, removes unique supply properties of regions (like specific loot, null-access, ice and mineral distribution) and makes it very hard for smaller industry players to compete with the big 'Wall-Mart'' guys in Jita.

Thank you! Finally someone actually understands that this **** has broader implications than travel times. You get a gold star (and a like) for being one of the only people on the forum with an IQ above 70.



Not a complete solution - as my guess is that most interregional bulk freight is moved in AFK freighters (which would be unaffected by a warp-bubble on jumpgates.) But it would still be an improvement. Making life in empire more dangerous for freighters would be one possibility.....

But the best solution would be a minor revision of system secstatus: Each 'race' should be separated by a thin band of lowsec.

Moving freight between Jita and Amarr, or Dodixie and Rens now becomes more complicated than just hitting 'autopilot' and taking a nap, requiring either an escort or multiple runs in Blockade Runners.


Another possibility would simply be to institute tariffs on inter-Empire trade. Possibly even inter-regional. Would seemingly have the advantage of spreading commercial activity out again (unless you like losing 10% of your profit just to haul to Jita, for example), without changing any other mechanic I can think of ATM. . .

Even has the advantage of being a rl "solution" to trade problems for centuries. Which should please the RP'ers. Blink
Ranger 1
Ranger Corp
Vae. Victis.
#76 - 2012-04-23 15:20:35 UTC
Tobiaz wrote:
Herr Wilkus wrote:
Lord Dravius wrote:
[quote=Tobiaz]I miss the fact that the prepared no longer hold a big mobility advantage over the unprepared, and I do think CCP needs to counterbalance the reduced traveltimes by Wt0, and the HUGE reduction of travel-risk in low sec

The vast increase of quick and safe travel is making EVE too centralized around Jita, which hurts local markets, removes unique supply properties of regions (like specific loot, null-access, ice and mineral distribution) and makes it very hard for smaller industry players to compete with the big 'Wall-Mart'' guys in Jita.[/quote
Thank you! Finally someone actually understands that this **** has broader implications than travel times. You get a gold star (and a like) for being one of the only people on the forum with an IQ above 70.



Not a complete solution - as my guess is that most interregional bulk freight is moved in AFK freighters (which would be unaffected by a warp-bubble on jumpgates.) But it would still be an improvement. Making life in empire more dangerous for freighters would be one possibility....

But the best solution would be a minor revision of system secstatus: Each 'race' should be separated by a thin band of lowsec

Moving freight between Jita and Amarr, or Dodixie and Rens now becomes more complicated than just hitting 'autopilot' and taking a nap, requiring either an escort or multiple runs in Blockade Runners.


I agree on dividing all empire factions by low sec border zones of two to three systems deep. If there are enough access points to these zones and routes through them, piracy will make travel dangerous, but will not shut it down

And then balance the reduced traveltimes of Wt0 by cutting most warp-speeds. Yeah people will whine a lot, but most frigates don't reach their topspeed now anyway. Want to fight with bigger ships but not spend a lot of time flying?
Fight close to home!

Example: freighter 0.5AU (isk afk anyway), BS+Indy 1AU, BC 2AU, cruisers 3AU, destroyers 4 AU, frigates 5AU, interceptors 6AU.

As for the jumpbridges and JF, and cynos in generals the problem is now that people can simply use them to make easy money as individual players because they are so to cheap to use and maintain. They should only be used for strategic purposes that are worth more to an alliance then the large cost of jumping a fleet through, like protecting an outpost or Tech-moon, or circumventing a blockade with ice for a beleaguered POS on the frontline. A cost-benefit picture that is way out of the league for individual players. Same for cyno's don't use them to blab a frigate with a carrier when you're bored, but save the big toys for whenever there is a big fleet op because then the alliance will pay for the expensive fuel.

Maybe that will lead to capital ships becoming less of something every idividual player has, and more something that a large corporation has a stock of, for alliance operations. Corp-owned capitals... the ideal situation CCP never managed to get working.

Don't cater to the players that are fighting in the north of the map and wants to get back to farm some sanctums in the south a few hours later. Yes it's much less fun for your pilots, but that is the price for make all your neighbors blue and then having to go and fight on the other side of the map. It used to be the case that if an alliance was fighting a few regions over, because the current neighbors were annihilated, everyone went and it was a solid commitment for weeks at a time and it usually ended with just taking over the region instead of moving back. Followed by the good fun of greeting your new neighbors! Now it's barely more of an commitment then a frigate roam.

And the thing is, while mostly null-shenanigans, it does influence the rest of EVE. For example the dronepoo would never have become such a big part of empire supply, if the fuel of JF would have eaten away most of the profits of selling those minerals in empire in the first place. And it would be too expensive for individual pilots to go Titan-hotdrop on small gangs in low-sec. Not to mention they wouldn't because are more likely committed to fighting on their borders with their direct neighbours (instead of the friday-evening trips the other side of the map, hoping to find someone that isn't blue.

Meh, but null-pilots are usually too arrogant or sheep-brained to see that the mechanics they claim to need to keep enjoying the game, are at the same time the hurting the game in a way that its the exactly the cause of their boredom in the first place!

-"Why do you need jumpbridges?
-"So we don't have to waste a whole evening 60 jumps from home when there are no enemies"
-"Why are there no enemies?"
-"Because they just used their jumpbridges to go and farm sanctums safely 60 more jumps further"
-"Should CCP nerf jumpbridge?"
-''STFU, PUBBIE!!! CCP IS NERFING NULL ALL THE TIME!!!

Edit:

I do agree that structure basing on timers poses a few obstacles that do require at least some degree of fast travel in null, yet it's not an argument against increasing fuel-costs. Like I said: corp/alliance objective (pos-bashing), not a 'personal' one, so a good corp/alliance should cough up the cost of the fuel. And besides, the whole point of structure grinding needs to be looked at as well, but that is another matter.


This.

I could live with this as an alternative.

Slower warp speeds.
More expensive Cyno Jumps and Jump Bridge costs to make them only practical for important fleet use.

If you combined this with a spool up timer for Jumps/Jump Portals, and either rework the highway system (or throw a little low sec in between the major empires) I think it would go a long way to solving some serious issues, without causing a riot.

I really like the idea of the individual warp speeds of the various ship classes becoming more important.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#77 - 2012-04-23 15:43:32 UTC
TacitusPontifex wrote:
Herr Wilkus wrote:
Lord Dravius wrote:
Tobiaz wrote:
I miss the fact that the prepared no longer hold a big mobility advantage over the unprepared, and I do think CCP needs to counterbalance the reduced traveltimes by Wt0, and the HUGE reduction of travel-risk in low sec.

The vast increase of quick and safe travel is making EVE too centralized around Jita, which hurts local markets, removes unique supply properties of regions (like specific loot, null-access, ice and mineral distribution) and makes it very hard for smaller industry players to compete with the big 'Wall-Mart'' guys in Jita.

Thank you! Finally someone actually understands that this **** has broader implications than travel times. You get a gold star (and a like) for being one of the only people on the forum with an IQ above 70.



Not a complete solution - as my guess is that most interregional bulk freight is moved in AFK freighters (which would be unaffected by a warp-bubble on jumpgates.) But it would still be an improvement. Making life in empire more dangerous for freighters would be one possibility.....

But the best solution would be a minor revision of system secstatus: Each 'race' should be separated by a thin band of lowsec.

Moving freight between Jita and Amarr, or Dodixie and Rens now becomes more complicated than just hitting 'autopilot' and taking a nap, requiring either an escort or multiple runs in Blockade Runners.


Another possibility would simply be to institute tariffs on inter-Empire trade. Possibly even inter-regional. Would seemingly have the advantage of spreading commercial activity out again (unless you like losing 10% of your profit just to haul to Jita, for example), without changing any other mechanic I can think of ATM. . .

Even has the advantage of being a rl "solution" to trade problems for centuries. Which should please the RP'ers. Blink


A Tariff system would actually help create strong regional identities, and would have a subtle effect on what ships people fly in the different regions of space.

One thing would need to happen first though. Resource distribution would need to be seriously looked at with an eye to making items/resources specific to certain area's and/or Sec levels.

Once this was done you would find, for example, Gallante ships and equipment fairly inexpensive in Gallante space but perhaps much more expensive to procure outside of their space.

Hauling freight from area's where the items are common to area's where they are rare would become a very viable income stream.

Regional market hubs would become the norm, and incredible opportunities open up for market specialists.

All in all a very interesting idea.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.