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New Dev Blog: Ewareness for DeBuff-alo Soldiers

First post First post
Author
CCP karkur
C C P
C C P Alliance
#221 - 2012-04-19 10:38:50 UTC
CCP Explorer wrote:
CCP karkur wrote:
I have to admit that I am really tempted to go to work now (first day of summer so we have the day off, yay IcelandSmile)
I love your enthusiasm, but could you please relax and go snowboard or something? Big smile
I said tempted... not going to do it though... I'm going snowboarding on the first day of summer!! Big smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP Explorer
C C P
C C P Alliance
#222 - 2012-04-19 10:57:49 UTC  |  Edited by: CCP Explorer
DeBingJos wrote:
Great work, but 2 things really need to be done before this hts TQ
I want to address this because it touches a bit on general EVE strategy.

Let's say you have a choice between two different versions of this system: A as it stands now on Singularity (per devblog and video) and B that would include more features and functionality; but then at different times since more development would be needed for B, you can get A on 24 Apr but could get B at some later time (and you would not get A during that time).

Why would you pick B?

I could understand it if you all had completely lost faith in us iterating (e.g., on the UI) but I'm hoping that we have been demonstrating in the last 6 months (since we started on Crucible) our commitment to iteration and incremental improvements, in particular UI improvements.

Barring that then A would appear to be the obvious choice, right?

Let me complicate the example a bit:

  • A is the version on Singularity
  • A1 is the version that will appear on Tranquility with some extra polish (NOTE: I'm not making promises on CCP karkur's behalf; she may be able to add something, but perhaps there won't be any time given other things that are ongoing before the deployment; quite possibly then A = A1)
  • A2 is a future version that we develop based on the future designs we already have, based on actual usage on Tranquility, and based on your feedback from using the feature on Tranquility
  • B is a future version that we develop based on the future designs we already have, but not based on actual usage on Tranquility, and not based on your feedback from using the feature on Tranquility

Isn't it better to get A/A1 now and A2 later vs. getting B later? Both because you will have A/A1 until that later time and because A2 will be a more polished system than B (given the extra feedback; and keep that feedback coming!).

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Roime
Mea Culpa.
Shadow Cartel
#223 - 2012-04-19 10:59:37 UTC
A for sure!

.

Mar Drakar
LDK
#224 - 2012-04-19 11:01:56 UTC
A+, would use and feedback again... or wait.. nvm, still good stuffs
Trebor Daehdoow
The Scope
Gallente Federation
#225 - 2012-04-19 11:06:58 UTC
CCP Explorer wrote:
I could understand it if you all had completely lost faith in us iterating (e.g., on the UI) but I'm hoping that we have been demonstrating in the last 6 months (since we started on Crucible) our commitment to iteration and incremental improvements, in particular UI improvements.


A goodpost from Erlendur.

Private Citizen • CSM in recovery

SwissChris1
Stimulus
Rote Kapelle
#226 - 2012-04-19 11:19:38 UTC
Max Teranous wrote:
I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration.

Max Cool



^^ This.

"And if you want to attack them back, just right click the icon, find the dude you hate the most in the list and target him or her back!"

I will enjoy killing people that are wasting time by right clicking on the ewar icon and finding the right command while adrenalin is rushin through their veins Twisted If you could shift + click the icon to lock the person(s) with that ewar effect on you, that would be pretty sweet.
Ishanmae
Deep Core Mining Inc.
Caldari State
#227 - 2012-04-19 11:23:22 UTC
Good job there, I like the way it looks...

And as Trebor said... good post CCP Explorer; keep working on those iterations, I love them!

And I do believe it's a sure way to get more things done than huge chunks of man-hours spent without player feedback!
DeBingJos
Sebiestor Tribe
Minmatar Republic
#228 - 2012-04-19 11:35:01 UTC
CCP Explorer wrote:

I could understand it if you all had completely lost faith in us iterating (e.g., on the UI) but I'm hoping that we have been demonstrating in the last 6 months (since we started on Crucible) our commitment to iteration and incremental improvements, in particular UI improvements.


If it will get itterated upon you are right.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Ciar Meara
PIE Inc.
Khimi Harar
#229 - 2012-04-19 11:36:23 UTC
CCP karkur wrote:
And good point about making it look more "dangerous" rather than like some extra modules you sudddenly have :P


I feel so warm and listened to. Now go and snowboard and think on dangerous icons.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#230 - 2012-04-19 11:44:59 UTC
Would it be possible to add the strength of the EWAR too?

For example you could show the total % web on your ship or total % sensor dampning. Or the total warp scramble score.

Something like this.... Big smile

http://dl.eve-files.com/media/1204/effectcs_lev_idea.png

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Bienator II
madmen of the skies
#231 - 2012-04-19 12:15:35 UTC
any chance for a cowbell sound every time an effect is added?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

St Mio
Imperial Academy
Amarr Empire
#232 - 2012-04-19 12:29:42 UTC
SerialTurd
Ardent Industrial
#233 - 2012-04-19 12:32:01 UTC
Am I the only one that doesn't like this? NOw I have to hold my mouse over the icon to see who's ewaring me rather than a quick glance over the overview?
St Mio
Imperial Academy
Amarr Empire
#234 - 2012-04-19 12:33:49 UTC  |  Edited by: St Mio
CCP karkur wrote:
CCP Explorer wrote:
CCP karkur wrote:
I have to admit that I am really tempted to go to work now (first day of summer so we have the day off, yay IcelandSmile)
I love your enthusiasm, but could you please relax and go snowboard or something? Big smile
I said tempted... not going to do it though... I'm going snowboarding on the first day of summer!! Big smile

It's always summer in Africa, can I get the whole year off work?

SerialTurd wrote:
Am I the only one that doesn't like this? NOw I have to hold my mouse over the icon to see who's ewaring me rather than a quick glance over the overview?

Quote:
If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)

Reading comprehension! Big smile
Raivi
State War Academy
Caldari State
#235 - 2012-04-19 12:37:51 UTC
SerialTurd wrote:
Am I the only one that doesn't like this? NOw I have to hold my mouse over the icon to see who's ewaring me rather than a quick glance over the overview?


The overview isn't getting changed. These ewar icons are in addition to the ones beside the overview entries.


And just to be clear, I'm 100% on board with this getting released as-is or close to it next week, then future improvements being made when possible. What is on sisi right now is an improvement over the status quo and creates more opportunities for players to come up with new tweaks to suggest as they use it.
CCP Explorer
C C P
C C P Alliance
#236 - 2012-04-19 12:55:19 UTC
Bienator II wrote:
any chance for a cowbell sound every time an effect is added?
Obligatory video post: http://www.youtube.com/watch?v=fyV2cPLuFuA

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#237 - 2012-04-19 12:55:19 UTC
U guys need raise.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#238 - 2012-04-19 13:11:59 UTC
SerialTurd wrote:
Am I the only one that doesn't like this? NOw I have to hold my mouse over the icon to see who's ewaring me rather than a quick glance over the overview?


I'd hope it would do both? :-/ i.e Still have icons on overview.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Alx Warlord
The Scope
Gallente Federation
#239 - 2012-04-19 13:18:17 UTC
CCP, It was suggested for you guys fixate the position of the Ewar indicators so that in a combat the icons would not be changing position all the time and you could actually use them...

The best thing you can do about it is to integrate the buttons and buttons area with the overview lock system, so this way the icons would only change position (and get arranged correctly) if the player is not hovering over it or pressing ctrl...
CCP Explorer
C C P
C C P Alliance
#240 - 2012-04-19 13:25:31 UTC
Wacktopia wrote:
SerialTurd wrote:
Am I the only one that doesn't like this? NOw I have to hold my mouse over the icon to see who's ewaring me rather than a quick glance over the overview?


I'd hope it would do both? :-/ i.e Still have icons on overview.
Again: From the devblog: "If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)"

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer