These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

My EVE

 
  • Topic is locked indefinitely.
 

Virtual Psychopathy in New Eden

First post
Author
Sasha Azala
Doomheim
#121 - 2012-04-21 10:47:56 UTC
Malcanis wrote:
Bane Necran wrote:
FloppieTheBanjoClown wrote:
I truly don't understand why some people can't grasp that can simply be fun to play the bad guy. No -pathy required, I just find it challenging and entertaining to play the part of the villain.


It's much more challenging to try and be a nice guy in this game.



And if other players weren't "bad guys" then you couldn't be a "good guy"



That's not true, it's just the bad guys would be theoretical.

You don't have to do anything to be a good guy (this can change based on your choice/actions as situations arise) as it's only when you do something bad you become the bad guy.

But bad guys add conflict so EVE would not be EVE without them.
Malcanis
Vanishing Point.
The Initiative.
#122 - 2012-04-21 10:48:17 UTC
Cearain wrote:



No you are not lying when you play poker. I mean you can lie and say "I have a bad hand stay in" when you have a great hand but that is just silly and not how most poker is played. Its not a game of betraying any trust at all.


If you don't think that Poker is fundamentally based on deception then all I can say is pull up a chair and let me deal you a hand, pardner

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#123 - 2012-04-21 10:53:52 UTC
Sasha Azala wrote:
Malcanis wrote:
Bane Necran wrote:
FloppieTheBanjoClown wrote:
I truly don't understand why some people can't grasp that can simply be fun to play the bad guy. No -pathy required, I just find it challenging and entertaining to play the part of the villain.


It's much more challenging to try and be a nice guy in this game.



And if other players weren't "bad guys" then you couldn't be a "good guy"



That's not true, it's just the bad guys would be theoretical.

You don't have to do anything to be a good guy (this can change based on your choice/actions as situations arise) as it's only when you do something bad you become the bad guy.

But bad guys add conflict so EVE would not be EVE without them.


I bolded the part where you are 100% completely massively and really, sadly wrong.

Being a good guy isn't just not doing anything bad today. You actually have to do good stuff that means something. When everyone is "good" because they have no choice to be bad, how can we say anyone is good? It becomes meaningless as describing someone as "he's definitely hurglegurblish" or "what an unusually asdgfgy person". If you don't have to do anything to be a good guy, just not doing anything evil suffices, can we say that Pol Pot was a good guy while he was eating breakfast? Was Ghengis Khan virtuous while he was scratching his ass?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Spectre80
Caldari Provisions
Caldari State
#124 - 2012-04-21 11:09:54 UTC
malcanis. u be trying too hard to convince people on your views. just wont happen.
Ank Parkor
WildSpace Otters
#125 - 2012-04-21 11:20:15 UTC
Very well written OP.
I'll thow my 2c.

As a general practitioner IRL, a very interested person in human behavior and long time MMO player I have always consider that in game behavior is the mirror of RL without social restrictions.

Laws, the others judgement (and fear of course), the commonly accepted way of life are things that disallow us to behave as in video games.
Not inherate morality, empathy or whatever.

The only thing our kind knows is the rule of the strongest.
Our real behavior ruled by our biology is masked by social laws. It appears when you remove them, like in EVE.

I has nothing to see with good or bad.
That's the way mankind exists, the way all successful species live.
Sad but true.

[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

Sasha Azala
Doomheim
#126 - 2012-04-21 11:40:41 UTC
Malcanis wrote:
Sasha Azala wrote:
Malcanis wrote:
Bane Necran wrote:
FloppieTheBanjoClown wrote:
I truly don't understand why some people can't grasp that can simply be fun to play the bad guy. No -pathy required, I just find it challenging and entertaining to play the part of the villain.


It's much more challenging to try and be a nice guy in this game.



And if other players weren't "bad guys" then you couldn't be a "good guy"



That's not true, it's just the bad guys would be theoretical.

You don't have to do anything to be a good guy (this can change based on your choice/actions as situations arise) as it's only when you do something bad you become the bad guy.

But bad guys add conflict so EVE would not be EVE without them.


I bolded the part where you are 100% completely massively and really, sadly wrong.

Being a good guy isn't just not doing anything bad today. You actually have to do good stuff that means something. When everyone is "good" because they have no choice to be bad, how can we say anyone is good? It becomes meaningless as describing someone as "he's definitely hurglegurblish" or "what an unusually asdgfgy person". If you don't have to do anything to be a good guy, just not doing anything evil suffices, can we say that Pol Pot was a good guy while he was eating breakfast? Was Ghengis Khan virtuous while he was scratching his ass?



Lol

Good does not become meaningless just because there is no bad present, because doing bad always remains a possibility if one desired to go that route.

A person can do good and bad deeds in the same day just not at the same time but they would not be seen as being good because of the bad deeds (although by some they might be perceived as being good if they did not know of the bad deeds) .

Your stupid eating breakfast and scratching ones arse comments are not even worthy of anymore comment.

You don't have to be recognised as being good to be good, it's your choices/actions when situations arise that defines if you are good or not.



Note: Second attempt at this reply, but the forum was hungry, so although not as good as the first one it'll do.
MatrixSkye Mk2
Republic University
Minmatar Republic
#127 - 2012-04-21 11:51:47 UTC
Bane Necran wrote:
I'm personally ok with thieving and scamming in EVE, even though i don't partake in those activities myself. And i don't even consider those psychopathic traits on their own

However, the people who do set off my psychopath alarms online, are those who not only seek to cause emotional harm to others, but get a rush out of doing it. That is textbook psychopathy. And not just an act they're putting on. Doing certain things can be an act, but how they react to the things they do gives them away. They are incapable of emotions which are considered higher thought processes like empathy, yet have all the basic 'proto-emotions' like rage or envy. They see people who are capable of emotions they aren't as weaker, and believe they are superior because they they aren't held back in life by things like compassion or remorse

But that's not to say they're out there in real life doing those things to others if they do it in a game. There's a good book called "The Mask of Sanity" which explains what that's all about. Basically, psychopaths know they aren't like other people, and become very adept at appearing to be like everyone else to blend in. They can't actually have a lot of emotions those around them do, but learn to mimic them. They know they're supposed to feel guilty about certain things, for example, so they act guilty, and may even make the most convincing apology you've ever heard, but it's all just an empty machine response. For these reasons it's extremely hard for a psychologist to diagnose someone as a psychopath, without them getting caught doing something extreme which they can't talk themselves out of. They could be anyone you know, and contrary to what Hollywood shows, they're superb impression managers, and usually don't creep people out or anything. In fact quite the opposite, they're more likely to act in a way which makes you give them your complete trust

What the internet and games like EVE offer them, is an escape from all that, where they don't have to pretend anymore, and can just revel in their true nature. I think some people out there are just pathetically trying to act like the bad guy in a movie they saw, because they think he's cool or something, but like i said earlier, it's how they react to the things they do which gives them away. Still not enough evidence to be sure, but it's a damned good indication.

An excellent read.

Successfully doinitwrong™ since 2006.

MatrixSkye Mk2
Republic University
Minmatar Republic
#128 - 2012-04-21 11:52:28 UTC  |  Edited by: MatrixSkye Mk2
Serene Repose wrote:
Why is it the smartest people in the world always agree with me? Funny that,no?

The OP "seems" to make sense if one applies a mass-media acquired understanding of the elements he/she chooses to address. The big HOWEVER to all this is, fortunately (or no), nobody's exitting reality to boot this game. Everyone is as ensconced in this time/space frame as they were before they clicked that icon. Furthermore, if anyone believes they ARE in another reality (virtual, or no) when they enter the game, there's a diagnosis for that as well.

Absolving themselves from the consequences of their acts because people choose to imagine that nothing "real" is happening anyway is merely a form of self-delusion, and anyone who feels that's a necessary step to take before engaging in immoral or unethical behavior at least has the virtue of realizing it is a step from civil behavior into uncivil behavior. Quite literally, it is a step from cerebral cortex mitigated behavior into reptilian stem behavior, or a giant leap into the animalistic past.

The OP seems to confuse psychopathy with anti-social personality disorder. Though the two are related in many ways, the psychopathy is expressed in many different disorders. ASPD is expressed in many different ways. It used to be called sociopathy, and was associated strictly with violent criminals that had no remorse for their activities. However, the science has come to accept this behavior isn't limited to serial killers. It's found in the wide spectrum of societal positions as defined by activities, from the board room to the construction site if you will...and yes, in EVE, as well.

The truest marker of this behavior is does the activity engaged in generate activity in the frontal lobe of the brain, or can it be completed within the reptilian stem: The frontal lobe being where the "rights and wrongs" of behavior are mititgated. The reptilian stem being bereft of such considerations. The existence of remorse or feelings of "guilt" are the generally accepted markers.

One might pretend to attempt to imitate a psychopath, or ASPD, but it's difficult to be assured that being capable of such behavior on any level, under any pretense isn't symptomatic of possessing these disorders. Having a group of peers insist this is all mistaken thinking, or having the individual in question insisting it was all just pretense, or virtual, is inconsequential at best. No one possessing any of this array of disorders is likely to admit this as fact, either through ignorance, pure unawareness, or flat denial to further the aims these disorders demand.

ASPD is believed to prevail within Western society (from 60 upwards to 80% depending on what study you read) so it's not only highly unlikely, but it's rather naive as well to believe EVE doesn't have its share on a percentage basis. As the prevailing behavior exhibited by EVE players - or even the behavior celebrated by a large portion of EVE players, is precisely the type of behavior diagnosed as part of this spectrum of disorders, it would be be unusual (or odd) if ASPD were not present in a density reflective of the general population.

Psychopathy, on the other hand, has a smaller spectrum insofar as is understood at present. However, it wouldn't be surprising if EVE had its fair share of those, as well. Be it ASPD or Psychopathy, it's futile to point out and castigate people for this behavior, as they are incapable of realizing or understanding the point you'd be trying to make. One must either accept its presence and live with it, or move on in hopes of finding somewhere they aren't present. Given the pervasive presence of ASPD especially, it's highly unlikely such a place exists, and if you think you've found one, you may be deluding yourself....or wishful thinking.

Another great read worth quoting. Thank you.

Successfully doinitwrong™ since 2006.

Caliph Muhammed
Perkone
Caldari State
#129 - 2012-04-21 12:24:41 UTC
Surfin's PlunderBunny wrote:
Dr Silkworth wrote:
Sociopath is the word your looking for.


No, sociopaths don't feel any emotion. Eve players obviously get a lot of enjoyment out of whatever they do Cool

Indahmawar Fazmarai wrote:


FAI, The Mittani is a lamer compared to the guy who spent 130 million euros of public treasury to build an unnecessary airport without airplanes nor any plan to have them, and then built a statue of himself on top of it for 300,000 euros.


Lol Awesome


Sociopaths can feel emotion. Some have emotions so attuned to the point that they can read someone through text alone. They aren't without emotion, just prone to concealing their own for various reasons.

ElQuirko
University of Caille
Gallente Federation
#130 - 2012-04-21 12:27:20 UTC  |  Edited by: ElQuirko
Sasha Azala wrote:
Your take on the second world war is not even worth going into, I don't know which film you watched.


You're a moron if you think I'm talking about the second world war...

Dodixie > Hek

Malcanis
Vanishing Point.
The Initiative.
#131 - 2012-04-21 13:04:43 UTC
Spectre80 wrote:
malcanis. u be trying too hard to convince people on your views. just wont happen.



I have faith Blink

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#132 - 2012-04-21 13:09:38 UTC
Sasha Azala wrote:

Lol

Good does not become meaningless just because there is no bad present, because doing bad always remains a possibility if one desired to go that route.

A person can do good and bad deeds in the same day just not at the same time but they would not be seen as being good because of the bad deeds (although by some they might be perceived as being good if they did not know of the bad deeds) .

Your stupid eating breakfast and scratching ones arse comments are not even worthy of anymore comment.

You don't have to be recognised as being good to be good, it's your choices/actions when situations arise that defines if you are good or not.



Note: Second attempt at this reply, but the forum was hungry, so although not as good as the first one it'll do.


I like the way you say you completely disagree with me and then, in your closing sentence, restate my point.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sasha Azala
Doomheim
#133 - 2012-04-21 13:25:03 UTC  |  Edited by: Sasha Azala
ElQuirko wrote:
Sasha Azala wrote:
Your take on the second world war is not even worth going into, I don't know which film you watched.


You're a moron if you think I'm talking about the second world war...


ElQuirko wrote:
Now, I've heard the expression that "all internet arguments lead back to the *****", but for once I need to make a relevant point using them. Take the concentration camps, the brutal murders, the smashing of Jewish shops on Kristalnacht. All of these occurred because there would be no repercussions for doing it. The ***** encouraged people to put their animal side to use. People will go along with anything in a group or when there is no possibility of them being punished. The only exception to this, of course, is the hardcore group with a moral compass etched into the very fabric of their existence - great men such as Gandhi, who never believed in any kind of harm to their fellow men.


You were talking about 1938, although the concentration camps were still being used in 1945.

Although WW2 started in 1939, the first thing you would do is to secure your homeland as you need a secure base of operations. Was Crystal Night part of that reasoning (I know there were other reasons behind it), that I can't say. But the war machine would have been gearing up in 1938.

Hatred and propaganda fueled Crystal Night not the fact they thought they could get away from any consequenses although that fact would have made it easier for some.


ElQuirko wrote:
All in all, I believe that, given the chance, people would act like they do in EVE in reality if they had the same kind of anonymity or freedom to commit the acts without repercussion. I thankyou for reading my mini-essay.



Given the chance some evil power hungry self-centred people would indeed take advantage of others (but they would be a minority others would join them out of self preservation). Which is part of why we have laws that have consequences.
Sasha Azala
Doomheim
#134 - 2012-04-21 13:33:27 UTC
Malcanis wrote:
Sasha Azala wrote:

Lol

Good does not become meaningless just because there is no bad present, because doing bad always remains a possibility if one desired to go that route.

A person can do good and bad deeds in the same day just not at the same time but they would not be seen as being good because of the bad deeds (although by some they might be perceived as being good if they did not know of the bad deeds) .

Your stupid eating breakfast and scratching ones arse comments are not even worthy of anymore comment.

You don't have to be recognised as being good to be good, it's your choices/actions when situations arise that defines if you are good or not.



Note: Second attempt at this reply, but the forum was hungry, so although not as good as the first one it'll do.


I like the way you say you completely disagree with me and then, in your closing sentence, restate my point.




Except I was restating what I originally said the part contained within brackets.
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#135 - 2012-04-21 13:34:02 UTC
Lapine Davion wrote:
Scamming for in-game stuff is one thing, but actually going out of your way to convince someone to sink money into plex in order to take that isk is not only ****** up, but also against the TOS.

You never, ever scam for real things!



So persuading someone to do something of their own volition is against the ToS? I'd like to see where it says that (exactly)
Helicity Boson
Immortalis Inc.
Shadow Cartel
#136 - 2012-04-21 13:53:54 UTC  |  Edited by: Helicity Boson
It's a perspective issue, based on the involvement the observer has in the game.

When I gank the everloving poopoo out of a missioner and spout my usual faux-taunting on the blog post the following happens in most cases:

1) The missioner looks for all sort of excuses to make me into some sociopathic villain because it makes him feel better, they like to imply all sorts of things about my real life persona. Baseless conjecture.

2) I feel no different than when you land on one of my squares in monopoly.

See the difference in perspective there?

Now, the question then, who has the major psychological malfunction here?
Asuri Kinnes
Perkone
Caldari State
#137 - 2012-04-21 14:03:11 UTC
Malcanis wrote:
Asuri Kinnes wrote:
Malcanis wrote:
Tricking someone into thinking you have an ace-high straight and taking a large amount of real life money from them as a result?

Well played sir, oh good game!

Tricking someone into thinking you have a Titan for sales and taking a large amount of imaginary pixel-money from them as a result?

U R MENTALLY SICK SOCIOPATH!!!!11


Obviously it's the lack of real life consequences that make the difference. Roll

Roll

Poker game where everyone knows there is money on the table.
In game scam targeting in game money.
In game scam targeting out of game money.

These three things are different.


So you're not aware that bluffing, I mean scamming, is part of the game in EVE? I mean CCP even made an EVE advert advocaing corp theft as a method of revenge!

http://www.youtube.com/watch?v=uGplrpWvz0I

So how exactly is this different?

Because your not corp thieving from the corp the person works for (IRL)?

How can you not get that (subtle) difference? An "in game" scam, targeting out of game, RL money, looks the same to you as either playing poker, or scamming people entirely in game?

wow...

Hell, I have an alt that makes a good living in Jita for me, selling things that aren't as they seem. Urging/cajoling/bullying/convincing someone to spend RL money to get at in game assets they otherwise would not have done seems like it actually comes dangerously close to something that lawyers could make lots of noise about.

Think about it and why it might be a "bad thing"....

Bob is the god of Wormholes.

That's all you need to know.

Cearain
Plus 10 NV
#138 - 2012-04-21 14:09:02 UTC
Malcanis wrote:
Cearain wrote:



No you are not lying when you play poker. I mean you can lie and say "I have a bad hand stay in" when you have a great hand but that is just silly and not how most poker is played. Its not a game of betraying any trust at all.


If you don't think that Poker is fundamentally based on deception then all I can say is pull up a chair and let me deal you a hand, pardner


Your starting to change what I said slightly in order to try to blur the lines.

I would say poker is based on misdirection.

Its not based on betraying trust.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Eso Es
Republic Military School
Minmatar Republic
#139 - 2012-04-21 14:15:28 UTC  |  Edited by: Eso Es
Surfin's PlunderBunny wrote:
Apparently you don't know eve players very well.

I was gang leader in a 2 man fleet with a good irl friend in 0.0 when the **** hit the fan and we had to find a way out. Bad people had a gatecamp set up on one gate and had a scout watching the other, no doubt having their whole fleet ready to chase anyone with the audacity to try to slip past.

So I got a brilliant plan to get out of the situation, I would gang warp us to the camped gate and cancel my warp leaving him the sole target of the enemy fleet while I slipped to safety. Brilliant!

Anyway I got the gates confused and warped him to safety while I went to the gatecamp Cry

He thought it was funny as hell because I got my comeuppance P


Brlliant, +1 :D
Memrox
Ministry of War
Amarr Empire
#140 - 2012-04-21 14:16:14 UTC
I mostly do bad things in Eve and im bad IRL..... :D