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Concord Adjustment Bureau

Author
Jericho D'Angel
Bourbon's Anonny Corp
#1 - 2012-04-21 19:49:42 UTC
Having recently read another Concord thread which was locked, it did make me think of recent events.

Not long ago, it was announced that there was an exploit called 'Boomerang Effect' where some players were able to escape from Concord punishment after ganking in high-sec. While I definitely support the removal of any unintentional exploits, I do believe an opportunity was missed here for the addition of extra gamesmanship. Therefore, I'd like to throw out the following suggestion for comments;

Everywhere in EVE, PVP is promoted whether that be in ship fights, fleet fights, faction wars, sovereignty wars, skirmishes and even market battles, lame as that may sound. Alongside these epic endeavours exists the NPC world of ratting, missioning, DED space, wormholes and Incursions. It seems only in Wormholes and Incursions are the NPC's given any sort of clout, a darker shade of grey to the otherwise mundane rats most encounter. Okay, lets not forget the Sleepers...

Concord, on the other hand, appears to have a carte-blanche existence all their own. They do naught but mete out punishment in an all too black and white autonomous, unchallengable and imperious authority. Would it not make things more interesting if the Concord paradigm was altered so that they were subject to many of the same rules as Players are? For instance, if a Player ganks another, or does some other punishable action (according to Concord) that Player should be able to try to escape Concord's long arm of the law. Depending on where the action took place, surviving the initial onslaught usually wouldn't happen but in event Player could tank it, that Player should have ability to run and Concord should be able to chase, scan down, etc. but with no added bonuses that aren't available to the highest skilled Player. They could have a programmed but adaptable routine for hunting prey and their ships should respond as any other NPC or Player could. Depending on scale of offence, only so many ships would be brought in on hunt and they could only travel from existing nearby patrols, taking the appropriate travel time to arrive, thus leaving those systems with less ships to watch over gates, etc. Concord would have the regular fifteen minute aggression timer to hunt down the perp, otherwise the perp could escape with only a significant downgrade in his/her security rating. Perps wouldn't be able to access any station during timer and would be taking their own chance getting through gates.

This is probably no easy programming adjustment but it sure would make the interactions with Concord much more dynamic!

Think of the possibilities...
ShahFluffers
Ice Fire Warriors
#2 - 2012-04-21 21:05:17 UTC