These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

A proposal to fix ECM -- CCP please take note, ECM is completely borked right now

Author
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#1 - 2012-04-19 03:03:32 UTC  |  Edited by: Arch Stanton's Neighbour
Currently ECM is widely regarded as overpowered -- ECM drones completely disable a ship; ECM ships, in particular Falcons, can singlehandedly decide a battle between a velator and a battlecruiser in favour of the velator. Unlike all the other forms of EW which leave the target still able to fight back in a limited way ECM is absolute to the point that nobody bothers with the other forms of EW anymore.

Therefore I propose that:

ECM renders the jammed ship untargetable as well as unable to target

ECM ships would continue to fulfill the proper role of jamming enemy logi in fleets -- same as now -- however in small scale engagements they would no longer singlehandedly determine the victor. ECM would remain a valid tactic to disengage from battle -- ie using ecm drones to break enemy locks and warp away -- but not longer will they have the unbalanced use of completely disabling an enemy vessel which continues to be pounded upon without any means of retribution..

It would also remain a valid tactic to reduce incoming DPS in large fleet engagements. However no longer would solo pilots lose an otherwise fair fight by the unpredictable and uncounterable surprise falcon.

Pilots wishing to mitigate incoming DPS without giving the other ship a free warp-away card could utilize other, subtler, forms of EW: target damping ships that are distant, disrupting tracking of ships being kited, neuting ships that use cap-based weapons or remote repairs.

It can easily fit into the game lore as the multiple noise sources that jam the enemy ship's sensors also render it unable to be locked by other ships.

I believe this simple change would make the game more enjoyable by everyone, specially the solo and small-gang pilots, with the exception of those that rely on a single broken mechanic as their only means to win fights. All in all, a victory for those that have a deep understanding of the game mechanics and a loss for those that use a gimmick. This IMHO is the mark of what makes a good game.
Nomistrav
Center for Advanced Studies
Gallente Federation
#2 - 2012-04-19 08:24:29 UTC
Four guys are in a room; three are scrawny and one is an NFL linebacker.

Should we train the three scrawny guys to bring them in line with the NFL Linebacker; or should we drop him down to scale with the other three?

They nerfed Sensor Dampeners already, let's not give them a reason to make ECM useless while it's still a valid form of E-War; we should be bringing the others up to scale with it so more people use them rather than defaulting to ECM as their main-stay.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Robert Caldera
Caldera Trading and Investment
#3 - 2012-04-19 13:16:10 UTC
ECM is fine, all other forms of EW is just too crappy.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#4 - 2012-04-19 13:24:39 UTC
And I was thinking that that EVE players where so keen on it being a complex game, while this please make EFT tell me what to do threats keep popping up.

so 2 ships can overpower one? how incredably unfair, or should I make it. a 160 million isk hull turns the table on a 30 million isk hull.

And that is only when a battlecruiser is fitted without thinking on what it might encounter, trusting only on it's own strenght.



then you come with an solution that a jammed ship can't be targeted: What use would that have?????

why fly a 160 million ship to take out a logi ship when that 30 million ship could just as well kill that logi ship, whoms survivablility is about 2 seconds when it's spotted anyway.



in steat of asking eve to be changed to your tactics, you should change your tactics considering EMC.

Nikk Narrel
Moonlit Bonsai
#5 - 2012-04-19 14:15:15 UTC
Arch Stanton's Neighbour wrote:
Therefore I propose that:

ECM renders the jammed ship untargetable as well as unable to target

Did noone else notice the gaping exploit this offered?

An example: two of these infamous falcons travel together, in a fleet. They target each other. They launch drones and have their respective drones jam each other.

Noone can target them now.

Sure, you can try to attack their drones, but by the time you make progress they can simply leave. Outside of a bubble, nothing can interfere with them, and they can AB pretty quick.

Super Escort: A falcon with the best tank it can manage, jams a freighter. Heck, lets make it clever, a scimitar is backing the falcon to make it harder to kill.
Noone can target the freighter. They can bounce and bump it, but by the time it becomes vulnerable an entire fleet can be cyno'd in by that falcon.
Misanthra
Alternative Enterprises
#6 - 2012-04-19 14:47:05 UTC
Nikk Narrel wrote:
Arch Stanton's Neighbour wrote:
Therefore I propose that:

ECM renders the jammed ship untargetable as well as unable to target

Did noone else notice the gaping exploit this offered?

An example: two of these infamous falcons travel together, in a fleet. They target each other. They launch drones and have their respective drones jam each other.

Noone can target them now.

Sure, you can try to attack their drones, but by the time you make progress they can simply leave. Outside of a bubble, nothing can interfere with them, and they can AB pretty quick.

Super Escort: A falcon with the best tank it can manage, jams a freighter. Heck, lets make it clever, a scimitar is backing the falcon to make it harder to kill.
Noone can target the freighter. They can bounce and bump it, but by the time it becomes vulnerable an entire fleet can be cyno'd in by that falcon.



I was thinking of invulnerable on gird boostes.....that freighter trick i did not think of. I like alot...least it would shut the damn pirates whining about freighters having "disconnects" on gates. Then they'd jsut whine about how falcons move freighters easlily. and if they aggro the falcon to kill it...they jam them and wait for the guns to get em since concord would override this feature (would have to, this would make boomerang exploit they killed seem like childs play) Move your haulers and get ecm assists on km's. win win setup theres.



Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#7 - 2012-04-19 17:01:08 UTC  |  Edited by: Arch Stanton's Neighbour
Nikk Narrel wrote:
Arch Stanton's Neighbour wrote:
Therefore I propose that:

ECM renders the jammed ship untargetable as well as unable to target

Did noone else notice the gaping exploit this offered?

An example: two of these infamous falcons travel together, in a fleet. They target each other. They launch drones and have their respective drones jam each other.

Noone can target them now.

Right, not even themselves, so your brilliant plan fails to get off the ground.

Nikk Narrel wrote:

Super Escort: A falcon with the best tank it can manage, jams a freighter. Heck, lets make it clever, a scimitar is backing the falcon to make it harder to kill.
Noone can target the freighter. They can bounce and bump it, but by the time it becomes vulnerable an entire fleet can be cyno'd in by that falcon.


"Falcon with best tank" is kind of an oxymoron. They'll get popped by an arty cane in a volley or 2. Anyways, juicy falcon t2 salvage. Or juicy scimi t2 salvage followed by falcon t2 salvage.
Nikk Narrel
Moonlit Bonsai
#8 - 2012-04-19 17:48:08 UTC
Arch Stanton's Neighbour wrote:
Nikk Narrel wrote:
Arch Stanton's Neighbour wrote:
Therefore I propose that:

ECM renders the jammed ship untargetable as well as unable to target

Did noone else notice the gaping exploit this offered?

An example: two of these infamous falcons travel together, in a fleet. They target each other. They launch drones and have their respective drones jam each other.

Noone can target them now.

Right, not even themselves, so your brilliant plan fails to get off the ground.

Read it again, I don't have them jamming each other, but their drones are. The drones are not jammed, and so are able to keep this going.

Nikk Narrel wrote:
Arch Stanton's Neighbour wrote:

Super Escort: A falcon with the best tank it can manage, jams a freighter. Heck, lets make it clever, a scimitar is backing the falcon to make it harder to kill.
Noone can target the freighter. They can bounce and bump it, but by the time it becomes vulnerable an entire fleet can be cyno'd in by that falcon.


"Falcon with best tank" is kind of an oxymoron. They'll get popped by an arty cane in a volley or 2. Anyways, juicy falcon t2 salvage. Or juicy scimi t2 salvage followed by falcon t2 salvage.

And this makes the freighter easy to pop how? The logic by default of any escort is you do not risk assets worth more than the ones being escorted.

If they delay the freighter's loss so it can be rescued, they won.
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#9 - 2012-04-19 23:43:11 UTC  |  Edited by: Arch Stanton's Neighbour
Nikk Narrel wrote:

Read it again, I don't have them jamming each other, but their drones are. The drones are not jammed, and so are able to keep this going.


Sir, it is you that is in need of repeated reading as the falcons being jammed by ecm drones would make them untargetable by those drones, therefore breaking the jams, and nothing would happen. No invulnerable falcons.

Nikk Narrel wrote:
And this makes the freighter easy to pop how? The logic by default of any escort is you do not risk assets worth more than the ones being escorted.

If they delay the freighter's loss so it can be rescued, they won.


It doesn't make it easier to pop. All it does is add some 300M worth of ships that will pop in a couple volleys from an arty cane or tornado. So it probably wouldn't make sense for a cost-effective escort as the delay introduced would be of maybe 20s before the freighter got targeted and the gank proceeded as normal, only now having had more kills and the leftover t2 salvage paying for the extra gank ships if a suicide gank.

If anything it would be a huge flashing "this cargo is valuable" sign drawing more attention from gankers.
Thutmose I
Rattium Incorporated
#10 - 2012-04-20 00:42:14 UTC
this would make jamming entirely useless, as once target is jammed, you will lose lock and be unable to keep up the jamming for the next cycle.
Kitt JT
True North.
#11 - 2012-04-20 02:06:28 UTC
another nerf ecm thread? *facepalm

dude. there are many, many, many counters to ecm.

ecm ships are one trick ponies (ponies ftw)

Saying ecm ships are OP is like saying guns are OP, only with guns, you are completely dead after.

Ever though about how... if you use your analogy... lots of other t2 cruisers can swing a velator-battlecruiser battle in favor of the velator? ex: a deimos or (if its amarr or gallente... a curse)

ECM is balanced. It used to be OP. But just like missiles, its gotten nerfed again and again and again.
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#12 - 2012-04-20 02:39:15 UTC  |  Edited by: Arch Stanton's Neighbour
> this would make jamming entirely useless, as once target is jammed, you will lose lock and be unable to keep up the jamming for the next cycle.

Except to the ship doing the jamming, for activation of its jamming module(s) and only of its jamming modules.

Kitt JT wrote:
ECM is balanced. It used to be OP. But just like missiles, its gotten nerfed again and again and again.


Are you serious? It is a sad state that to be competitive in pvp we need to have a second account and dualbox a falcon alt, or be at the mercy of the "i win" button.

Please enlighten me to the many counters to ECM in solo fights without crippling the ship wasting 2 mid slots to useless eccm modules, or dropping a couple billion in pirate sensor strength implants.
Misanthra
Alternative Enterprises
#13 - 2012-04-20 03:45:33 UTC
Arch Stanton's Neighbour wrote:
> this would make jamming entirely useless, as once target is jammed, you will lose lock and be unable to keep up the jamming for the next cycle.

Except to the ship doing the jamming, of course.

Kitt JT wrote:
ECM is balanced. It used to be OP. But just like missiles, its gotten nerfed again and again and again.


Are you serious? It is a sad state that to be competitive in pvp we need to have a second account and dualbox a falcon alt, or be at the mercy of the "i win" button.

Please enlighten me to the many counters to ECM in solo fights without crippling the ship wasting 2 mid slots to useless eccm modules, or dropping a couple billion in pirate sensor strength implants.



1 eccm mid, sensor backup array low.

Use common sense. in 0.0, see 2 reds in local 1 on gate the safe bet is to assume the unseen one is cloaked up at least till you get off the gate and can get d-scans going. take the bait andwell you get to see who the mystery guest is. . TBH there are worse options than falcon for this. half the reason I x-trained winmatar was the recon of choice for bubble camps was rapiers last stint in 0.0 way back. Died to well run camps with them and said looks like a good ship. decent damage, tp bonus so anyone in his fleet gets the huge sig assists. Mix with bubble so you have to mwd out for the really big sig radius. Easy hits, moar damage and boom. But you have to like your rapiers for this.

As many have said in this and all the other threads....ecm is working as intended. Why ccp gimped the other e-wars is the real question of the day. I'd sign off on any idea to get them fixed. Auto hit td's with new and improved bigger balls....+1. Hell I'd run them on a falcon as a catch all for the guy who isn't jammed lol.

And as always...instaperma jam falcons are hard to obtain. All those electronics skill non-caldari pilots don't need or avoid are ther pita skills a dedicated falcon pilot takes to 4 or 5. this is months in the electronics branch of training. Skills for the most part utterly useless except in an ecm boat (might help you running TP for pve ships like golem...about it really). Old boy is full strength max range, he didn't get there with just recon 5. that is just one of many pita 5's you learn to fly falcon well.
Death Toll007
Perkone
Caldari State
#14 - 2012-04-20 08:58:01 UTC
Whiners will whine.

The last time people screamed for the nerf bat to ECM it was "pwetty pwease newf the fawcon, and if you dew I pwomise to nevah whine about ECM again!" So the falcon went from perma jamming one target per racial jammer (makes sense as it is a racial jammer) at 200+km (yes that was overpowered) to a chance based system where the falcon DIAFs very easily. Honestly you noobs whining about the 'borked ecm' have no idea what it was like when three falcons decloaked and locked down your whole 18 man fleet.

Stop trying to fix stuff by nerfing, all it does is eliminate dynamic game play. Figure a way around it, or ask instead for something else in the game to be buffed... like... target painters... who uses those anyway?

-DT
Broomide
Caldari Provisions
Caldari State
#15 - 2012-04-20 12:50:01 UTC
Kitt JT wrote:
another nerf ecm thread? *facepalm

dude. there are many, many, many counters to ecm.

ecm ships are one trick ponies (ponies ftw)

Saying ecm ships are OP is like saying guns are OP, only with guns, you are completely dead after.

Ever though about how... if you use your analogy... lots of other t2 cruisers can swing a velator-battlecruiser battle in favor of the velator? ex: a deimos or (if its amarr or gallente... a curse)

ECM is balanced. It used to be OP. But just like missiles, its gotten nerfed again and again and again.


I rest my case
Simi Kusoni
HelloKittyFanclub
#16 - 2012-04-20 13:12:44 UTC
Oh no, a 160m ISK ship with <20k EHP is totally owning me in my 80k EHP, 40m ISK drake.

If you're in a small fleet just have one of your guys go anti-falcon fit. If you're in a big fleet, just set your drones on it. If you're in a sniper fleet... Lol dead falcon.

People moan about falcons so much, as far as im concerned they're just a bonus 160m kill mail.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#17 - 2012-04-20 13:35:08 UTC
...and now I watch the bad pvp'ers that know no better tactic than to exploit an op mechanic gather around and whine so that their i win button is not nerfed.
Nikk Narrel
Moonlit Bonsai
#18 - 2012-04-20 14:38:58 UTC  |  Edited by: Nikk Narrel
Arch Stanton's Neighbour wrote:
Sir, it is you that is in need of repeated reading as the falcons being jammed by ecm drones would make them untargetable by those drones, therefore breaking the jams, and nothing would happen. No invulnerable falcons.

If you say so, but I have no evidence that drones play by the same rules regarding targeting others. I will take your word on it.

It would help if you had not countered your own argument afterwords:

Arch Stanton's Neighbour wrote:
> this would make jamming entirely useless, as once target is jammed, you will lose lock and be unable to keep up the jamming for the next cycle.

Except to the ship doing the jamming, of course.


Arch Stanton's Neighbour wrote:
Nikk Narrel wrote:
And this makes the freighter easy to pop how? The logic by default of any escort is you do not risk assets worth more than the ones being escorted.

If they delay the freighter's loss so it can be rescued, they won.


It doesn't make it easier to pop. All it does is add some 300M worth of ships that will pop in a couple volleys from an arty cane or tornado. So it probably wouldn't make sense for a cost-effective escort as the delay introduced would be of maybe 20s before the freighter got targeted and the gank proceeded as normal, only now having had more kills and the leftover t2 salvage paying for the extra gank ships if a suicide gank.

If anything it would be a huge flashing "this cargo is valuable" sign drawing more attention from gankers.

Freighters always have this sign up, JF's doubly so.

Every second you add to this target's existence has tactical value. Only a fool moves high value items without at least help being on call. That being said, many kill mails have defined fools in the game, and it is something many pilots dream of getting.
Skydell
Bad Girl Posse
#19 - 2012-04-20 16:13:24 UTC
You said as much yourself. ECM is broke. Anything they do to nerf it make it useless. It's a light switch mechanic. The only thing they could do to "nerf" it is reduce the range to webifier range. Anything done to the mechanic renders it useless.

All the ewar in EVE is broke. It uses zerg to make it effective and add that to a blob based game it makes all Ewar gross overkill. Get 20 guys with scripted tracking disruptors on you, you will see what I mean.

A genuine suggestion, not meant to trash your thread but solo and small fleet in armor fleets. Put ECCM in the medium slots. I've tested them and 2 ECCM II's on armor fits and a Full falcon couldn't break my lock. I had loads of time to pop his paper tank.
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#20 - 2012-05-04 18:09:10 UTC
Skydell wrote:
You said as much yourself. ECM is broke. Anything they do to nerf it make it useless. It's a light switch mechanic. The only thing they could do to "nerf" it is reduce the range to webifier range. Anything done to the mechanic renders it useless.

All the ewar in EVE is broke. It uses zerg to make it effective and add that to a blob based game it makes all Ewar gross overkill. Get 20 guys with scripted tracking disruptors on you, you will see what I mean.

A genuine suggestion, not meant to trash your thread but solo and small fleet in armor fleets. Put ECCM in the medium slots. I've tested them and 2 ECCM II's on armor fits and a Full falcon couldn't break my lock. I had loads of time to pop his paper tank.


Thank you for the thoughtful reply.

" 20 guys with scripted tracking disruptors on you" I doubt is a balancing problem though because 20 guys with anything on you will always lead to the same result. The situations I'm concerned with most is with up to 3 or maybe 4 pilots where a single ECM ship can completely disable one side.

Even in a 4-mid slot armor ship fitting 2 ECCMs junks the ship though. One is doable depending on the fit but still leaves you vulnerable, even to ecm drones. Consider that without the ability to fit webs an armor ship, by definition slower, will have a hard time keeping a target engaged.