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Virtual Psychopathy in New Eden

First post
Author
Scien Inkunen
Deep Core Mining Inc.
Caldari State
#21 - 2012-04-20 07:44:41 UTC
Thing is, no body really cares ....

Read the "Fart file" and you will understand the meaning of life !

Serene Repose
#22 - 2012-04-20 07:57:22 UTC  |  Edited by: Serene Repose
Why is it the smartest people in the world always agree with me? Funny that,no?

The OP "seems" to make sense if one applies a mass-media acquired understanding of the elements he/she chooses to address. The big HOWEVER to all this is, fortunately (or no), nobody's exitting reality to boot this game. Everyone is as ensconced in this time/space frame as they were before they clicked that icon. Furthermore, if anyone believes they ARE in another reality (virtual, or no) when they enter the game, there's a diagnosis for that as well.

Absolving themselves from the consequences of their acts because people choose to imagine that nothing "real" is happening anyway is merely a form of self-delusion, and anyone who feels that's a necessary step to take before engaging in immoral or unethical behavior at least has the virtue of realizing it is a step from civil behavior into uncivil behavior. Quite literally, it is a step from cerebral cortex mitigated behavior into reptilian stem behavior, or a giant leap into the animalistic past.

The OP seems to confuse psychopathy with anti-social personality disorder. Though the two are related in many ways, the psychopathy is expressed in many different disorders. ASPD is expressed in many different ways. It used to be called sociopathy, and was associated strictly with violent criminals that had no remorse for their activities. However, the science has come to accept this behavior isn't limited to serial killers. It's found in the wide spectrum of societal positions as defined by activities, from the board room to the construction site if you will...and yes, in EVE, as well.

The truest marker of this behavior is does the activity engaged in generate activity in the frontal lobe of the brain, or can it be completed within the reptilian stem: The frontal lobe being where the "rights and wrongs" of behavior are mititgated. The reptilian stem being bereft of such considerations. The existence of remorse or feelings of "guilt" are the generally accepted markers.

One might pretend to attempt to imitate a psychopath, or ASPD, but it's difficult to be assured that being capable of such behavior on any level, under any pretense isn't symptomatic of possessing these disorders. Having a group of peers insist this is all mistaken thinking, or having the individual in question insisting it was all just pretense, or virtual, is inconsequential at best. No one possessing any of this array of disorders is likely to admit this as fact, either through ignorance, pure unawareness, or flat denial to further the aims these disorders demand.

ASPD is believed to prevail within Western society (from 60 upwards to 80% depending on what study you read) so it's not only highly unlikely, but it's rather naive as well to believe EVE doesn't have its share on a percentage basis. As the prevailing behavior exhibited by EVE players - or even the behavior celebrated by a large portion of EVE players, is precisely the type of behavior diagnosed as part of this spectrum of disorders, it would be unusual (or odd) if ASPD were not present in a density reflective of the general population.

Psychopathy, on the other hand, has a smaller spectrum insofar as is understood at present. However, it wouldn't be surprising if EVE had its fair share of those, as well. Be it ASPD or Psychopathy, it's futile to point out and castigate people for this behavior, as they are incapable of realizing or understanding the point you'd be trying to make. One must either accept its presence and live with it, or move on in hopes of finding somewhere they aren't present. Given the pervasive presence of ASPD especially, it's highly unlikely such a place exists, and if you think you've found one, you may be deluding yourself....or wishful thinking.

We must accommodate the idiocracy.

Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
#23 - 2012-04-20 07:59:57 UTC
I like to play the game the same way that I play real life. I like being the good guy who charges too much for my ammo. Well I don't tackle battleships in RL but I do enjoy RL challenges that are about as difficult.. Most of those that I spend time with are friends and family in RL. If a RL friend has a pirate alt, I am happy to meet him in combat , but I also enjoy playing chess

I think that it is better for people to get scammed in game and learn a difficult lesson rather than be scammed in RL and have even more pain to deal with

Our corp rule is no smack talk. Deliberately griefing players until they quit the game is something that i do not approve of. We should all be willing to help one another to have fun with the game. Please note that i am not complaining about gankers attacking miners even though I have lost three mining ships, i have also looted and salvaged five gankers that did not have what it takes to finish me off in the time they had

I am concerned that most people who spend a lot of time playing this game, are able to play this game because of very real problems in the real world that may make them more vulnerable to emotional attacks. If a person is persecuted in a virtual game, then their pain may be very real and very damaging

I enjoy discussion but I do not care for insults, not even when they are directed at people that i do not care for. Personal insults are inappropriate in almost any context.. I once worked with a firm where the partners traded insults once a week over lunch, their rule was that you had to upset the other person without saying anything that the judge could complain about. Very subtle, very vicious, very useful as a court room skill. Not something I consider appropriate in this game or on these forums.

Sometimes I am the windshield, sometimes I am the bug, and sometimes I am just a pilot with a Typhoon
Mugged Yougot
Caldari Provisions
Caldari State
#24 - 2012-04-20 08:15:59 UTC  |  Edited by: Mugged Yougot
Bane Necran wrote:
I'm personally ok with thieving and scamming in EVE, even though i don't partake in those activities myself. And i don't even consider those psychopathic traits on their own

However, the people who do set off my psychopath alarms online, are those who not only seek to cause emotional harm to others, but get a rush out of doing it. That is textbook psychopathy. And not just an act they're putting on. Doing certain things can be an act, but how they react to the things they do gives them away. They are incapable of emotions which are considered higher thought processes like empathy, yet have all the basic 'proto-emotions' like rage or envy. They see people who are capable of emotions they aren't as weaker, and believe they are superior because they they aren't held back in life by things like compassion or remorse.

*Most of the QQ comes from miners, because they are the ones trying to pacify EVE, and are really the only people who get butthurt from losses and throw around accusations of sociopathy, because a PvPer is used to losing ships, thus this post is directed at miners*

I'm sorry man, but I do not empathize with people that feel bad because they lost some pixels (that they can easily get back) in a computer-game. Quite frankly, I think it's ******* ridiculous, as they know what the game is about, and are free to GTFO and move to another game if this game upsets them. The PvPers of EVE should have to bow down for the people who only care about the size of their wallet? Miners make money, but they are butthurt because they lose a barge (translates into capital), thus not earning their maximum potential profits. Now that right there is what you call greed. If you did not make money, your point would be valid, but the fact that you miners are still playing proves that mining is lucrative. But you won't settle with what you have, will you? You want more, mooOORE, MOOOOOORE! Combine this with the fact that miners like to stare at the same asteroids, doing the same static thing over and over and over and over and over and over and over and over and over, you might come to the conclusion that miners are greedy self-obsessive individuals suffering from obsessive compulsive disorder..

^
^
^
And this is why you should not mix psychology with computer-games.
Dr Silkworth
#25 - 2012-04-20 08:35:03 UTC  |  Edited by: Dr Silkworth
I disagree about the miner thing. thats not been my ingame experience. my old miners were always too eager to fight. I don't really disagree with the greedy ocd thing though :)


Serene, good post. Not sure I agree on the reptilian versus frontal lobe. I think they are both capable of the opposite behaviors you attribute to them and are not absolute as I comprehended you, but I got your Drift.

To be more specific, expressing love (not sex) is a conscious decision that involves effort. One can do things normally considered antisocial or at least risking social rejection and not feel guilt. Sometime theres some regret that a tough decision had to be made but overall the regrets comfortably rationalized and absorbed. Relationships drift in the direction from bad to good in time.

Coversely the opposite reptilian response of fear can produce an autonomic fight or flight and both of those can leave consequences draggin guilt or shame along with them for years. Things get worse. Either group economies degradel or individual economies falter over time.
Khanh'rhh
Sparkle Motion.
#26 - 2012-04-20 08:48:26 UTC
As commented on the blog:

In the real world I like to think I am a very decent person. Few would disagree. At least 1/4 of my work day is spent working pro-bono for local charities. I have found a wallet containing £1000 and handed it in whilst existing as a penny-broke student. I would do this again.

Yet, give me an option in Eve where I can break into the home of my enemy and drop kick their children from the 6th story of their building, and I would do this as a way of saying hello.

Few people seem to understand the separation between the virtual and the real.

Fun fact: I actually started Eve and had the mission to be the good guy, the ultimate hero. Always fighting for what is right. I actually applied to Eve uni with the goal of joining the ILN and fighting the evil griefers. Over the course of about 3months I underwent an in-character shift into a guy who does anything to get his payday. Han shot first? No, Han nuked it from orbit first, it was the only way to be sure.

I guess what I'm saying, is people who can't see the difference between in-character and in-real-life personality traits usually have very poor perception (I'm sure some are on the Autism spectrum, especially the ones who cry over their lost space pixels). Psychology teaches us that whenever we create an avatar we create another "self" - whether our intent is to play an idealized version of ourselves or not is irrelevant.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Malcanis
Vanishing Point.
The Initiative.
#27 - 2012-04-20 09:00:46 UTC
Tricking someone into thinking you have an ace-high straight and taking a large amount of real life money from them as a result?

Well played sir, oh good game!

Tricking someone into thinking you have a Titan for sales and taking a large amount of imaginary pixel-money from them as a result?

U R MENTALLY SICK SOCIOPATH!!!!11


Obviously it's the lack of real life consequences that make the difference. Roll

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Khanh'rhh
Sparkle Motion.
#28 - 2012-04-20 09:32:48 UTC
Malcanis wrote:
Tricking someone into thinking you have an ace-high straight and taking a large amount of real life money from them as a result?

Well played sir, oh good game!

Tricking someone into thinking you have a Titan for sales and taking a large amount of imaginary pixel-money from them as a result?

U R MENTALLY SICK SOCIOPATH!!!!11


Obviously it's the lack of real life consequences that make the difference. Roll


Screw you for making the point better, man. Screw you.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Malcanis
Vanishing Point.
The Initiative.
#29 - 2012-04-20 09:39:57 UTC
Khanh'rhh wrote:
Malcanis wrote:
Tricking someone into thinking you have an ace-high straight and taking a large amount of real life money from them as a result?

Well played sir, oh good game!

Tricking someone into thinking you have a Titan for sales and taking a large amount of imaginary pixel-money from them as a result?

U R MENTALLY SICK SOCIOPATH!!!!11


Obviously it's the lack of real life consequences that make the difference. Roll


Screw you for making the point better, man. Screw you.


I am taking a cruel delight in doing so

AHAHAHAHAAH!!!!



O wait Oops

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#30 - 2012-04-20 09:42:59 UTC
Seriously though, schadenfreude isn't a synonym for sociopathy. It's difficult to take seriously claims that someone who enjoys the suffering of others has a psychological condition that prevents them apprehending the suffering of others.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Opertone
State War Academy
Caldari State
#31 - 2012-04-20 09:52:39 UTC
I would not call it sociopathy or mental illness. It is the common faggotry - urgent desire to act like a ***. Synonym - douche bag. They want to cause damage, they deliver damage to other players out of fun factor.

Only one problem with this - they ruin gameplay for others and abuse certain game mechanics - such as capsuleers are immortal and unpunishable, there is no way to pay back. If a person steals a lot of isk, nobody can reverse it. GMs do not solve scams. They often can't solve cheats or exploits when it is called for.

I hate exploiters. I dislike people who want to **** into my virtual life.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

No'mak
Viziam
Amarr Empire
#32 - 2012-04-20 09:54:03 UTC
Liked the original post. Nicely explained!

I will say though that the instance you mentioned may be something that psychopaths do, but people who are not psychopaths will also do it, and not all psychopaths would actually resort to such behaviour. So a better term to use would be anti-social behaviour.

Although I'm nitpicking I think it's an important distinction!
Halete
Sebiestor Tribe
Minmatar Republic
#33 - 2012-04-20 11:34:57 UTC
Malcanis wrote:
Tricking someone into thinking you have an ace-high straight and taking a large amount of real life money from them as a result?

Well played sir, oh good game!

Tricking someone into thinking you have a Titan for sales and taking a large amount of imaginary pixel-money from them as a result?

U R MENTALLY SICK SOCIOPATH!!!!11


Obviously it's the lack of real life consequences that make the difference. Roll


Congratulations, you won the forum.

We can all go home now.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Ban Bindy
Bindy Brothers Pottery Association
True Reign
#34 - 2012-04-20 11:39:36 UTC  |  Edited by: Ban Bindy
By the end of your article you identify instances of what you call real psychopathy in Eve. This contradicts your earlier argument that it does not exist. It makes no difference that you attempt to delineate the line that you say has been crossed. Other people would put that line at different places, and, frankly, with more logic and fewer words than you use.

A person who plays this game with no sense of personal honor is likely to have a weak sense of honor in the world. The game glorifies betrayals, thefts, scams, bullying in local chat, name calling, gay-baiting, misogynistic language, and general nasty behavior. That this crosses the line into real life is demonstrated clearly by the recent Fanfest. There is little to argue here.

Psychopath is a very extreme word and I would not use it to describe what goes on in most of the game. But with the guy in Sweden stating publicly that he prepared himself for a massacre of 77 people by playing World of Warcraft and Call of Duty, you can be that this discussion in the real world is not over.

A person who role-plays a bad guy in Eve does not have to bully people, steal from them, betray his online friends, or anything of the kind, in order to role-play a bad guy. There are lots of pirates in Eve who still have a sense of friendship and honor. But there are many who do not. A bad person in Eve is probably a bad person in the real world. Your post has actually affirmed this connection in its closing.
Halete
Sebiestor Tribe
Minmatar Republic
#35 - 2012-04-20 11:52:20 UTC
You may have missed the point, but you did so fantastically.

Kudos.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Justice Comes
Doomheim
#36 - 2012-04-20 12:00:56 UTC
It seems perfectly reasonable that someone who spends all day trying to scam people in Jita would be more likely to cheat (at small things at least) IRL. There is no hard line between the fantasy and reality other than what you put there yourself, and everyone is different.

Most annoying thing of the week: You failed to dock/jump because you are cloaked (in your Deep Space Transport).

Jonah Gravenstein
Machiavellian Space Bastards
#37 - 2012-04-20 12:01:08 UTC  |  Edited by: Jonah Gravenstein
I'm pretty much a carebear in game, however if I see a opportunity to scam, gank, otherwise screw somebody else out of virtual monies or goods I will Pirate. There are no morals or boundaries in this wonderful virtual world that we inhabit, that's what makes it so damn appealing, you can do what you want, when you want and the only penalties are virtual, so I have no problems with people playing at being badass space pirates, conmen or otherwise generally unpleasant people.

Carebearing has its risks as do the darker professions available to us, you choose your path, you take on board the risks and above all you have FUN which is what the game is all about.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Malcanis
Vanishing Point.
The Initiative.
#38 - 2012-04-20 12:02:39 UTC
Ban Bindy wrote:
But with the guy in Sweden stating publicly that he prepared himself for a massacre of 77 people by playing World of Warcraft...


No he didn't

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Halete
Sebiestor Tribe
Minmatar Republic
#39 - 2012-04-20 12:08:54 UTC
Malcanis wrote:
Ban Bindy wrote:
But with the guy in Sweden stating publicly that he prepared himself for a massacre of 77 people by playing World of Warcraft...


No he didn't


Off-topic, but the documents he released publicly admitted that he only pretended to have a video-game obsession to cover up the time that he was using to plan his attack. This was so successful that he later approached the media saying that he had used games such as Call of Duty to 'train' for the massacre. He pretty clearly flaunts how eagerly peopled lapped this story up.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Poetic Stanziel
The Scope
Gallente Federation
#40 - 2012-04-20 12:13:27 UTC
Surfin's PlunderBunny wrote:
I was gang leader in a 2 man fleet with a good irl friend in 0.0 when the **** hit the fan and we had to find a way out. Bad people had a gatecamp set up on one gate and had a scout watching the other, no doubt having their whole fleet ready to chase anyone with the audacity to try to slip past.

So I got a brilliant plan to get out of the situation, I would gang warp us to the camped gate and cancel my warp leaving him the sole target of the enemy fleet while I slipped to safety.

But that's not so much a big scam as just being freaking hilarious! :)