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Warfare & Tactics

 
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Covert isent realy covert.

Author
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#61 - 2012-04-19 14:59:47 UTC
Simi Kusoni wrote:
Imma Eatcho Face wrote:
If i have cloaky eyes on the gate you come in does it not make a gate activation animation?

And how about when you decloak to cloak and warp off. Do i not see you?

Yes, and if you have a scout on the gate you'd presumably get everyone to dock up. Only the idiots not on teamspeak or watching intel would die. As opposed to currently, when all you need to do is watch local.

Imma Eatcho Face wrote:
The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system.

That does somewhat defeat the point to be honest.

Imma Eatcho Face wrote:
Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes...

The idea isn't to be able to kill people who are paying attention with scouts out for 5 jumps in every direction, those people deserve to be safe. The idea is to kill people who don't have scouts out, and rely purely on local intel to dock up and hide.

Anyway, I hope that explains the changes most people want a little better. Obviously I can speak only for myself, but most of us don't want to make null sec a complete death trap. Just a little bit of a death trap.


No it doesnt... in five minutes I can be cloaked 2.99 kms from them watching local and the moment my face appears in local I hit approach and mwd and bump them... there purpose entirely undefeated, though some spaceships might be Shocked
Simi Kusoni
HelloKittyFanclub
#62 - 2012-04-19 22:56:23 UTC
Crellion wrote:
No it doesnt... in five minutes I can be cloaked 2.99 kms from them watching local and the moment my face appears in local I hit approach and mwd and bump them... there purpose entirely undefeated, though some spaceships might be Shocked

Yeah but that means every time anyone enters local they can't do anything for 5 minutes :/

If you think the mechanics behind preventing aggressive acts through, it kind of screws up fleets. There are plenty of legitimate situations the introduction of such a mechanic would completely ruin.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Trading Unknown
Doomheim
#63 - 2012-04-20 01:22:02 UTC
Quote:
The most common suggestion is that local is delayed both for the new member to the system and for the occupants. Also worth noting most people don't want a 5 minute delay, personally I believe if delayed local were to be used it should be closer to a 30 second delay.

30 seconds is enough time to jump in, analyse and warp an AF/ceptor to a sanctum, but it is short enough that fleets cannot hope to pass through multiple systems without appearing on intel channels.


I don't shoot Sanctums anymore for exactly this reason (and, well, exploration has been rather good to me). You can make similar money doing forsaken hubs or Havens -- the small loss is worth the security blanket of not being in the first choice zone of a tactic like this. You might adjust by warping to those havens or forsaken hubs, but that means you have less of a chance to catch someone. At that point, you're rolling the dice.

If you tell alliance carebears not to do sanctums (especially if there's only 1 in system), then it greatly increases their survivability to people trying to score a tackle inside the 30second delay. If you layer intel channels, ventrilo, and standing fleets on top of that anti-sanctum precaution, then the 30s delay will only affect a small number of players.

The end result is that you might see a small increase in the number of people caught, but that small of a delay is easily over come by individuals through choice of ratting sites, not to mention all of the other alliance intel services. At this point, I'm wondering, what's the point of changing it to such a small delay anyway?
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#64 - 2012-04-20 05:33:57 UTC
Its easily solved with an Offline timer at 30 minutes or so that just disconnects the client and removes the ship from space directly after cloaked E-Warp.

Its quite common in other games. I don't really see why we don't have it in EVE. Of course things like Rorqual compressing should or maybe sitting inside POS shields should not make it activate.

That said.. I don't think we need it. AFK cloakers are fine, they color my local a bit.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#65 - 2012-04-23 03:49:15 UTC
OP is a pansy. Nuff said.
Dilligafmofo
3WAYFOUNDATIONS
New Miner's Union
#66 - 2012-04-23 07:54:12 UTC
IMO Nullsec should not have any local channel by default. It should be an upgradable option by the sov owner.

If you wish to see those in your local whilst earning wads and wads of cash, you should have to pay for it.


Discuss .......
Simi Kusoni
HelloKittyFanclub
#67 - 2012-04-23 09:35:31 UTC
Dilligafmofo wrote:
IMO Nullsec should not have any local channel by default. It should be an upgradable option by the sov owner.

A) This completely defeats the point.

B) NPC null is **** enough as it is.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

K1Vis
State Protectorate
Caldari State
#68 - 2012-04-23 11:41:30 UTC
Local should be removed from Null. Dscan ftw.
Justice Comes
Doomheim
#69 - 2012-04-23 14:31:33 UTC
evil art wrote:
The Hole idea

Most annoying thing of the week: You failed to dock/jump because you are cloaked (in your Deep Space Transport).

Mocam
Aliastra
Gallente Federation
#70 - 2012-04-25 09:19:40 UTC
discordigant wrote:
Take away local all together, we don't have it in WH's and can pawn people out of nowhere. It would force you scared null bears into more smaller sized engagements.

EDIT: Hell they even took away jump data from WH's and we love it, null has to catch up.


Ok - then put markers for wormholes on the maps so they can be found and navigated to with ease. Also, make them uncollapsible so the entrances remains for the duration irrespective of mass plus allow cyno's to work in them so hot-drops and capitals can jump in.

If you want to remove local so it's like a WH, then WH's need to have the same risks as the "nullbears" do and no local, when your door is easily found and you can be hot-dropped by a single ship popping a cyno... That is something you don't put up with but something k-space deals with.

No lcoal is as much a protection in w-space as it is a risk and other factors offset that addition - such as "collapse the hole" if it's pointing at dangerous areas - which k-space people do NOT have as an option.
XIRUSPHERE
In Bacon We Trust
#71 - 2012-04-25 19:13:56 UTC
More people need to learn what real risk is when they profit, I used to do missions in low sec with R&K 2 jumps away and ADHD regularly camping the system all day in a cloaked rapier with probes. Both parties actively pursued missioners, both parties got plenty of kills out of it.

Me, I only ever had a single warp in on a mission due to a guy getting a damn good 1 cycle probe off on me, I still got away. Alignment and hitting d-scan is in no way too much to ask when you are profiting, even when no hostiles were around I would still use the same methods out of habit and if no local existed I would still be just as safe. It got to the point where I would do missions in systems with up to 20 hostiles active just because there is so little that can be done to you when you pay attention.

If you can't be bothered to pay attention or be able to multitask why should the game cater to providing for you? Why is it so many people want to be invulnerable while they profit then turn around and get into the biggest fleet they can to mitigate risk as much as possible.

Bring on no local everywhere.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.