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CCP Let's Focus

Author
Alavaria Fera
GoonWaffe
#21 - 2012-04-21 22:17:20 UTC
Goatfather wrote:
Alavaria Fera wrote:
Goatfather wrote:
To bad, that's life in the big universe, everything needs to be limited, and random, obviously this would more effect 0.0 than high-sec. Asteroids already are limited as is.

By ores, you mean you want them to change the grav site code? Hm, interesting ...

Resources are quite abundant, we all know this. CCP once invisioned limited resources, but with most visions they take years to come to head, and by that tiem end up being a problem, IE the effect of Capitals / Titans on the game, prior to the "present" balancing changes.

Once upon a time it was a Luxury to own a few HACS & BS's, people fought hard to keep what they worked hard for.
Now a days money is abundant, easy, thus that instinct to fight, isn't the same.

Oh well, the people that have titans wouldn't mind if they were made a lot harder to get ... but I don't think others would feel the same way.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Leza Bo ManHater
Pyramid Celestial
#22 - 2012-04-21 22:17:23 UTC
posting in a i over tank my ship and dont have enough dps to ever kill anything fast enough so please make it easier for me because i really need my tank thread
JitaPriceChecker2
Doomheim
#23 - 2012-04-21 22:22:00 UTC
I would agree with most but not all OP's ideas.
Lord Dravius
Doomheim
#24 - 2012-04-21 22:23:23 UTC  |  Edited by: Lord Dravius
Leza Bo ManHater wrote:
posting in a i over tank my ship and dont have enough dps to ever kill anything fast enough so please make it easier for me because i really need my tank thread

Have you ever actually fought near a gate? Those gate guns aren't just for show. They ******* sting.
Trading Unknown
Doomheim
#25 - 2012-04-21 22:33:00 UTC  |  Edited by: Trading Unknown
=====================================================================
Travel & Ship Movement Changes

Remove warp to 0
Add some sort of invisible bubble to all celestials preventing them to be landed on @ 0. (and watch the game change)

(and watch the game change)

I can only guess this change is motivated for the sake of change, which is bad game design.

Re-Add & Increase Station Timers - undocking/docking/ship change/etc
No more of this undock, instance re-dock crap. Why did you take away ship change timers?

Sure, if you give us something that lets us view the station grid. In our time, we call them windows.

Increase aggression timers to 120seconds[/b]
Make us Commit more.
Raise your hand if you've gotten countless ships to a sliver of structure only to see them jump a gate or dock. 0/

Next time bring moar damage.


Add spool up timers to jump drives | capitals[/b]
Once we click "jump to" that timer needs to kick in.

If you add a small delay, it will be of no real consequence for most of us.

If you add a long delay, it will make jump drives too tedious for all of us.


Add warp drive heat/cooldowns to all ships
*Add Warp Core to all ships, over-use = damage = increased warp cooldown
*After warping there should be a small cooldown period, and a heat cycle, after the cooldown period the ship can warp again, but if within heat cycle will create more heat and possible damage to the warp core, thus increasing future cooldown periods.

Instead of adding more delay (you seem to love adding delay to any and everything), make it easier to probe ships down who've warped around a lot.

Add cost to dock @ NPC Stations
Adjustable based on standings / Corp creation HQ / etc

No solid reasoning for this. Isk sinks can be developed elsewhere.


Add cloaking device fuels / heat

Always bothered me that cloaking was basically 'free', but you should still be able to carry enough cloaky fuel to cloak for long periods (8-12 hours or something)

Add Ship Undock range to start @ 500meters
* When we undock, we should immediately be out of re-docking range
* or as stated above re-increase dock timers

A little redundant with the previous change, don't you think?


Add fuel bays to all ships to traverse stargates
*Increase consumption in Low, even more in Null.
(1 bay of fuel could = 35 High-Sec jumps, 15 Low, 10 Null -- Put those "NAPS/BLUES" to work)

lolwat. Just serves to make things tedious for the rest of us.

=====================================================================
Resource Changes

Add depletion/rotation to moon/ore/ice/planet resources
You want those resources? Go find them. If it takes hours/days, that's the point.

Everything except moons already depletes. Why is your change different?

=====================================================================
Player Structure Changes

Make player stations destructible & Increase costs to build

Make POS's easier to destroy for sub-cap groups / Limit anchorable structures in high-low-null-wh

No, train dreadnoughts. That's what they're for. No reason to limit structure placement (it already is in high sec)

=====================================================================
Spacial Changes

Add spacial anomalies like within Wormholes to All space (Random)

Add heat from Suns
* Sun Grids produce extra heat to ships

Do you mean adding sleeper sites to normal space?

Sun grid change is cute, but not much reason for it.


=====================================================================
Generic Changes

Increase Clone Insurance
Make it hurt more.

Add an Arena
*Accessible from Captains Quarters
*Accessible in High-Sec || Ship must be docked in Arena area
*Allow Isk Betting
*Leaderboard
=====================================================================


Upper level clones should cost more to follow with inflation.

Arenas? http://www.youtube.com/watch?v=5yP1RTTuW9w


p.s., quote block limits suck.
Lord Dravius
Doomheim
#26 - 2012-04-21 23:02:07 UTC  |  Edited by: Lord Dravius
Trading Unknown wrote:

I can only guess this change is motivated for the sake of change, which is bad game design.


Warp to 0 was added because CCP were too lazy to fix their bookmark problems. Warp to 15km was first. You have it backwards.

Trading Unknown wrote:
Next time bring moar damage.

I'd like to see you tank a gate gun with a full on gank fit.

Trading Unknown wrote:
Everything except moons already depletes. Why is your change different?

I believe he meant significant depletion. Asteroid respawn rate has more than doubled since I started for example. Eve in high sec it's not the slightest bit hard to find a belt with lots of roids left. The point of depletion is to create scarcity.
Leza Bo ManHater
Pyramid Celestial
#27 - 2012-04-21 23:06:18 UTC
Lord Dravius wrote:
Leza Bo ManHater wrote:
posting in a i over tank my ship and dont have enough dps to ever kill anything fast enough so please make it easier for me because i really need my tank thread

Have you ever actually fought near a gate? Those gate guns aren't just for show. They ******* sting.


are you an idiot? no srsly
Lord Dravius
Doomheim
#28 - 2012-04-21 23:07:21 UTC
Leza Bo ManHater wrote:
Lord Dravius wrote:
Leza Bo ManHater wrote:
posting in a i over tank my ship and dont have enough dps to ever kill anything fast enough so please make it easier for me because i really need my tank thread

Have you ever actually fought near a gate? Those gate guns aren't just for show. They ******* sting.


are you an idiot? no srsly

No, I can spell seriously.
Leza Bo ManHater
Pyramid Celestial
#29 - 2012-04-21 23:08:42 UTC
Lord Dravius wrote:
Leza Bo ManHater wrote:
Lord Dravius wrote:
Leza Bo ManHater wrote:
posting in a i over tank my ship and dont have enough dps to ever kill anything fast enough so please make it easier for me because i really need my tank thread

Have you ever actually fought near a gate? Those gate guns aren't just for show. They ******* sting.


are you an idiot? no srsly

No, I can spell seriously.


boohoo cant tank gate guns, how about we take them out of game altogether..oh wait that is 0.0....you are clueless dude and you are doing it wrong
Lord Dravius
Doomheim
#30 - 2012-04-21 23:11:42 UTC  |  Edited by: Lord Dravius
Leza Bo ManHater wrote:
Lord Dravius wrote:
Leza Bo ManHater wrote:
Lord Dravius wrote:
Leza Bo ManHater wrote:
posting in a i over tank my ship and dont have enough dps to ever kill anything fast enough so please make it easier for me because i really need my tank thread

Have you ever actually fought near a gate? Those gate guns aren't just for show. They ******* sting.


are you an idiot? no srsly

No, I can spell seriously.


boohoo cant tank gate guns, how about we take them out of game altogether..oh wait that is 0.0....you are clueless dude and you are doing it wrong

No, I'm doing it right. The OP's complaint was people gating during combat. You said fit more gank. My argument was that it doesn't work in low sec. You respond by trying to pretend low sec doesn't exist. You can't win the argument so now you're resorting to name calling.
Doc Fury
Furious Enterprises
#31 - 2012-04-21 23:13:30 UTC
Lord Dravius wrote:
Doc Fury wrote:

Since neither of you are even close to being old enough to remember what a complete soul-crushing grind travelling anywhere in EVE was before WTZ, I'm going to politely suggest that you both GTFO and just use warp to 15K from now on if you think it would be so cool.

I started in phase 3 of closed beta. Do I get an opinion? Speaking as a former pirate, this had about the same effect on my income as drone alloys did on miners. They should remove jump drives too while they're at it. Low sec is a shadow of its former glory.


So are you saying that by simply removing WTZ that would somehow return low sec to some sort of former glory? Maybe if you are strictly a pirate and live only to gate-camp, but players still need a risk/reward reason to go to low sec. I will again refer you to: No WTZ = overall soul crushing grind.

Lord Dravius wrote:
They should remove jump drives too while they're at it.

WTB Cap ships that can use jump gates.



There's a million angry citizens looking down their tubes..at me.

Lord Dravius
Doomheim
#32 - 2012-04-21 23:20:55 UTC  |  Edited by: Lord Dravius
Doc Fury wrote:
Lord Dravius wrote:
Doc Fury wrote:

Since neither of you are even close to being old enough to remember what a complete soul-crushing grind travelling anywhere in EVE was before WTZ, I'm going to politely suggest that you both GTFO and just use warp to 15K from now on if you think it would be so cool.

I started in phase 3 of closed beta. Do I get an opinion? Speaking as a former pirate, this had about the same effect on my income as drone alloys did on miners. They should remove jump drives too while they're at it. Low sec is a shadow of its former glory.


So are you saying that by simply removing WTZ that would somehow return low sec to some sort of former glory? Maybe if you are strictly a pirate and live only to gate-camp, but players still need a risk/reward reason to go to low sec. I will again refer you to: No WTZ = overall soul crushing grind.

There are plenty of people going through low sec right now that I can't attack because of a combination of half of them warping to 0 and the other half not needing gates at all. Either remove warp to 0 or give me low sec bubbles. I don't care either way. No matter which they do jump drives need to go. **** the blob and **** risk free logistics. I'm not saying low sec doesn't need other improvements, but taking away most of the targets isn't helping low sec piracy any.
Doc Fury wrote:
Lord Dravius wrote:
They should remove jump drives too while they're at it.

WTB Cap ships that can use jump gates.

Obviously if they removed jump drives they'd make caps able to use gates.
Kengutsi Akira
Doomheim
#33 - 2012-04-21 23:26:53 UTC
Why so many ppl qqing about wtz lately :p

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Lord Dravius
Doomheim
#34 - 2012-04-21 23:29:21 UTC  |  Edited by: Lord Dravius
There are plenty of people going through low sec right now that I can't attack because of a combination of half of them warping to 0 and the other half not needing gates at all. Either remove warp to 0 or give me low sec bubbles. I don't care either way. No matter which they do jump drives need to go. **** the blob and **** risk free logistics. I'm not saying low sec doesn't need other improvements, but taking away most of the targets isn't helping low sec PvP any.
Doc Fury
Furious Enterprises
#35 - 2012-04-21 23:38:59 UTC  |  Edited by: Doc Fury
Lord Dravius wrote:
Doc Fury wrote:


So are you saying that by simply removing WTZ that would somehow return low sec to some sort of former glory? Maybe if you are strictly a pirate and live only to gate-camp, but players still need a risk/reward reason to go to low sec. I will again refer you to: No WTZ = overall soul crushing grind.


There are plenty of people going through low sec right now that I can't attack because of a combination of half of them warping to 0 and the other half not needing gates at all. Either remove warp to 0 or give me low sec bubbles. I don't care either way. No matter which they do jump drives need to go. **** the blob and **** risk free logistics. I'm not saying low sec doesn't need other improvements, but taking away most of the targets isn't helping low sec PvP any.


Considering that removing WTZ affects everyone in high sec and null where most players live, your proposition serves only to suit your particular play style and desires. You aren't going to get a low-sec bubble because of gate guns. You should probably be arguing for removal of gate guns in low sec instead.

Lord Dravius wrote:
Doc Fury wrote:
Lord Dravius wrote:
They should remove jump drives too while they're at it.

WTB Cap ships that can use jump gates.

Obviously if they removed jump drives they'd make caps able to use gates.


I really don't think CCP is gonna' change all the cap ships' mechanics and have to deal with all the skill points already trained in skills related to jump drives just because a few low sec pirates want easy ganks.

There's a million angry citizens looking down their tubes..at me.

Lord Dravius
Doomheim
#36 - 2012-04-21 23:45:53 UTC  |  Edited by: Lord Dravius
Doc Fury wrote:
Considering that removing WTZ affects everyone in high sec and null where most players live, your proposition serves only to suit your particular play style and desires. You aren't going to get a low-sec bubble because of gate guns. You should probably be arguing for removal of gate guns in low sec instead.

Considering WTZ was a lazy game mechanic solution to a technical problem I don't care. Removing gate guns does nothing if you still can't catch anyone. It also does nothing about risk free logistics for nullbears who can't fathom the thought of actually needing to guard their freighters.
supersexysucker
Uber Awesome Fantastico Awesomeness Group
#37 - 2012-04-21 23:47:10 UTC
half the list is just stupid

Up dock timers after aggro to 2 min cause in what is it now 1 min you could not take down the ship?

Why not do 5 or never so you can be sure to get the kill rather than bring more dps, overload, train skills, etc.

WTZ is an issue lol HOW? Last time I checked, you land 15k off on the OTHER side... so wtf is the problem here? if ya cant get the guy on the other side why should we have warp to 15?

Maybe you would like warp to 100.


LOL @ docking costs... does that even have a reason aside from being a dumb isk sink?

Just a dumb ass list.
Leza Bo ManHater
Pyramid Celestial
#38 - 2012-04-21 23:51:03 UTC



boohoo cant tank gate guns, how about we take them out of game altogether..oh wait that is 0.0....you are clueless dude and you are doing it wrong
[/quote]
No, I'm doing it right. The OP's complaint was people gating during combat. You said fit more gank. My argument was that it doesn't work in low sec. You respond by trying to pretend low sec doesn't exist. You can't win the argument so now you're resorting to name calling.[/quote]

it can work you just are to short sighted and have no clue how to fit a tank, btw get some friends stop trying to solo gank freighters in a .4 and being mad cuz you cant
Markus Reese
Deep Core Mining Inc.
Caldari State
#39 - 2012-04-21 23:51:22 UTC
Normally I hate quoting op, but too many bad ideas.

Remove warp to 0
Add some sort of invisible bubble to all celestials preventing them to be landed on @ 0. (and watch the game change)

So magical bubbles bringing back the wonderfully fun task of bm every place you want to warp to, screw up tactical warps for sniper fleets, make anybody who actively flies a freighter bald with ripping hair out. They took out warp to zero only because it became a requirement to set up bookmarks, that is all. Same reason they took out learning skills.

Re-Add & Increase Station Timers - undocking/docking/ship change/etc
No more of this undock, instance re-dock crap. Why did you take away ship change timers?

They said that it is nothing more than a hassle to players. Originally instigated to manage server load as it had to process your docking. Server is fast enough now that no longer needed, and session timers are bad mkay?

Increase aggression timers to 120seconds
Make us Commit more.

At current, beyond 60 seconds is a hassle for roaming pvp. two minutes of jumping back and forth between gates would just be terribad. As it stands, if you disengage and head to another gate, you still have a wait on landing.

Add spool up timers to jump drives | capitals
Once we click "jump to" that timer needs to kick in.

No problem with this one provided that once initiated, it won't matter if cyno goes down.

Quote:
Add warp drive heat/cooldowns to all ships
*Add Warp Core to all ships, over-use = damage = increased warp cooldown
*After warping there should be a small cooldown period, and a heat cycle, after the cooldown period the ship can warp again, but if within heat cycle will create more heat and possible damage to the warp core, thus increasing future cooldown periods.


Why?

Add cost to dock @ NPC Stations
Adjustable based on standings / Corp creation HQ / etc

Why again? What would be the base cost? SP, would be torture to older non farming players. Anything where it could have an effect would be murder to new players, bad idea all in general

Add cloaking device fuels / heat

Already is. Ship has to shut everything down to mask emissions. If it is emitting heat, how can it be cloaked?

[
Quote:
b]Add Ship Undock range to start @ 500meters[/b]
* When we undock, we should immediately be out of re-docking range
* or as stated above re-increase dock timers


Then reduce the massive inertia penalty

Quote:
Add fuel bays to all ships to traverse stargates
*Increase consumption in Low, even more in Null.
(1 bay of fuel could = 35 High-Sec jumps, 15 Low, 10 Null -- Put those "NAPS/BLUES" to work)


Why?

Quote:
Add depletion/rotation to moon/ore/ice/planet resources
You want those resources? Go find them. If it takes hours/days, that's the point.


They have changes to above planned already. Before making suggestions, read devblogs and watch keynotes.

Make player stations destructible & Increase costs to build

No comment, not sure why they arent.

Make POS's easier to destroy for sub-cap groups / Limit anchorable structures in high-low-null-wh

That is why they have small. Poses can fall fast as it is in null, why make it easier to facemelt?

Add spacial anomalies like within Wormholes to All space (Random)

Could be interesting, but then you end up with the high value systems like used to be with moons before rebalance.

Add heat from Suns

Good idea, but no point, combat almost never happens at suns.

Generic Changes

Quote:
Increase Clone Insurance
Make it hurt more.


I want to hurt you, it costs enough for me as it is. I don't have 6 farming alts feeding me isk.

Add an Arena

Wow. Want to do pvp, set up a pvp league. It is sandbox, set up an arena. Though the tough part would be when ccp changes their flagging rules which could potentially end the swapping jetcan flagging.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Lord Dravius
Doomheim
#40 - 2012-04-21 23:51:34 UTC  |  Edited by: Lord Dravius
supersexysucker wrote:
WTZ is an issue lol HOW? Last time I checked, you land 15k off on the OTHER side... so wtf is the problem here? if ya cant get the guy on the other side why should we have warp to 15?

Because aligning is a lot faster than traveling 15km in anything bigger than a MWDing frigate.