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Warfare & Tactics

 
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Covert isent realy covert.

Author
Kuehnelt
Devoid Privateering
#41 - 2012-04-14 18:20:18 UTC
ITT: we forget that cloaked ships do not show on d-scan; we therefore don't think that anyone in null will change their ships or their tactics after local is removed.

If we could harness get the reliability of "lol, just spam dscan, htfu", I bet we could generate electricity with it.
Tobiaz
Spacerats
#42 - 2012-04-15 00:57:55 UTC
discordigant wrote:
Take away local all together, we don't have it in WH's and can pawn people out of nowhere. It would force you scared null bears into more smaller sized engagements.

EDIT: Hell they even took away jump data from WH's and we love it, null has to catch up.


What is jump data?

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Imma Eatcho Face
Doomheim
#43 - 2012-04-15 17:37:58 UTC

What is the deciding factor as to when this delay takes effect?

Ive been here all day. You jus showed up 5 minutes ago. Does it immediatly show me in local even though to your client i just arrived?

What happens if you dont spend a whole 5 minutes in system giving the delay a chance to see you?

If local was to be delayed would you be against a way to scan out cloaky ships?

What happens when your traveling a pipe and we know your comming because our scouts are 5 jumps out and have already detected you due to you showing in local 5 minutes after you have left?

If i have cloaky eyes on the gate you come in does it not make a gate activation animation?

And how about when you decloak to cloak and warp off. Do i not see you?

The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system.


Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes...

Leave local alone. Stop being a cloaky gaf.
Simi Kusoni
HelloKittyFanclub
#44 - 2012-04-15 17:42:35 UTC
Imma Eatcho Face wrote:

What is the deciding factor as to when this delay takes effect?

Ive been here all day. You jus showed up 5 minutes ago. Does it immediatly show me in local even though to your client i just arrived?

What happens if you dont spend a whole 5 minutes in system giving the delay a chance to see you?

If local was to be delayed would you be against a way to scan out cloaky ships?

What happens when your traveling a pipe and we know your comming because our scouts are 5 jumps out and have already detected you due to you showing in local 5 minutes after you have left?

If i have cloaky eyes on the gate you come in does it not make a gate activation animation?

And how about when you decloak to cloak and warp off. Do i not see you?

The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system.


Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes...

Leave local alone. Stop being a cloaky gaf.
Stop being a terrible alliance and defend your ratters/renters.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Imma Eatcho Face
Doomheim
#45 - 2012-04-15 17:47:24 UTC
Simi Kusoni wrote:
Imma Eatcho Face wrote:

What is the deciding factor as to when this delay takes effect?

Ive been here all day. You jus showed up 5 minutes ago. Does it immediatly show me in local even though to your client i just arrived?

What happens if you dont spend a whole 5 minutes in system giving the delay a chance to see you?

If local was to be delayed would you be against a way to scan out cloaky ships?

What happens when your traveling a pipe and we know your comming because our scouts are 5 jumps out and have already detected you due to you showing in local 5 minutes after you have left?

If i have cloaky eyes on the gate you come in does it not make a gate activation animation?

And how about when you decloak to cloak and warp off. Do i not see you?

The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system.


Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes...

Leave local alone. Stop being a cloaky gaf.
Stop being a terrible alliance and defend your ratters/renters.


Were not the ones cryng for a way to suprize buttseckz people. Are we.
Simi Kusoni
HelloKittyFanclub
#46 - 2012-04-15 17:56:16 UTC
Well, no, you're the care bears benefitting from instant local Intel. That's kind of my point.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Imma Eatcho Face
Doomheim
#47 - 2012-04-15 17:58:52 UTC  |  Edited by: Imma Eatcho Face
Simi Kusoni wrote:
Well, no, you're the care bears benefitting from instant local Intel. That's kind of my point.



And your the gankbear that wants the game to be changed to suit your sneaky ways of forcing pvp onto hapless carebears. Kinda my point as well.

F5 F5 F5 he may reply.
Simi Kusoni
HelloKittyFanclub
#48 - 2012-04-15 18:07:36 UTC
Imma Eatcho Face wrote:
Simi Kusoni wrote:
Well, no, you're the care bears benefitting from instant local Intel. That's kind of my point.



And your the gankbear that wants the game to be changed to suit your sneaky ways of forcing pvp onto hapless carebears. Kinda my point as well.

F5 F5 F5 he may reply.

Your point seems to be that you cba with defence fleets, scouting or Intel channels and that you'd rather just be able to hide based on free Intel.

And don't give me that crap about forcing PvP, consensual PvP isn't the only play style and there are supposedly dangers associated with operating in null sec. Dangers that have been all but nullified in recent years.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tarryn Nightstorm
Hellstar Towing and Recovery
#49 - 2012-04-15 18:26:52 UTC
Imma Eatcho Face wrote:


And your the gankbear that wants the game to be changed to suit your sneaky ways of forcing pvp onto hapless carebears. Kinda my point as well.

F5 F5 F5 he may reply.



Why do all these 1337 dullsec warriors sound exactly the same as the worst over-entitled hisec crybears?

Don't answer, the question was rhetorical. RollRoll

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Kale Eledar
Venerated Industries
#50 - 2012-04-15 19:54:08 UTC
I love cloaking, and I still think having trouble finding fights is a decent trade-off for, you know, being

completely effing invisible

First come smiles, then lies. Last is gunfire.

Simi Kusoni
HelloKittyFanclub
#51 - 2012-04-15 20:14:07 UTC
Kale Eledar wrote:
I love cloaking, and I still think having trouble finding fights is a decent trade-off for, you know, being

completely effing invisible

The issue I have isn't with finding fights, if you can't find a fight in null you're an idiot, my issue is with risk.

Namely the fact that a lot of null sec isn't really very dangerous, it requires a bit more logistics to live there but that is it. And JFs and carriers make that logistics issue vanish instantly anyway.

Simply, I waslnt null sec to eventually be buffed for PvE. In order for that the happen, it needs to return to being a pain to run null logistics and free Intel needs to go.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Imma Eatcho Face
Doomheim
#52 - 2012-04-15 21:15:18 UTC
My thoughts are neither for nor against the whole delayed local issue. They are based off of how it can work for both parties. I care not of how the Devs decide how we play. Defence fleets and intel channels we do have. And we protect who we can. But that isnt the topic and sidetracking me with your comments worked out great.

Enough trolling.

Answer some of my questions. Lets have a legit discussion. Carebears and gankbears aside. They are valid questions. Intel channels and scouts do know when you are comming anyway so why delay local?
Kale Eledar
Venerated Industries
#53 - 2012-04-16 03:24:44 UTC
Simi Kusoni wrote:
Kale Eledar wrote:
I love cloaking, and I still think having trouble finding fights is a decent trade-off for, you know, being

completely effing invisible

The issue I have isn't with finding fights, if you can't find a fight in null you're an idiot, my issue is with risk.

Namely the fact that a lot of null sec isn't really very dangerous, it requires a bit more logistics to live there but that is it. And JFs and carriers make that logistics issue vanish instantly anyway.

Simply, I waslnt null sec to eventually be buffed for PvE. In order for that the happen, it needs to return to being a pain to run null logistics and free Intel needs to go.


Sorry, I was referencing the OP. I should have quoted him in that post.

I agree though, null is much less scary than people think it is.

First come smiles, then lies. Last is gunfire.

Joran Dravius
Doomheim
#54 - 2012-04-17 12:42:10 UTC  |  Edited by: Joran Dravius
evil art wrote:
Its come to a point where you have to afk cloky *** systems for a very long time and basicly lock up alot of ratting systems just to even get a chance for a tackle. Atm i have more than one char doing this the downside is that you lock up your characers for playing eve in this manner or playstyle. and im pretty sure its not the way it should be.

The Hole idea of picking a ship with exremly poor tank is to catch players by supprice, so howabout some "new thinking". maby even rework it. ýou got it right in wh´s. why not in normal 0.0 space, Make it worth the risk Of ratting in 0.0

There would be more fights, it would make it alot harder for bots. im pretty sure you would remove them.
2 weeks after i enter a system. aslong as they see my name in local. i have to become the stealth Ninja, the AFK dude thats become part of local as the person noone fears, then i have 1 chance.

Or is it ment that you have to lock up 11 systems to basicly force them to pick one of these.

You know, people were making this post constantly even before I quit.

Kale Eledar wrote:

I agree though, null is much less scary than people think it is.

Yep. I've literally never died in friendly 0.0 space unless I was purposely engaging in PvP. Just keep an eye on the intel channel and you'll know someone is coming long before they get there.
Simi Kusoni
HelloKittyFanclub
#55 - 2012-04-17 13:41:34 UTC  |  Edited by: Simi Kusoni
Imma Eatcho Face wrote:
My thoughts are neither for nor against the whole delayed local issue. They are based off of how it can work for both parties. I care not of how the Devs decide how we play. Defence fleets and intel channels we do have. And we protect who we can. But that isnt the topic and sidetracking me with your comments worked out great.

Enough trolling.

Answer some of my questions. Lets have a legit discussion. Carebears and gankbears aside. They are valid questions. Intel channels and scouts do know when you are comming anyway so why delay local?

Fair enough to be honest, I'll go through your questions from earlier and answer with how I feel delayed local would work. I'd also like to point out that I stand by my comment, cascade imminent, like a lot of other alliances, does not really form defense fleets. It just tells renters or ratters to dock up. Similarly I've never seen cascade bait an AFK cloaker into hot dropping, or otherwise ever engage a party roaming through.

(With the exception of DVS cloak, who obsessively hounds every single AFK cloaker who so much as considers cloaking up in H74. Or 77s8, wherever it is you're living now.)

Although bear in my mind I'm not particularly of the opinion that delayed local is the best solution, I do however happen to think it is the best solution that has been suggested so far in any of these threads.

Imma Eatcho Face wrote:

What is the deciding factor as to when this delay takes effect?

Ive been here all day. You jus showed up 5 minutes ago. Does it immediatly show me in local even though to your client i just arrived?

The most common suggestion is that local is delayed both for the new member to the system and for the occupants. Also worth noting most people don't want a 5 minute delay, personally I believe if delayed local were to be used it should be closer to a 30 second delay.

30 seconds is enough time to jump in, analyse and warp an AF/ceptor to a sanctum, but it is short enough that fleets cannot hope to pass through multiple systems without appearing on intel channels.

Imma Eatcho Face wrote:
What happens if you dont spend a whole 5 minutes in system giving the delay a chance to see you?

Then you don't appear.

Imma Eatcho Face wrote:
If local was to be delayed would you be against a way to scan out cloaky ships?

If local was delayed, and roaming gangs became viable again, then I would be fine with that. I believe CCP already have something in their database that would allow you to do this, the scanner array.

*EDIT: I'd be ok with that purely on the premise that it didn't break regular cloaking. For example if someone wants to warp off and cloak their super capital long enough to regain capacitor after hot dropping, so be it. Such a mechanic, in my honest opinion, should exist purely as a means of stopping a single non-active player from tying up systems.

Imma Eatcho Face wrote:
What happens when your traveling a pipe and we know your comming because our scouts are 5 jumps out and have already detected you due to you showing in local 5 minutes after you have left?

Then you dock up, get safe, and we get blue balled. If, however, we are clever and log off a scout at some point in an adjacent system or your ratting system then you will not have very much warning at all. Once a scout has logged in and come out of his emergency warp he could bridge in a gang or try to analyse and tackle something himself.

Again, with a 30 second delay you'd have some warning from that kind of log-on trap, especially given the emergency warp. But it would even the playing field considerably.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#56 - 2012-04-17 13:41:42 UTC
Imma Eatcho Face wrote:
If i have cloaky eyes on the gate you come in does it not make a gate activation animation?

And how about when you decloak to cloak and warp off. Do i not see you?

Yes, and if you have a scout on the gate you'd presumably get everyone to dock up. Only the idiots not on teamspeak or watching intel would die. As opposed to currently, when all you need to do is watch local.

Imma Eatcho Face wrote:
The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system.

That does somewhat defeat the point to be honest.

Imma Eatcho Face wrote:
Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes...

The idea isn't to be able to kill people who are paying attention with scouts out for 5 jumps in every direction, those people deserve to be safe. The idea is to kill people who don't have scouts out, and rely purely on local intel to dock up and hide.

Anyway, I hope that explains the changes most people want a little better. Obviously I can speak only for myself, but most of us don't want to make null sec a complete death trap. Just a little bit of a death trap.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

FloppieTheBanjoClown
Arcana Imperii Ltd.
#57 - 2012-04-17 16:16:45 UTC
tommydavis wrote:
You could try not being a ***** and switch to targets that can fight back. Bring a real combat ship and you will get fights.

FWIW, PVP-fit ships are unprofitable targets. Fights are fun and all, but we've all gotta make our isk somewhere. I prefer to do so by looting shiny wrecks.

Really, it's an economic service. I'm an isk sink.

Founding member of the Belligerent Undesirables movement.

Katja Faith
Doomheim
#58 - 2012-04-17 21:25:59 UTC
tl;dr

My eyes just started bleeding...
Imma Eatcho Face
Doomheim
#59 - 2012-04-19 01:44:28 UTC
Simi Kusoni wrote:
Some completely valid and totally reasonable stuffz


TYVM for putting it in a way that didn't sound cockish. I completely endorse this product. And apologize for any inconvenience i may have caused.
Halete
Sebiestor Tribe
Minmatar Republic
#60 - 2012-04-19 11:50:49 UTC
I guess that's why they call it Null-sec. Because the risk is Null!

Haha, just kill me.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21