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Fanfest: Factional Warfare

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Cearain
Plus 10 NV
#301 - 2012-04-18 17:25:07 UTC  |  Edited by: Cearain
Hans Jagerblitzen wrote:
Cearain wrote:

Personally I dont think nerfing faction war missions is such a big deal. I suppose adjusting them so one faction can't do them solo in a stealth bomber, when another can, is wortwhile.


This is exactly what concerns me. I want to make sure the PvE content, whether its NPC's in missions, or NPC's in plexing, does not enable FW pilots to obtain rewards without also placing themselves at high risk for PvP. I want the Inty / Bomber combo wiped from the scene.

Quote:
Again I would just say make them all like amarr missions. Tell ccp not not waste time trying ot balance all this pve stuff. Just put the minmatar rats in all the missions and call them amarr gallente and caldari. Done.


I've suggested as much to them.

Quote:
I guess I was hoping that they were trying to make plexxing and pvp the main way to get lp instead of missions. That they have you asking about missions suggests they either have you concerned about a low priority issue or missions are still going to be the big way to get lp in fw. Neither prospect is good.

I would imagine most players are more interested in how the occupancy mechanics will be adjusted etc. The fanfest didn't give us anything to measure how much the lp reward distribution will change between missions, plexxign and pvp. They just claimed that plexxing and pvp will reward pilots more than missions.


CCP very much is trying to make sure that PvP and plexing pays better than missions. I don't think that can be done fully without killing the farmability of missions, that's why I'm asking for details about NPC E-war issues, since I haven't run missions for all four factions before.

The reason I'm asking for feedback about missions isn't because its a low priority issue, its because I'm quite happy with what I'm seeing on the LP-for-PvP kills, and LP-for-Plexing. Both look awesome, they will definitely reward pilots very nicely if you're a full-time PvP'er or plexer and don't want to run missions.

In general, the message that I am sending CCP is this: Rewards are great, but there is still a lack of risk in the upper level missions and upper level FW dungeons. Unless they take care of this risk issue, and kill inty / bomber farming, than adding more rewards to FW only compounds our existing problems (watered down markets, non-PvP ing alts everywhere). Certain rewards like datacores are going to specifically entice more alt-farmers (even if it pays nicely to be out PvP-ing), which is fine with me as long as those farmers are vulnerable. That is the reason I am making sure to push for adequate NPC balancing.

Otherwise, those earning their living by killing the enemy faction still have to compete with the mission farming crowd, if we can put a damper on the easiness of missioning for LP, it adds more value to the LP earned by those that are getting it by killing and capturing territory. It's all related, in my opinion.


Thanks for the input Hans, and good points.

I thought they were just going to greatly reduce the amount of lp you received from missions and that would solve all the problems you raise.

The guy at fanfest said they were going to make it so you get less rewards for missions than plexing or pvp. I think that is key and solves this issue.

But other than that I think you can do things like have the rats switch targets to prevent the speed tanker sb combo.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Khimi Harar
#302 - 2012-04-18 18:33:32 UTC
Cearain wrote:
...I thought they were just going to greatly reduce the amount of lp you received from missions and that would solve all the problems you raise.

And if I have an off-week where nothing works and I am blobbed every time I undock, you'll have a bail out fund ready to supply me with cash? Big smile
Cutting missions that much opens up an entirely different can of worms, best not go there. If it comes down to the only balancing being done is tweaking payouts then the two "professions" should be roughly equal in performance .. but .. I am with Hans when he says that the ceptor/bomber is not the core issue but rather the extreme safety (read: skewed risk/reward ratio) that it represents.

That was the reason why I suggested including the entire commander spawn in the mission target pool as they could theoretically still be done in a bomber but it will multiply the time required by a factor of five or more making it much more efficient to use an appropriate ship and taking the safety hit.

Now, if only CCP would treat mission tanking the same as plex tanking and declare using non-militia personnel a 'No No' we could at least get rid of the neutral ceptors being used as scouts and tanks both Smile
Cearain
Plus 10 NV
#303 - 2012-04-18 19:07:10 UTC
Veshta Yoshida wrote:
Cearain wrote:
...I thought they were just going to greatly reduce the amount of lp you received from missions and that would solve all the problems you raise.

And if I have an off-week where nothing works and I am blobbed every time I undock, you'll have a bail out fund ready to supply me with cash? Big smile
Cutting missions that much opens up an entirely different can of worms, best not go there. If it comes down to the only balancing being done is tweaking payouts then the two "professions" should be roughly equal in performance .. but .. I am with Hans when he says that the ceptor/bomber is not the core issue but rather the extreme safety (read: skewed risk/reward ratio) that it represents.

That was the reason why I suggested including the entire commander spawn in the mission target pool as they could theoretically still be done in a bomber but it will multiply the time required by a factor of five or more making it much more efficient to use an appropriate ship and taking the safety hit.

Now, if only CCP would treat mission tanking the same as plex tanking and declare using non-militia personnel a 'No No' we could at least get rid of the neutral ceptors being used as scouts and tanks both Smile


If you have a bad day where you get blobbed you can make your isk by running some plexes.

If you say you can't run plexes because the enemy is blobbing you and it takes too long to run them - you might have an argument. Missions can be done in a hit and run style.


However you are saying you want to increase the amount of time to run missions by 5 times wich means it will take the same amount of time as a plex. So what is the point?

If missionst take longer and require a pvp gang then the side with the most numbers will be able to run them and the other side won't.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Khimi Harar
#304 - 2012-04-19 03:46:19 UTC
Cearain wrote:
If you have a bad day where you get blobbed you can make your isk by running some plexes.

If you say you can't run plexes because the enemy is blobbing you and it takes too long to run them - you might have an argument.

That is what I am saying. If you had been in the plexing game for as long as I have you'd know that there are just sometimes you cannot enter a plex, let alone space, without getting 4-5 people on your ass in an instant. One could of course "go deep" and ninja a load of plexes but is that really a mechanic you/we want .. and what happens if CCP adds some kind of notification system that we have both advocated in different forms?
Also, keep in mind that the plan is to make plexes less of a solo-frig affair (or did I misinterpret the presentation?) so "running some plexes" might not even be viable without some serious ISK to begin with.
Cearain wrote:
However you are saying you want to increase the amount of time to run missions by 5 times wich means it will take the same amount of time as a plex. So what is the point?

Read it again, I said that time would increase if a person flat out refuses to leave his precious bomber. Current missions can be done as fast or faster in a HAC (PvP/DP Sacrilege is awesome!) but the risk is a lot higher I think you'll agree .. bombers are omni-present because they offer near 100% safety with only a marginal time-to-complete hit compared to alternatives.

But we digress, question was about NPC eWar rebalancing.

I do not believe that it is in Eve's interest to start making 'special' NPCs to solve "our" localised issues with NPC eWar .. better would be to do as I suggested earlier or remove eWar from them entirely until such time the eWar mechanics themselves are revamped and the PvE side of things can be factored into the design from the ground up as it were.
Sui'Djin
State War Academy
Caldari State
#305 - 2012-04-19 13:58:57 UTC
What I am actually missing is a statement on how fw missions are supposed to be

Shall they be soloable at all? If so, is it just the use of stealth bombers that is not desirable? If that is the case, just make the hostile commander use ships that are invulnerable to torpedoes, bingo! (why do those bastards use battleships all the time? don't they know that their foes fly bombers? Shocked). Many of my corpmates do level 4 missions in assault frigs, solo. Is this working as intended? I don't see much risk here, either

Or should they be more like 'mini-incursions', just doable in small fleets, maybe 2-4 members, versus tougher, sansha-like opponents that play all kind of tricks, and not just one kind of e-war? Should missions be easy ISK? Should they be a challenge? an alternative to plexing

I am afraid that there is no quick and easy solution, and that's why CCP will probably just be able to balance missions a little atm. Missions are completely boring as of now, and are just being accepted because they are easy ISK. I would appreciate getting rid of this boring time sink if I only had different way of making LP.
Cearain
Plus 10 NV
#306 - 2012-04-19 14:01:17 UTC  |  Edited by: Cearain
Veshta Yoshida wrote:
Cearain wrote:
If you have a bad day where you get blobbed you can make your isk by running some plexes.

If you say you can't run plexes because the enemy is blobbing you and it takes too long to run them - you might have an argument.

That is what I am saying. If you had been in the plexing game for as long as I have you'd know that there are just sometimes you cannot enter a plex, let alone space, without getting 4-5 people on your ass in an instant. One could of course "go deep" and ninja a load of plexes but is that really a mechanic you/we want .. and what happens if CCP adds some kind of notification system that we have both advocated in different forms?
Also, keep in mind that the plan is to make plexes less of a solo-frig affair (or did I misinterpret the presentation?) so "running some plexes" might not even be viable without some serious ISK to begin with.
Cearain wrote:
However you are saying you want to increase the amount of time to run missions by 5 times wich means it will take the same amount of time as a plex. So what is the point?

Read it again, I said that time would increase if a person flat out refuses to leave his precious bomber. Current missions can be done as fast or faster in a HAC (PvP/DP Sacrilege is awesome!) but the risk is a lot higher I think you'll agree .. bombers are omni-present because they offer near 100% safety with only a marginal time-to-complete hit compared to alternatives.

But we digress, question was about NPC eWar rebalancing.

I do not believe that it is in Eve's interest to start making 'special' NPCs to solve "our" localised issues with NPC eWar .. better would be to do as I suggested earlier or remove eWar from them entirely until such time the eWar mechanics themselves are revamped and the PvE side of things can be factored into the design from the ground up as it were.


I haven't run them in a sacrilege I should give it a try. I haven't really looked at them much. What is a pvp/dp fit? What dps can you get with this fit? I run missions in a drake and its not too much risk either. I really don't think there should be that much risk in doing pve. Not if we are going to compete with other pve like high sec incursions.

As far as your idea to make missions take longer I think that will be a much bigger problem for the side that can't field many numbers. The side that has the numerical superiority will be able to mission all they want. The other side will constantly be chased out of missions.

As far as the plexing goes and giving a notification I think that can be overcome. At least you can pretty much plex in any system. Where as missions give you specific systems and you need larger ships.

A few things should happen if plexing is to be the main way to get lp:

1) The amount of the reward for smaller plexes has to be substantial. Minor versus major plexes should not have the disparaty of level 1 missions and level 4 missions. That way if a larger force does come you can still get substantial lp by choosing your ship type in a way that helps you best.

2) They should allow you to dock at stations in enemy territory. That way you can keep your ships there (see above the importance of being able to choose the plex to break up blobs) and force fights where the blobs can't get you easilly.

3) Don't create some sort of "frontline" preventing people from plexxing all over the map. A blob may go a 2 jumps to chase a destroyer out of a minor plex but they won't go 8 jumps. If you have a different sized ships spread out in the faction war territory you should be able to run plexes without getting blobbed. The idea is if someone is out that way in a destroyer already they can go and fight you for the plex. But there should never be a situation where one or 2 large orgnized fleets can shut down the outnumbered sides ability to do any plexes.


I really think CCP should push this plexing mechanic as the main way to make lp in faction war. To the extent the missions give such huge lp rewards they won't get there. Unless they are nerfed, missions will be farmed - either in hacs or sbs it doesn't really matter. CCP needs to make the move to having plexxing be the primary source of income. It may be painful at first to not get so much lp from missions but if they want to make the switch to a pvp centered faction war it has to be done. If issues arise with that they need to deal with them as they come.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#307 - 2012-04-19 14:26:12 UTC
Sui'Djin wrote:
Or should they be more like 'mini-incursions', just doable in small fleets, maybe 2-4 members, versus tougher, sansha-like opponents that play all kind of tricks, and not just one kind of e-war? Should missions be easy ISK? Should they be a challenge? an alternative to plexing

I am afraid that there is no quick and easy solution, and that's why CCP will probably just be able to balance missions a little atm. Missions are completely boring as of now, and are just being accepted because they are easy ISK. I would appreciate getting rid of this boring time sink if I only had different way of making LP.


You're very much on the right track here. I don't believe missions were intended to be just "easy isk". They should be lucrative when pulled off successfully, but placing pilots at substantial PvP risk in the process of completing them. That's why the LP stores have always been discounted, and why the missions appear publicly on overview. The problem that has always existed was a combination of imbalanced E-war and the single-target structure of the missions. This opened some racial missions open to farming in ships like stealth bombers (Minmatar have this easiest, Amarr have it the worst) or assault frigs, both of which substantially reduce PvP risk in ways that has led to watered down markets and a lack of PvP inside of them.

CCP stated at Fan Fest they want to look at implementing incursion style NPC's in missions, requiring PvP fits so that pilots don't have to choose between PvE roams and PvP roams, their mission runs can invite PvP as well. This would be great, but obviously is more labor intensive and there isn't much time.

That's why I'm asking about simpler measures to take care of the speed tanking / farming problems that affect each race. I know my own racial issues (or lack thereof, since the Amarrian NPC's mainly just tracking disrupt) but I'm gathering input about the ewar that affects other races as well.

My goal is to make sure that CCP has feasible options to take care of this problem, before they implement a whole host of new ways to earn LP. I'd hate to see ongoing farming techniques continue to water down the value of the LP earned through PvP and plexing, those should be superior sources of income as many have said. But giving players new reasons to grind FW LP without closing old farming loopholes is a recipe for trouble.

The second reason I'm asking for E-war input is in regards to the dungeons themselves. Many players have pointed out that in the case of dungeons, E-war presents a different problem, that of discouraging PvP by those attacking the plex. Knowing in detail the quantity and type of E-war that each race is facing within dungeons is helpful in seeing if adjustments can be made to make sure that the dungeons remain inviting places for PvP to occur. This is even trickier than missions, since you want just enough E-war to discourage ninja-ing the dungeons, but not so much that it scares off too many gangs from engaging. Again, this is an area that if the old problems are left untouched it could work against the benefits CCP intends to give us for plexing.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#308 - 2012-04-19 14:51:42 UTC  |  Edited by: Cearain
Hans Jagerblitzen wrote:
The second reason I'm asking for E-war input is in regards to the dungeons themselves. Many players have pointed out that in the case of dungeons, E-war presents a different problem, that of discouraging PvP by those attacking the plex. Knowing in detail the quantity and type of E-war that each race is facing within dungeons is helpful in seeing if adjustments can be made to make sure that the dungeons remain inviting places for PvP to occur. This is even trickier than missions, since you want just enough E-war to discourage ninja-ing the dungeons, but not so much that it scares off too many gangs from engaging. Again, this is an area that if the old problems are left untouched it could work against the benefits CCP intends to give us for plexing.



When you say "dungeons" I assume you mean occupancy plexes. I haven't heard "dungeons" used since faction war first came out. You must be talkign with ccp and therefore picking up their lingo. Big smile

As far as the amarr goes we deal with target painters.

This then translates as too much damage to absorb and have a pvp fight at that same time. About a week ago I was running an open major plex and had to warp my drake in at 100. A neutral showed up in a drake wanting a fight. But by the time we closed the distance to get a disruptor on we were both pretty much trying to warp out due to the rat damage. No fight, chalk another one up for the npcs.

I know this is just one story, but rats work to prevent pvp in these plexes in several ways. Consider that if an actual minmatar came that we would need to have like 2 or 3 drakes to fight his single drake in this plex. Will he realize this? Will he warp his drake in on 2 or 3 enemy drakes? What if we had the rats cleared out? How would he know this?

Npcs just make it so one side needs to have a much larger gang to be competitive yet the defending side won't know the situation. Result: no fights.


IMO they need to be toned down - or even eliminated. Perhaps for other races they are irrelevant. I don't know.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#309 - 2012-04-19 15:00:30 UTC  |  Edited by: Hans Jagerblitzen
Cearain wrote:

When you say "dungeons" I assume you mean occupancy plexes. I haven't heard "dungeons" used since faction war first came out. You must be talkign with ccp and therefore picking up their lingo. Big smile


Correct. Lol That, and the term "plex" overlaps with both the item and other non-FW complexes, so i personally find dungeons a more useful term when discussing the FW occupancy complexes.

Quote:
As far as the amarr goes we deal with target painters.

This then translates as too much damage to absorb and have a pvp fight at that same time. About a week ago I was running an open major plex and had to warp my drake in at 100. A neutral showed up in a drake wanting a fight. But by the time we closed the distance to get a disruptor on we were both pretty much trying to warp out due to the rat damage. No fight, chalk another one up for the npcs.

I know this is just one story, but rats work to prevent pvp in these plexes in several ways. Consider that if an actual minmatar came that we would need to have like 2 or 3 drakes to fight his single drake in this plex. Will he realize this? Will he warp his drake in on 2 or 3 enemy drakes? What if we had the rats cleared out? How would he know this?

Npcs just make it so one side needs to have a much larger gang to be competitive yet the defending side won't know the situation. Result: no fights.


Thanks, this is great stuff. Exactly the type of feedback I'm looking for.

CPM0 Chairman / CSM7 Vice Secretary

MinutemanKirk
Federal Navy Academy
Gallente Federation
#310 - 2012-04-19 16:58:05 UTC  |  Edited by: MinutemanKirk
Hans Jagerblitzen wrote:


The problem that has always existed was a combination of imbalanced E-war and the single-target structure of the missions. This opened some racial missions open to farming in ships like stealth bombers (Minmatar have this easiest, Amarr have it the worst) or assault frigs, both of which substantially reduce PvP risk in ways that has led to watered down markets and a lack of PvP inside of them.

The second reason I'm asking for E-war input is in regards to the dungeons themselves. Many players have pointed out that in the case of dungeons, E-war presents a different problem, that of discouraging PvP by those attacking the plex. Knowing in detail the quantity and type of E-war that each race is facing within dungeons is helpful in seeing if adjustments can be made to make sure that the dungeons remain inviting places for PvP to occur. This is even trickier than missions, since you want just enough E-war to discourage ninja-ing the dungeons, but not so much that it scares off too many gangs from engaging. Again, this is an area that if the old problems are left untouched it could work against the benefits CCP intends to give us for plexing.



As far as the missions go if you are referring to the Amarr having it the worst in terms of just stealth bombers then I have to disagree: the Gallente have it the worst. It is 100% impossible to solo a mission in a stealth bomber. Period. If you have a couple of accounts or if you have a buddy in a speed tanking ship then you can, but between the ECM and missiles (full damage at any range) it's not possible to fit a bomber for both. This is (IMO) why 1: Gallente LP is worth more isk and 2: why you almost always see solo Gallente mission runners in Ishtars, Gila's, or a Tech 3 (usually Tengu's).

As far as EWAR currently is in plexes (and by extension missions), it is not so much a matter of trying to balance certain missions or plexes for certain types of EWAR as much as I believe it is a matter of the fundamental TYPES of EWAR. Take for instance damps and ECM. With damps, if you are setup for close range (no matter the ship or weapon) you will ALWAYS have a chance to lock without using sebos where as with ECM it doesn't matter what your range, shiptype or weapon is, if you are jammed you are out of luck. No shooting for 20 seconds (if you are lucky).

That said, should CCP decide to actually change how ECM works (either by duration, frequency of jam, or some way to "un-jam") the entire point of this could be made moot, however, without knowing their plans a more effective way of making the field even might be to forget about the racial EWAR and stick with just one thing: the proposed weapon disruptors. By having EWAR affect ALL types of weapons affected at least a little (regardless of range or weapon type) without affecting the the players ability to complete the mission based on tanking (TP's), locking range (SD's) or ability to lock (ECM) you make the playing field even. Is this the best solution? Not likely, you almost certainly see one or two types of ships being used for all of them (in current solo-type formats) and it may favor certain racial ships over others still but at LEAST it would be even across the militias instead of having certain factions more "mission friendly" than others.

Side note: If CCP switched to weapon disruptors, I would also suggest it would then be alright to have a smarter AI, one that actually switches targets from time to time (like incursions) to make dual boxing with a SB and Inty less feasible an again, force players to use groups or bigger (more expensive) ships.

That is my opinion on the question directly, however, I would honestly say that if CCP were to have missions remain in their current form, the Gallente style (ECM, damage at any range) would be best. Why? I believe it would take a HUGE number of mission farmers out of the militia because the risk-reward gap would be greatly balanced. By extension LP prices would rise, militia numbers might become more representative of the actual number of PvP pilots, and it might take some of the load off trying to put LP in more places than missions (for which I am in favor of BTW).

Just my two cents.
Hans Jagerblitzen
Ice Fire Warriors
#311 - 2012-04-19 17:06:52 UTC
MinutemanKirk wrote:
Draft failed to save properly...


Yeah, draft appears to be useless if the forum swallows the post, I don't know quite what its good for....but at least they tried? Roll

CPM0 Chairman / CSM7 Vice Secretary

Lucas Schuyler
Federal Navy Academy
Gallente Federation
#312 - 2012-04-19 19:43:18 UTC  |  Edited by: Lucas Schuyler
Regarding not being able to dock in enemy controlled systems, if the problem is people don't want to "lose" ships in contested areas there are a few reasonably simple compromises.



1) Continue to allow Pods full access to dock at these stations, which would then allow you to undock your ship but no access to re-dock unless you go back in a Pod. This seems the simplest solution.

2) Add a system where as the Faction NPCs "flee" the systems as they fall, your stuff gets auto-evacuated to a new system, so all your ships and hangar contents get relocated to a different system, possibly in .5 space. You can place a delay timer on it so it takes a few days to get your stuff back, and place an ISK cost on it by having it start Impounded requiring your to reimburse your faction for the otherwise "free" logistics.
Tobiaz
Spacerats
#313 - 2012-04-19 21:41:32 UTC  |  Edited by: Tobiaz
Lucas Schuyler wrote:
Regarding not being able to dock in enemy controlled systems, if the problem is people don't want to "lose" ships in contested areas there are a few reasonably simple compromises.



1) Continue to allow Pods full access to dock at these stations, which would then allow you to undock your ship but no access to re-dock unless you go back in a Pod. This seems the simplest solution.

2) Add a system where as the Faction NPCs "flee" the systems as they fall, your stuff gets auto-evacuated to a new system, so all your ships and hangar contents get relocated to a different system, possibly in .5 space. You can place a delay timer on it so it takes a few days to get your stuff back, and place an ISK cost on it by having it start Impounded requiring your to reimburse your faction for the otherwise "free" logistics.



I disagree.

I think it's a good thing if FW-players have to keep in mind that they can lose access to their stuff in contested systems. Maybe vets will even leave some of their more shiny stuff in places that don't get flipped easily. Not necessarily a bad thing. Choices and consequences. Besides: it will also give them a good reason to try and take back the system.

Having the NPC just move your stuff for you is bad. It's not like they can't contract their stuff to an alt or use a courier.

Still I'd rather see CCP doing more with the differences of the NPC owners of the various stations. Like if the Minmatar take sov in a system all Amarr stations are closed for EVERYONE, and the Caldari and Gallente stations don't allow people with bad Minmatar standings. It makes sense. And I think CCP Soundwave stated that he wanted FW to influence the rest of the players? There you have it.

Then add something like very cheap factory and laboratory slots, clone cost reduction, lower reprocessing fees, stuff that , even though you risk losing access, you still would likely risk it because of the big financial benefits. Of course this only works if all station services in the rest of empire become substantially more expensive, but that's necessary anyway.

I think especially effective would be if empire reprocessing plants started to charge additional ISK fees of considerable size on top of 'we take', and while good standings might mitigate it to some degree, the only way to minimize it is to have good standings and use a station in a FW zone.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Cearain
Plus 10 NV
#314 - 2012-04-19 21:47:55 UTC
Lucas Schuyler wrote:
Regarding not being able to dock in enemy controlled systems, if the problem is people don't want to "lose" ships in contested areas there are a few reasonably simple compromises.



1) Continue to allow Pods full access to dock at these stations, which would then allow you to undock your ship but no access to re-dock unless you go back in a Pod. This seems the simplest solution.

2) Add a system where as the Faction NPCs "flee" the systems as they fall, your stuff gets auto-evacuated to a new system, so all your ships and hangar contents get relocated to a different system, possibly in .5 space. You can place a delay timer on it so it takes a few days to get your stuff back, and place an ISK cost on it by having it start Impounded requiring your to reimburse your faction for the otherwise "free" logistics.



For me the problem is not really getting your stuff out. I can have alts do that.

From my perspective the main problem is that this will create a sort of front line that can be completely covered by whichever side has more numbers at the time. The side with fewer numbers will be able to do very little. That will make for allot of dull nights.

Now that we *can* dock in occupied systems the outnumbered side can still store plexing ships of various sizes in the back alleys and do plexing if we want. A blob or 2 simply has too much ground to cover and would have to split up into smaller gangs to cover the territory.

Since I like frequent small gang pvp I sort of like how it is now. People who like less frequent but larger fights might prefer this change.

If this change goes through I may just join faction war every now and then to get lp from whatever faction delivers lp easiest. The rest of the I time I would be in a neutral pvp corp so I can have access to different sized ships when and where I need them.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#315 - 2012-04-19 21:53:16 UTC

Tobiaz wrote:
I think it's a good thing if FW-players have to keep in mind that they can lose access to their stuff in contested systems. Maybe vets will even leave some of their more shiny stuff in places that don't get flipped easily. Not necessarily a bad thing. Choices and consequences. Besides: it will also give them a good reason to try and take back the system.


Yes, we should all deal with the "consequences" of going to sleep each night :) Or from having school, family, or work obligations that keep us away from the game for a day or two.

The point isn't that its horrible to ban enemies from docking in your space, its that its so ridiculously easy and quick to take space. I can't stress this enough to CCP, the system flip time is just far too short (6-7 hours for a coordinated effort) to be implementing consequences like total lockout from stuffs.

The current timers ensure that whenever you log off, you have zero control over whether you can even play the game when you log in, unless you decide to house all your ships outside the warzone completely.

On top of that, what motivation is there to even take and invest in space if you don’t have any way of controlling it?

I’ll be the first to say I have zero intention of investing any of my LP into upgrading a system if I know for a fact it could be gone when I wake up the next morning. I imagine I’m not the only one who feels the same way.

Players should be able to enjoy FW in small corporations that may or may not have a 24 hour TZ presence. Certainly not if this feature is still intended as a system where newish players can cut their teeth on PvP.

CPM0 Chairman / CSM7 Vice Secretary

Tobiaz
Spacerats
#316 - 2012-04-19 22:08:31 UTC  |  Edited by: Tobiaz
*shrug* just don't keep your most precious shinies in contested systems, just some PvP-worthy cruisers and BC and as long as systems can't be flipped in a matter of hours, there shouldn't be a big problem. And if you really need it back, like I said, just contract it to an alt or use a courier. Or better yet: help taking back the system.

The whole concept of people evacuating a system that is about to be flipped even offers cool gameplay opportunities. I remember that back in the day ATUK had some of its best fights against XETIC, that kept denying us combat at every turn, if we went after the people evacuating the conquerable stations likely to be flipped by Five blobs in the upcoming weekend.

---

In EVE it's always incredibly hard to get your enemies to fight you if they don't want to. Evacuations are one of the few moments where you can actually force your opponent to face you in a pitched battle and commit. Taking down structures is another common one, but that isn't nearly as much fun.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Cearain
Plus 10 NV
#317 - 2012-04-20 01:21:53 UTC  |  Edited by: Cearain
Hans Jagerblitzen wrote:



The point isn't that its horrible to ban enemies from docking in your space, its that its so ridiculously easy and quick to take space. I can't stress this enough to CCP, the system flip time is just far too short (6-7 hours for a coordinated effort) to be implementing consequences like total lockout from stuffs.


I think you are right to try to seek a balance between amount of time it takes to flip a system and the amount of consequences. Lots of consequences should take allot of time. If there are fewer consequences it shouldn't take so long.

Personally I would like them to strike that balance where it doesn't take much time but the consequences arent that big either. As someone who can rarely play over a couple of hours, 6-7 hours is a long time. Null sec can have the long timers and the big consequences.

I will often be doing plexes and see lots of the opposing militia in the system. Yet rarely will they won't bother to chase me out of the plex. And why should they? It will take 6-7 hours for the system to go vulnerable even if we did every plex we could as fast as they spawn. So because of this time it takes there is no real urgency at all. Hence there aren't many fights for plexes.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Tobiaz
Spacerats
#318 - 2012-04-20 06:12:44 UTC
Cearain wrote:
Hans Jagerblitzen wrote:



The point isn't that its horrible to ban enemies from docking in your space, its that its so ridiculously easy and quick to take space. I can't stress this enough to CCP, the system flip time is just far too short (6-7 hours for a coordinated effort) to be implementing consequences like total lockout from stuffs.


I think you are right to try to seek a balance between amount of time it takes to flip a system and the amount of consequences. Lots of consequences should take allot of time. If there are fewer consequences it shouldn't take so long.

Personally I would like them to strike that balance where it doesn't take much time but the consequences arent that big either. As someone who can rarely play over a couple of hours, 6-7 hours is a long time. Null sec can have the long timers and the big consequences.

I will often be doing plexes and see lots of the opposing militia in the system. Yet rarely will they won't bother to chase me out of the plex. And why should they? It will take 6-7 hours for the system to go vulnerable even if we did every plex we could as fast as they spawn. So because of this time it takes there is no real urgency at all. Hence there aren't many fights for plexes.


One thing that would sure that systems aren´t flipped very quickly is by adding a hurdle for the last ´push´.

Like in the way for Incursions take a final 40-men fleet to finally close is down. Personally I really think CCP should add something like that to FW as well. Like needing at 30-men fleet to defeat the commander of the opposing NPC faction's fleet, but perhaps with a little less incoming DPS then Incursion MOMs so the site allows for player fighting without the NPC murdering one side.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Veshta Yoshida
PIE Inc.
Khimi Harar
#319 - 2012-04-20 07:27:27 UTC  |  Edited by: Veshta Yoshida
Hans Jagerblitzen wrote:
The point isn't that its horrible to ban enemies from docking in your space, its that its so ridiculously easy and quick to take space...

Glad to see you onboard .. Smile
Tobiaz wrote:
*shrug* just don't keep your most precious shinies in contested systems, just some PvP-worthy cruisers and BC and as long as systems can't be flipped in a matter of hours, there shouldn't be a big problem...

That is the problem, all systems are essentially contested/vulnerable at all times because they can be flipped in a matter of hours. If stations were to deny docking you can be damn sure that whatever side happens to have the most people in space over a shortish period of time will effectively push the opposition into high-sec if only to have something to log into the next day as Hans mentioned.
As for evacs being great opportunities for pew .. not sure why you consider shooting fleeing people in the back, in what is usually nothing more than a turkey shoot, fun. There might be a pitched battle if one catches the main evac flock, but the bulk is individuals/small groups with travel fits to maximize chances .. then again, my last evac was before we had Titan's at every moon, BO's, JF's and carriers cheaper than faction BS so my persepective might be flawed Big smile
Tobiaz wrote:
One thing that would sure that systems aren´t flipped very quickly is by adding a hurdle for the last ´push´....

Allow me to link to one of my earlier posts: Blatant patting self on back.
Cearain
Plus 10 NV
#320 - 2012-04-20 13:42:05 UTC  |  Edited by: Cearain
Veshta Yoshida wrote:
Hans Jagerblitzen wrote:
The point isn't that its horrible to ban enemies from docking in your space, its that its so ridiculously easy and quick to take space...

Glad to see you onboard .. Smile
Tobiaz wrote:
*shrug* just don't keep your most precious shinies in contested systems, just some PvP-worthy cruisers and BC and as long as systems can't be flipped in a matter of hours, there shouldn't be a big problem...

That is the problem, all systems are essentially contested/vulnerable at all times because they can be flipped in a matter of hours. If stations were to deny docking you can be damn sure that whatever side happens to have the most people in space over a shortish period of time will effectively push the opposition into high-sec if only to have something to log into the next day as Hans mentioned.]


The side with less people will have more ability to fight if the time it takes to flip a system is shorter. If the time it takes to flip a system is longer the side with the larger force will just be completely dominant and the side with fewer people will have nothing they can do.

I don't know how ccp could express their love of blob warfare, and intent to erase any form of meaningfull small gang pvp, better than:

1) limitting the field of battle to a few frontline systems by denying docking rights in the back water systems

2)Forcing longer timers before a system can flip so you can't accomplish anything with a hit and run type force, and

3) adding large consequences.

This is a recipe to make fw like the civil war style warfare we have in sov null sec. Everyone get in your ship and go to the battlefield system line up and shoot the primarys which go in alphabetical order.

I'm all for consequences as long as they do not prevent me for fighting in the war short of joining a large blob. I hope ccp considers Susan's post where she suggests that there could be different levels of occupancy so its not an all or nothing thing.

If CCP wants to maintain any semblence of small gang pvp in faction war they will make it so small gangs can have an impact in a short time so that both sides won't always have time to form up a large blob and roll out on their own time. They will also allow the relevant systems to be spread out so 2 or 3 blobs can't cover all the relevant ground. If it is going to take more than several hours to accomplish anything, then one blob will actually be plenty.


Veshta Yoshida wrote:

Tobiaz wrote:
One thing that would sure that systems aren´t flipped very quickly is by adding a hurdle for the last ´push´....

Allow me to link to one of my earlier posts: Blatant patting self on back.


The second idea in that post is a great idea. I hope ccp considers that. As for the rest, well, not so much.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815