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The worst game design changes in the history of Eve

Author
Tobiaz
Spacerats
#61 - 2012-04-19 22:36:28 UTC  |  Edited by: Tobiaz
Lyrrashae wrote:
I can haz ur stuffs, OP?

But yes, jump-bridges need to go--just remove and re-imburse, because they're dumb.


Just make them really expensive. No more quick trips to empire to buy cheap skillbooks or making easy money two regions further south where there are more sanctums and less intruders. But still the capability for the alliance if necessary to gather decent numbers quickly to defend a strategically important resources.

So basically it should be expensive for personal use, but when alliance interests are at stake, the decision could be made by the higher-ups that the cost of jumping a fleet through is worth it.

THAT is how it should have been from the start and the same goes pretty much for every one of those shiny toys the alliances use to do unbalanced stuff.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Smofuggra
Caldari Provisions
Caldari State
#62 - 2012-04-19 22:57:33 UTC
Jump Drives.

Remove them.

Other than physical contact with a woman I've never had an erection like the one I had the few times I'd seen freighters in lowsec, ungaurded.

Simi Kusoni
HelloKittyFanclub
#63 - 2012-04-19 23:02:35 UTC
Mors Sanctitatis wrote:
Jump Freighters-

Why they are bad: ruins the entire concept of a vulnerable logistics chain.

Oh god yes +1

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Holy One
Privat Party
#64 - 2012-04-19 23:03:24 UTC
I got all excited then - thought you were going to point out that there is only 1 interdictor worth flying and why. instead you spaked ******** shyte about interceptors. gf. Roll

:)

Ben Derindar
Dirty Deeds Corp.
#65 - 2012-04-19 23:31:23 UTC
Capitals were the end of the beginning.

Supercapitals were the beginning of the end.
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#66 - 2012-04-19 23:41:21 UTC
Smofuggra wrote:
Jump Drives.

Remove them.

Other than physical contact with a woman I've never had an erection like the one I had the few times I'd seen freighters in lowsec, ungaurded.



The logoffski drive is a powerful protective force

I don't think I've ever seen a Freighter in lowsec with a "stable" internet connection.
Gogela
Epic Ganking Time
CODE.
#67 - 2012-04-19 23:59:56 UTC
Patient 2428190 wrote:
Smofuggra wrote:
Jump Drives.

Remove them.

Other than physical contact with a woman I've never had an erection like the one I had the few times I'd seen freighters in lowsec, ungaurded.

The logoffski drive is a powerful protective force

I don't think I've ever seen a Freighter in lowsec with a "stable" internet connection.

I lost a really sweet Charon one time due to his unstable internet connection. It broke my heart. The change in aggro mechanics in that situation would have granted me the kill. +1 to CCP for that... Even my solo Nighthawk could have taken it down w/ those 15 bonus minutes.

Signatures should be used responsibly...

Smofuggra
Caldari Provisions
Caldari State
#68 - 2012-04-20 00:19:44 UTC
Ah but the best part is seeing every piece of scum in lowsec come out of the woodworks just to kill it and loot it.

It's like throwing a t-bone steak in front of pack of wolves that have been starved for weeks.

CCP we need moar YARRRR!!11!!11one1one!!11...

Actually I honestly wonder what happened to CCP's lust to nurture those individuals of moraly unsound judgment and greedy ambitions; Mittens notwithstanding. Piracy in this day and age is not dead -- its just been horribly disfigured into something less than exciting.

While we're at it... F*ck cov-ops cloaks on transports.

Lord Fargo
Thirsty Beaver
#69 - 2012-04-20 00:24:22 UTC
Mors Sanctitatis wrote:
In no particular order:

Interdictors-

Why they are bad: completely obsoletes an entire class of ships- Interceptors. Provides instant gratification w/ bubbles, invalidates/reduces need for static bubbles.

Jump Freighters-

Why they are bad: ruins the entire concept of a vulnerable logistics chain.

Warp to zero-

Why it's bad: almost too numerous to list- radically reduces the relative size of the galaxy, removes speed differential between ship classes for traveling, removes risk, damages/reduces the effectiveness of regional markets, reduces trading viability as a profession.

Jump bridges-

Why they are bad: mitigates the scale of the galaxy, promotes blob warfare.

Titans-

Why they are bad: over 2000 of them in game, no upkeep cost, little to no risk to deploy, etc. etc.

Moon goo-

Why it's bad: ISK printing is bad, mmmkay?

Feel free to add your own.



Worst game design by far is allowing you to post terrible threads OP, don't post
Sam Chadelanne
Battle Toad Brigade
Ribbit.
#70 - 2012-04-20 00:40:07 UTC
I might not be as old as some other people but from what i have seen with out these the game would allow for every single person going into low sec have a GIANT RED BULLS EYE THAT SAYS HEY I AM SLOW COME AND KILL ME

-.-. --- -- .--. .- ... ... .. --- -. / .- -. -.. / -- . .-. -.-. -.-- / .- .-. . / . .- .-. -. . -.. / -. . ...- . .-. / --. .. ...- . -.

Kengutsi Akira
Doomheim
#71 - 2012-04-20 00:44:35 UTC
Mors Sanctitatis wrote:


Warp to zero-

Why it's bad: almost too numerous to list- radically reduces the relative size of the galaxy, removes speed differential between ship classes for traveling, removes risk, damages/reduces the effectiveness of regional markets, reduces trading viability as a profession.



Including the "jump" command from across the node?
So you can now warp to zero and jump?

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Gogela
Epic Ganking Time
CODE.
#72 - 2012-04-20 01:20:03 UTC
Kengutsi Akira wrote:
Mors Sanctitatis wrote:


Warp to zero-

Why it's bad: almost too numerous to list- radically reduces the relative size of the galaxy, removes speed differential between ship classes for traveling, removes risk, damages/reduces the effectiveness of regional markets, reduces trading viability as a profession.



Including the "jump" command from across the node?
So you can now warp to zero and jump?

Man are some of these guys forgetting what it was like before warp-to-zero or was it just before their time? It was the most annoying thing about eve by a long shot. I think WTZ was the only feature I've ever seen introduced that was greeted by the community with virtually unanimous agreement and joy.

[WTS] Forge Region GTG BMs 100 mil ISK

F*** that.

Signatures should be used responsibly...

Nemesis Factor
Deep Core Mining Inc.
Caldari State
#73 - 2012-04-20 01:31:43 UTC
Mors Sanctitatis wrote:

Warp to zero-

Why it's bad: almost too numerous to list- radically reduces the relative size of the galaxy, removes speed differential between ship classes for traveling, removes risk, damages/reduces the effectiveness of regional markets, reduces trading viability as a profession.


This is the only explanation for the removal of wt0 that I agree with. If there was a way to get that back without making lowsec impossible to traverse I'm all for it.
Cpt Arareb
Viziam
Amarr Empire
#74 - 2012-04-20 03:13:04 UTC
"Warp to zero-

Why it's bad: almost too numerous to list- radically reduces the relative size of the galaxy, removes speed differential between ship classes for traveling, removes risk, damages/reduces the effectiveness of regional markets, reduces trading viability as a profession."

I completely agree with this
FeralShadow
Tribal Liberation Force
Minmatar Republic
#75 - 2012-04-20 03:48:16 UTC
Didn't read most of the posts.

1: Warp to Zero: The bm's needed fixing, I appreciate that. There should be someway around it while keeping away from WTZ. atm i'm just too stupid to think of anything.

2: JF's are pretty dumb, it would be nice to go back to normal freighter hauling but you know that was in the days when the nullsec chokepoints weren't camped like.... all the time.

If you read to the end of this post you just got a little bit dumber.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#76 - 2012-04-20 08:04:55 UTC
FeralShadow wrote:


1: Warp to Zero: The bm's needed fixing, I appreciate that. There should be someway around it while keeping away from WTZ. atm i'm just too stupid to think of anything.


This is easy, just imagine a sphere around a gate that pulls you out warp at 15 km from the gate. Like a bubble, but obviously you can warp away from inside it. So making insta BMs would be pointless because you'd still get pulled out at 15 km from the gate.

The only problem with removing WTZ is that it would promote gate camping.
Ch3244
Native Freshfood
Minmatar Republic
#77 - 2012-04-20 08:09:20 UTC  |  Edited by: Ch3244
CONCORD should be removed

I would also like the ability to make my ship shapeshift into an asteroid, and to be aggro'd when miners try to destroy my rock.
Bubanni
Corus Aerospace
#78 - 2012-04-20 08:12:31 UTC
For the cyno thing with Jump freighters and alike... what if... CCP made it so cynos couldn't be made within 5km of a stargate or a station? :)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Tobias Sjodin
Caldari Provisions
Caldari State
#79 - 2012-04-20 08:29:38 UTC
Whiny babbies that live in the illusion of entitlement.

Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.  Ronald Reagan: I do not care what kind of communists they are.

Ptraci
3 R Corporation
#80 - 2012-04-20 09:47:45 UTC  |  Edited by: Ptraci
Mors Sanctitatis wrote:
In no particular order:

Interdictors-

Why they are bad: completely obsoletes an entire class of ships- Interceptors. Provides instant gratification w/ bubbles, invalidates/reduces need for static bubbles.

Jump Freighters-

Why they are bad: ruins the entire concept of a vulnerable logistics chain.

Warp to zero-

Why it's bad: almost too numerous to list- radically reduces the relative size of the galaxy, removes speed differential between ship classes for traveling, removes risk, damages/reduces the effectiveness of regional markets, reduces trading viability as a profession.

Jump bridges-

Why they are bad: mitigates the scale of the galaxy, promotes blob warfare.

Titans-

Why they are bad: over 2000 of them in game, no upkeep cost, little to no risk to deploy, etc. etc.

Moon goo-

Why it's bad: ISK printing is bad, mmmkay?

Feel free to add your own.



Lol @ tears. Let me see if I get this straight:

Interdictors: show me where the nasty sabre touched you?

Jump freighters: there simply are no jump freighter kill mails, it's impossible to kill a jump freighter. Oh wait. No it's not, and there are plenty of kill mails to prove it. Plus, I dare you to move an ihub in a jump freighter... How about learning to play EVE?

Warp to zero: Pro-tip: set up your camp on the OTHER side of the gate...

Jump bridges: I think your problem with these is realted to your inability to catch people. Maybe you should train for a sabre? Ahh no, you don't like bubblers...

Moon goo: Not one single moon has ever created one single isk. Your failure to understand EVE's economy is pretty much in line with your failure to understand everything else about EVE. No wonder you are frustrated.