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So was the only reason warping to 15 on gates got the axe because of the BM problems?

Author
MadMuppet
Critical Mass Inc
#41 - 2012-04-22 15:58:01 UTC
(repost)

Anything that is going to massively increase travel time with little increase in play is not worth doing. While it would help with 'PVP' from a certain point of view you need to take in to account the 'dead air' time for all the other travel it would affect.

Amarr to Jita would add 23 minutes of dead travel time to a freighter or Orca. A L4 mission three jumps out in a battleship (200m/s) would add over six minutes of staring at the screen (for what?) in added travel time. You then need to add another five minutes of travel time to go salvage it. Add that to your selling point and see how many people would want to back it then.

On the bookmark issue there is also the point that they will be made again. Even with the 'you can't jump within 15km of the gate' you will still have people making extra bookmarks to approach the gate from directions other that the straightest one to reduce interception time by aggressors.

People are complaining enough about blob warfare and you want to introduce a system where not only will the largest blob win, but it would effectively take forever for reinforcements to arrive making them king of the gate. Some people envision clashing of large fleets, but I believe it would be more missing of fleets.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Tobiaz
Spacerats
#42 - 2012-04-22 16:06:32 UTC
Alavaria Fera wrote:
[quote=Tobiaz]
Highsec really needs structure-shooting timer-based blob warfare. Maybe with the new wardec system...


If you say that fast travel-times are mandatory to deal with structure-bashing on timers, then perhaps the solution would be to deal with that instead.

Instead of doing something requiring a whole lot of people, and then waiting (hoping you were somewhere else) and then doing something again requiring a whole lot of people, perhaps more something where something like a pos or an ourpost that has to be taken apart piece by piece over an acceptable period of time for the enemy to be able to respond.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tobiaz
Spacerats
#43 - 2012-04-22 16:10:43 UTC  |  Edited by: Tobiaz
MadMuppet wrote:
(repost)

Anything that is going to massively increase travel time with little increase in play is not worth doing. While it would help with 'PVP' from a certain point of view you need to take in to account the 'dead air' time for all the other travel it would affect.

Amarr to Jita would add 23 minutes of dead travel time to a freighter or Orca. A L4 mission three jumps out in a battleship (200m/s) would add over six minutes of staring at the screen (for what?) in added travel time. You then need to add another five minutes of travel time to go salvage it. Add that to your selling point and see how many people would want to back it then.

On the bookmark issue there is also the point that they will be made again. Even with the 'you can't jump within 15km of the gate' you will still have people making extra bookmarks to approach the gate from directions other that the straightest one to reduce interception time by aggressors.

People are complaining enough about blob warfare and you want to introduce a system where not only will the largest blob win, but it would effectively take forever for reinforcements to arrive making them king of the gate. Some people envision clashing of large fleets, but I believe it would be more missing of fleets.


You make the mistake of viewing the increase of traveltimes within the parameters of the current situation. But if the travel-times and related systems are changed, then so do the parameters.

Instead of having to fly to Jita from Amarr, you wouldn't have to, because not everyone is going to Jita anymore to shop and prefers to shop in Amarr instead, even if the prices are a bit higher. Instead of one giant Wall-Mart at Jita where only you make very little but compensate by selling a lot,, you'd get a lot more smaller hubs where you will sell less, but for better profits.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Alavaria Fera
GoonWaffe
#44 - 2012-04-22 16:13:08 UTC
Tobiaz wrote:
Alavaria Fera wrote:
[quote=Tobiaz]
Highsec really needs structure-shooting timer-based blob warfare. Maybe with the new wardec system...


If you say that fast travel-times are mandatory to deal with structure-bashing on timers, then perhaps the solution would be to deal with that instead.

Instead of doing something requiring a whole lot of people, and then waiting (hoping you were somewhere else) and then doing something again requiring a whole lot of people, perhaps more something where something like a pos or an ourpost that has to be taken apart piece by piece over an acceptable period of time for the enemy to be able to respond.

You're missing the point.

It's that with timer-based pvp, both sides know where they're gonna meet, if they're gonna meet.

And we all love shooting POSses with battleships.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tobiaz
Spacerats
#45 - 2012-04-22 16:17:56 UTC  |  Edited by: Tobiaz
Alavaria Fera wrote:
Tobiaz wrote:
Alavaria Fera wrote:
[quote=Tobiaz]
Highsec really needs structure-shooting timer-based blob warfare. Maybe with the new wardec system...


If you say that fast travel-times are mandatory to deal with structure-bashing on timers, then perhaps the solution would be to deal with that instead.

Instead of doing something requiring a whole lot of people, and then waiting (hoping you were somewhere else) and then doing something again requiring a whole lot of people, perhaps more something where something like a pos or an ourpost that has to be taken apart piece by piece over an acceptable period of time for the enemy to be able to respond.

You're missing the point.

It's that with timer-based pvp, both sides know where they're gonna meet, if they're gonna meet.

And we all love shooting POSses with battleships.


Ah yes. I agree that in the vastness of space, being able to force your opponent into a pitched battle is a good thing. Especially for the stronger parties.

As for shooting POSses in battleships, I think CCP should give the players some new BC-sized mini-dread (or BS-size but fitting in C1 would be nice), 1-2 XL guns (structure- dps between sieged dread and gankageddon), and a spidertank bonus instead of siege mode to withstand POS guns. Also to be used as non-cap anti-cap.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Opertone
State War Academy
Caldari State
#46 - 2012-04-22 17:14:12 UTC
This is a ****** game on infinite dimensions and instant teleport... Hyper cube to power SHI***

infinite number of battlegrounds at any time... Hence battles may happen only at passing points - totally shittty mechanics.

As if in counterstrike everyone was invisible, and teleported everywhere around. Only way to frag - kill on spawn.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Surge Roth
The Scope
Gallente Federation
#47 - 2012-04-22 17:39:13 UTC
Lord Dravius wrote:
Surge Roth wrote:
The game is better without it. Face it, normal people don't want to be slowboating towards gates that all look alike in a system with the same regional background in the same linear fashion.

While I wouldn't mind it, the convenience and time saving it provides for players far out weigh the role play purposes. Which is unfortunate. Maybe if there was more to do than approach and jump. No one wants to spend an entire playing session just to move some stuff around.

Who the **** said anything about roleplay? Why do people always have to make 50 threads about everything? Anyway, go read the original thread. It's about the complaint with warp to 0 is about low sec pirating and has nothing to do with roleplay.


At the same time people don't like spawn campers, so blow it out your ass.
Alavaria Fera
GoonWaffe
#48 - 2012-04-22 17:44:34 UTC
Tobiaz wrote:
Ah yes. I agree that in the vastness of space, being able to force your opponent into a pitched battle is a good thing. Especially for the stronger parties.

As for shooting POSses in battleships, I think CCP should give the players some new BC-sized mini-dread (or BS-size but fitting in C1 would be nice), 1-2 XL guns (structure- dps between sieged dread and gankageddon), and a spidertank bonus instead of siege mode to withstand POS guns. Also to be used as non-cap anti-cap.

People have suggested things like that. It would definitely become a titan blobber's third worse nightmare, #1 being a bigger titan blob and #2 being a dreadnaught fleet (or something like that).

And it would make blobs even more powerful with such a subcap option for attacking into cynojammed systems.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vincent Athena
Photosynth
#49 - 2012-04-22 18:21:15 UTC  |  Edited by: Vincent Athena
If the only impediment to getting rid of warp to zero was time traveling, that could be handeled. Speed up the acceleration to warp the AU/sec while in warp, and for some ships increase the normal space speed. The result would be about the same time per system as we got now.

The real issue: Why do we want all ships to drop out at 15 km? So they can be killed more easily. Except people will change their behavior.

Industry ships in low sec: if they do not have WTZ, they will stop going into low sec. Then you cannot shoot them.

Catching roaming fleets in gate camps: As gate camps will be more effective, gangs will do that instead of roam. No roaming gangs, nothing to catch in the camp.

High sec wars: As warping will become so much more dangerous, those at war will minimize doing it. Wars will become waiting games for the other side to make the mistake of travel.

TL,DR: Eve works because people travel. Make travel dangerous, people stop moving and all the kills you hope to get from travelers cannot happen.

Know a Frozen fan? Check this out

Frozen fanfiction

MadMuppet
Critical Mass Inc
#50 - 2012-04-22 18:38:40 UTC
Tobiaz wrote:
MadMuppet wrote:
(repost)

Anything that is going to massively increase travel time with little increase in play is not worth doing. While it would help with 'PVP' from a certain point of view you need to take in to account the 'dead air' time for all the other travel it would affect.

Amarr to Jita would add 23 minutes of dead travel time to a freighter or Orca. A L4 mission three jumps out in a battleship (200m/s) would add over six minutes of staring at the screen (for what?) in added travel time. You then need to add another five minutes of travel time to go salvage it. Add that to your selling point and see how many people would want to back it then.

On the bookmark issue there is also the point that they will be made again. Even with the 'you can't jump within 15km of the gate' you will still have people making extra bookmarks to approach the gate from directions other that the straightest one to reduce interception time by aggressors.

People are complaining enough about blob warfare and you want to introduce a system where not only will the largest blob win, but it would effectively take forever for reinforcements to arrive making them king of the gate. Some people envision clashing of large fleets, but I believe it would be more missing of fleets.


You make the mistake of viewing the increase of traveltimes within the parameters of the current situation. But if the travel-times and related systems are changed, then so do the parameters.

Instead of having to fly to Jita from Amarr, you wouldn't have to, because not everyone is going to Jita anymore to shop and prefers to shop in Amarr instead, even if the prices are a bit higher. Instead of one giant Wall-Mart at Jita where only you make very little but compensate by selling a lot,, you'd get a lot more smaller hubs where you will sell less, but for better profits.


And you are only cherry-picking your reply to single points. Explain what the grand benefit is from adding travel time to the game as a whole. PVP? Your flight time after dying would reduce the number of fights as people are having the 'slow-boat' to the gates, back from their clones, getting reshipped, etc... I have an RvB alt right now. When I die 2-3 jumps out from my 'stash' of ships I can be back in the fight in 5 minutes which means the potential of 6-10 fights an hour. With your proposal, same jump distances involved, I might get in to what 2-3? Pods only fly 187m/s, that is a per-gate flight time of 66 seconds (12.500m) from warp exit to jump

I am not dismissing the 'larger scheme' of more local markets. I am dismissing that there is a benefit to increasing travel time and I am dismissing that the bookmark issue will not return.

I do have a follow up question. Would the 'remove warp to zero crowd' also want to remove 'warp to zero for stations'?

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

DeMichael Crimson
Republic University
Minmatar Republic
#51 - 2012-04-22 18:42:22 UTC
Nick Bison wrote:
Posting in yet another "I want easier ganks" thread.

Sigurd Sig Hansen
Doomheim
#52 - 2012-04-22 18:46:58 UTC
DeMichael Crimson wrote:
Nick Bison wrote:
Posting in yet another "I want easier ganks" thread.



What ever happened to HTFU?

Adapt or die?

HTFU Gankers, Adapt or die

Mining is the "Deadliest Catch" in this game

Mathias Hex
#53 - 2012-04-22 19:20:41 UTC
Seeing repeat threads is just as annoying as a CD that skips on every song, possibly more annoying as having to slowboat 15km at every gate.

I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k.

Speaker4 theDead
Fusion Enterprises Ltd
Pandemic Horde
#54 - 2012-04-22 19:31:31 UTC
Mirima Thurander wrote:
So was the only reason warping to 15 on gates got the axe because of the BM problems?

i don't see the problem with adding it back in using the warp bubble code so even if people tried the BM thing it would stop it.



we all know it was a pain to get around back then no need to repeat it.




Too incompetent to catch noobs without help?

Gogela
Epic Ganking Time
CODE.
#55 - 2012-04-22 22:15:57 UTC  |  Edited by: Gogela
Nicolo da'Vicenza wrote:
yeah also everyone hated it hence the tens of thousands of bookmarks per player account

It did cause major lag on the server... that's for sure. Man I hated that... the bookmarks thing was just so bunk. I used to sell bookmark sets for almost nothing but the bookmarks they contained had one or two systems I would camp where the BMs were way off just to make a kill easier. It was so lame... all around.

Still... I'm starting to change my opinion on it. Maybe it would be better of WTZ was removed. ...but for that to even be consitered you would have to do something about bookmarking. You would have to make it impossible to bookmark w/i a certain distance from the gate... say 120 km. That would also eliminate the ability to BM wrecks and cans around gates, and that in turn would dramatically change the tactics involved with fighting around gates.

Also: you would have to do something about jumping/teleportation.

I think it's too much work. I just don't think CCP will even consider this idea.

I mean what is this... like the zillionth thread now where someone is harping on WTZ? The devs have probably read at least a few, and have declined to comment. They probably aren't taking it seriously at all. If someone were to even bring it up at one of their meetings it would probably go: "So removing WTZ..." (Laughter fills meeting room) "No." ...and that's assuming they even brought it up. It's not even on the radar.

If you really want to remove WTZ (and as a pirate it's allright with me but it's to your detriment) I would say take it to the CSM and try to get some support there. Nobody is going to even think about this until you get some real support... and I just don't see you getting it in GD.

(Also think about how WTZ changed the economy.... min prices outside of the trade hubs were a LOT more varied before the removal of WT15. Hell I recall noxium dropping in price by a quarter almost overnight in further flung empire systems alone. Prices fluctuate very little now regardless of where you go b/c logistics is such an afterthought / non-existent today)

Also: There might be another way to fix the bookmark problem... instead of removing bookmarks or even messing with them, create a 20km sphere around a jumpgate with a rule that reads sorta like "if ship destination at time of warp = 'inside sphere' then randomize ship landing position to coordinate X within sphere". That might negate the need to even touch the bookmarking system. I mean, if you have a bookmark to certain items in secondary or later rooms in deadspace complexes it still takes you to the acceleration gate if you try to warp to it. That's not so far off from my idea there...

I still think CCP will ignore it b/c it's too much work and too many tears would be shed.

tl;dr; Your cause is pointless and you should abandon all hope.

Signatures should be used responsibly...

Jayrendo Karr
Caldari Provisions
Caldari State
#56 - 2012-04-22 22:55:21 UTC
WTZ rewards those willing to sit and stay at the pc while warping with safety and time, Autopilot rewards them with not haveing to click every ******* stargate and hit jump.
Ocih
Space Mermaids
#57 - 2012-04-22 23:25:25 UTC
Something nobody seems to be mentioning is, you don't just warp to gate. You warp to stations too. Yes, when we had no WTZ we also had to bookmark any station we wanted to warp to. Alternative, warp a freighter 15km off the station and slowboat it in.
masternerdguy
Doomheim
#58 - 2012-04-22 23:29:59 UTC
It also got the axe because carebears cried so much. CCP set the precedent even in those days of caving to carebear peer pressure.

All they had to do was make bookmarks designed to circumvent the warp to 15 mechanic a bannable offense, but noooo....

Things are only impossible until they are not.

Ocih
Space Mermaids
#59 - 2012-04-22 23:38:25 UTC
masternerdguy wrote:
It also got the axe because carebears cried so much. CCP set the precedent even in those days of caving to carebear peer pressure.

All they had to do was make bookmarks designed to circumvent the warp to 15 mechanic a bannable offense, but noooo....


Maybe in your infinite wisdom, you will explain how the hell CCP can enforce a Bookmark Ban?
Alavaria Fera
GoonWaffe
#60 - 2012-04-22 23:41:16 UTC
Ocih wrote:
masternerdguy wrote:
It also got the axe because carebears cried so much. CCP set the precedent even in those days of caving to carebear peer pressure.

All they had to do was make bookmarks designed to circumvent the warp to 15 mechanic a bannable offense, but noooo....

Maybe in your infinite wisdom, you will explain how the hell CCP can enforce a Bookmark Ban?

Probably something like checking each bookmark to see if it is <=15km away from a stargate in the system. If yes, then kablam.

But people suggested just having a 15km warp bubble like effect, which is much better, as the above allows you to put 100km BM and warp to 100.

At last, we won't have to anchor bubbles on gates, we can have CCP do it for us.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?