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Layering alpha strikes...?

Author
Guttripper
State War Academy
Caldari State
#1 - 2012-04-21 03:29:37 UTC
This is just a suggestion for discussion. I am not advocating CCP should change this, nor attempting to help helpless carebears, nor trying to ruin anyone's play. Just an idea that popped into the old head and decided to mention it here.

What if the maximum applied damage to any ship was equal to that ship's total amount per shield, armor, or hull per strike?

Example: a ship can alpha for a combined total damage of 6000 points.

The target has 2000 shield, 3000 armor, and 1000 hull. Normally, the first ship will shoot the ship and down it goes. But what if the first alpha strike took out just the shield even though there would be 4000 damage left. Then the next alpha strike would take out the whole 3000 armor, and again with 3000 damage left. Then the last alpha strike would take out the ship since the 1000 hull would be destroyed. Thus the aggressor released 18,000 damage but due to the layering effect, the targeted ship was not instantly destroyed in one volley.

Comments or thoughts?
KrakizBad
Section 8.
#2 - 2012-04-21 03:32:12 UTC
Fleets that rely on alpha would wholly ignore this. Alpha fleets are designed to overcome hostile rep, not the ship itself. Would make a bunch of cap pilots happy, but that's pretty much it.
Leza Bo ManHater
Pyramid Celestial
#3 - 2012-04-21 03:32:20 UTC
Guttripper wrote:
This is just a suggestion for discussion. I am not advocating CCP should change this, nor attempting to help helpless carebears, nor trying to ruin anyone's play. Just an idea that popped into the old head and decided to mention it here.

What if the maximum applied damage to any ship was equal to that ship's total amount per shield, armor, or hull per strike?

Example: a ship can alpha for a combined total damage of 6000 points.

The target has 2000 shield, 3000 armor, and 1000 hull. Normally, the first ship will shoot the ship and down it goes. But what if the first alpha strike took out just the shield even though there would be 4000 damage left. Then the next alpha strike would take out the whole 3000 armor, and again with 3000 damage left. Then the last alpha strike would take out the ship since the 1000 hull would be destroyed. Thus the aggressor released 18,000 damage but due to the layering effect, the targeted ship was not instantly destroyed in one volley.

Comments or thoughts?


then why would i ever train tactical shield manipulation to 5
Jake Warbird
Republic Military School
Minmatar Republic
#4 - 2012-04-21 03:33:36 UTC
Nope. We all know Eve is real. How would you explain the Alpha that vanished into thin space?
Alara IonStorm
#5 - 2012-04-21 03:33:42 UTC  |  Edited by: Alara IonStorm
Guttripper wrote:

Comments or thoughts?

So basically good bye 1400mm Solo Ganknado...
Gonada
Fixers Corporation
Pillars of Liberty
#6 - 2012-04-21 03:38:47 UTC
Words escape me.........

I'm sorry but that is the most ridiculous suggestion ever.

Nothing personal, this is EVE.
Serene Repose
#7 - 2012-04-21 03:40:34 UTC  |  Edited by: Serene Repose
I don't really think anyone's taking issue with alpha damage. The calibration is in keeping with the parts...the whole doesn't exceed the sum of the total parts. In fleet actions it would seem appropriate to be able to take down a tackler before it gets within range of its primary. There's a bit of drama involved with that, too. Though I can see the visual prospects of your idea. It'd make for good video.

Even ganking Hulks, which seems to be the major issue, if you work the numbers - line up the correct amount of dessies, fire on three...(Holy Hand Grenade of Antioch style) the alpha damage should obliterate the appropriate amount of "figures" (with the ensuing loss of ships to CONCORD being proportionate.)

The issue is twofold:

A. The criminal penalty isn't commesurate with the act involved.

B. The risk/loss/gain ratio is skewed, encouraging one activity in the game over all the others.
(MMO poison - a chokepoint).

The result of this is the mentally challenged n00bs circumventing the depth and diversity of the game for a single yuk yuk career in what they call "ganking", then claiming it's a form of PvP, then of course claiming EVE is "all about" PvP, so they're the only ones doing it right, and anyone who thinks it's ridiculous is a crying carebear.

Adjusting alpha damage calibration would affect too much of the rest of the game the gankers don't have a clue exists, which most of us would rather see untouched. And, the issues stated above don't even involve gankers. They involve CCP's willingness to acknowledge and adjust an obvious distortion of this game.

We must accommodate the idiocracy.

Tippia
Sunshine and Lollipops
#8 - 2012-04-21 03:45:08 UTC
Leza Bo ManHater wrote:
then why would i ever train tactical shield manipulation to 5
You shouldn't do that anyway, since it's actually detrimental to your tanking ability except in very rare, very specific, and highly implausible circumstances.
Raiz Nhell
PeregrineXII
#9 - 2012-04-21 05:10:14 UTC
People can come up with really strange ideas after falling victim to an alpha strike...

This however is completely absurd...

So a frig with 250 HP in its shield would be able to perma tank an alpha strike, cause the first strike would knock the shields down, shields rep a little, the 2nd strike takes out the shields, shields rep a little, 3rd strike... And so on and so on...

And don't get me started about where the spare energy from the strike goes to...




There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

KrakizBad
Section 8.
#10 - 2012-04-21 07:01:10 UTC
Serene Repose wrote:
I don't really think anyone's taking issue with alpha damage. The calibration is in keeping with the parts...the whole doesn't exceed the sum of the total parts. In fleet actions it would seem appropriate to be able to take down a tackler before it gets within range of its primary. There's a bit of drama involved with that, too. Though I can see the visual prospects of your idea. It'd make for good video.

Even ganking Hulks, which seems to be the major issue, if you work the numbers - line up the correct amount of dessies, fire on three...(Holy Hand Grenade of Antioch style) the alpha damage should obliterate the appropriate amount of "figures" (with the ensuing loss of ships to CONCORD being proportionate.)

The issue is twofold:

A. The criminal penalty isn't commesurate with the act involved.

B. The risk/loss/gain ratio is skewed, encouraging one activity in the game over all the others.
(MMO poison - a chokepoint).

The result of this is the mentally challenged n00bs circumventing the depth and diversity of the game for a single yuk yuk career in what they call "ganking", then claiming it's a form of PvP, then of course claiming EVE is "all about" PvP, so they're the only ones doing it right, and anyone who thinks it's ridiculous is a crying carebear.

Adjusting alpha damage calibration would affect too much of the rest of the game the gankers don't have a clue exists, which most of us would rather see untouched. And, the issues stated above don't even involve gankers. They involve CCP's willingness to acknowledge and adjust an obvious distortion of this game.

My bad for assuming this was a legitimate post as opposed to another 'nerf ganking' thread. What?
Nooki North
Native Freshfood
Minmatar Republic
#11 - 2012-04-21 07:06:47 UTC
Tippia wrote:
Leza Bo ManHater wrote:
then why would i ever train tactical shield manipulation to 5
You shouldn't do that anyway, since it's actually detrimental to your tanking ability except in very rare, very specific, and highly implausible circumstances.


Tippia would you please so nice and explain that. Thanks
Alavaria Fera
GoonWaffe
#12 - 2012-04-21 07:09:56 UTC
Nooki North wrote:
Tippia wrote:
Leza Bo ManHater wrote:
then why would i ever train tactical shield manipulation to 5
You shouldn't do that anyway, since it's actually detrimental to your tanking ability except in very rare, very specific, and highly implausible circumstances.


Tippia would you please so nice and explain that. Thanks

Your shield regens more at 5% than 0%?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?