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CCP! Please clarify the future plans for WiS!

First post
Author
Ai Shun
#4361 - 2012-04-18 10:09:27 UTC
Rek Seven wrote:
I think you should give up on the idea of WiS being a stand alone game. It would be amazing if CCP made a RPG like Mass Effect, Skyrim or Fallout set in the EVE universe but that would involve a massive time and money investment from CCP... Besides, i doubt CCP would be capable of creating an RPG that could compete with the examples listed above without buying up another company.


I'm guessing this is why CCP is developing World of Darkness. Because as you say, they don't have the capacity to create a RPG and they don't have the time and money investment to do that ...

I'd prefer it if they took that team and had them develop a game in the EVE Universe. Different IP, different content, same engine, same team - familiar universe with a significant amount of lore and opportunity in it.

Then we'd have the trinity of avatar based gameplay, ship/space based gameplay, mercenary FPS. All we'd need then is a RTS to layer inbetween Dust / EVE and WiS / EVE and WiS / Dust and the EVE universe will cater for everyone. And tie them all together.

Don't you think that is a glorious vision for the future?
Rek Seven
University of Caille
Gallente Federation
#4362 - 2012-04-18 11:20:59 UTC
Ai Shun wrote:


Don't you think that is a glorious vision for the future?


I do but sadly, i don't thing that vision will be realized for quite some time.

I think the best way forward is to iterate on the existing content and keep it all on a single "shard".
bornaa
GRiD.
#4363 - 2012-04-18 17:35:20 UTC  |  Edited by: bornaa
I was thinking a little about all this DX11 thing in EVE and WiS.

I think that DX11 will be savior for WiS.
DX11 have so much more optimizations in it and it will make WiS engine viable for use.
Ok, minimal specs machines for EVE will go up (now its like 8 years old machine) but i don't see why to have 100% support for more then 4 years old machines... EVE could get DX11 in a year, year and a half and that would mean that you will need hardware from like 2008/9th for EVE.

And, its only logical that avatar engine is made for DX11 because i don't see that MMO that will be released in few years does not support DX11. Yea, I am talking about WoD.
And maybe all this problems with WiS are here because of that. They tried engine that is made for DX11 push on DX9 machines and because of that remove some of optimizations.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Ai Shun
#4364 - 2012-04-18 19:20:53 UTC  |  Edited by: CCP Phantom
Rek Seven wrote:
I do but sadly, i don't thing that vision will be realized for quite some time.

I think the best way forward is to iterate on the existing content and keep it all on a single "shard".


/sigh. Probably not. But I see a lot of promise, a few small ideas - but nothing solid happening from CCP and this thread is now 216 or 218 pages (More if you lose the trolling responses like above)

If we could have a dedicate team - not a 4 or 5 man team - but a full project / game team we may get something awesome developed and before another 5 or 6 years have passed. No disrespect intended to Team Avatar, but you guys seem to be left mostly without plan, guidance or a big vision and you have a lot of other cool things you seem to be busy with as well.

I can't help but feel that a small exploration site, or a 10 person room is just going to be awesome for us - but a death knell in terms of the rest of the game's population.

Edit: Off topic part removed, CCP Phantom
Lapine Davion
Outer Ring Applied Logistics
#4365 - 2012-04-18 19:40:23 UTC
Historically speaking, there has been a very small minority of players who want absolutely no WiS content. More recently (post-incarna) a few more people are against it because they believe that after this one screw up CCP cannot do it right and so should stop trying.

It still stands though, that a fair majority of the playerbase would like to see some good WiS content. Many just don't want to it end up being like Space Orgrimmar.

Edit: Also I would like to confirm that I am an Ai Shun alt.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Doc Fury
Furious Enterprises
#4366 - 2012-04-18 20:11:05 UTC  |  Edited by: Doc Fury
Lapine Davion wrote:

It still stands though, that a fair majority of the playerbase would like to see some good WiS content.


Where did you obtain this information? I would like to review it assuming that CCP has released statistics supporting your statement.

Or is this just your impression or feeling based on reading player forum posts/threads?

There's a million angry citizens looking down their tubes..at me.

Lapine Davion
Outer Ring Applied Logistics
#4367 - 2012-04-18 20:17:21 UTC  |  Edited by: Lapine Davion
Doc Fury wrote:
Lapine Davion wrote:

It still stands though, that a fair majority of the playerbase would like to see some good WiS content.


Where did you obtain this information? I would like to review it assuming that CCP has released statistics supporting your statement.

Or is this just your impression or feeling based on reading player forum posts/threads?


It's a rough ballpark guesstimate. I would also go as far as to say that most players don't want the WiS portion of the game to take away attention from FiS.

Edit: I should have put a few "probably"s in that post.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

DeMichael Crimson
Republic University
Minmatar Republic
#4368 - 2012-04-18 20:20:30 UTC  |  Edited by: DeMichael Crimson
Anti-WiS players don't have anything to worry about. Their fears can be laid to rest. There won't ever be any WiS Ambulation implemented in Eve Online. The song and dance routine by CCP in this thread is nothing more than smoke and mirrors. Hilmar's statement - "Watch what they do, not what they say." - is a very good philosophy to go by. I understand now why the majority of true Pro-WiS players have left this thread.

CCP has no plan to implement areas where multiple Avatars can interact. The Captains Quarters was specifically implemented to facilitate the acquisition of more money through the NEX STORE and MT, nothing more. CCP's blatant refusal to speculate on any future plans regarding multiple Avatar interaction, the continued lack of information regarding future content, their inability to specify a timeline or show any current basic programing work speaks for itself.

Team Avatar is just a name, nothing more. It's a dog and pony show, some PR fluff created to placate a percentage of the player base. The little bit of Avatar content they do release was already created previously with Incarna. This whole thread has been ruled by and over-run by Anti-WiS players trolling Pro-WiS players from the very start. This thread portrays a perfect example of futility by true Pro-WiS players which has been a colossal waste of time. With that realization, I now say this to the very few remaining true Pro-WiS players still posting in this thread, don't waste any more of your precious time dealing with this facade. Your time is better spent doing much more enjoyable things.
Bagrat Skalski
Koinuun Kotei
#4369 - 2012-04-18 21:22:18 UTC
I know that there will be WIS in the EVE future. I have seen it in a "vision". Blink
Che Biko
Alexylva Paradox
#4370 - 2012-04-18 21:55:24 UTC
Ai Shun wrote:
So everyone that has no interest in a new game that will require a substantial amount of assets will be forced to download it, keep it updated and so forth?

Problem not solved.

Do you know how much content is in the client that I have never use? I'd be surprised if it was more than 50%.
When you say substantial, is that more substantial than say Apocrypha? Can you point me to some hard facts?

Unless it is really substantial, I don't see a problem with people having to download and update stuff they don't like. That's how EVE is. You can't/won't use it all.
Ai Shun
#4371 - 2012-04-18 22:20:27 UTC
Che Biko wrote:
Ai Shun wrote:
So everyone that has no interest in a new game that will require a substantial amount of assets will be forced to download it, keep it updated and so forth?

Problem not solved.

Do you know how much content is in the client that I have never use? I'd be surprised if it was more than 50%.
When you say substantial, is that more substantial than say Apocrypha? Can you point me to some hard facts?

Unless it is really substantial, I don't see a problem with people having to download and update stuff they don't like. That's how EVE is. You can't/won't use it all.


I take the point.

But I see the two as different games conceptually. The content you point at is part of the FiS portion of EVE and is a part of that game - irrespective of what you choose to engage in within that.

For a full, ambulation and avatar based game I would expect the content to be massive. It would have to be if it succeeds in the vision that we have for it - it could end up being the size of a typical MMO installation on top of the EVE content. (Think of Age of Conan which is how big?) It is also a substantial divergence from the core EVE FiS gameplay. (Desirable, but very different)

It would seem fairer to me if the players who only wanted FiS game as per original, vanilla EVE was not forced to download all the assets, models, textures, etc. required for the ambulation game.

Taking it a step further. If they ported Dust 514 to the PC; would we want to force everyone to download and keep that updated even if they did not play it? I see EVE Ambulation / WiS as similar in scope and would expect it to be handled similarly in execution.

Che Biko
Alexylva Paradox
#4372 - 2012-04-18 22:40:10 UTC  |  Edited by: Che Biko
Indeed, it might become a problem when it approaches that size, but I don't think that even the 2008 version/vision of WiS would come close to being a separate game, at least not one I would be willing to pay extra for.

But ideally, the whole universe will be Free-to-Play and modular by the time this becomes an issue. Big smile

Also, I would like to replace your FiS for sandbox, because EVE is a more than just FiS for me. That way I would be able to say that WiS is just another color of sand and not a divergence from the core gameplay. P
Ai Shun
#4373 - 2012-04-18 22:46:55 UTC
Che Biko wrote:
Indeed, it might become a problem when it approaches that size, but I don't think that even the 2008 version/vision of WiS would come close to being a separate game, at least not one I would be willing to pay extra for.


I guess we have different ideas for what WiS / ambulation should be as an end-product. I'm not after a simple tack-on; I want a rich and compelling gameplay experience with a full avatar based game. No harm in that though P

Che Biko wrote:
But ideally, the whole universe will be Free-to-Play and modular by the time this becomes an issue.


Heh!

Che Biko wrote:
Also, I would like to replace your FiS for sandbox, because EVE is a more than just FiS for me. That way I would be able to say that WiS is just another color of sand and not a divergence from the core gameplay. P


Eventually I hope that EVE Universe will be the full sandbox with multiple games all playing in it. But I don't see the harm in having separate games to deliver a rich experience within that sandbox, specialised for the core gameplay they focus on.
Che Biko
Alexylva Paradox
#4374 - 2012-04-19 15:14:44 UTC
Ah, yes, then I guess what you want would indeed be better as a Dust514 like thing. I also see no harm in having seperate games (although I would like to be able to play a single character in those games), but while the focus for the EVE part of New Eden should indeed remain spaceships (at least until technology advances to the point that this whole discussion basicly becomes pointless) I also see no harm in adding a bit of avatar stuff in EVE

....Hmm, or maybe the social aspects of avatar gameplay should be a something that all games in the New Eden universe could have as an (optional) addon. Dust and EVE players hanging out together in the same enviroment...hmmm....I think I'd like that approach too.
oldbutfeelingyoung
Perkone
Caldari State
#4375 - 2012-04-19 16:19:58 UTC  |  Edited by: oldbutfeelingyoung
we can speculate about or love and hate WIS all we want,but we still don,t know what Team Avatar will come up with

We get very little info or have to ask somebody who was at fanfest about some video with unknown content

Giving vague comments about a idea to use the avatar in sleeper sites when watching a video committed to DUST

I see Devs with Team Avatar in their sigs in a lot of other threads without any Avatar content with great enthusiasm


for the lovers ,do you really know you are going to love WIS ? you know what WIS will be? tell me pls
for the haters ,do you really know you are going to hate WIS ? you know what WIS will be? tell me pls

R.S.I2014

FoxFire Ayderan
#4376 - 2012-04-19 16:21:50 UTC  |  Edited by: FoxFire Ayderan
Oops
FoxFire Ayderan
#4377 - 2012-04-19 16:23:30 UTC  |  Edited by: FoxFire Ayderan
Gee you take a day off from visiting the forums and you miss the soap opera taking place in this thread. Big smile

Glad Ai Shun pointed out the mirror. (Or maybe not... lol )

Anyhow, I take it that CCP is in fact still planning on putting WiS in, so that's really good to hear. I don't want to have used that awesome avatar creator for nothing.

To be honest, while I would LOVE to see a fully fleshed out game involving our avatars, I think that might be overly ambitious, and even if they do that it could put a huge delay on what I originally thought WiS was when I heard about it, and would still like to see.... Role playing environments, social and meetings areas, on the stations.

It would be nice to look out those huge windows of the Stations and see ships flying by. (It doesn't need to be the real outside)

By-the-way, this is off topic but those station windows are A LOT bigger than you might think

The Federal Naval Academy at Couster is over 40 km from end to end. I measured it with my tactical display: Big Station

Here is my Tristan right next to the same type of Station, viewed from afar: Tristan next to Station

And here's a corpse I picked up to play around with (ewww) as close to the window as I could get it: Body in front of window This is at the same location as the above photo. He's actually a few yards in front of the window so it'd be a bit smaller if I could have got him right next to it

Floating above Tristan: Here

Closer to planet: Human next to Tristan

Another view: Different angle

Further away: Sorry if your connection is slow

Tristan next to Customs Office Arm Viewed from a distance

P.S. Don't tell Andrey. Hey shouldn't have left that thing floating outside the station. Big smile
betoli
The Scope
Gallente Federation
#4378 - 2012-04-19 16:32:50 UTC
FoxFire Ayderan wrote:

here's a corpse


Hold on - all these corpses look the same - whats the point in all that avatar creation stuff, if everyone looks the same when they're dead.

****************** Support monocles for corpses! *************************
Ai Shun
#4379 - 2012-04-19 23:17:16 UTC
DeMichael Crimson wrote:
With that realization, I now say this to the very few remaining true Pro-WiS players still posting in this thread, don't waste any more of your precious time dealing with this facade. Your time is better spent doing much more enjoyable things.


I disagree. I am still carrying on and pushing for it, because I want the feature. You can give up if you like though P But those of us that want ambulation / WiS type gameplay will keep on pushing for it; so please do not discourage those of us that want it.
DeMichael Crimson
Republic University
Minmatar Republic
#4380 - 2012-04-20 01:27:03 UTC  |  Edited by: DeMichael Crimson
Ai Shun wrote:
DeMichael Crimson wrote:
With that realization, I now say this to the very few remaining true Pro-WiS players still posting in this thread, don't waste any more of your precious time dealing with this facade. Your time is better spent doing much more enjoyable things.


I disagree. I am still carrying on and pushing for it, because I want the feature. You can give up if you like though P But those of us that want ambulation / WiS type gameplay will keep on pushing for it; so please do not discourage those of us that want it.


I have the right to voice my opinion about this thread and it's topic, but I find it amusing that you supposedly have me blocked yet quickly stalk my posting. Doesn't matter, you're definitely a master of subtle manipulation and misrepresentation which I commend you on. I especially like how you advocate that WiS content should definitely be developed and implemented..................not as an integral part of Eve Online but purely as a completely separate game. Kudo's to you.

Ai Shun wrote:
drdxie wrote:
We are all here to fly spaceships and blow stuff up, NPC's, other players, space rocks.. .why on earth would I want to walk around in a station I will probably never load anyway. If you bored of flying space ships.. can I haz your stuff... then go take your dollies out the cupboard and have tea parties Blink


^^ that is the reason why WiS needs to be a separate game, like Dust 514, but using the WoD team, linked to EVE for capsuleers that want to use it and focussing on avatar based gameplay.

There are a number of players like you and forcing something on them that is against what EVE has had as content for the last decade is wrong. That's why it really should be a separate, yet linked game so WiS can stand on its own with its own funding, gameplay, etc.

A number of players? Forcing? WiS content not Eve? I'd continue to find more statements and ask you to provide proof to back up your assertions but quite frankly I believe it would just be another exorcize in futility.

Sigurd Sig Hansen wrote:

I sense anger

Lemme try this...

"Umad bro?"

Did I do it right?


Ahhh, must be a coincidence that Sigurd Sig Hansen (Newly Created Alt) just happens to post right afterwards in all the same threads.

In answer to your troll questions, No. I'm just tired of dealing with your crap.