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[PROPOSAL] Support Tug-class Vessel

First post First post First post
Author
knobber Jobbler
State War Academy
Caldari State
#121 - 2012-03-07 16:42:17 UTC
Vertisce Soritenshi wrote:
I am a little confused as to why another transport ship of any kind is needed right now...but...whatever...more diversity can't hurt.

+1


Look at it this way. I'm an average null sec grunt. I have a ton of ships all fitted out and I need to go on deployment. I want to move a bunch of them in one go and I don't want to repackage them so I can send them via JF.

Right now I can do it in a carrier which is great. But thats all what I use my carrier for and it doesn't fit that many rigged ships in it when we're talking battleships sizes.

Jack Carrigan wrote:
This would be a nice fill to a hole in the logistical aspects of warfare in New Eden.


We sort of already have it, its a carrier.

What I think we need is another carrier type for each race which has a much large ship maintenance bay but reduced or removed drone bay and a different set of bonuses to reflect its role.
Aeril Malkyre
Knights of the Ouroboros
#122 - 2012-03-07 18:02:30 UTC
As a hi-sec missioner, I'd love to see this. I change my base of operations from time to time, following contacts or for RP. It's a gigantic pain in my backside to jump each of my ships system to system from A to B, while also having to plan on bringing enough shuttles with the first transport so I can shell game my way back and forth until they're all moved. I already have a Mammoth for hauling goods to Rens for sale, and for shuttling my own cargo (with plans to upgrade to a Prowler for lo-sec runs). If I could have something analogous for my personal fleet, it would simplify things immensely, and let me get on with the business of blowing things up.

Excellent idea, I hope to see it shake out in the ship re-org.
Jack Carrigan
Order of the Shadow
#123 - 2012-03-07 22:29:19 UTC
Aeril Malkyre wrote:
As a hi-sec missioner, I'd love to see this. I change my base of operations from time to time, following contacts or for RP. It's a gigantic pain in my backside to jump each of my ships system to system from A to B, while also having to plan on bringing enough shuttles with the first transport so I can shell game my way back and forth until they're all moved. I already have a Mammoth for hauling goods to Rens for sale, and for shuttling my own cargo (with plans to upgrade to a Prowler for lo-sec runs). If I could have something analogous for my personal fleet, it would simplify things immensely, and let me get on with the business of blowing things up.

Excellent idea, I hope to see it shake out in the ship re-org.

Why thank you.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Katalci
Kismesis
#124 - 2012-03-08 02:59:40 UTC
A ship that carries things, perhaps instead of a tug-class vessel we could call them carriers.

For highsec, it's called a freighter. The Charon is pretty much as big as you can get without being able to fit packaged capital ships. It can fit 3 BCs like you suggest. Just fix the whole thing with not being able to haul it without using a courier contract, and everything is fine.
Jack Carrigan
Order of the Shadow
#125 - 2012-03-10 18:47:02 UTC
Another thing about this proposed vessel is that it will (unlike carriers) be able to operate in high security space, and won't require ships to be packaged.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Mechael
Tribal Liberation Distribution and Retail
#126 - 2012-03-11 02:19:29 UTC
I really hope that such a ship would never be allowed in highsec. It's already too easy to move halfway across the galaxy. EVE doesn't seem very big anymore.

Whether or not you win the game matters not.  It's if you bought it.

Jack Carrigan
Order of the Shadow
#127 - 2012-03-19 16:33:51 UTC
There's this little thing called "progress." I know it scares most people. But advancements in technology (especially given the current setting of EVE), would allow for such breakthroughs.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jack Carrigan
Order of the Shadow
#128 - 2012-04-04 06:26:48 UTC
This is needed. Bring it to reality.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Justin Ackaris
Republic Military School
Minmatar Republic
#129 - 2012-04-07 11:26:26 UTC
We need to keep this idea alive - at least until it becomes reality. This is will be of great benefit to pilots in null, low and highsec if nothing other than as a target.
Jack Carrigan
Order of the Shadow
#130 - 2012-04-09 03:45:21 UTC
Show your support! Keep the dream alive until it becomes a reality!

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jack Carrigan
Order of the Shadow
#131 - 2012-04-20 01:32:15 UTC
Would be nice to get some Dev or CSM input on this.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Teshania
Aliastra
Gallente Federation
#132 - 2012-04-20 13:27:28 UTC
+1 Supported

I would say Min. Skill requirement though is Freighter III.
Also if there was JF version of the Tug, It would Require Freighter V and Jump Freighter IV. Additionally Balanced with Fuel cost for jumping such a large Heavy Load!

But Seriously just the Freighter Variant itself is needed!

We need a Bounty Button on the Forums

Jack Carrigan
Order of the Shadow
#133 - 2012-04-20 18:03:07 UTC
Teshania wrote:
+1 Supported

I would say Min. Skill requirement though is Freighter III.
Also if there was JF version of the Tug, It would Require Freighter V and Jump Freighter IV. Additionally Balanced with Fuel cost for jumping such a large Heavy Load!

But Seriously just the Freighter Variant itself is needed!


Thanks for the input.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Michael Loney
Skullspace Industries
#134 - 2012-04-20 19:52:51 UTC
Great Idea! I too am moving my mission running around and the shuttle leap-frog back and forth is tedious to say the least.

Small improvement / suggestion?

Add a new option called 'secure for travel' , similar to repackaging but just secures the ship for travel in a Envoy-class ship hold. This would require a component to used like a framework for each class / size of ship. They would be simple T1 gear that can be made anywhere but would add some cost to the whole operation and would be sold and traded. Each Envoy-class would have a separate bay for holding collapsed frames. Even make them take damage per usage so you need to either keep stock or a blueprint handy to make more. Maybe a T2 variant with a password lock so you can secure a rigged ship, password it then contract it for travel but keep it password locked so the chance of theft goes down.

Options:
- A frame locked ship cannot be entered with a pod so even if the ship pops out on destruction it cannot be boarded. This also opens the options for trading / swapping rigged ships in space. Still need a station / POS to get into it but can be dropped in space and unless someone has another Envoy-class they can't pick up the ships.

- A T2 frame locked ship will only reveal what class of ship is inside, no other details.

Just my 2 cents.
Deckington Forgecaster
Pyke Syndicate
Solyaris Chtonium
#135 - 2012-04-21 00:29:22 UTC
Why haven't we got this yet?
Jack Carrigan
Order of the Shadow
#136 - 2012-04-21 03:26:09 UTC
Michael Loney wrote:
Great Idea! I too am moving my mission running around and the shuttle leap-frog back and forth is tedious to say the least.

Small improvement / suggestion?

Add a new option called 'secure for travel' , similar to repackaging but just secures the ship for travel in a Envoy-class ship hold. This would require a component to used like a framework for each class / size of ship. They would be simple T1 gear that can be made anywhere but would add some cost to the whole operation and would be sold and traded. Each Envoy-class would have a separate bay for holding collapsed frames. Even make them take damage per usage so you need to either keep stock or a blueprint handy to make more. Maybe a T2 variant with a password lock so you can secure a rigged ship, password it then contract it for travel but keep it password locked so the chance of theft goes down.

Options:
- A frame locked ship cannot be entered with a pod so even if the ship pops out on destruction it cannot be boarded. This also opens the options for trading / swapping rigged ships in space. Still need a station / POS to get into it but can be dropped in space and unless someone has another Envoy-class they can't pick up the ships.

- A T2 frame locked ship will only reveal what class of ship is inside, no other details.

Just my 2 cents.


Excellent suggestions! Thank you so much.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Skitterball
Skittish Endeavors
#137 - 2012-04-21 13:10:15 UTC
I personally LOVE this idea, it's awesome! Orca is just slightly too small, and Carriers, well we can't have those in High Sec. Let us see a "Tug" that has say 700m3 worth of transport bay, and we would be able to do alot more then what we are currently. I also agree on the Freighter III skills.

Let it work the same as the current ship maint bay, with the exception of being able to launch/trade in space, I like it!
Jack Carrigan
Order of the Shadow
#138 - 2012-04-21 15:23:53 UTC
Good input from everyone. If only we could get Dev input.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Aero089
Exiled.
#139 - 2012-04-21 21:45:09 UTC
I have a topic up on this forum for this same reason, I too find a lot of difficulty in moving large quantities of ships around. We try to move to where the action is on the map as the war front moves up (and at one point dissolves), but currently it is a pain to move. We can't deploy battleships because sooner or later, that needs to be moved too and that's far too costly to do by carrier.

I didn't want to introduce a new form of ship for this as, indeed, EVE already has a lot of different transport vessels as it is. Instead, I wanted to squat the problem at its core - the rigs. If rigs were to be removable, ships can be repackaged without loss and transported by readily available means.

My support goes to whichever idea lessens the load on moving ships around, be it mine or yours.
Kattrina Incandenza
Incandenza Incorporated
#140 - 2012-04-23 05:35:33 UTC
I like this idea, either as an ORE ship or as a faction specific ships. Why ORE? Easier for our friends at CCP to make one ship than to have them make 4 or 5. I'm not abundantly concerned if the majority of people only trained one factional transport and there are plenty of other things of a non-military nature that ORE might have used this sort of technology to do... but really its more that I'd like to see this sooner than later, and sooner is 1-2 ships rather than a half a dozen.

+1