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Why isn't Eve more successful?

Author
Nephilius
Deep Core Mining Inc.
Caldari State
#361 - 2012-04-19 20:42:00 UTC
St Mio wrote:
Because the masses a) want instant gratification and b) are creatively inept and incapable of building sandcastles.


OMG, I laughed so hard when I saw this. Try again, as I've said before, the sand in Eve is more like kitty litter.

I think the biggest reason that Eve does not have the numbers that WoW and other games of that caliber have is because there is no point to Eve. There is no established endgame (ships are not endgame). All humans work off of a reward system. If there are no real rewards to be had, except for self-set goals, then there is no reason to become invested in it.

Ultimately though, those who love Eve will love it, those who don't will not.
"If."
Malcanis
Vanishing Point.
The Initiative.
#362 - 2012-04-19 21:23:21 UTC
Nephilius wrote:
St Mio wrote:
Because the masses a) want instant gratification and b) are creatively inept and incapable of building sandcastles.


OMG, I laughed so hard when I saw this. Try again, as I've said before, the sand in Eve is more like kitty litter.

I think the biggest reason that Eve does not have the numbers that WoW and other games of that caliber have is because there is no point to Eve. There is no established endgame (ships are not endgame). All humans work off of a reward system. If there are no real rewards to be had, except for self-set goals, then there is no reason to become invested in it.

Ultimately though, those who love Eve will love it, those who don't will not.



Sandboxes has walls, otherwise all you'd have is a heap of sand.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaerah Vahrokha
Vahrokh Consulting
#363 - 2012-04-19 21:26:44 UTC
Welsige wrote:

But dogfight while intruduce more action will dwarf more tatical aspects. Like, how will you me able to target and fire multiple targets while havign to pay attention to fast paced ship manouvering?

I see eve as a more tatical sim, where you issue orders and the crew execute it.


It's not really a factor. When you play group PvP games you can have 20+ people each tasked doing different stuff or focus on 1 target or whatever. Someone else higher in the command chain will give orders which you will follow while still doing your microing.
Gogela
Epic Ganking Time
CODE.
#364 - 2012-04-19 21:29:46 UTC
It will be interesting to see what happens with DUST. One of the problems with retaining new eve players is it's hard to figure out the game in a short period of time. DUST should be easy to figure out in relative terms... so my thinking goes if players can be retained through DUST the probability that they will be around long enough to get a handle on eve increases dramatically. Just my 2 isk

Signatures should be used responsibly...

Darius Brinn
The Scope
Gallente Federation
#365 - 2012-04-19 22:22:03 UTC
Gogela wrote:
It will be interesting to see what happens with DUST. One of the problems with retaining new eve players is it's hard to figure out the game in a short period of time. DUST should be easy to figure out in relative terms... so my thinking goes if players can be retained through DUST the probability that they will be around long enough to get a handle on eve increases dramatically. Just my 2 isk


I doubt it. While DUST will be an entrance into CCP's wonderful intellectual property for plenty of people, I doubt that it will be enough to convince people to bear gaming mechanics that they find naturally not appealing

I have lots of friends and relatives that have heard of EvE from me. Only ONE of them ever made a trial account, none of them ever subscribed

Because the sad truth is that while I get an enormous hard on from planning skills, trading margins, angular and transversal velocities, devising fits, checking how much grid I have after setting up another extractor, calculating tracking speeds and listening to the effing Jukebox (yes, really), most of my friends would sooner shoot themselves than playing this

They will, no doubt, be attracted by DUST. If it looks enough like Call of Duty, that is. Exposing my friends to a market analysis in Jita would probably give them a seizure. Foam in mouth and all

They would not understand what is it so exciting about little poligons and color tags, apparently stationary, shooting tiny beams at each other while screaming through TS.

And, honestly, I have no patience left to try and explain it to anyone else.

I have accepted that EvE is not for everybody, but at the same time, if you TRULY enjoy EvE, everything else is pretty lame in comparison

I've played other MMORPGs and I do own a gaming console. I've been playing videogames since I bought a Sony MSX computer in 1983 and I typed my own games in BASIC from magazines

And only EvE has ever made my heart race. Only in EvE I've TRULY earned things, and only in EvE I've truly LOST stuff.

It's fun. None understands me except other players, but 300.000 sounds like quite enough people not to get bored. There's certainly no lack of targets to shoot, and no shortage of clever people to make and sell the stuff I need.

I like you, guys. I would like to shoot down every single one of you with the stuff you make for me.
Tech3ZH
Doomheim
#366 - 2012-04-19 22:39:31 UTC
Malcanis wrote:


People have been saying that for 9 years, but it seems that making realistic space simulations isn't as easy as one might assume, because no one else has even come close. I've lost count of the number of games that were supposed to "kill" EVE; Tor, Star Trek, Perpetuum, Darkfall... someone fill in the gaps for me here, they pop up about every 10-14 months or so.

The plain fact is that for all the minor things that we complain about in EVE, there are a number of very important major things that EVE gets right and no other game does, and we tend to take them for granted until we try those "EVE killers" that lack them.

Things like a genuine player economy sufficiently robust enough that it's actually worth protecting it from botting, PLEX, a lassiez-faire approach to player interactions, the hi/low/0.0 sec system, not having to grind xp, not having "character classes", not having "character levels", a dev community that actually directly communicates with and listens to the players and is allowed to have a sense of humour and talk like real human beings while they're doing it, ship balancing that's done well enough that only a third or so of the hundreds of available ships aren't popular, continual development even after 9 years, free expansions, single server.... it's a very big list of USPs.

Unfortunately the problem with Unique Selling Points is that they can be hard to market to people who don't understand why they're important because they've never experienced them because they're unique...




Hear hear! The good points of EVE far outweigh the bad points.
Smofuggra
Caldari Provisions
Caldari State
#367 - 2012-04-19 23:28:54 UTC
Kuehnelt wrote:
Based on watching Rookie Help, the reason is that the New Player Experience does not include any alternative to the trio of

1. reading,

2. actively exploring the interface, and, redundantly,

3. right-clicking everything.

#1 already quarters your potential user base. CCP, you can simulate a realistic view of humanity by pretending that many of your potential users have recently received a severe head injury, and only want to play EVE after taking too many pain relievers.

Have that user in mind, and then add 100MB of animated GIFs to the client, with thick red boxes and big red arrows. On first run, play one video (per supported language) that introduces the interface, how you're meant to move around, and how to get help.

That's it. Think of the doped-up head injury patients --> always have 100k active pilots.



You know oddly enough I did start playing EVE after I received a massive concussion and a broken nose... After the subsequent surgery to repair my face I was doped up on percosets... EVE was such a wonderful game in those fleeting and oddly trippy moments.

My first Toon was created early 2005; and it was substantialy harder to learn the game back then. I never left.

I feel like an addict chasing that high everyday I play.
divanoo
Thirsty Beaver
#368 - 2012-04-20 00:07:10 UTC
Because eve is boring and there is no instant action. Glad I don't pay for this game. Moon gooBear
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#369 - 2012-04-20 00:54:14 UTC
Nephilius wrote:
St Mio wrote:
Because the masses a) want instant gratification and b) are creatively inept and incapable of building sandcastles.


OMG, I laughed so hard when I saw this. Try again, as I've said before, the sand in Eve is more like kitty litter.

I think the biggest reason that Eve does not have the numbers that WoW and other games of that caliber have is because there is no point to Eve. There is no established endgame (ships are not endgame). All humans work off of a reward system. If there are no real rewards to be had, except for self-set goals, then there is no reason to become invested in it.

Ultimately though, those who love Eve will love it, those who don't will not.


An opinion cant "be wrong" but it can "suck".

also

Quote:
World of Warcraft – 12,000,000 (2011)
Aion - 3,400,000 (mid 2010)
Runescape – 1,300,000 (2009)
Lineage – 750,000 (2009)
Lineage II – 750,000 (2009)
Dofus – 520,000 (mid 2010)
Final Fantasy XI – 350,000 (mid 2010)
Eve Online – 325,000 (2011)
Lord of the Rings Online – 210,000 (mid 2010)
City of Heroes/Villains - 125,000 (2009)
Age of Conan – 120,000 (mid 2010)
Ultima Online - 100,000 (2009)
Everquest - 100,000 (mid 2010)
Warhammer Online – 80,000 (2010)


North American Lineage is gone making Eve the 7th largest MMO.

internet spaceships

are serious business sir.

and don't forget it

Kengutsi Akira
Doomheim
#370 - 2012-04-20 00:58:42 UTC  |  Edited by: Kengutsi Akira
Darius Brinn wrote:
Gogela wrote:


I have lots of friends and relatives that have heard of EvE from me. Only ONE of them ever made a trial account, none of them ever subscribed



Friend of a friend just got a trial account and three days in is a sub now

Cipher Jones wrote:


[quote]World of Warcraft – 12,000,000 (2011)
Aion - 3,400,000 (mid 2010)
Runescape – 1,300,000 (2009)
Lineage – 750,000 (2009)
Lineage II – 750,000 (2009)
Dofus – 520,000 (mid 2010)
Final Fantasy XI – 350,000 (mid 2010)
Eve Online – 325,000 (2011)
Lord of the Rings Online – 210,000 (mid 2010)
City of Heroes/Villains - 125,000 (2009)
Age of Conan – 120,000 (mid 2010)
Ultima Online - 100,000 (2009)
Everquest - 100,000 (mid 2010)
Warhammer Online – 80,000 (2010)




those number are also two years old (and older) in some cases

got any 2011s? (other than WoW)
Also, wheres ToR?

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Otrebla Utrigas
Iberians
#371 - 2012-04-20 07:15:23 UTC
Darius Brinn wrote:
Gogela wrote:
It will be interesting to see what happens with DUST. One of the problems with retaining new eve players is it's hard to figure out the game in a short period of time. DUST should be easy to figure out in relative terms... so my thinking goes if players can be retained through DUST the probability that they will be around long enough to get a handle on eve increases dramatically. Just my 2 isk


I doubt it. While DUST will be an entrance into CCP's wonderful intellectual property for plenty of people, I doubt that it will be enough to convince people to bear gaming mechanics that they find naturally not appealing

I have lots of friends and relatives that have heard of EvE from me. Only ONE of them ever made a trial account, none of them ever subscribed

Because the sad truth is that while I get an enormous hard on from planning skills, trading margins, angular and transversal velocities, devising fits, checking how much grid I have after setting up another extractor, calculating tracking speeds and listening to the effing Jukebox (yes, really), most of my friends would sooner shoot themselves than playing this

They will, no doubt, be attracted by DUST. If it looks enough like Call of Duty, that is. Exposing my friends to a market analysis in Jita would probably give them a seizure. Foam in mouth and all

They would not understand what is it so exciting about little poligons and color tags, apparently stationary, shooting tiny beams at each other while screaming through TS.

And, honestly, I have no patience left to try and explain it to anyone else.

I have accepted that EvE is not for everybody, but at the same time, if you TRULY enjoy EvE, everything else is pretty lame in comparison

I've played other MMORPGs and I do own a gaming console. I've been playing videogames since I bought a Sony MSX computer in 1983 and I typed my own games in BASIC from magazines

And only EvE has ever made my heart race. Only in EvE I've TRULY earned things, and only in EvE I've truly LOST stuff.

It's fun. None understands me except other players, but 300.000 sounds like quite enough people not to get bored. There's certainly no lack of targets to shoot, and no shortage of clever people to make and sell the stuff I need.

I like you, guys. I would like to shoot down every single one of you with the stuff you make for me.

EVE is great, and you can feel the loss and all that stuff. But it is not an adrenaline pump or whatever. Even in the middle of a fleet fight, everything is so slow paced than it is hardly a heart break game.

Indeed, I use this game as a relief from my SC2 training, which is really heartbreaking and adrenaline pumping, trying to keep in macro with the rival, micromanage your troops and fend off multiprong attacks while runbying the enemy third base. But I don't wat eve to be a fast paced game. I like it like it is.
Dbars Grinding
Center for Advanced Studies
Gallente Federation
#372 - 2012-04-20 07:30:30 UTC  |  Edited by: Dbars Grinding
FFXI is more popular than EVE. Both made around the same time. Also FFXI was the only other MMO considered a sandbox. derp

I have more space likes than you. 

Darius Brinn
The Scope
Gallente Federation
#373 - 2012-04-20 07:37:26 UTC  |  Edited by: Darius Brinn
Otrebla Utrigas wrote:

EVE is great, and you can feel the loss and all that stuff. But it is not an adrenaline pump or whatever. Even in the middle of a fleet fight, everything is so slow paced than it is hardly a heart break game.

Indeed, I use this game as a relief from my SC2 training, which is really heartbreaking and adrenaline pumping, trying to keep in macro with the rival, micromanage your troops and fend off multiprong attacks while runbying the enemy third base. But I don't wat eve to be a fast paced game. I like it like it is.


It doesn't have to be fast paced to be exciting. I've tried Call of Duty: MW3 online and it was indeed fast...but hardly exciting.

Now there, being at a gate, waiting for something to jump, having to take them down before their mates arrive...action wise there's not much movement unless you're the Inty pilot and have a close camera angle, but all that you're risking makes it adrenaline-pumping.

Not only that: EvE offers a form of e-peen boosting/shrinking unknown to other MMORPGS: killmails.

Whatever ****ing mistakes you make, your comedy fits, everything, is recorded forever if you fall in battle.

In WoW, you see a dude in front of the auction house dressed as some kind of nordic God, with axes bigger than my car, and you don't know. You don't know if he's a competent PvPer, a good player. He could be killed a thousand times because of his own stupidity, and a minute later that would not matter at all.

But your killboard stats follow you forever. Another little proof that your choices DO matter and have real, tangible and permanent consequences. Not everybody is ready for that kind of harsh treatment in an environment (MMORPGS) where constant gratification must be granted (or so it is perceived) at given intervals in order to keep the playerbase hooked.

Could you imagine, in WoW, what would happen if other players could check the complete and fully detailed dossier of all the battlegrounds you lost, all the duels, what you did in there, what was done to kill you and how hard it was, etc?

PvP would be much less popular than it is in that game.

Now, if you had ALL the gankers in a single server with you, if there was non consensual PvP EVERYWHERE at all moments, and your beloved super-axes and those cute shoulderpads you're so proud of couldd DROP to be picked up and used/sold by whoever cracked your skull in-game...

...What would the playerbase be like? I mean, how may active subscriptions would they lose?

Millions.

This game is different. Not suitable for most MMORPG users.
baltec1
Bat Country
Pandemic Horde
#374 - 2012-04-20 07:47:14 UTC
Nephilius wrote:


OMG, I laughed so hard when I saw this. Try again, as I've said before, the sand in Eve is more like kitty litter.

I think the biggest reason that Eve does not have the numbers that WoW and other games of that caliber have is because there is no point to Eve. There is no established endgame (ships are not endgame). All humans work off of a reward system. If there are no real rewards to be had, except for self-set goals, then there is no reason to become invested in it.

Ultimately though, those who love Eve will love it, those who don't will not.


The lack of a fixed path is why I am here. The best stories are the ones we the players make not some scripted dross. In EVE you can be unique, in WoW you one of the million other varients of whatever class you pick and your actions impact nothing at all. I set my own goals and make my own content. New players who whine there is nothing to do in EVE lack imagination.
Brisco County
Deep Core Mining Inc.
Caldari State
#375 - 2012-04-20 08:18:12 UTC
Eve is pretty successful in the MMO world. It has been around for 8 years and still has a paying subscriber base.

The harsh death penalties and steep learning curve will always keep it a niche. The lack of ambulation pushes it even further into a niche. But as long as the devs work to keep the game modernized, Eve will always be around. I don't think any other company will ever successfully fill Eve's niche - especially not after Blizzard revealed to the gaming world that a well-crafted MMORPG tailored for mass appeal is a money factory.
Roime
Mea Culpa.
Shadow Cartel
#376 - 2012-04-20 08:18:36 UTC
Nephilius wrote:
St Mio wrote:
Because the masses a) want instant gratification and b) are creatively inept and incapable of building sandcastles.


OMG, I laughed so hard when I saw this. Try again, as I've said before, the sand in Eve is more like kitty litter.

I think the biggest reason that Eve does not have the numbers that WoW and other games of that caliber have is because there is no point to Eve. There is no established endgame (ships are not endgame). All humans work off of a reward system. If there are no real rewards to be had, except for self-set goals, then there is no reason to become invested in it.

Ultimately though, those who love Eve will love it, those who don't will not.


All humans do work off of a reward system, I'm just **** all interested in any other goals than those set by myself.

We are not lemmings, you know.

Ok that doesn't sound quite right, but anyway : D

.

Tech3ZH
Doomheim
#377 - 2012-04-20 08:20:17 UTC
"no point" is the point...one of the best things about EVE..."Butterfly Effect", anyone?
Otrebla Utrigas
Iberians
#378 - 2012-04-20 08:38:44 UTC
Darius Brinn wrote:
Otrebla Utrigas wrote:

EVE is great, and you can feel the loss and all that stuff. But it is not an adrenaline pump or whatever. Even in the middle of a fleet fight, everything is so slow paced than it is hardly a heart break game.

Indeed, I use this game as a relief from my SC2 training, which is really heartbreaking and adrenaline pumping, trying to keep in macro with the rival, micromanage your troops and fend off multiprong attacks while runbying the enemy third base. But I don't wat eve to be a fast paced game. I like it like it is.


It doesn't have to be fast paced to be exciting. I've tried Call of Duty: MW3 online and it was indeed fast...but hardly exciting.

Now there, being at a gate, waiting for something to jump, having to take them down before their mates arrive...action wise there's not much movement unless you're the Inty pilot and have a close camera angle, but all that you're risking makes it adrenaline-pumping.

Not only that: EvE offers a form of e-peen boosting/shrinking unknown to other MMORPGS: killmails.

Whatever ****ing mistakes you make, your comedy fits, everything, is recorded forever if you fall in battle.

In WoW, you see a dude in front of the auction house dressed as some kind of nordic God, with axes bigger than my car, and you don't know. You don't know if he's a competent PvPer, a good player. He could be killed a thousand times because of his own stupidity, and a minute later that would not matter at all.

But your killboard stats follow you forever. Another little proof that your choices DO matter and have real, tangible and permanent consequences. Not everybody is ready for that kind of harsh treatment in an environment (MMORPGS) where constant gratification must be granted (or so it is perceived) at given intervals in order to keep the playerbase hooked.

Could you imagine, in WoW, what would happen if other players could check the complete and fully detailed dossier of all the battlegrounds you lost, all the duels, what you did in there, what was done to kill you and how hard it was, etc?

PvP would be much less popular than it is in that game.

Now, if you had ALL the gankers in a single server with you, if there was non consensual PvP EVERYWHERE at all moments, and your beloved super-axes and those cute shoulderpads you're so proud of couldd DROP to be picked up and used/sold by whoever cracked your skull in-game...

...What would the playerbase be like? I mean, how may active subscriptions would they lose?

Millions.

This game is different. Not suitable for most MMORPG users.


Well I suppose that in case i would lose all my epic fit in WoW everytime i die, I just do all the battlegrounds in blue equipment that is easily replaced just playing some dungeons a day and i will use my epic fit in PvE dungeons which give me all the money I need and... oh wait...

WoW is WoW because of its rules, and EVE is EVE because of its rules. Both are great, both are different. Enjoy both.
dethleffs
Immortalis Inc.
Shadow Cartel
#379 - 2012-04-20 08:49:57 UTC
This thread is quite a showcase of how proud this community is, and that it doens't only consist of trolltastic griefing cyberbullies, seeing the amount of civilized discussion going on.

would read again!
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#380 - 2012-04-20 10:09:41 UTC
EVE is a niche MMO.

You cannot make something like EVE, with all its glorious risk and loss, and make it appeal to the masses. Too many people want their flying-rainbow-wow-ponies to be "bound on pickup" or whatever that **** is.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com