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Crime & Punishment

 
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Noob Questions: High Sec Miner ganking.

Author
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#21 - 2012-04-22 06:08:13 UTC
Denidil wrote:



I am ready to bottle sweet sweet gankbear tears the moment CCP inevitably gives hulks tanks comperable to a Tech 1 caldari cruiser.


Damage Control II in a low, 2 medium core defense field extender rigs, adaptive invul field II, T2Therm and EM amplifiers in mids gives a Hulk almost 22K EHP. Hulks have a great tank, players don't fit tanks or halfass the tank Bear

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Eryn Velasquez
#22 - 2012-04-22 06:29:06 UTC
Vaal Erit wrote:
.......
Miners became targets for a number of reasons:
because ganking high isk cargo haulers is tough work, requires a bunch of people and knowledge of how much every item in eve costs......t.


You mix up two things

Ganking high isk cargo haulers, espacially freighters with billions in cargohold requires planing, scouting, intelligence and a good working bunch of pirates. I respect those people.

Ganking solo miners in a belt can be done by a chimp.

_“A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” ― Jean-Jacques Rousseau _

Arkturus McFadden
Anukar
#23 - 2012-04-22 06:41:04 UTC  |  Edited by: Arkturus McFadden
Surfin's PlunderBunny wrote:
Denidil wrote:



I am ready to bottle sweet sweet gankbear tears the moment CCP inevitably gives hulks tanks comperable to a Tech 1 caldari cruiser.


Damage Control II in a low, 2 medium core defense field extender rigs, adaptive invul field II, T2Therm and EM amplifiers in mids gives a Hulk almost 22K EHP. Hulks have a great tank, players don't fit tanks or halfass the tank Bear



From what I've heard though is.. if your going to be ganked.. it doesn't matter what your fit is on a hulk or any mining ship for that matter. The said miner WILL die, so.. I at least don't see why you would do that if you could just fit the hulk to maximize your profits instead. So with that, it doesn't matter if it has the potential for a great tank, it's just more loot (give or take) for the ganker.

I mean, whats the point anyways? Hulks are terrible HP ships, even with a cruiser's HP the ship would still fall to a large gank. Cruiser level EHP still wouldn't help in that matter either.

It comes down to, ganking these miners makes them discouraged to mine, which then weakens our market slightly. Collectively, over a period of time, and lots of attacks on many mining players would hurt all of us immensely. I like to shoot things, I would especially like to have a career in low sec eventually.. but if this keeps up, what happens to us new players? Do we just say, "screw it" and leave? The mining industry is what keeps the longevity of this game alive from what I understand.. so why flat out try and disrupt it?
Arkturus McFadden
Anukar
#24 - 2012-04-22 06:55:23 UTC  |  Edited by: Arkturus McFadden
Eryn Velasquez wrote:
Vaal Erit wrote:
.......
Miners became targets for a number of reasons:
because ganking high isk cargo haulers is tough work, requires a bunch of people and knowledge of how much every item in eve costs......t.


You mix up two things

Ganking high isk cargo haulers, espacially freighters with billions in cargohold requires planing, scouting, intelligence and a good working bunch of pirates. I respect those people.

Ganking solo miners in a belt can be done by a chimp.


I agree completely with this, I dream of the day to trap a freighter and take all of its stuff. I can't even fathom the riches inside one of those ships yet. It would be a true achievement and a testament to individual as well as team based skill in all the departments listed above. It'd be a kill that could be bragged about for the years to come and rightly so.

It's what I always envisioned pirates doing in EVE, it'd be the treasure trove in EVE terms. Miners in high sec are anything but a "chest full of gold" like a freighter would be. So why not go after those? Why not aspire to get that "chest full of gold" instead of killing people that actually help all of us do our dirty work?
Misanth
RABBLE RABBLE RABBLE
#25 - 2012-04-22 07:06:39 UTC
People were suicide ganking anyone, miner or not, already back when this game started. It's gotten shitloads harder to do nowadays tho, and the chances of a decent gank with potential profit is alot higher on a regular miner than most combat ships, unfortunately.

Make it easier to gank combat ships again and you might see less mining ganks. Twisted

AFK-cloaking in a system near you.

Bernie Nator
Seal Club Six
Plug N Play
#26 - 2012-04-22 08:20:30 UTC
discordigant wrote:
Bernie Nator wrote:
The only miners I care to shoot happen to be miners in wormholes.

Other than that, eh.



Wait, you guys shoot more than just structures these days?

Yes, we do more than just burn peoples systems to the ground.

Why, just yesterday we almost killed a 10 man fleet. they were even stupid enough to fleet and and add me to their Intel channel to kill the big bad Talos that was sat on the hole inside their system. Granted, it wad one of my guys they wanted to try and kill, but they wouldn't engage even with two guardians, numerous Bc and bs, and a stabbed fleet issue. Was very disappointing.
Irisandra T'Lavel
#27 - 2012-04-22 08:42:50 UTC
Eryn Velasquez wrote:
You mix up two things

Ganking high isk cargo haulers, espacially freighters with billions in cargohold requires planing, scouting, intelligence and a good working bunch of pirates. I respect those people.

Ganking solo miners in a belt can be done by a chimp.


I agree on the need to point out the differences.

Ganking solo miners is just a chance for people to feel big while attacking things that don't attack back, they don't want the challenge of real PVP with someone else fighting.

IRL, it would equate to going to a carnival BB gun shooting booth and trying to tell great stories about hunting later on. Hang that paper with the shot out star on your wall, where real hunters would hang mounted antlers of a head of a nasty beast!

Heh, I want to see someone start bragging about miner ganking then have a SEAL or Ranger walk up and punch them in their bearded neck for being such a bag of douche little pansy.
Misanth
RABBLE RABBLE RABBLE
#28 - 2012-04-22 08:48:55 UTC
Irisandra T'Lavel wrote:
Eryn Velasquez wrote:
You mix up two things

Ganking high isk cargo haulers, espacially freighters with billions in cargohold requires planing, scouting, intelligence and a good working bunch of pirates. I respect those people.

Ganking solo miners in a belt can be done by a chimp.


I agree on the need to point out the differences.

Ganking solo miners is just a chance for people to feel big while attacking things that don't attack back, they don't want the challenge of real PVP with someone else fighting.

IRL, it would equate to going to a carnival BB gun shooting booth and trying to tell great stories about hunting later on. Hang that paper with the shot out star on your wall, where real hunters would hang mounted antlers of a head of a nasty beast!

Heh, I want to see someone start bragging about miner ganking then have a SEAL or Ranger walk up and punch them in their bearded neck for being such a bag of douche little pansy.


So if the miner is not a chimp, why is he wasting his time mining noob ore in the noob start area? If he decides to use a ship too-powerful-for-the-designated area, and he decides to play EVE which involved ganking, griefing etc, why not face the consequences of his own lazy actions?

AFK-cloaking in a system near you.

Irisandra T'Lavel
#29 - 2012-04-22 09:04:02 UTC
Misanth wrote:
So if the miner is not a chimp, why is he wasting his time mining noob ore in the noob start area? If he decides to use a ship too-powerful-for-the-designated area, and he decides to play EVE which involved ganking, griefing etc, why not face the consequences of his own lazy actions?


What do you define a starter area? All of highsec? LOL okay, that's a giant starter area. And how are the ships overpowered when it's not that hard to gank them? If it they were so overpowered then there wouldn't be anywhere near so many kills in hulkageddon, right?

Yes the game contains ganking/griefing/etc but it also includes mission agents and mining belts. So the first time you mine or run a mission you are not allowed to partake in the rest of the game? Or is it that to be one of the cool kids you have to give up everything the current cool kids tell you to give up? Who's the chimp now?

For the record, I think I trained one indy skill, used in one of the starter quests. I am not a miner. I am actually working on learning to better fit and fly PVP ships, I just see no challenge in a ganking. So if the miner is lazy, is it not also kind of the lazy way out to kill something that does not shoot back?

How about nerfing drops and salvage if PVP is one sided?
Eryn Velasquez
#30 - 2012-04-22 09:08:13 UTC
Misanth wrote:

So if the miner is not a chimp, why is he wasting his time mining noob ore in the noob start area? If he decides to use a ship too-powerful-for-the-designated area, and he decides to play EVE which involved ganking, griefing etc, why not face the consequences of his own lazy actions?


You really expect i'm gonna explain this to you?

As the gankers, the miners too search for easy money, perhaps listening to music while chilling in the belt, chatting with friends while mining. Not all players are 100% concentrated on their actions in game, especially when they are in a so called high security environment. That's the difference between them and the nerdy ganking-kids.

Meanwhile, some of these high-sec areas are more dangerous than low-sec or null-sec. And this is the imbalance, why many of them complain.

I don't agree with you, that it became harder to gank mission runners on behalf of game changes, they simply adapted and learned - not to buy the damsel back and take it out the can from the "friendly" ransomer, disable automatic locking, passive drones and many things more.

_“A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” ― Jean-Jacques Rousseau _

Misanth
RABBLE RABBLE RABBLE
#31 - 2012-04-22 09:14:03 UTC
Irisandra T'Lavel wrote:
How about nerfing drops and salvage if PVP is one sided?


That means 99.99% of combat drops will be nerfed. It's almost always one sided.

Yes, all of highsec is a start area. Rat bounties, truesec, ore, it's all allways been junk. Only changed when lv4, and later Incursions, were introduced. Indy pilots back when I started, did same as PvP pilots; moved to low- and nullsec ASAP. Unfortunately young pilots today get tricked into believing highsec is an 'alternate lifestyle'. Well, sorry to burst your bubble, but pre-2007 noone would've wasted their time doing such a thing. At least not while expecting to make profit. Even less would they think they were 'safe' or that ganking was too easy.

TL;DR - kids today need a) HTFU and b) have their profits cut by 90-99%, i.e. incentitives to move out in the real game. Low-, nullsec, or WH.

AFK-cloaking in a system near you.

Misanth
RABBLE RABBLE RABBLE
#32 - 2012-04-22 09:28:19 UTC  |  Edited by: Misanth
Eryn Velasquez wrote:
As the gankers, the miners too search for easy money, perhaps listening to music while chilling in the belt, chatting with friends while mining. Not all players are 100% concentrated on their actions in game, especially when they are in a so called high security environment. That's the difference between them and the nerdy ganking-kids.

Meanwhile, some of these high-sec areas are more dangerous than low-sec or null-sec. And this is the imbalance, why many of them complain.


a) don' put words in my mouth buddy. I gank people, but I don't look for easy money. I often gank just for tears, isk is just a bonus. And I usually use this character to beltrat or plex in hostile space. Not optimal isk, plenty of interruption, very far from "easy" money, but it gives a kick and that alone makes it wort it.
- Let me ask you back, rhethoric question: should my high risk, actively played PvE, be "worth more" then casual near-safe one?

b) if a single player believes he can listen to music, relax and not pay attention, he must realise that in EVE you always were exposed in all sec, since day one. It is his responsibility to keep himself safe. It's also his choice to take the risk, not pay attention, but then he must realise and accept the risks too.

c) they complain because
1 - they never bothered to learn EVE is harsh, and designed that way in the first place
2 - they are lazy and want it rewarded, not having to pay attention and want rewards others get who isn't ignorant or inactive when playing
3 - they want EVE to be something it isn't
4 - they are trolls, but equally lazy as their carebear counterparts, not putting effort in their posts even P

AFK-cloaking in a system near you.

Irisandra T'Lavel
#33 - 2012-04-22 09:31:32 UTC
Misanth wrote:
Irisandra T'Lavel wrote:
How about nerfing drops and salvage if PVP is one sided?


That means 99.99% of combat drops will be nerfed. It's almost always one sided.


Okay. let me clarify. when I said one sided I meant that only one side was actually engaged in the combat. If they don't fight back, the killers only get 1-10% of the current drop rate. It's the same risk/reward ratio that you suggest.

Misanth wrote:
Yes, all of highsec is a start area. Rat bounties, truesec, ore, it's all allways been junk. Only changed when lv4, and later Incursions, were introduced. Indy pilots back when I started, did same as PvP pilots; moved to low- and nullsec ASAP. Unfortunately young pilots today get tricked into believing highsec is an 'alternate lifestyle'. Well, sorry to burst your bubble, but pre-2007 noone would've wasted their time doing such a thing. At least not while expecting to make profit. Even less would they think they were 'safe' or that ganking was too easy.

TL;DR - kids today need a) HTFU and b) have their profits cut by 90-99%, i.e. incentitives to move out in the real game. Low-, nullsec, or WH.


I think Highsec is still a viable lifestyle option. It's a sandbox game, right? Well, to quote a different thread:

Kairos Antilles wrote:
Sutskop wrote:
...and they are not playing the game like I think it should be played.


A sandbox that must conform to anyone's preconceived notions is no longer a sandbox.


So again, it's just gankers who want to dictate to other players what the "correct" way to play is. And they are all full of crap. The game has changed (since 2007, as you say) and the old guard can not accept that it's a different game. If you want it to stay the same maybe we can get a second server that's still running launch code like some other games have done (progression servers, whatever) and the people unable to accept the reality of an ever changing universe can go live in the "good old days" again. I will be here, because I am able to adapt and change to the new environment without being a bittervet.

When I started playing I only had a few hours a week. I didn't want to put up with blob warfare or CTAs or machoman gate camps in my limited time. I have more time now, and I have an account living in a wormhole. I think they should take local away from null to make it less safe, but you don't see me beating my chest telling the world that I need to change the game for a type of play that I don't partake in. I work on getting my stuff where I want it. "Forcing" players into your game style is just running off more paying customers than it's keeping, at least from the people that I know. Running off paying customers that would be helping fund future development while not directly impacting the non-highsec world at all.
Irisandra T'Lavel
#34 - 2012-04-22 09:32:35 UTC
Oh, wait. I didn't add HTFU, STFU, or GTFO. Feel free to sprinkle those in as needed in order to match your needs.
Eryn Velasquez
#35 - 2012-04-22 09:43:35 UTC
Misanth wrote:

a) don' put words in my mouth buddy. I gank people, but I don't look for easy money. I often gank just for tears, isk is just a bonus.


Oh, i'm sorry. Ganking for ISK makes you a criminal, if this is your so called profession in eve, i could respect it. Ganking for tears, only to butthurt others is making you scum in my eyes.

_“A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” ― Jean-Jacques Rousseau _

Misanth
RABBLE RABBLE RABBLE
#36 - 2012-04-22 09:58:04 UTC  |  Edited by: Misanth
Irisandra T'Lavel wrote:
snip


I'm fine with the sandbox. Let highsec be a high income zone with viable gameplay different/optional from the rest. But then highsec dweller should be equally fine with accepting that others might want to **** down their back or throw sand in their eyes, no? P

You see, I am aware that the game can change and develop over the years. The examples I give is to counter players who want to argue "this is an optional lifestyle" and at the same time want to remove the very foundations that this game had from start (i.e. ganking and griefing being a natural part of it).

Ganking and griefing was never an issue in the first couple of years, but then, noone cares really as high was lolsec. Now, we have players who care about that zone, which is fine and all, right? But they also want to remove the ganking and griefing, essentially removing a giant aspect of what EVE was and is. Evolution, development, fine. But if you argue sandbox, then at least keep it a sandbox, and griefing and ganking will be a part of it. If you argue a safe environment, then my reply will be 'why did you chose EVE, since that's not something this game provides'?

For reference, I played alot of MMO's, many of them had optional PvP servers, optional PvP flagging, optional zones, etc. EVE is permaflag and always has been, on a single server cluster. It's quite simple; you don't like it, don't play it.

AFK-cloaking in a system near you.

Misanth
RABBLE RABBLE RABBLE
#37 - 2012-04-22 09:58:54 UTC
Eryn Velasquez wrote:
Misanth wrote:

a) don' put words in my mouth buddy. I gank people, but I don't look for easy money. I often gank just for tears, isk is just a bonus.


Oh, i'm sorry. Ganking for ISK makes you a criminal, if this is your so called profession in eve, i could respect it. Ganking for tears, only to butthurt others is making you scum in my eyes.


Tears without having to put any effort in, or losing isk or sec. Thanks! P

AFK-cloaking in a system near you.

Irisandra T'Lavel
#38 - 2012-04-22 10:13:28 UTC
Misanth wrote:
I'm fine with the sandbox. Let highsec be a high income zone with viable gameplay different/optional from the rest. But then highsec dweller should be equally fine with accepting that others might want to **** down their back or throw sand in their eyes, no? P

You see, I am aware that the game can change and develop over the years. The examples I give is to counter players who want to argue "this is an optional lifestyle" and at the same time want to remove the very foundations that this game had from start (i.e. ganking and griefing being a natural part of it).

Ganking and griefing was never an issue in the first couple of years, but then, noone cares really as high was lolsec. Now, we have players who care about that zone, which is fine and all, right? But they also want to remove the ganking and griefing, essentially removing a giant aspect of what EVE was and is. Evolution, development, fine. But if you argue sandbox, then at least keep it a sandbox, and griefing and ganking will be a part of it. If you argue a safe environment, then my reply will be 'why did you chose EVE, since that's not something this game provides'?

For reference, I played alot of MMO's, many of them had optional PvP servers, optional PvP flagging, optional zones, etc. EVE is permaflag and always has been, on a single server cluster. It's quite simple; you don't like it, don't play it.


Okay, not to offend you about your earlier posts, but this makes a lot more sense to me, I'll even give you a "like". I actually agree with most of it. I would go to a middle ground and say make the range from 1.0 to 0.5 less and less safe each step. Leave 1.0 as safe as you can, but know that you can only mine one type of ore there. As you want to get more than just tritanium you have to move out of safety and into more and more dangerous areas. There, 1.0 is your "starter area". And lets make the trade hubs lower than 1.0, freighter ganking is still something that needs to happen from time to time- as someone else said, it takes a lot more planning than rolling into an ice belt in a gank ship. Or a system that the sec status changes as CONCORD focuses on different areas in their "patrols" maybe? That will keep you from having corps settle down where they think they are safe, because in a week or a month it might change. It could even be player driven: the more ganks there are in a system the greater the odds for that system to become more secure. It would make the carebears move to find safety but it would make the gankers look for new hunting grounds too.

I think it's a good middle ground. Gives us a more realistic universe that changes based on player events, gives some security (at the 1.0 level) and can lighten down to 0.5 to where it's almost like low, maybe CONCORD will only save you within say 1 AU of a celestial/station/gate (have fun with those scanned down GRAV sites, yo)? Other than that it's just gate/station guns? Or slightly harder gate guns? I don't know the right balance, but it's a starting point maybe.

I guess the main point is there can be compromise between safe at all times and non stop ganking.
Misanth
RABBLE RABBLE RABBLE
#39 - 2012-04-22 10:37:23 UTC  |  Edited by: Misanth
Irisandra, two things;

To begin with, it's easier to highlight something by making extreme examples. It will aggravate people but at least it's less chance of getting misunderstood. P

When it comes to the systematic grading/safety.. well, one reason I argue complete lack of safety is very simple - it teaches players about EVE. Imagine if you start EVE, play highsec, everything is reasonably safe. But you are told how dangerous low- and nullsec and WH is. First time you go there, you die. You're very put off and most of your highsec carebear friends can't help you either. Alot of players will simply stick to highsec, and one issue with highsec population making isk is that unlike low-, null- and WH players they don't spend nearly as much. They're a liability from an economy viewpoint.

The benefits with the risky EVE is so much greater. Yes, you will lose alot of potential new players on the get-go. But they will be alot less afraid of dying, they won't feel the step to other sec is too great, and they will know that risks is a part of EVE.

Our corp just left an alliance where we were planning on helping them in highsec wars. Like how we used to help indy players back in 2005. You really need/want me to highlight the differences? Let's see:
* Back then our indy pilots were more than happy to pick up weapons and help us fight. Now they don't.
* Back then we did corp ops, both PvP and PvE, and "both sides" participated. Now neither do, everyone is so focused on their own, and they don't want to involve other players either.
* Back then indy pilots would fit PvP ships and follow instructions, now they will fit stuff you tell them not to. Like t1 beam lasers wth cap rechargers and afterburner, "to run cap stable and reach all ranges", rather than actually listening to FC.
* Back then PvP pilots would support indy pilots on their mining ops, to keep them safe. I myself flew tanked PvP ships or Bestowers, for example. Now miners don't want to share their profits, and PvP pilots don't want to help industrialists, this is an issue that kicks back on both sides btw.

A mentality that was prevalent in this alliance we were a member of, was simply put, that industrialists expect to be safe running missions and hauling even during war. "Why does he attack me, I havn't done anything to him". Why is that kind of players even playing EVE? They believe this game is something it isn't - safe. How will he learn, unless he keeps being at risk? And if we make him completely safe, what kind of effects will that have on EVE long-term? Why'd we go to low-, null or WH? Why'd we try own/control space? And more importantly, what happens with the economy with a constant influx of isk/items but noone buying/spending them?

Industrialists and PvPers need eachother, it is that simple. And the best way to keep EVE developing, and to look at EVE's best interests for the future, is to keep highsec a hostile environment. Just like it always was. And all those players who want this game to be something it isn't, really needs to learn to either a) adapt/accept, or b) quit. Oh and; industrialists should have the potential of great profits/income too ofc, it's their main focus, and the tradeoff they get for being 'vulnerable' and putting in an effort. But that income should be when they actually take the risks, no? Someone investing isk, time, and exposing self in hostile space, you should reap the reward, no? The effect of this is that, even if highsec is 'safe', it will still function as a 'starting zone'. It teaches you the basics of EVE, so you can develop, expand/explore, and move out there to the real game.

AFK-cloaking in a system near you.

Herr Wilkus
Aggressive Salvage Services LLC
#40 - 2012-04-22 11:04:09 UTC  |  Edited by: Herr Wilkus
I gank for two reasons.

A) Maximum damage at a minimum cost/risk. Preferably solo.

T2 Hulks cost 320M ISK, and take many, many hours worth of mining to replace.
T2 Cats cost 15M. Takes only a few minutes to set up a kill and the risk is minimal. (mods are recovered)

While T2 salvage dropped + T2 Harvesters generally makes it profitable - however, profit is not the point.
This isn't 'Pirates on the Spanish Main'. German U-Boats didn't care about capturing British cargo from the Atlantic. They just wanted to see valuable industrial targets destroyed with maximum efficiency to achieve a larger goal.

B) Ethnic cleansing.
Think Serbs in Bosnia. Carebears are scum. They constantly whine "vote" for a safer highsec. This makes them undesirable. CCP listens, because there are simply too many of them. Repeatedly threatening and ganking a miner (especially younger ones) sometimes makes them give up and cancel subscription. This silences their whines forever, and New Eden becomes a better place for the rest of us to live.

Simple as that.