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Poll: Getting rid of "Warp to Zero"

First post
Author
stoicfaux
#101 - 2012-04-22 15:27:04 UTC
YuuKnow wrote:

1. Gate-camping would be even more effective.
2. Easier to patrol your claimed territor because you can catch intruders more easily
5. It would multiple the advantage of smaller faster ships as more useful than larger ships.

How about disabling WTZ just for null-sec? High-sec has WTZ because the Factions want to encourage trade and have advanced "warp beacons" on the games to make travel (i.e. trade) easier. Null either doesn't have those "warp beacons", or could pay to upgrade their stargates with beacons, or they can program their WTZ beacons to only work for those with friendly standings.


/pre-emptive apology if someone has already suggested this, since I couldn't be bothered to read the previous six pages of posts that are sure to contain a large amount of whining, baiting, and noise in general.

Also, +1 for the "like one of two posts" poll format. Kudos.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Herr Wilkus
Aggressive Salvage Services LLC
#102 - 2012-04-22 15:30:16 UTC  |  Edited by: Herr Wilkus
Yes. Space-likes for you.

In other words, keep WTZ -but build a 15km bubble into every Warp Gate.

Sounds like a win. Might have to tweak the range at which you spawn on entry (so people aren't tripping over the bubble everytime they try to warp to a new location)

Bookmarks would be useless for 'gaming the system' - and thus players will not use them - and cause a lag problem.

Forcing travel-time to a gate would be a huge buff for smaller ships (frigs and cruisers....which can move through more systems faster....). As it is, you can move a huge battleship 25 jumps nearly as quickly as a smaller ship - the only difference being alignment time. This is a major flaw. A convenient flaw for some, but a balancing flaw, none the less.

Slowing down logistics would be a good thing, push players further away from Jita, increase the importance of other trade hubs. Traders would have to work harder (except for the AFK freighters) but this will lead to price variations between regions and make it more profitable.
Herr Wilkus
Aggressive Salvage Services LLC
#103 - 2012-04-22 15:35:25 UTC
Herping yourDerp wrote:
YuuKnow wrote:

1. Gate-camping would be even more effective. <- thats a bad thing
2. Easier to patrol your claimed territor because you can catch intruders more easily <- meh
3. Hi-sec War declarations would be more fun and effective because you have more opprotunity to 'catch' your enemies<- that is a bad thing
4. Hi-sec suicide ganking would be more common<- that is a bad thing
5. It would multiple the advantage of smaller faster ships as more useful than larger ships.<- i guess that is good but it would simply mean there would be 1-2 interceptors in every camp to simple web the hell out of anyone till someone else could lock and kill it
6. Other.

Post alternative, reasoning below.


warp to 0 was implemented because everyone made bookmarks on gates... to save database space from he 2000 bookmarks on gates they added warp to 0
hopefully its here to stay It would only hurt the game to remove it


Keep WTZ.
Add 15km warp disruptor bubble to gate.
Database saved.
Everyone wins.
Alavaria Fera
GoonWaffe
#104 - 2012-04-22 15:39:00 UTC
Hey, it's like bubble camping a gate, except now you don't need to bring bubbles.

Lowsec can finally have a taste of the delicious warp disruptor bubbles <3

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Hauling Hal
The Scope
Gallente Federation
#105 - 2012-04-22 15:39:15 UTC
stoicfaux wrote:
YuuKnow wrote:

1. Gate-camping would be even more effective.
2. Easier to patrol your claimed territor because you can catch intruders more easily
5. It would multiple the advantage of smaller faster ships as more useful than larger ships.

How about disabling WTZ just for null-sec? High-sec has WTZ because the Factions want to encourage trade and have advanced "warp beacons" on the games to make travel (i.e. trade) easier. Null either doesn't have those "warp beacons", or could pay to upgrade their stargates with beacons, or they can program their WTZ beacons to only work for those with friendly standings.


/pre-emptive apology if someone has already suggested this, since I couldn't be bothered to read the previous six pages of posts that are sure to contain a large amount of whining, baiting, and noise in general.

Also, +1 for the "like one of two posts" poll format. Kudos.




If null-sec alliances can't be bothered to bubble and guard their gates, then that is their problem, not CCPs. Stop trying to make the game 'easy'.
Yatama Kautsuo
Tencus
#106 - 2012-04-22 15:40:42 UTC
7 / 82

and now shut up already with wtz topics...
Voith
Republic Military School
Minmatar Republic
#107 - 2012-04-22 15:49:16 UTC
Removing warp to 0 will not fix your problem

Your problem is that you're bad at eve. If warp from zero was removed you would find some other change to rally before, but the core problem of "bad at Eve" would remain.
Jake Warbird
Republic Military School
Minmatar Republic
#108 - 2012-04-22 15:50:14 UTC
Thread is bad,you should feel bad. And also,no.
Justice Comes
Doomheim
#109 - 2012-04-22 16:32:01 UTC
Lyron-Baktos wrote:
you want to make the gay gate camps even gayer?


You seem to be some sort of expert on gayness.

Most annoying thing of the week: You failed to dock/jump because you are cloaked (in your Deep Space Transport).

Nicolo da'Vicenza
Viziam
Amarr Empire
#110 - 2012-04-22 16:50:42 UTC
lol 7 votes yes vs 88 votes no

I guess eve posters could decipher your posts alright
Hikaru Kuroda
Extheria
#111 - 2012-04-22 16:53:51 UTC
1. Spam bubbles around the gate.
2. Watch people falling inside at 10km.
3. ????
4. Profit.
Opertone
State War Academy
Caldari State
#112 - 2012-04-22 16:56:34 UTC
Supported!

I want to get rid of warp...

warp out in combat - stupid, only in non combat it should work.

stupid as scroll of escape, magic teleport etc.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Galadriel Vasquez
Project Omega Industries
Fraternity.
#113 - 2012-04-22 17:22:44 UTC
What is this warp thing you all talk of?

I have tin foil hat trained to 5.

Veshta Yoshida
PIE Inc.
Khimi Harar
#114 - 2012-04-22 17:41:19 UTC
1a. Gate-camping would be even more effective fool-proofed.
2a. Easier to patrol your claimed territory because you can catch intruders more easily when you just can't be arsed to drop/anchor a bubble or bother with having the pesky mail-whoring interceptors along!
3a. Hi-sec War declarations would be more fun and effective because you have more opprotunity to 'catch' your enemies for the griefing party as he guarantees the mark stays docked and thus doesn't get to play Eve.
4a. Hi-sec suicide ganking would be more common omnipresent.
5a. It would multiple the advantage of smaller faster ships as more useful than larger ships along with prayers that the enemy hasn't figured out how to use remote-/-SeBo's.

1b. Travel times would be longer. Much, much longer in larger ships.
2b. Hi-sec suicide ganking would be easier and more common so easy that drunk ******** chimps distracted by a banana could do it..
3b. Breaking through low sec and null sec gate camps would be harder nigh impossible.
4b. Avoiding warring oponents would be harder require you to spend the week in WoT.

Quote:
These are basically convience and anti-pvp reasons.

Yes, the whole idea is indeed a lazy mans wish for killboard padding as Eve becomes a never ending series of ganks at celestial's.

It was, is and will always be a horrid idea.

Sigurd Sig Hansen
Doomheim
#115 - 2012-04-22 17:42:16 UTC  |  Edited by: Sigurd Sig Hansen
Sasha Azala wrote:
How about keep it as it is.

Seem to remember there was no warp to 0 around 2005. 30 jumps back then was a far more boring that it is today when you're not afk.

Although I was out of the game at the time warp to 0 was introduced I believe it was introduced to reduce lag, at least that's what I heard.



this

unless you wanna do like that one other poster and ban ppl for bookmarking by a gate cause thats TOTALLY a great idea

Opertone wrote:
Supported!

I want to get rid of warp...

warp out in combat - stupid, only in non combat it should work.

stupid as scroll of escape, magic teleport etc.


learn to warp scram
Jeez I dont even PVP an I have that skill learned

Mining is the "Deadliest Catch" in this game

Cpt Arareb
Viziam
Amarr Empire
#116 - 2012-04-22 17:51:50 UTC
yes oh please YES!!
Sigurd Sig Hansen
Doomheim
#117 - 2012-04-22 17:53:36 UTC
Veshta Yoshida wrote:
1a. Gate-camping would be even more effective fool-proofed.
2a. Easier to patrol your claimed territory because you can catch intruders more easily when you just can't be arsed to drop/anchor a bubble or bother with having the pesky mail-whoring interceptors along!
3a. Hi-sec War declarations would be more fun and effective because you have more opprotunity to 'catch' your enemies for the griefing party as he guarantees the mark stays docked and thus doesn't get to play Eve.
4a. Hi-sec suicide ganking would be more common omnipresent.
5a. It would multiple the advantage of smaller faster ships as more useful than larger ships along with prayers that the enemy hasn't figured out how to use remote-/-SeBo's.

1b. Travel times would be longer. Much, much longer in larger ships.
2b. Hi-sec suicide ganking would be easier and more common so easy that drunk ******** chimps distracted by a banana could do it..
3b. Breaking through low sec and null sec gate camps would be harder nigh impossible.
4b. Avoiding warring oponents would be harder require you to spend the week in WoT.

Quote:
These are basically convience and anti-pvp reasons.

Yes, the whole idea is indeed a lazy mans wish for killboard padding as Eve becomes a never ending series of ganks at celestial's.

It was, is and will always be a horrid idea.



lol this isea is anti HTFU wrapped up in speech that makes ity seem like youre hardening up the game

Mining is the "Deadliest Catch" in this game

Meryl SinGarda
Belligerent Underpaid Tactical Team
#118 - 2012-04-22 17:54:10 UTC
No, stop crying.
Sigurd Sig Hansen
Doomheim
#119 - 2012-04-22 17:59:42 UTC
Nicolo da'Vicenza wrote:
lol 7 votes yes vs 88 votes no

I guess eve posters could decipher your posts alright


wonder how long till the trolls jump in and troll poast yesses just to troll it

but the ratio says something towards that "everyone likes wtz" idea doesnt it?

Mining is the "Deadliest Catch" in this game

Alavaria Fera
GoonWaffe
#120 - 2012-04-22 18:15:26 UTC
Sigurd Sig Hansen wrote:
Nicolo da'Vicenza wrote:
lol 7 votes yes vs 88 votes no

I guess eve posters could decipher your posts alright

wonder how long till the trolls jump in and troll poast yesses just to troll it

but the ratio says something towards that "everyone likes wtz" idea doesnt it?

It was clearly goonies defending their, uh, bubbles. Because otherwise sales of our certified warp disruption bubbles will suffer as they won't be used as much for gatecamps..

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?