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So was the only reason warping to 15 on gates got the axe because of the BM problems?

Author
Miilla
Hulkageddon Orphanage
#21 - 2012-04-22 10:30:46 UTC
WTS Bookmarks for every gate in Hemitar.
Miilla
Hulkageddon Orphanage
#22 - 2012-04-22 10:31:50 UTC
Highsec will soon be 100%SafeSec so ...
Lord Dravius
Doomheim
#23 - 2012-04-22 10:34:00 UTC  |  Edited by: Lord Dravius
Tobiaz wrote:
I miss the fact that the prepared no longer hold a big mobility advantage over the unprepared, and I do think CCP needs to counterbalance the reduced traveltimes by Wt0, and the HUGE reduction of travel-risk in low sec.

The vast increase of quick and safe travel is making EVE too centralized around Jita, which hurts local markets, removes unique supply properties of regions (like specific loot, null-access, ice and mineral distribution) and makes it very hard for smaller industry players to compete with the big 'Wall-Mart'' guys in Jita.

Thank you! Finally someone actually understands that this **** has broader implications than travel times. You get a gold star (and a like) for being one of the only people on the forum with an IQ above 70.
Yatama Kautsuo
Tencus
#24 - 2012-04-22 10:41:06 UTC
what's up with all these wtz topics lately? they released a patch where you can even jump after warping to zero. why the hell would they change it back?
Vaal Erit
Science and Trade Institute
Caldari State
#25 - 2012-04-22 11:21:16 UTC
Mirima Thurander wrote:


i don't see the problem with adding it back in using the warp bubble code so even if people tried the BM thing it would stop it.



we all know it was a pain to get around back then no need to repeat it.




Warp bubble code? The problem with putting a warp bubble up on every gate is that you cannot warp out when within 15km from the gate, that's a bit much.

Yeah the only reason wtz was implemented was the crippling lag. One person could easily mess up an entire system. It wasn't really a pain to get around back then. All wtz has done is make everything more blobby. High sec travel is so fast that anything can get to jita so everything in centralized there and jump bridges and jump freighters have made logistics so easy, you never need to travel in a pipe so pvp is centered around only entrance systems instead of everywhere.

But still, I never ever, ever want to see the game as laggy as it used to be.
Cutter Isaacson
DEDSEC SAN FRANCISCO
#26 - 2012-04-22 11:22:43 UTC
The amusing thing is that the biggest users of the terrible BM system were the low and null-sec alliances, seemingly the same people now crying about removing WTZ and thus encouraging people to create WT20 BM's. Irony? or idiocy?

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Adunh Slavy
#27 - 2012-04-22 11:23:05 UTC
Get rid of gates

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Miilla
Hulkageddon Orphanage
#28 - 2012-04-22 11:24:13 UTC  |  Edited by: Miilla
Yatama Kautsuo wrote:
what's up with all these wtz topics lately? they released a patch where you can even jump after warping to zero. why the hell would they change it back?


Exactly, they want more player (customer) numbers, rather than less numbers with more toon accounts, having more accounts per single customer is a TOO RISKY as they have found out, they have a large amount of accounts, held by too FEW customers and when one customer leaves, they lose a factor of X accounts. It hurts more with player churn, they cannot absorb player churn or leaving unlike WoW can. This is what they are trying to fix, more real individual customers and less multi account customers, more absorption of churn. Less business fragility. Now, they are doing this by making eve more accessible, and flying around being too tedious (along with skilling times etc) is some of the top 5 major hurdles they are removing to new players. I am not saying multi account customers are bad, it is just they are TOO dependant on that right now.
Herr Wilkus
Aggressive Salvage Services LLC
#29 - 2012-04-22 11:27:02 UTC  |  Edited by: Herr Wilkus
Don't just use the 'warp bubble mechanics' to prevent book marks.


Have a 15 KM Warp bubble built into all jump gates.

That means, no warping to zero. And no warping AWAY if you are inside the bubble (on the way to the gate).

Anyone inside the bubble accepts the risk of ambush by wartargets.

This would create a nice 'playing field' for PVPers - on every gate.
Karn Dulake
Doomheim
#30 - 2012-04-22 11:28:01 UTC
super tedious and it was just to help pirates who are terrible with gate camps
I dont normally troll, but when i do i do it on General Discussion.
Herr Wilkus
Aggressive Salvage Services LLC
#31 - 2012-04-22 11:43:43 UTC
Lord Dravius wrote:
Tobiaz wrote:
I miss the fact that the prepared no longer hold a big mobility advantage over the unprepared, and I do think CCP needs to counterbalance the reduced traveltimes by Wt0, and the HUGE reduction of travel-risk in low sec.

The vast increase of quick and safe travel is making EVE too centralized around Jita, which hurts local markets, removes unique supply properties of regions (like specific loot, null-access, ice and mineral distribution) and makes it very hard for smaller industry players to compete with the big 'Wall-Mart'' guys in Jita.

Thank you! Finally someone actually understands that this **** has broader implications than travel times. You get a gold star (and a like) for being one of the only people on the forum with an IQ above 70.



Not a complete solution - as my guess is that most interregional bulk freight is moved in AFK freighters (which would be unaffected by a warp-bubble on jumpgates.) But it would still be an improvement. Making life in empire more dangerous for freighters would be one possibility.....

But the best solution would be a minor revision of system secstatus: Each 'race' should be separated by a thin band of lowsec.

Moving freight between Jita and Amarr, or Dodixie and Rens now becomes more complicated than just hitting 'autopilot' and taking a nap, requiring either an escort or multiple runs in Blockade Runners.
Tobiaz
Spacerats
#32 - 2012-04-22 13:09:04 UTC  |  Edited by: Tobiaz
Herr Wilkus wrote:
Lord Dravius wrote:
[quote=Tobiaz]I miss the fact that the prepared no longer hold a big mobility advantage over the unprepared, and I do think CCP needs to counterbalance the reduced traveltimes by Wt0, and the HUGE reduction of travel-risk in low sec

The vast increase of quick and safe travel is making EVE too centralized around Jita, which hurts local markets, removes unique supply properties of regions (like specific loot, null-access, ice and mineral distribution) and makes it very hard for smaller industry players to compete with the big 'Wall-Mart'' guys in Jita.[/quote
Thank you! Finally someone actually understands that this **** has broader implications than travel times. You get a gold star (and a like) for being one of the only people on the forum with an IQ above 70.



Not a complete solution - as my guess is that most interregional bulk freight is moved in AFK freighters (which would be unaffected by a warp-bubble on jumpgates.) But it would still be an improvement. Making life in empire more dangerous for freighters would be one possibility....

But the best solution would be a minor revision of system secstatus: Each 'race' should be separated by a thin band of lowsec

Moving freight between Jita and Amarr, or Dodixie and Rens now becomes more complicated than just hitting 'autopilot' and taking a nap, requiring either an escort or multiple runs in Blockade Runners.


I agree on dividing all empire factions by low sec border zones of two to three systems deep. If there are enough access points to these zones and routes through them, piracy will make travel dangerous, but will not shut it down

And then balance the reduced traveltimes of Wt0 by cutting most warp-speeds. Yeah people will whine a lot, but most frigates don't reach their topspeed now anyway. Want to fight with bigger ships but not spend a lot of time flying?
Fight close to home!

Example: freighter 0.5AU (isk afk anyway), BS+Indy 1AU, BC 2AU, cruisers 3AU, destroyers 4 AU, frigates 5AU, interceptors 6AU.

As for the jumpbridges and JF, and cynos in generals the problem is now that people can simply use them to make easy money as individual players because they are so to cheap to use and maintain. They should only be used for strategic purposes that are worth more to an alliance then the large cost of jumping a fleet through, like protecting an outpost or Tech-moon, or circumventing a blockade with ice for a beleaguered POS on the frontline. A cost-benefit picture that is way out of the league for individual players. Same for cyno's don't use them to blab a frigate with a carrier when you're bored, but save the big toys for whenever there is a big fleet op because then the alliance will pay for the expensive fuel.

Maybe that will lead to capital ships becoming less of something every idividual player has, and more something that a large corporation has a stock of, for alliance operations. Corp-owned capitals... the ideal situation CCP never managed to get working.

Don't cater to the players that are fighting in the north of the map and wants to get back to farm some sanctums in the south a few hours later. Yes it's much less fun for your pilots, but that is the price for make all your neighbors blue and then having to go and fight on the other side of the map. It used to be the case that if an alliance was fighting a few regions over, because the current neighbors were annihilated, everyone went and it was a solid commitment for weeks at a time and it usually ended with just taking over the region instead of moving back. Followed by the good fun of greeting your new neighbors! Now it's barely more of an commitment then a frigate roam.

And the thing is, while mostly null-shenanigans, it does influence the rest of EVE. For example the dronepoo would never have become such a big part of empire supply, if the fuel of JF would have eaten away most of the profits of selling those minerals in empire in the first place. And it would be too expensive for individual pilots to go Titan-hotdrop on small gangs in low-sec. Not to mention they wouldn't because are more likely committed to fighting on their borders with their direct neighbours (instead of the friday-evening trips the other side of the map, hoping to find someone that isn't blue.

Meh, but null-pilots are usually too arrogant or sheep-brained to see that the mechanics they claim to need to keep enjoying the game, are at the same time the hurting the game in a way that its the exactly the cause of their boredom in the first place!

-"Why do you need jumpbridges?
-"So we don't have to waste a whole evening 60 jumps from home when there are no enemies"
-"Why are there no enemies?"
-"Because they just used their jumpbridges to go and farm sanctums safely 60 more jumps further"
-"Should CCP nerf jumpbridge?"
-''STFU, PUBBIE!!! CCP IS NERFING NULL ALL THE TIME!!!

Edit:

I do agree that structure basing on timers poses a few obstacles that do require at least some degree of fast travel in null, yet it's not an argument against increasing fuel-costs. Like I said: corp/alliance objective (pos-bashing), not a 'personal' one, so a good corp/alliance should cough up the cost of the fuel. And besides, the whole point of structure grinding needs to be looked at as well, but that is another matter.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Aqriue
Center for Advanced Studies
Gallente Federation
#33 - 2012-04-22 14:21:22 UTC
Pro-tip: Mile is best walked in someone else's shoes.

So, fit a ship. Make it faction cruiser, and put expensive stuff on it to exacerbate the experiment. Now, WT15 every gate in lowsec or null and slowboat to gate. No bookmarks, at all as you only get to manual warp to 15. Once you are caught and lose the ship, fit another exact faction ship and expensive mods to repeat for average results.

Also, fly a freighter manual WT15. Try some system in kador and set destination to Torrinos (the long way). WTZ15 every gate, then slow boat it. Make the trip 10 times back and forth.

Then get back to us in a week or a month. Let us know how useful this suggestion is, how many ships you will have lost and see how much it cost you with the thought that the other guys shooting your ship could be you. Let us know how long you can stand to manual WT15 a freighter and slow boat without leaving your computer. All I can say...hehe, fun times Ugh
Nick Bison
Bison Industrial Inc
Cat Scratch Fevers
#34 - 2012-04-22 14:25:13 UTC
Posting in yet another "I want easier ganks" thread.

Nothing clever at this time.

Serene Repose
#35 - 2012-04-22 14:27:49 UTC
Is this the crying of the fools who sit at gates waiting for hours to gank auto-piloters? Do they dream of this stuff as they wait, and wait, and wait, hoping for easy pickin's? Now...let's change the game "back" so everybody's a target again? Is that what I'm seeing here? Boo hoo.

We must accommodate the idiocracy.

Nephilius
Deep Core Mining Inc.
Caldari State
#36 - 2012-04-22 14:31:48 UTC
Benny Ohu wrote:
Kestrix wrote:
It is possible for you to live your dream... when you select warp, select warp too at 20km (no 15km option) and slow boat it to the gate you'll be in heaven, or use the auto pilot option. I would really recommend you do this in a freighter to draw out your experiance.


Even better, right click the "warp to 0" option on the selected item window allows you to set the distance to 15. It'll even work when you [s]click~ :O

But seriously this is the third thread talking about removing warp to 0. Why? Is it the new thing to complain about?


It's a veiled complaint that people aren't getting enough pew and they want the game to change to suit their needs.
"If."
Cyprus Black
School of Applied Knowledge
Caldari State
#37 - 2012-04-22 14:40:02 UTC
Benny Ohu wrote:

But seriously this is the third thread talking about removing warp to 0. Why? Is it the new thing to complain about?
Probably the same guy using alts to make it seem that this is an important issue.

It really isn't and the game is better without it.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Maxpie
MUSE LLP
#38 - 2012-04-22 14:57:25 UTC
Great idea. Make 99% of all travel slower, more boring and uninteresting in the interest of making the other 1% of travel present a slightly better pvp opportunity. Sorry, if I want to sit and watch paint dry, I'll re-paint the walls in my house. Travel was so mind-numbingly tedious in this game before wtz I wouldn't travel anywhere without a set of instas. It was not a better game then.

No good deed goes unpunished

Tobiaz
Spacerats
#39 - 2012-04-22 15:41:44 UTC  |  Edited by: Tobiaz
Maxpie wrote:
Great idea. Make 99% of all travel slower, more boring and uninteresting in the interest of making the other 1% of travel present a slightly better pvp opportunity. Sorry, if I want to sit and watch paint dry, I'll re-paint the walls in my house. Travel was so mind-numbingly tedious in this game before wtz I wouldn't travel anywhere without a set of instas. It was not a better game then.


Fast travel is one of the reasons why there are so little PvP opportunities in the first place. Your 'prey' is less bound to a location and thus can just as easily avoid you. Instead, try to identify the reason why there are so few targets. For example, lack of reasononable rewards, or too easy to project power (= no targets because of blob)

I'd even say that fast travel times in a way even make targets more scarce, because it makes it easier to choose between the best of multiple worlds without dealing with consequences (like roaming in null when you're strong and not a target yourself, but when you have to make money and would pose a target for others, you hide in empire doing incursions.

So problem with not enough targets needs solutions that have nothing to do with travel-times, but which in turn really needs to be cut down to solve some other problematic issues involving the projection of power and market centralization.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Alavaria Fera
GoonWaffe
#40 - 2012-04-22 15:54:35 UTC
Tobiaz wrote:
Maxpie wrote:
Great idea. Make 99% of all travel slower, more boring and uninteresting in the interest of making the other 1% of travel present a slightly better pvp opportunity. Sorry, if I want to sit and watch paint dry, I'll re-paint the walls in my house. Travel was so mind-numbingly tedious in this game before wtz I wouldn't travel anywhere without a set of instas. It was not a better game then.


Fast travel is one of the reasons why there are so little PvP opportunities in the first place. Your 'prey' is less bound to a location and thus can just as easily avoid you. Instead, try to identify the reason why there are so few targets. For example, lack of reasononable rewards, or too easy to project power (= no targets because of blob)

So problem with not enough targets needs solutions that have nothing to do with travel-times, but which in turn really needs to be cut down to solve some other problematic issues involving the projection of power and market centralization.

Highsec really needs structure-shooting timer-based blob warfare. Maybe with the new wardec system...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?