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30K Online :: 300K Subs ???

Author
Dr Silkworth
#41 - 2012-04-20 03:13:04 UTC
The world is round
Sang-in Tiers
Hedion University
Amarr Empire
#42 - 2012-04-20 03:52:34 UTC
For me playing EVE means I play when I have time and motivation and same goes for my friends yet I always keep the subs running to train skills for the next time I have opportunity to play.

Also I heard the world is flat.
Aggressive Nutmeg
#43 - 2012-04-20 04:59:01 UTC
War Kitten wrote:
Wow.

You know, I live in a city of over 80,000 people, but when I go outside, I only ever see at most 30 or 40. I wonder why that is.


Do the 30 or 40 people you see try to eat your brains? If so, stay indoors until help arrives.

Never make eye contact with someone while eating a banana.

Minabunny
Bogus Brothers Corporation
#44 - 2012-04-20 05:02:23 UTC
300K subs was great, back in 1999.
Skydell
Bad Girl Posse
#45 - 2012-04-20 05:25:59 UTC
30K average for 300K is pretty accurate really.
30K x 8 average 3 hr play time is 240K + 60K alts.

If EVE is back down to 300K active, it took a big hit though. It was in the 500K active before the Null Sec signature nerf.
War Kitten
Panda McLegion
#46 - 2012-04-20 11:27:46 UTC
J Kunjeh wrote:
War Kitten wrote:
Wow.

You know, I live in a city of over 80,000 people, but when I go outside, I only ever see at most 30 or 40. I wonder why that is.



A city full of anti-social douchebags...yeah, right, like RL=Eve or something...


Analogies and humor aren't your strong points are they? :)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Malcanis
Vanishing Point.
The Initiative.
#47 - 2012-04-20 12:42:05 UTC
Skydell wrote:
30K average for 300K is pretty accurate really.
30K x 8 average 3 hr play time is 240K + 60K alts.

If EVE is back down to 300K active, it took a big hit though. It was in the 500K active before the Null Sec signature nerf.


No it wasn't.

To the best of our knowledge EVE is currently at or just under 400k subs, which is the highest it's ever been. Assuming Inferno delivers, then I estimate that will hit the 430-450k mark by the end of the year, minus the short term effects of dear Jersey Johnson's botmurder campaign. If the next expansion is aimed at - and succeeds in - reforming EVE's outdated and submediocre PvE, then that should easily take us to 500k.

I make no prediction of the effect of Dust 514, except that at worst I don't think it will cost EVE any perceptible number of subscriptions.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Adunh Slavy
#48 - 2012-04-20 16:55:15 UTC
Malcanis wrote:

I make no prediction of the effect of Dust 514, except that at worst I don't think it will cost EVE any perceptible number of subscriptions.



If Dust is a success, that population may well dwarf the Eve population.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Shade Severii
Brutor Tribe
Minmatar Republic
#49 - 2012-04-20 17:31:45 UTC
i hve 2 accounts and play at most 5 minutes a day
Pop Bear
Doomheim
#50 - 2012-04-20 17:59:49 UTC
Adunh Slavy wrote:
Malcanis wrote:

I make no prediction of the effect of Dust 514, except that at worst I don't think it will cost EVE any perceptible number of subscriptions.



If Dust is a success, that population may well dwarf the Eve population.


I think Dust will easily dwarf Eve''s population, but I think they're gonna have a huge challenge maintaining the numbers and keeping the teeny boppers interested.

Oh and OP is a tard!
Nicolo da'Vicenza
Viziam
Amarr Empire
#51 - 2012-04-20 18:07:37 UTC
npc corp poster thinks all eve account subscribers are online playing the game 23/7
Malcanis
Vanishing Point.
The Initiative.
#52 - 2012-04-20 18:16:30 UTC
Adunh Slavy wrote:
Malcanis wrote:

I make no prediction of the effect of Dust 514, except that at worst I don't think it will cost EVE any perceptible number of subscriptions.



If Dust is a success, that population may well dwarf the Eve population.


Or it may well flop. It's a big risk and frankly, nobody really knows what's going to happen a month after launch, let alone 6 months.

If there are 100k active Dust accounts (defined as having logged in and played in the last week) by the end of the year, I think CCP will be doing well. I think there will be an initial ssurge of interest, greatly boosted by the "what the hell, it's free so why not?" factor, and it's a given that pretty much every EVE-playing PS3 owner will at least take a look. After that? Anyone's guess (and pretty much everyone has made a guess)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mara Villoso
Long Jump.
#53 - 2012-04-20 18:58:55 UTC
Posters keep saying 30k "players" and "people." Its only accounts. 30k on at any one time is not an indicator of how many humans are playing the game, only how many accounts are logged in.

Average time per session doesn't take into account the number of people logging in for price checks, skill changes, quick scouting, etc.. CCP has said the average number of accounts per player is 2. But recently we got another stat at fanfest, EVE has broken the 400k "active subscription" mark. Combining the two stats, you get 200k people. Assuming those people play with both accounts logged in at the same time, for 2 hrs per session (previously stated by another poster), thats 16,666 humans playing at any moment in time (or 33k accounts). Which fits the rolling 30k to 40k online number, esp considering both 2 hrs and 2 accounts were rounded down to the nearest whole number. However, I don't think I know anyone who plays for only 2 hrs at a time, nor do I know anyone who has only 1 account, nor does the "rolling" number online stay above 30k. So my personal estimate is that there are probably 140k to 150k or so humans who play EVE.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#54 - 2012-04-22 14:25:59 UTC
Thanks to everyone who worked the numbers for me. It now makes sense. I am aware of time zones, and their affect on usage patterns. It just didn't seem intuitive to me that timezone factors could explain an approximately 10X discrepancy between online accounts and paid subs.

Again, thanks for your contributions to this topic, and for the good info that the total number of paid subs is now about 400K.
Serene Repose
#55 - 2012-04-22 14:39:28 UTC
I don't understand. Could you all run that past me again? The world is wha? People do wha? Your town has how many people? (You count your alts as people like you?) This is all so complicated.

Hey, what's that big round ball in the sky? It's so....BRIGHT!!

We must accommodate the idiocracy.

Mathias Hex
#56 - 2012-04-22 14:58:24 UTC
There is atleast 20000-25000 players on the servers 23 hours of the day, for 12 of those hours there is an average of 40000. Granted thats just a guess from what I have seen, but I doubt they are all the same people playing 23 hours a day.

I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k.

Miilla
Hulkageddon Orphanage
#57 - 2012-04-22 15:02:38 UTC
This is exactly what CCP are trying to remove, the high risk on customer churn with large number of accounts a factor of 10 is massive and way too risky as a business, they cannot absorb that, we saw that Incarna time when people quit. That high factor of customer to account ratio is why they nearly ended up bacnkrupt, and could again if dust fails.

They need to add more single player accounts at a higher rate than those with multiple accounts in order to absorb the churn.
Skydell
Bad Girl Posse
#58 - 2012-04-22 15:31:26 UTC
Miilla wrote:
This is exactly what CCP are trying to remove, the high risk on customer churn with large number of accounts a factor of 10 is massive and way too risky as a business, they cannot absorb that, we saw that Incarna time when people quit. That high factor of customer to account ratio is why they nearly ended up bacnkrupt, and could again if dust fails.

They need to add more single player accounts at a higher rate than those with multiple accounts in order to absorb the churn.


That won't ever happen in EVE.

Meta Game is too forced and was built in years ago to grab multiple accounts cash from the base. Look at can mining as an example. It would have been so much simpler to just put a 40K GSC after anchor but they wanted the Alt hauler accounts.
Alavaria Fera
GoonWaffe
#59 - 2012-04-22 15:45:56 UTC
Skydell wrote:
Miilla wrote:
This is exactly what CCP are trying to remove, the high risk on customer churn with large number of accounts a factor of 10 is massive and way too risky as a business, they cannot absorb that, we saw that Incarna time when people quit. That high factor of customer to account ratio is why they nearly ended up bacnkrupt, and could again if dust fails.

They need to add more single player accounts at a higher rate than those with multiple accounts in order to absorb the churn.

That won't ever happen in EVE.

Meta Game is too forced and was built in years ago to grab multiple accounts cash from the base. Look at can mining as an example. It would have been so much simpler to just put a 40K GSC after anchor but they wanted the Alt hauler accounts.

Huh, well GSC's are annoying to use when mining with the restrictions on how far apart they have to be etc.

Makes sense to jetcan for hauler or use orca alt. When you put it that way, it definitely is an interesting strategy.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Megos Adriano
Aliastra
Gallente Federation
#60 - 2012-04-22 22:34:31 UTC
I think there's maybe 80k-120k actual individual players.

And boom goes the dynamite.

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