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EVE New Citizens Q&A

 
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TIme Commitment

Author
Atreus Severasse
Therapy.
Brave Collective
#1 - 2012-04-21 14:34:19 UTC
After many years of sitting on the fence I finally decided to try out EVE, I was instantly hooked. I am a big fan of science fiction and I knew the moment I installed this game I would have a hard time taking breaks.

It is for this reason I have avoided EVE, I have had friends who have played other MMORPGs and the issue has always been time commitment.

So I would like to know from other EVE players firstly what exactly the time commitments per week are?

Secondly, I have currently started a trial but I will be moving country in a month (UK to South Africa) would it be worth buying game time now? and in a month leave my character stagnant for months most likely.
Nate Nichols
GWA Corp
#2 - 2012-04-21 15:32:56 UTC  |  Edited by: Nate Nichols
There are others here that are far more qualified and knowledgeable then me to answer your question, and I'm sure they will be along shortly.

However, the great thing about eve is unlike lotro or wow, you don't have to grind boring missions and mobs to gain "experience". There are no real "levels" in the sense of the word that other MMO players might perceive it.

With the right fit, or your opponents wrong fit, you could kill a long term player as a noob. The game does not force you from one region to the next as you get stronger, like in many other MMO's.

You train skills in real time, whether you are logged in or not. You can pop in for five minutes, set up your training queue, and then not log in for a couple of days. Your skills will train whether you are logged in or not.

There is a time commitment, yes, but CCP does it differently and in a manner that I personally find MUCH more appealing.
gfldex
#3 - 2012-04-21 15:34:42 UTC
Atreus Severasse wrote:
So I would like to know from other EVE players firstly what exactly the time commitments per week are?


That depends on you. As long as you have a few hours in a row per week, you should be fine. With just one or two hours per day you wont be able to enjoy most of the content.

Atreus Severasse wrote:
Secondly, I have currently started a trial but I will be moving country in a month (UK to South Africa) would it be worth buying game time now? and in a month leave my character stagnant for months most likely.


You need to ask your bank about exchange rates. We can't know that.

If you take all the sand out of the box, only the cat poo will remain.

Atreus Severasse
Therapy.
Brave Collective
#4 - 2012-04-21 15:55:01 UTC
Aye thanks for the replies guys!

I was just wondering if I should start playing now and leave the character stagnant for a while or should I just make a start once I can keep it going.
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#5 - 2012-04-21 20:01:29 UTC
Start now and log in when you can even to just update skill queue. I've just had a year away from Eve but have still been training.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#6 - 2012-04-21 21:46:22 UTC
Sometimes I'll just log in to change skill training, dependent on lag that can take maybe 15 seconds

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

ShahFluffers
Ice Fire Warriors
#7 - 2012-04-22 06:12:42 UTC
It also depends on what corp you join up with (provided you want to join a corp, but it is HIGHLY recommended that you do so).

Some corps with lots of organization might have CTAs (Call to Arms) which may or may not require your attendance for anywhere from an hour to 4.
Other corps are more along the lines of collective security/interests and people largely do their own things according to their own schedules.

There as many corps as there are people who play the game. Be selective about who you join up with and/or make connections to get recommended to corps/alliances that will be friendliest to you.
Liam Mirren
#8 - 2012-04-22 07:38:18 UTC
Play EVE as you like, unless you join a corporation that demands full activity levels you're pretty much free to do whatever you want. If you just have an hour per day then that's fine, there's many things you can do in that hour which will help you even when you're offline. As there's no "levelling" there is no time "invested > progress" conversion.

On your second question, you can set a whole bunch of long skills to train, some might take 4 days, others might actually take up that whole month almost so if you plan it a bit you can give yourself a headstart. Would you, sporadically, be able to login you can add skills to the queue just fine, by the end of that month you'd have a way more capable character to then start playing with.

Excellence is not a skill, it's an attitude.

malaire
#9 - 2012-04-22 08:41:44 UTC
Liam Mirren wrote:
On your second question, you can set a whole bunch of long skills to train, some might take 4 days, others might actually take up that whole month almost so if you plan it a bit you can give yourself a headstart. Would you, sporadically, be able to login you can add skills to the queue just fine, by the end of that month you'd have a way more capable character to then start playing with.

In skill queue, last skill must start within 24 hours. So you can add several short skills (totalling less than 24 hours) and then one long skill at end - but you can't add two skills which both take over 24 hours.

In the beginning "long" skills are probably around few days, so to keep your character training you would need to login at least once every few days to keep skill queue active.

If you don't know what to train and don't have much time to learn at the moment, then you can just train skills required for "Core" certificates. (E-menu at top-left corner of screen -> Certificates, then "Core" group and level "Basic" and "Standard") These are general skills usefull for allmost any ship and having them trained will help a lot.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

J'Poll
School of Applied Knowledge
Caldari State
#10 - 2012-04-22 09:33:58 UTC
The time commitment in EVE is as heavy as you want it to be.

I have time I barely play, I have days where I daily log into EVE and there are times where EVE takes up lots of my time.
All depends on how much time I have to play EVE and how much time I actually want to be on EVE.

So yes, even if you don't have much time to play EVE it can be done, as for you month out of game (keep in mind this requires that you have an active, paying account) you can put in long skills in it if you want.

As a rookie you won't have many very long skills / think 7 day skills are considered long, but there are plenty of skills that take up to around a month to skills.

J'Poll

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

MadMuppet
Critical Mass Inc
#11 - 2012-04-22 20:10:48 UTC
I find I tend to play in 30 minute chunks when I do play. I've learned what I can and cannot do in a given time frame:

Explore a system with a probe ship: allot 10 minutes for the scanning, with time per site varying.
Run a level 3 (security) mission and salvage: 30 minutes
Run a level 4 (security) mission and salvage: 1 hour
Mine in a hulk: 10 minutes a load (several 'locations' saved to warp right in to a belt)
Trade hub run: 30 minutes
Planetary interaction adjustments: 5 minutes per planet


If I don't have at least the time listed above, I don't do that activity that play period. Now, some of these numbers are extremely general (like the mission times) but they give me a ballpark. I even have a few frigates around in L1 hubs to go blow up something when I just have a couple minutes. I will also run courier missions if I am tinkering with fittings or working on market stuff.

When I know I have larger blocks of time coming up in my life I often move out to low-sec for a while for the added challenge and rewards. I'm a mainly solo player and 'live in the cracks'. Eve is a hobby for me, I don't want it to be a job. Very little of what I do could not wait a week or two if real life were to interfere.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Atreus Severasse
Therapy.
Brave Collective
#12 - 2012-04-22 21:35:31 UTC
Yeah, I think it will just have to adjust around my schedule for now. If I find a corporation that can put up with that, great. If I can't, then I will just wait until I can devote more time to the game.
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2012-04-22 22:41:53 UTC
Atreus Severasse wrote:
Yeah, I think it will just have to adjust around my schedule for now. If I find a corporation that can put up with that, great. If I can't, then I will just wait until I can devote more time to the game.


Many of the more respected and decent corporations don't mind if you go away from the game for some time. After all it's a game, the only thing they would like to known this up front.

So let's say you go on a holiday for 2 months and can't connect to EVE. If you let them know up front, usually the good corps don't mind and say "see you when you get back".

Also if you know you can't play every single day and might have irregular game times, let them know that in advance, this so they know you won't be logging on every day and if they find you in odd hours etc. they know why (doesn't have to tell the whole corp that, but if CEO know he can at least explain if there are questions about it).

The biggest problem with almost all corps are people that join and don't log in without telling people, this makes corps filled with inactive accounts and they don't know if you are temporarily not playing or stopped playing EVE completely.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#14 - 2012-04-23 14:57:49 UTC
As long as you dont run an alliance personally, EVE wont invade and take over your life.

However a good corp can get you to want to log in more because you start feeling guilty your letting them do all the work.Roll

Eve is scaleable. The more you put into an activity the more you should get out of it. As long as your working smarter not harder.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

NightCrawler 85
Phoibe Enterprises
#15 - 2012-04-23 23:00:14 UTC
Lyric Lahnder wrote:
As long as you dont run an alliance personally, EVE wont invade and take over your life.

However a good corp can get you to want to log in more because you start feeling guilty your letting them do all the work.Roll

Eve is scaleable. The more you put into an activity the more you should get out of it. As long as your working smarter not harder.


I fully agree with this.
If you are used to leadership positions in other online games,dont make the mistake of thinking that its similar in EVE. Running a corp or alliance,or even just being in a leadership position is much rougher on you then in the standard online games you find out there.

But for time... Honestly it depends a lot on you and your corp. If you are willing to put time into boring research,have the patience to wait until your actually ready before you jump into something new (ship or operation or area) and are willing to listen to advice (note im saying listen,you dont have to follow them Blink ) you will do fine with a limited amount of play time.
Personally i have met people who could only play 3 hours every saturday night,some that couldent play for two months and then played a month straight,and people that play every single day. Honestly i think your better off if you cant play it every day for hours on end.. It helps keep the game exiting and "fresh" and you dont run into the whole doing the same thing every day burn out that many get.

So if i where you i would start now,if for nothing else to get your basic skills going. But i ask you to keep in mind that even if you have the skills to fly a ship it dosent mean your good in it. You need to consider support skills,and ofc knowledge about the ship your flying. When your ready to play on a regular basis start in the smaller ships and build your way up when you feel ready.

Good luck and enjoy EVE Big smile
Atreus Severasse
Therapy.
Brave Collective
#16 - 2012-04-26 12:55:34 UTC
Thank you for the information guys I really appreciate it.

I have started my basic skill training and have somewhat of a loose plan as to how I want to progress, after reading some guides on the Evelopedia.

I think I will leave management to others, whilst I do enjoy leading I think I would need a lot more knowledge and experience before I am ready to take that plunge. The depth of information is so much greater than any other game I have played, I really enjoy it. The only downside is that it can take quite long before one becomes remotely good at anything.

The corp I have joined seems to be friendly enough, I am quite excited to see the social aspect of this game in action.
Kairos Antilles
Doomheim
#17 - 2012-04-26 16:35:23 UTC
Nate Nichols wrote:
You train skills in real time, whether you are logged in or not. You can pop in for five minutes, set up your training queue, and then not log in for a couple of days. Your skills will train whether you are logged in or not.


This... This... A THOUSAND TIMES this ^^

Play 3 hours/week, or play 60 hours/week - your skills accrue at the same rate.

The only real grind (to me) is standings, which affect a myriad of other functions in the game, but standings themselves can be modified with skills.

CCP has really distilled this part of the game to a very pure form.
J'Poll
School of Applied Knowledge
Caldari State
#18 - 2012-04-26 18:04:45 UTC
Kairos Antilles wrote:
Nate Nichols wrote:
You train skills in real time, whether you are logged in or not. You can pop in for five minutes, set up your training queue, and then not log in for a couple of days. Your skills will train whether you are logged in or not.


This... This... A THOUSAND TIMES this ^^

Play 3 hours/week, or play 60 hours/week - your skills accrue at the same rate.

The only real grind (to me) is standings, which affect a myriad of other functions in the game, but standings themselves can be modified with skills.

CCP has really distilled this part of the game to a very pure form.


Totally agree, though playing more means you will "master" some stuff quicker (in terms of actual skills how to do stuff) but playing just couple of hours a week doesn't mean you can't do anything, some things may take a little bit longer to get your head around.

Personal channel: Crazy Dutch Guy

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Lost Greybeard
Drunken Yordles
#19 - 2012-04-26 19:36:47 UTC
Atreus Severasse wrote:
So I would like to know from other EVE players firstly what exactly the time commitments per week are?


Other people have already made the general points regarding skill advancement not being related to time commitment, but there is also _ISK_ advancement, since you need isk to actually buy the ships you're training for, and general time required to complete certain tasks. So here are some guidelines with numbers:

First few months of skills: You're going to need to log on roughly once every 24 to 48 hours in order to keep your skill queue going. Call it probably an hour a week of time in 10-15 minute daily intervals. You can do this during coffee breaks or something.

Missions: In an underpowered ship (a ship without many of its supporting skills skilled up or a ship in a lower size class than the rating of the mission) a mission will take from half an hour to three hours, with the median falling closer to two and a half. In an appropriate ship (good skills, proper size category) you can expect to spend between 15 minutes and half an hour on a mission. In a fully tweaked ship (optimized for mission running, all skills maxed) you're talking usually 5 minutes to half an hour with the median falling closer to the 5 minute end.

Generally you'll want to make sure you have enough time in a sitting to actually finish your mission, because if you have to leave to do something else and the server reset time happens you have to start over. The general categories are L1 = frigate, L2 = destroyer/cruiser, L3 = cruiser/battlecruiser, L4 = battleship.

Exploration: If you've done yourself a favor and obtained decent skills ratings, finding a decent selection of sites to choose from in high/low sec will take 20 minutes or so, running them another ten minutes to clear grav, radar, etc sites of rats, and then a certain time commitment to extract the loot dependent on the site type. Generally I'd budget a couple hours a sitting for an exploration run in high/low sec.

In 0.0 obviously it's a lot faster to find sites and a lot more variant how fast you can run them due to sovereignty and people picking fights. In w-space you'll find sites faster but clearing them is harder and generally takes longer.

PvP: Finding a fight by randomly darting around low-sec takes about an hour on average in my experience (solo). If you're running with a gang, you'll need another 15 minutes to 1.5 hr to get the gang assembled depending on how punctual your friends are. Note that PvP is going to lose you money most of the time, probably, at least at the beginning.

Mining: Don't do it, man! It's a trap!

Incursions: Probably avoid these until you have a corporate operation organized for them, the management of the corp will organize and determine duration and timing (similar to raiding in other MMOs, albeit slightly less annoying).


I would say that in the first couple months the easiest path for a new player is to dedicate six plus hours a week to missions (so, an hour a two a day on three or four days). That will give you the isk to buy the new ships and modules you're getting as you train them, and get a feel for how you want to manage your grinding isk v getting blown up* cycle.


*Note: for most people, grinding isk is kind of boring after a while and getting blown up is fun, though they may not phrase it exactly like that.
J'Poll
School of Applied Knowledge
Caldari State
#20 - 2012-04-26 20:13:11 UTC
Lost Greybeard wrote:

I would say that in the first couple months the easiest path for a new player is to dedicate six plus hours a week to missions (so, an hour a two a day on three or four days). That will give you the isk to buy the new ships and modules you're getting as you train them, and get a feel for how you want to manage your grinding isk v getting blown up* cycle.


*Note: for most people, grinding isk is kind of boring after a while and getting blown up is fun, though they may not phrase it exactly like that.


That is actually how I see EVE.

Grinding ISK is nice, but what is the fun of having a lot of ISK in your wallet.

When you have a sustainable income you can always go into some PvP and blow others up / get blown up.

ISK, ships, SP are all just tools to help you do what you want to do.

Also, players who say you need "X" amount of ISK / SP to be able to PvP are totally wrong. You can start doing PvP when you are just a couple of days (maybe weeks) old, you won't be flying large ships, but small ship PvP is nice too (frigate / destroyer fights).

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