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The worst game design changes in the history of Eve

Author
Mors Sanctitatis
Death of Virtue
#1 - 2012-04-19 07:01:47 UTC  |  Edited by: Mors Sanctitatis
EDIT: I didn't add in a lot of detail initially on purpose, just to see who truly understood what I was talking about and who wasn't capable of anything other than simple knee-jerk reactions. I've expanded on a few points:

In no particular order:

Interdictors-

Why they are bad: completely obsoletes an entire class of ships- Interceptors. Provides instant gratification w/ bubbles, invalidates/reduces need for static bubbles.

Interceptors shouldn't be relegated to lowsec for tackling. They should be the primary means of tackling targets, particularly in 0.0. They should be the foundation for tackle that large 0.0 fleets are built upon. Interdictors and their bubbles provide too much "push button" capability. They make it too easy, remove too much skill. Anyone who doesn't want them to go away is simply using them as a crutch because they can't get the job done without them. Note- this doesn't affect deployable bubbles.

Jump Freighters-

Why they are bad: ruins the entire concept of a vulnerable logistics chain. War is about logistics. Remove that from the equation and you diminish the gameplay of Eve.

Warp to zero-

Why it's bad: almost too numerous to list- radically reduces the relative size of the galaxy, removes speed differential between ship classes for traveling, removes risk, damages/reduces the effectiveness of regional markets, reduces trading viability as a profession.

A simple fix- make gates act like bubbles do now, for any *incoming* ship- 15km bubble zone, all ships stop on the edge. Make as many bookmarks and "instas" as you like, it won't help anything. Ships warping *away* from gates are not affected by the nearby gate.

Jump bridges-

Why they are bad: mitigates the scale of the galaxy, promotes blob warfare. When something can be used with little or no consequence, it's bad. Jump Bridges, if they remain in the game, should be prohibitively expensive and only used under the most dire of circumstances, or when a distinct tactical advantages presents itself and outweighs the enormous costs of using it.

Titans-

Why they are bad: over 2000 of them in game, no upkeep cost, little to no risk to deploy, etc. etc. Titans never had any sort of self limiting factors designed into them. Even POSes are better designed than Titans are. Add upkeep costs to Titans just like POSes have, only at greater rates. Any unfueled Titan is automatically dead in the water and all modules offlined. It's not that hard to figure out CCP. The core game mechanics already exist. Simply apply POS design to Titans.

Moon goo-

Why it's bad: ISK printing is bad, mmmkay?

Moon goo is the new T2 BPOs. Back when there was nothing like invention, cartels held all of Eve in a vice like grip, price fixing and exploiting the player base. Exactly what the owners of Tech moons do today. The answer is to put the power into the hands of the players once again. I'm all for real estate being profitable to hold by 0.0 alliances, but there needs to be a system in place that involves the players as a critical component of that space being productive. No players, no money. There needs to be a combination of prime location + lots of players = cash. Right now the last part is missing.

Feel free to add your own.
Antymateria
Antidotum.
#2 - 2012-04-19 07:12:14 UTC
Lets look what they will throw at you...
+1 from me.
Roime
Mea Culpa.
Shadow Cartel
#3 - 2012-04-19 07:17:20 UTC
You are blatantly wrong.

The worst design change in the history of EVE was nerfing Myrm drone bandwidth down to 75mbit/s.

This has affected all areas of gameplay, from drone trade volumes to more boring PVP, basically all the things that are wrong in New Eden were caused by this mistake.

.

Degren
The Scope
Gallente Federation
#4 - 2012-04-19 07:17:32 UTC  |  Edited by: Degren
According to the forums, a lot of people feel this way about each of those items...just not very strongly.

in before l2adjust rants

Edit:


Roime wrote:
You are blatantly wrong.

The worst design change in the history of EVE was nerfing Myrm drone bandwidth down to 75mbit/s.

This has affected all areas of gameplay, from drone trade volumes to more boring PVP, basically all the things that are wrong in New Eden were caused by this mistake.


I wish I'd been around for that, myrm is so purty

Hello, hello again.

Pop Bear
Doomheim
#5 - 2012-04-19 07:18:31 UTC
Mors Sanctitatis wrote:

Warp to zero-


What ya smokin bro?
Andrey Wartooth
Merch Industrial
Goonswarm Federation
#6 - 2012-04-19 07:22:11 UTC
Mors Sanctitatis wrote:
In no particular order:

Interdictors-

Why they are bad: completely obsoletes an entire class of ships- Interceptors. Provides instant gratification w/ bubbles, invalidates/reduces need for static bubbles.

Jump Freighters-

Why they are bad: ruins the entire concept of a vulnerable logistics chain.

Warp to zero-

Why it's bad: almost too numerous to list- radically reduces the relative size of the galaxy, removes speed differential between ship classes for traveling, removes risk, damages/reduces the effectiveness of regional markets, reduces trading viability as a profession.

Jump bridges-

Why they are bad: mitigates the scale of the galaxy, promotes blob warfare.

Titans-

Why they are bad: over 2000 of them in game, no upkeep cost, little to no risk to deploy, etc. etc.

Moon goo-

Why it's bad: ISK printing is bad, mmmkay?

Feel free to add your own.



Lets debunk these one by one.

Interdictors-

Why they are bad: completely obsoletes an entire class of ships- Interceptors. Provides instant gratification w/ bubbles, invalidates/reduces need for static bubbles.

Two ships with two slightly similar functions. One does not make the other obsolete.

Jump freighters-

Still need a cyno to jump? With some intelligent observation you can figure out a supply chain and cripple that chain.

Jump Bridges-

What is the point of owning space if you can't control at least some of the gates. These hardly promote blob warfare.

Titans-

Are a problem, but there are less than 1000 in the game. And they are being balanced in the upcoming expansion.

Moon Goo-

Don't print isk. The isk comes from producers of T2 goods.

Furthermore, this is a terrible troll post.
DeBingJos
Sebiestor Tribe
Minmatar Republic
#7 - 2012-04-19 07:22:32 UTC
I agree with everything except this one:

Mors Sanctitatis wrote:
In no particular order:
Interdictors-

Why they are bad: completely obsoletes an entire class of ships- Interceptors. Provides instant gratification w/ bubbles, invalidates/reduces need for static bubbles.


They do not fullfill the same role. Interdictors are good for catching gangs of large ships.

Inteceptors are also good for catching small stuff. In lowsec (FW) they are also very valuable because you cannot use bubbles.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Zagdul
Federal Navy Academy
Gallente Federation
#8 - 2012-04-19 07:27:27 UTC
Andrey Wartooth wrote:
Mors Sanctitatis wrote:
In no particular order:

Interdictors-

Why they are bad: completely obsoletes an entire class of ships- Interceptors. Provides instant gratification w/ bubbles, invalidates/reduces need for static bubbles.

Jump Freighters-

Why they are bad: ruins the entire concept of a vulnerable logistics chain.

Warp to zero-

Why it's bad: almost too numerous to list- radically reduces the relative size of the galaxy, removes speed differential between ship classes for traveling, removes risk, damages/reduces the effectiveness of regional markets, reduces trading viability as a profession.

Jump bridges-

Why they are bad: mitigates the scale of the galaxy, promotes blob warfare.

Titans-

Why they are bad: over 2000 of them in game, no upkeep cost, little to no risk to deploy, etc. etc.

Moon goo-

Why it's bad: ISK printing is bad, mmmkay?

Feel free to add your own.



Lets debunk these one by one.

Interdictors-

Why they are bad: completely obsoletes an entire class of ships- Interceptors. Provides instant gratification w/ bubbles, invalidates/reduces need for static bubbles.

Two ships with two slightly similar functions. One does not make the other obsolete.

Jump freighters-

Still need a cyno to jump? With some intelligent observation you can figure out a supply chain and cripple that chain.

Jump Bridges-

What is the point of owning space if you can't control at least some of the gates. These hardly promote blob warfare.

Titans-

Are a problem, but there are less than 1000 in the game. And they are being balanced in the upcoming expansion.

Moon Goo-

Don't print isk. The isk comes from producers of T2 goods.

Furthermore, this is a terrible troll post.


Pretty much what I was gonna say.


Dual Pane idea: Click!

CCP Please Implement

Ai Shun
#9 - 2012-04-19 07:37:09 UTC
Mors Sanctitatis wrote:
Feel free to add your own.


Having security status on systems.
CONCORD.
Liam Mirren
#10 - 2012-04-19 07:40:14 UTC
Andrey Wartooth wrote:
Furthermore, this is a terrible troll post.


Yup, your post is indeed.

Excellence is not a skill, it's an attitude.

Tear Miner
Doomheim
#11 - 2012-04-19 07:40:20 UTC
2/10
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#12 - 2012-04-19 07:43:07 UTC
i see another gate camper crying. who has the buckers?
Large Collidable Object
morons.
#13 - 2012-04-19 07:47:28 UTC
Mors Sanctitatis wrote:

Moon goo-

Why it's bad: ISK printing is bad, mmmkay?




The stupid is strong in this one.


Jesus H. Christ Roll
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Xorv
Questionable Acquisitions
#14 - 2012-04-19 07:50:23 UTC
There's been a few.

P Alliance Wardec Nerf - If they just rolled back Wardecs to the point prior to this it would be better than any of the ideas they've come up with for Inferno

Every CONCORD buff ever made - CONCORD is just so anti Sandbox, and every buff it receives is CCP repeating the same mistake over and exacerbating the problems it causes

Incursions - Could have been awesome new content that brought new conflict and drama to EVE built around story and lore. Instead we were given PvE Raids that belong in some horrible Themepark MMO that destroyed the Risk vs Reward balance and shat on EVE's lore and what few RPers still play or care about this game.

Agree with OPer on Jump Freighters, Jump Bridges, and Titans being bad additions to the game, wouldn't count them as the worst.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#15 - 2012-04-19 07:56:28 UTC
Not updating your clone used to have serious consequences.... like losing all your sp down to 90k.

CCP Y U NO KEEP THAT?!

(╯°Д°)╯彡 ┻━┻

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Tiberius Rhavinia
Politas Ateles Syndicate
#16 - 2012-04-19 09:02:23 UTC
1: Nano Nerf
JitaPriceChecker2
Doomheim
#17 - 2012-04-19 09:05:41 UTC
Agree with all except interdictors.

so that would be +0.8
Nicolo da'Vicenza
Viziam
Amarr Empire
#18 - 2012-04-19 09:24:45 UTC
Tiberius Rhavinia wrote:
1: Nano Nerf

lol nano ships were gay and needed to go, hth
Peter Raptor
Galactic Hawks
#19 - 2012-04-19 09:45:20 UTC
You don't like warp to zero? So if you need to get somewhere faraway fast and u gotta warp to 15 k from every gate and approach in every single time? Thats your idea of a fun game???? Shocked

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Serene Repose
#20 - 2012-04-19 09:51:28 UTC  |  Edited by: Serene Repose
warp/scram took the fight out of fighting, introducing a five-year-old's sense of scale and proportion...quite appropriate for CCP, come to think about it.

Peter Raptor wrote:
You don't like warp to zero? So if you need to get somewhere faraway fast and u gotta warp to 15 k from every gate and approach in every single time? Thats your idea of a fun game???? Shocked

Proper prior planning prevents poor performance.

We must accommodate the idiocracy.

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