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New Dev Blog: Ewareness for DeBuff-alo Soldiers

First post First post
Author
Vyktor Abyss
Abyss Research
#281 - 2012-04-20 00:47:11 UTC
Ewar? Bah....that information is irrelevant to me....

I want the icons to display who has the biggest wallet.,,,

Blink
Buzzy Warstl
Quantum Flux Foundry
#282 - 2012-04-20 01:02:24 UTC
CCP Explorer wrote:
Rek Seven wrote:
To be honest, all these little UI enhancements feel like you guys are just painting over the cracks and avoiding the real issue, which is that the game needs a total UI overhaul... But that's just my opinion.
A complete UI overhaul in one go is an unrealistic endeavor, in terms of time and manpower required and in terms of code changes it would bring at one time. We have a future UI vision and based on that we need to incrementally and iteratively improve the Ul. That's the practical way of doing it in terms of resources and is proper risk management in terms of code changes.

What the dev said, and add to that that any interface overhaul tends to break as much as it fixes on the first iteration.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Grikath
Deep Core Mining Inc.
Caldari State
#283 - 2012-04-20 02:07:38 UTC
Buzzy Warstl wrote:
What the dev said, and add to that that any interface overhaul tends to break as much as it fixes on the first iteration.



Amen to that.......

and really, really nice work for this bit of g00dn3ss :)

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.

Jaigar
Native Freshfood
Minmatar Republic
#284 - 2012-04-20 02:58:54 UTC
I'd rather not see scrams and disruptors as different icons. Its additional information to make the game easier.
Arclite Ortegana
Renegade Republic
#285 - 2012-04-20 03:21:33 UTC
This is just awesome... :D
Not don't see how having scrams and disruptors as different icons will make it easier tho tbh
Niko Lorenzio
United Eve Directorate
#286 - 2012-04-20 03:23:20 UTC
Rek Seven wrote:


Hears to hoping that your current approach will lead us to a UI that doesn't feel unintuitive and confusing sooner rather than later, as I feel it's the thing stoping eve from being considered a great game instead of just a good game.


What are you talking about? EVE is the BEST, GREATEST Game EVER! I love the UI work being done and overall it's great change in good direction. Why are there always people asking for an arm when they give you a hand. Suggestions and feedback are of course always great, but people crying and moaning every time a good feature gets released because "It could have been better" is annoying as hell. I'm sure the devs feel the same. I appreciate all their hard work!

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

ichn
Stoned Clones
#287 - 2012-04-20 05:56:06 UTC
Rek Seven wrote:
Yeah I get that. Your iterative approach is less risky but I feel it would be more progressive to iterate in chunks rather than one small thing at a time.


I'm not an expert or anything, but when i read this my mind immediately goes "man this guy has no clue what he's talking about".
Rek Seven
University of Caille
Gallente Federation
#288 - 2012-04-20 06:17:19 UTC  |  Edited by: Rek Seven
lol a lot of you guys seem to forget that forums are for discussion and to share your opinion on things.

If the world was full of yes men like some of you guys, there would be no reason to strive for exellance. I make no claim to be a developer or that I have all the right answers. I simply state my opinion in the hope that it allows the developers to look at an issue from a different perspective.

Jaigar wrote:
I'd rather not see scrams and disruptors as different icons. Its additional information to make the game easier.


But when you have guys like this who think it's a bad idea to properly relay information to the player because it would make the game too easy, I can see why features like this have taken so long to implement.
Rek Seven
University of Caille
Gallente Federation
#289 - 2012-04-20 06:18:29 UTC  |  Edited by: Rek Seven
Edit: double post deleated
Khi3l
The Phoenix Revival
#290 - 2012-04-20 06:45:04 UTC
Good work :)

And, can i have this rookie ship ? One-shot a titan ! Hell, i want this little thing !
Jack Murdoc
State War Academy
Caldari State
#291 - 2012-04-20 07:54:53 UTC
Good stuff, but a Ctrl+click option for instant targeting is needed - Right clicking is too time consuming while in the heat of battle...
Bent Barrel
#292 - 2012-04-20 08:29:25 UTC
RFC:

No need for a rightclick menu, it takes too much time. Simply open a selection menu same as the tooltip and if click on one of the players, he gets selected IN OVERVIEW. so I can instantly shortcut on him (lock target, approach, orbit etc).

example:

I have 2 people on me, one with web only, one with web and scrambler. I hower over the scrambler icon, list pops up, I click on the pilot name (he gets selected in overview) and I hit CTRL and target lock is running. If I DO have him already target locked, he gets selected as the active target, so I can apply damage,drones,ewar on him immediately.

This saves much needed time while not being complicated to implement.
Dante Templar
Doomheim
#293 - 2012-04-20 08:34:45 UTC
COULD YOU PLEASE CHANGE THE COLOR OF THE OVERLOAD ICON FROM GREEN TO ORANGE, THE GREEN COLOR NOW SUX REALLY BAD, ITS THE SAME COLOR AS THE CYCLE TIME ANIMATION AND ITS VERY HARD TO SEE WHAT MODULES ARE OVERLOADED... THANKS PLEASE DO THIS AT THE SAME TIME AS THIS COOL NEW FEATURE. BYE
Kmelx
The Scope
Gallente Federation
#294 - 2012-04-20 08:50:13 UTC
It looks like a really useful feature which will make my life easier, thanks CCP.


Ishanmae
Deep Core Mining Inc.
Caldari State
#295 - 2012-04-20 09:50:49 UTC
Dante Templar wrote:
COULD YOU PLEASE CHANGE THE COLOR OF THE OVERLOAD ICON FROM GREEN TO ORANGE, THE GREEN COLOR NOW SUX REALLY BAD, ITS THE SAME COLOR AS THE CYCLE TIME ANIMATION AND ITS VERY HARD TO SEE WHAT MODULES ARE OVERLOADED... THANKS PLEASE DO THIS AT THE SAME TIME AS THIS COOL NEW FEATURE. BYE



Looks like someone broke their Caps Lock key...

But other than that, good point!
TheButcherPete
KarmaFleet
Goonswarm Federation
#296 - 2012-04-20 10:07:13 UTC
Dante Templar wrote:
COULD YOU PLEASE CHANGE THE COLOR OF THE OVERLOAD ICON FROM GREEN TO ORANGE, THE GREEN COLOR NOW SUX REALLY BAD, ITS THE SAME COLOR AS THE CYCLE TIME ANIMATION AND ITS VERY HARD TO SEE WHAT MODULES ARE OVERLOADED... THANKS PLEASE DO THIS AT THE SAME TIME AS THIS COOL NEW FEATURE. BYE


I too speak in bolded capitals when I want CCP to listen to me

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Qvar Dar'Zanar
Ministry of War
Amarr Empire
#297 - 2012-04-20 10:47:35 UTC
DeBingJos wrote:
Qvar Dar'Zanar wrote:
DeBingJos wrote:

2. Circle timers are mandatory! I don't think this needs explanation.


WHAT?? You mus be joking. What else? Maybe a "push here to instakill this mofo" button?


You can already see the duration of an effect on your ship. Now we have an ugly decreaseing bar. Just make this better usable by displaying it on the new icons.


Oh errrrr true, true.

Well, I still want a "and this guy is shooting you" icon.
Jorma Morkkis
State War Academy
Caldari State
#298 - 2012-04-20 11:10:52 UTC
It's a small change, but effect of it is huge. I just hope I'd known about those small icons before I lost my first Armageddon. Sad

Keep up the good work!
Nye Jaran
Doomheim
#299 - 2012-04-20 12:36:13 UTC
Can we get a different icon for warp scrams? Also, can we get the module / effect name after the persons name on the right click menu? For example Nye Jaran (ECM)
Nye Jaran
Doomheim
#300 - 2012-04-20 12:41:57 UTC  |  Edited by: Nye Jaran
Ugh sorry for the double post. Stupid phone.