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How's going the war mechanics changes? it's been debated?

First post
Author
None ofthe Above
#41 - 2012-04-17 22:12:26 UTC
Alekseyev Karrde wrote:
Indahmawar Fazmarai wrote:
The new wardec proposal made it into Massively, and they aren't going to give CCP SoniClover any cookies:

http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/

Quote:
While I'm excited for the possibilities of a wardec revamp,I got the distinct impression from the Fanfest stream that CCP doesn't understand how wars are actually used in the game. (...) it can't be good for EVE that the best course of action during a war is to log off and play another game for the duration.


Boom, headshot.

So what they're saying is that we should include a way to force defenders to be logged in. TO THE CSM FORUMS!


Actually what he is searching for is a victory condition for the defenders.

Also a way to encourage the aggressors to actually log in on the accounts fighting the war for more than the opportunistic ambush.

Is that too much to ask?

While I don't agree with yet another structure shoot, I have to say that he's identified some of the problems rather well.

The only end-game content in EVE Online is the crap that makes you rage quit.

Alavaria Fera
GoonWaffe
#42 - 2012-04-17 22:15:33 UTC
Alekseyev Karrde wrote:
Indahmawar Fazmarai wrote:
The new wardec proposal made it into Massively, and they aren't going to give CCP SoniClover any cookies:

http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/

Quote:
While I'm excited for the possibilities of a wardec revamp,I got the distinct impression from the Fanfest stream that CCP doesn't understand how wars are actually used in the game. (...) it can't be good for EVE that the best course of action during a war is to log off and play another game for the duration.


Boom, headshot.

So what they're saying is that we should include a way to force defenders to be logged in. TO THE CSM FORUMS!

Actually, they need to be made to undock as well.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Xorv
Questionable Acquisitions
#43 - 2012-04-18 00:54:03 UTC
Scrapyard Bob wrote:

So what do you fight over in hi-sec? [...]


None ofthe Above wrote:

Actually what he is searching for is a victory condition for the defenders.

Also a way to encourage the aggressors to actually log in on the accounts fighting the war for more than the opportunistic ambush.

Is that too much to ask?


To answer both of you, yes it is too much to ask. The reason being in game such as EVE which is a Sandbox MMORPG players should primarily define their own war objectives and find their own conclusions or resolutions to such an event as a War.

The only thing other than players that should determine objectives and such is game lore. However, let me be very clear on this, it isn't lore made up after the fact to justify mechanics, it's the lore that forms the framework of the virtual fantasy spaceship world in which we play.

What both of you are looking for as well as the author of that awful article is to make Wars in EVE another Themepark ride. To have a clear beginning and clear ending point, and clear objectives and limitations defined by game mechanics not players. A cost of entry. You're laying down tracks that all must follow, creating stale predictable gameplay that makes you feel safe and in control. That's not what EVE is supposed to be about, it certainly isn't why I'm interested in this game, if ti were I would be playing WoW or w/e that Starwars MMO is called.

None ofthe Above
#44 - 2012-04-18 01:42:55 UTC  |  Edited by: None ofthe Above
Xorv wrote:
Scrapyard Bob wrote:

So what do you fight over in hi-sec? [...]


None ofthe Above wrote:

Actually what he is searching for is a victory condition for the defenders.

Also a way to encourage the aggressors to actually log in on the accounts fighting the war for more than the opportunistic ambush.

Is that too much to ask?


To answer both of you, yes it is too much to ask. The reason being in game such as EVE which is a Sandbox MMORPG players should primarily define their own war objectives and find their own conclusions or resolutions to such an event as a War.

The only thing other than players that should determine objectives and such is game lore. However, let me be very clear on this, it isn't lore made up after the fact to justify mechanics, it's the lore that forms the framework of the virtual fantasy spaceship world in which we play.

What both of you are looking for as well as the author of that awful article is to make Wars in EVE another Themepark ride. To have a clear beginning and clear ending point, and clear objectives and limitations defined by game mechanics not players. A cost of entry. You're laying down tracks that all must follow, creating stale predictable gameplay that makes you feel safe and in control. That's not what EVE is supposed to be about, it certainly isn't why I'm interested in this game, if ti were I would be playing WoW or w/e that Starwars MMO is called.



You seriously think my proposal is a themepark ride? Or you just like to bash everything new and different.

https://forums.eveonline.com/default.aspx?g=posts&m=1124224#post1124224

All I want is something a little balanced. Offers respites between unconcensual PVP spurts which is also to be treasured. One style of play does not overwhelm the other in either direction.

EDIT: I don't believe having the rules tie the carebears hands behind his back to force him to receive the beating is any more of a "sandbox" game than tying the griefers hands behind his back and saying he can't play. It has to be balanced to be meaningful.

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#45 - 2012-04-18 01:49:10 UTC  |  Edited by: None ofthe Above
Alavaria Fera wrote:
Alekseyev Karrde wrote:
Indahmawar Fazmarai wrote:
The new wardec proposal made it into Massively, and they aren't going to give CCP SoniClover any cookies:

http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/

Quote:
While I'm excited for the possibilities of a wardec revamp,I got the distinct impression from the Fanfest stream that CCP doesn't understand how wars are actually used in the game. (...) it can't be good for EVE that the best course of action during a war is to log off and play another game for the duration.


Boom, headshot.

So what they're saying is that we should include a way to force defenders to be logged in. TO THE CSM FORUMS!

Actually, they need to be made to undock as well.


I actually agree that undock incentives are needed. For both aggressor and aggressed.

The only end-game content in EVE Online is the crap that makes you rage quit.

Xorv
Questionable Acquisitions
#46 - 2012-04-18 06:11:15 UTC
None ofthe Above wrote:
You seriously think my proposal is a themepark ride? Or you just like to bash everything new and different.


Yes, it moves clearly in that direction. ..and No, I advocate lots of new things and changes to EVE on these forums.
Roime
Mea Culpa.
Shadow Cartel
#47 - 2012-04-18 12:32:25 UTC
If the agressed party does not fight the agressor, their POSes should be automatically transferred to the aggressor, and the cost of the wardec should be compensated from their corp wallet.

Same would go for whichever party loses the war, they have to pay the costs of the winner and give up their in-space assets.

Defenders have the right to extend the war for free, for an equal time they have been decced.

Aggressors get a global suspect flag in hisec, as they have paid CONCORD to look elsewhere.

This is Sparta.

.

Killer Gandry
The Concilium Enterprises
#48 - 2012-04-18 15:23:04 UTC
Roime wrote:
If the agressed party does not fight the agressor, their POSes should be automatically transferred to the aggressor, and the cost of the wardec should be compensated from their corp wallet.

Same would go for whichever party loses the war, they have to pay the costs of the winner and give up their in-space assets.

Defenders have the right to extend the war for free, for an equal time they have been decced.

Aggressors get a global suspect flag in hisec, as they have paid CONCORD to look elsewhere.

This is Sparta.


I will spam wardecs with alt corps all over the place on alliances. I make sure the agressed party can't fight me by being cloaked somewhere afk.
BLAM I have their POSes.

Nah, there is no way this suggestion can be abused with great ease.

Atleast in Sparta they used their brains.
Roime
Mea Culpa.
Shadow Cartel
#49 - 2012-04-18 16:27:23 UTC
Ok. As an agressor, you would naturally need to prove your right of might by reinforcing the POSes.

How's that?

.

Nicolo da'Vicenza
Viziam
Amarr Empire
#50 - 2012-04-18 16:52:30 UTC  |  Edited by: Nicolo da'Vicenza
Just make some battleclinic-esque metric of ELO vs. numbers on killmaill. vs. ship value vs. ship type for a specific "wardec system" or systems and the loser of the wardec can no longer activate stargates into that system for x period of time.

If the defender wins they have a system safe from the warmongers and if they lose the wardecers edge competition for resources out of a highsec system.
Roime
Mea Culpa.
Shadow Cartel
#51 - 2012-04-18 16:53:17 UTC
So, my sphincter is feeling very loose today and would like to please you with some more half-ingested ideas:

Being able to wage war in high security space would need first paying CONCORD to look away. Make this sum reasonably high and fixed, let's say 500mil. Cops won't come after you now, but they will inform the local Navy of the wardecced corp, who will protect the interest of their citizens against the aggressor.

You can of course bribe them too. The starting bid would depend on the size of your target corp, smaller for small corps, and very large for large corps. This would encourage larger corp sizes, which I personally think is better for both individual hisec players and the game in general. After paying the initial bribe, the Navy would roll a dice. Your chances to succeed would depend on your standing towards the Navy, as well as the target's faction standings.

This roll would have three possible results:

1) go ahead, we didn't like that corp anyway
2) over our dead bodies, thanks for the ISK, and here look what happened to your corps faction standings, scumbag
3) hmm, maybe, give sum more and we'll think about it -> reroll or leave, and we keep this just between us mkay

The wardecced corp could of course bribe the local Navy, with much higher chances. And CONCORD, too Twisted

This is Sparta, for the wardeccers too.

.

Alavaria Fera
GoonWaffe
#52 - 2012-04-20 20:55:07 UTC
Roime wrote:
Ok. As an agressor, you would naturally need to prove your right of might by reinforcing the POSes.

How's that?

What about the sov mechanics, where you proved your might by putting up more POSes than the enemy.

Oh wait, we had that ...

Though I'd love to see people shooting a resistar with their battleships in highsec.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

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