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Nocxium Ceiling at 1000?

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Author
Droxlyn
School of Applied Knowledge
Caldari State
#21 - 2012-04-18 15:08:07 UTC
If you have troubles finding Pyro, run level 2 security missions. Several of them have a decent amount of it in them.
http://eve-survival.org/wikka.php?wakka=MiningInMissions

This even works in regions that do not have natural Pyro in them.
Invictra Atreides
Toward the Terra
#22 - 2012-04-18 15:09:05 UTC
OllieNorth wrote:
I can give everyone a strong indicator that it is time to get out of minerals:

I am strongly considering resubbing my mining alt. As soon as I do this, the mineral basket is literally guaranteed to crash. Usually within minutes. As a result, I am willing to take donations to ensure that said mining alt is not resubbed. Send ISK to this character.

I know this felling. Some people can predict their own misfortune weary well.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Krixtal Icefluxor
INLAND EMPIRE Galactic
#23 - 2012-04-18 15:14:47 UTC  |  Edited by: Krixtal Icefluxor
Droxlyn wrote:
If you have troubles finding Pyro, run level 2 security missions. Several of them have a decent amount of it in them.
http://eve-survival.org/wikka.php?wakka=MiningInMissions

This even works in regions that do not have natural Pyro in them.


A new-ish Level I Security Mission called "Fair Play (Parts 1-5)" has, weirdly EIGHT Orcas of Condenced Veld, Veld, Pyrox, and Rich Plag. Part 3 has 4 Orcas of Veld, Plag, and Pyrox.

Confirmed for Ammatar and Gallente Empire Corps so far.

Thanks for the New Industrial Buff called Inferno, CCP ! Big smile

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Tekota
The Freighter Factory
#24 - 2012-04-18 15:22:39 UTC
Krixtal Icefluxor wrote:
Sometime next week comes Hulkageddon which will leave hardly anyone mining ANY descent amount in High Sec.

Shortly to follow is the Drone Alloy change.

I don't think we have even seen the beginning of it yet.


You don't consider the near doubling of nocx prices over the last few weeks to have taken these things into account?

Krixtal Icefluxor wrote:
3,000 ISK Nocxium is probably not too far away TBH.


I counter your spurious figures with.... MATHS:

Current price of 1m3 of pyroxes is made up as follows:
8.44 trit @ 6.22 = 52.49
0.59 pye @ 7.19 = 4.24
1.2 mex @ 53.26 = 63.91
0.11 nocx @ 962.97 = 105.92
= 226.56 (or 22.6m per hour per hulk at 100k m3/hour)

If we keep trit, pye and mex at same prices but make nocx 3000 per unit then we have the following:
8.44 trit @ 6.22 = 52.49
0.59 pye @ 7.19 = 4.24
1.2 mex @ 53.26 = 63.91
0.11 nocx @ 3000 = 330
= 450.64 (or 45m per hour per hulk)

I think most would agree that we really can't envision hi sec miners making 45m per hour - at those prices it starts taking huge chunks out of L4 mission running and even starts knocking on the door of incursions.

Now, as mentioned above, hi sec ores track eachother quite closely, miners can easily swap from one ore to another and will routinely check Cerleste's ore table or similar for the "ore du jour". As such, if pyroxes were to hit 45m per hour then other hi sec ores must also. So to equalalise veld and pyrox at 45m per hour whilst keeping nocx prices at 3000 per unit we're looking at the following prices:

veldspar
30.03 @ 14.98 = 450
= 450 (or 45m per hour per hulk)

pyroxes
8.44 trit @ 14.98 = 126.43
0.59 pye @ 7.19 = 4.24
1.2 mex @ 0 = 0
0.11 nocx @ 3000 = 330
= 460.67 (or 46m per hour per hulk

That's right, in order to equalise veldspar with pyroxes at 45m per hour we'd have to have trit prices at 14.98 and then in order to keep pyroxes at 45m per hour (taking into account trit at 14.98) we've have to make mexallon *free*.
OllieNorth
Recidivists Incorporated
#25 - 2012-04-18 16:22:30 UTC
In other news, innocent passerby in Market Discussions were injured by a hail of shrapnel as a result of furious purse-swinging in a Nocxium market manipulation thread. Early Sisters of Eve reports list 3 dead, 14 injured, and 2 missing as of this time. Authorities issued a statement of "Calm down ladies."
Krixtal Icefluxor
INLAND EMPIRE Galactic
#26 - 2012-04-18 18:58:46 UTC
OllieNorth wrote:
In other news, innocent passerby in Market Discussions were injured by a hail of shrapnel as a result of furious purse-swinging in a Nocxium market manipulation thread.


....turned into troll thread instead

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Mara Rinn
Cosmic Goo Convertor
#27 - 2012-04-18 21:52:32 UTC
Tekota wrote:
Current price of 1m3 of pyroxes is made up as follows:
8.44 trit @ 6.22 = 52.49
0.59 pye @ 7.19 = 4.24
1.2 mex @ 53.26 = 63.91
0.11 nocx @ 962.97 = 105.92
= 226.56 (or 22.6m per hour per hulk at 100k m3/hour)

If we keep trit, pye and mex at same prices but make nocx 3000 per unit then we have the following:
8.44 trit @ 6.22 = 52.49
0.59 pye @ 7.19 = 4.24
1.2 mex @ 53.26 = 63.91
0.11 nocx @ 3000 = 330
= 450.64 (or 45m per hour per hulk)

I think most would agree that we really can't envision hi sec miners making 45m per hour - at those prices it starts taking huge chunks out of L4 mission running and even starts knocking on the door of incursions.

Now, as mentioned above, hi sec ores track eachother quite closely, miners can easily swap from one ore to another and will routinely check Cerleste's ore table or similar for the "ore du jour".


You make an assumption that hisec ores "must" track each other in price, without providing any indication of what mechanism might drive it. You then indicate that miners follow the most valuable ore, and suggest that if one particular ore becomes too valuable … magic happens and the other ores become more valuable too? miners will stop mining the most incredibly overvalued ore? Or what?

If Nocxium does indeed become the T1 bottleneck, the value of Pyrox will rise significantly. When the value of Pyrox rises significantly, more of it will be mined. When more Pyrox is mined for Nocxium, there will be more Tritanium and Mexallon on the market. Thus the only ores that will not be depressed in value by Pyrox mining are Scordite, Omber and Kernite. If "everyone" mines Pyrox, it might even turn out to be the case that Omber becomes worth mining. But "everyone" isn't already mining Pyrox and Veld, there are already people mining Omber.

Historically the hisec ores have tracked each other relatively well, but that is due to demand for minerals rather than some magic about the amount of ore being mined.

It turns out that there are actually more people in my usual mining grounds. Today I actually had to mine plain Pyrox because all the Solid and Viscous had been mined out! So BRN on the ore value spreadsheet certainly seems to be the driving factor: that first "1" turning into a "2" is enough to make people consider mining.

In the meantime I'll cling to the vain hope that the current price of Nocxium is being depressed by people offloading "stockpiles". This while I have more Nocxium for sale on the market than I usually consume in a month, and I'm daily adding more to that collection.
Scrapyard Bob
EVE University
Ivy League
#28 - 2012-04-18 23:33:41 UTC
Historical data:

Feb 2010: Veld 80 Scor 100 Pyro 68 Plag 99 Omb 57 Kern 85 -- 1.75 / 1.47
Mar 2010: Veld 83 Scor 105 Pyro 70 Plag 104 Omb 59 Kern 90 -- 1.78 / 1.50
Apr 2010: Veld 81 Scor 100 Pyro 71 Plag 105 Omb 58 Kern 90 -- 1.81 / 1.48
May 2010: Veld 75 Scor 86 Pyro 70 Plag 93 Omb 59 Kern 87 -- 1.58 / 1.33
Jun 2010: Veld 76 Scor 87 Pyro 68 Plag 87 Omb 55 Kern 80 -- 1.58 / 1.28
Jul 2010: Veld 73 Scor 79 Pyro 67 Plag 87 Omb 56 Kern 84 -- 1.55 / 1.30

Jun 2011: Veld 96 Scor 90 Pyro 105 Plag 88 Omb 68 Kern 94 -- 1.54 / 1.19
Aug 2011: Veld 96 Scor 89 Pyro 106 Plag 88 Omb 66 Kern 92 -- 1.61 / 1.20
Sep 2011: Veld 102 Scor 92 Pyro 112 Plag 95 Omb 71 Kern 101 -- 1.58 / 1.22
Oct 2011: Veld 99 Scor 90 Pyro 117 Plag 101 Omb 69 Kern 104 -- 1.70 / 1.30
Nov 2011: Veld 97 Scor 90 Pyro 123 Plag 103 Omb 66 Kern 103 -- 1.86 / 1.37
Dec 2011: Veld 101 Scor 98 Pyro 147 Plag 142 Omb 69 Kern 136 -- 2.13 / 1.50
Jan 2012: Veld 114 Scor 105 Pyro 146 Plag 135 Omb 72 Kern 132 -- 2.03 / 1.39
Feb 2012: Veld 133 Scor 117 Pyro 168 Plag 151 Omb 81 Kern 149 -- 2.07 / 1.44
Mar 2012: Veld 137 Scor 121 Pyro 170 Plag 154 Omb 82 Kern 151 -- 2.07 / 1.40
Apr 2012: Veld 176 Scor 152 Pyro 221 Plag 158 Omb 99 Kern 161 -- 2.23 / 1.45

The numbers of #.## / #.## are the:

- Ratio of the best hi-sec ore divided by the worst hi-sec ore (usually Pyrox/Omber)
- Ratio of the best hi-sec ore divided by the 2nd worst hi-sec ore (usually Pyrox/Plag or Pyrox/Scord)

Things were pretty quiet last June/August, so that's a good period to look at. During calm times, high sec ores don't stray too far from each other (other then poor Omber). When things are more turbulent, the gaps between low/high get wider.

It takes 2-3 months for miners to shift around to maximize their income per hour. Some of them are very set in their ways and don't want to leave their 5% tax savings behind, or they have other assets which tie them down to a particular area. Others are more mobile and will chase the FOTM ore quickly.
Tekota
The Freighter Factory
#29 - 2012-04-19 05:03:27 UTC
Mara Rinn wrote:
You make an assumption that hisec ores "must" track each other in price, without providing any indication of what mechanism might drive it.


As Scrapyard Bob above shows, history has shown that hisec ores track eachother fairly well (although admittedly at a slower rate of adjustment than I have previously implied), the mechanism that drives it being miners hunting for the best price. Omber & Kernite have always been a little fruity and I generally put part of that down to their value being partially realised in "Materials for War" storyline missions and partially by something being a little out in overall Isogen consumption.

Mara Rinn wrote:
You then indicate that miners follow the most valuable ore, and suggest that if one particular ore becomes too valuable … magic happens and the other ores become more valuable too? miners will stop mining the most incredibly overvalued ore? Or what?


Not quite, miners will stop mining the undervalued ore. It's not magic but simply miners moving to the most valued ore and leaving the undervalued ores behind - when undervalued ores are left alone their value rises as the supply/demand equalises.

Mara Rinn wrote:
If Nocxium does indeed become the T1 bottleneck, the value of Pyrox will rise significantly. When the value of Pyrox rises significantly, more of it will be mined. When more Pyrox is mined for Nocxium, there will be more Tritanium and Mexallon on the market. Thus the only ores that will not be depressed in value by Pyrox mining are Scordite, Omber and Kernite. If "everyone" mines Pyrox, it might even turn out to be the case that Omber becomes worth mining. But "everyone" isn't already mining Pyrox and Veld, there are already people mining Omber.


You're definitely on the right track here - an oversupply of a mineral will result in a depression for that mineral - the ores that contain that mineral will then depress until miners are not keen on mining that ore; if the oversupply of the specified mineral continues then the depressed ores will start seeing an undersupply of the other minerals contained within said ore - undersupply of these other minerals then raises their price until the value of the specified ore as a whole is once again attractive to miners who start rectifying the supply.

Trit/veld is kind of a special case because veld only contains trit. If folks move from mining veld to pyrox it won't result in an oversupply of trit but an undersupply, pyrox containing less than a third of the trit of veld. Switch from veld to pyrox and we're mining a lot less trit, more mex, more nocx. Switch from scord to pyrox and we're mining a lot less trit, a lot less pye, more mex, more nocx. Switch from plag to pyrox and we're mining a bit more trit, a lot less pye, about half as much mex, more nocx. This is why I stated earlier in the thread that if nocx goes up further then the natural result will be one of two scenarios - either trit will also go up or mex will go down. We've already seen mex starting to dip over the last week or so.

Finally not "everyone" has to do something for it to have an effect. Only a slice of miners need move (finger in the air guess, let's say 10%) - if 10% switch ores to follow the best prices then over a period of days and weeks that cumulative 10% over or undersupply starts to affect prices until every hi sec miner finds their ore of choice roughly equalised in price.

Mara Rinn wrote:
Historically the hisec ores have tracked each other relatively well, but that is due to demand for minerals rather than some magic about the amount of ore being mined.


Indeed it's all about supply demand and most definitely nothing to do with magic. The demand for minerals determines the price of ores and the price of ores determines the supply miners provide. If the price of one ore becomes too low then miners won't mine it, supply will dwindle and dwindling supply = rising price, until eventually supply/demand evens out and the given ore is once again reasonably in line with others.


As a final thought, perhaps consider all hi sec mining to be soft capped - hi sec mining is unlikely to break the isk/hour achievable by L4 mission running. What the isk/hour of L4 mission running is is an estimate you'll have to make for yourself, people claim 80m+ but I suspect the majority of "amateur" mission runners who don't really pay attention to LP values or blitzing typically pull far less, maybe 25-30m per hour tops. Consider hi sec mining capped at this level because veritable hordes of 'bears will switch from L4 missions to mining should it become profitable to do so.

If the income achievable in hi sec mining is "capped" at say 30m isk per hour then that means pyrox too is capped at 30m isk per hour. If it turns out that pyrox in high sec doesn't provide sufficient nocx quantities and the price of nocx is determined by null sec mining (+ other sources as highlighted in this thread) then the price of nocx could well rise further - but if the price of nocx rises further and the price of pyrox is "capped" then it follows that other hi sec minerals *must* change as a result of under/oversupply.
Mara Rinn
Cosmic Goo Convertor
#30 - 2012-04-19 07:06:56 UTC  |  Edited by: Mara Rinn
Tekota wrote:
As Scrapyard Bob above shows, history has shown that hisec ores track eachother fairly well (although admittedly at a slower rate of adjustment than I have previously implied), the mechanism that drives it being miners hunting for the best price. Omber & Kernite have always been a little fruity and I generally put part of that down to their value being partially realised in "Materials for War" storyline missions and partially by something being a little out in overall Isogen consumption.


Remembering that the balance of minerals represented by Scrapyard Bob's figures include 60% of Nocxium supplied by mining with guns. If Nocxium becomes the bottleneck, will demand for tritanium drop simply because tritanium needs to be consumed in proportion to Nocxium?

Tekota wrote:
If the income achievable in hi sec mining is "capped" at say 30m isk per hour then that means pyrox too is capped at 30m isk per hour. If it turns out that pyrox in high sec doesn't provide sufficient nocx quantities and the price of nocx is determined by null sec mining (+ other sources as highlighted in this thread) then the price of nocx could well rise further - but if the price of nocx rises further and the price of pyrox is "capped" then it follows that other hi sec minerals *must* change as a result of under/oversupply.


There you point out an essential question that needs to be answered: is there some ISK/hr threshold above which null sec alliances will actually allow people to mine rather than attending mandatory CTAs?

The supply of pyrox in hisec is, for all intents and purposes, infinite. When CCP rebalances certain missions to remove Pyrox, that is when we will see any incentive to increase the level of mining in nullsec. If Nocx stays above 900 ISK/unit, expect to see many mission runners attempting to farm The Score (Sanshas Nation). In fact, I wonder if the stubbornness of Nocx to break the 1000 barrier isn't due to people doing this already? Are tritanium and mexallon sinking in value?

Will CCP replace ores in missions with non-economic variants?

Edit:
Quote:
Fair Play, More Bark (2 of 5) is a level 1 mission I got from a Caldari agent. It has a massive belt containing the following units of ore:

1,054,259 Rich Plagio
1,787,506 Pyrox
949,014 Con Veld
2,329,733 Veld

Total value of minerals after 100% refine at the time was just over 120mil.
2 Hulks, 7 hours and almost 7 full orca loads later there wasn't a roid left.


Level 1 mission with 1.7M units of pyrox. I can't imagine all this ore lasting much longer than the first patch after Inferno comes out.
Malcanis
Vanishing Point.
The Initiative.
#31 - 2012-04-19 09:55:21 UTC
Looks like CCP's ISK nerf is going well.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Block Ukx
420 Enterprises.
#32 - 2012-04-19 11:23:02 UTC
Mara Rinn wrote:
You make an assumption that hisec ores "must" track each other in price ...



He is assuming market equilibrium
http://en.wikipedia.org/wiki/Economic_equilibrium


"The four basic laws of supply and demand are:[1]
1.If demand increases and supply remains unchanged, then it leads to higher equilibrium price and higher quantity.
2.If demand decreases and supply remains unchanged, then it leads to lower equilibrium price and lower quantity.
3.If supply increases and demand remains unchanged, then it leads to lower equilibrium price and higher quantity.
4.If supply decreases and demand remains unchanged, then it leads to higher equilibrium price and lower quantity.
"
-taken from
http://en.wikipedia.org/wiki/Supply_and_demand



Tekota
The Freighter Factory
#33 - 2012-04-19 11:24:12 UTC
Mara Rinn wrote:
Remembering that the balance of minerals represented by Scrapyard Bob's figures include 60% of Nocxium supplied by mining with guns. If Nocxium becomes the bottleneck, will demand for tritanium drop simply because tritanium needs to be consumed in proportion to Nocxium?


If you're talking of the figures Bob posted in post 32 then the prices of the ores themselves are not really the relevant part but rather the ratio between them. Those sort of ratios have survived the years, they'd have been about the same when trit was at 2.5isk and nocxium was at 90isk and they'd have been about the same before the drone regions even existed.

If the demand for nocxium remains constant whilst the supply drops then it's safe to say that the demand for trit and mex (and pyerite) will also remain constant. Therefore if people stop mining veld and start hitting pyroxes then we start undersupplying trit (hence a price rise of trit) and / or oversupply mex with a corresponding drop in the price of mex.

What Bob's figures above show is that the relative values of highsec ores remain fairly constant - mining in high-sec will always earn you, within 20% or so either side and with a bit of lag, X isk per hour, regardless of what highsec ore you mine. Now X is going up. But X is "capped" in high sec quite neatly by other high sec isk making activities, notably L4 missions. This doesn't necessarily stop nocx running away into the stratosphere if it's supply can't be met in high sec and it's price is ultimately determined by null sec miners who will only work for Y isk per hour, whilst better isk making activities, or more fun activities, or less logistically challenging activities are available to them - but if nocx does run away into the stratosphere that won't stop the value of X being capped and therefore we see hi sec dwellers ditching L4 missions or whatever to take up mining pyroxes, resulting in an oversupply of mex.

Mara Rinn wrote:
There you point out an essential question that needs to be answered: is there some ISK/hr threshold above which null sec alliances will actually allow people to mine rather than attending mandatory CTAs?


There I'm ill advised to comment, knowing rather little about null sec operations, but as a short opener I'd say mining in null becomes attractive once it's isk/hour starts to look attractive alongside other null sec isk making activities like anoms / belt ratting etc. The picture is further muddied by extra logistical hurdles, SOV industry upgrades, system and regional shortages of particular ores, and as you infer, PVP duties.

Mara Rinn wrote:
Will CCP replace ores in missions with non-economic variants?
...
Level 1 mission with 1.7M units of pyrox. I can't imagine all this ore lasting much longer than the first patch after Inferno comes out.


Here we can't really rely on maths but have to predict CCP's actions which is naturally always going to result in far shakier predictions; but my hunch is that they've been introducing new missions quite recently with ore available, so I doubt that they'll reverse recent activity just yet. Other reason being that mission mining requires effort - not a whole lot of effort I'll grant you but we're talking miners here - they're only recently (with rise in gankage) coming round to the idea that they need to check their screen more than once every three minutes. Plus if memory serves, most mission belts tend to be quite spread out and often require a bit of slowboating around whereas an orca boosted hulk normally has sufficient radius to hit almost all, if not all, of a regular roid belt without moving.
Mara Rinn
Cosmic Goo Convertor
#34 - 2012-04-19 11:30:56 UTC  |  Edited by: Mara Rinn
Tekota wrote:
Plus if memory serves, most mission belts tend to be quite spread out and often require a bit of slowboating around whereas an orca boosted hulk normally has sufficient radius to hit almost all, if not all, of a regular roid belt without moving.


The mission belts in Onslaught, The Score and Gone Berserk (L3) are within easy reach of a boosted Hulk, once you get into position. Onslaught has you warping right into the middle of the blob of asteroids, The Score involves a small amount of travel. Gone Berserk you can bookmark and warp the mining fleet right into the middle of the rock collection.

Note that there is enough rock in The Score to warrant two Orcas. So bring the hulks in with the MWD hauling orca, have the booster orca simply slow boat over. Yes, I use a hauling Orca because with four hulks you rake in the ore fast enough to justify it. One hauler in an industrial or DST just cannot compete with a MWD orca: 120k m3 of ore in one trip.
Nomad I
University of Caille
Gallente Federation
#35 - 2012-04-19 12:33:06 UTC
The price now is an estimate of the consequences of the upcomming changes, but this price isn't accurate. There is an estimate that 50% of the Nocxium is from the Drone regions. Even when highsec miners mining Pyroxeres only, this mineral has just 1% nocxium. 0.0 miners will earn more with ABC so there is no easy way to replace the huge amounts of Nocxium from the Drone regions. Because of Pyroxeres isn't avialable in all high sec regions, they would be concentrations of mining ships in some systems. This is simply a higher risk for miners to be blown up. Many of them prefer a more secure approach and mining other minerals in less frequented systems.

When we are thinking of the Hulkageddon and the Burn Jita project, one thing is sure, prices will be going up for a short time through the ceiling. My estimate is a price of 1200ISK for Nocxium, because then it's getting more attractive for existing 0.0 miners (Hemorphite).

Because of anomalies give more income than a single Hulk the amount of Zydrine from 0.0 will not raise in a short term. I see a price like in 2006 of 2500-3000ISK for Zydrine.

The situation is characterized by a demand for miners in 0.0 and a low avialability of Nocxium in HighSec. In the long term, we will see more miners in 0.0 from players with multiaccount mostly.
Mookie Quantico
Doomheim
#36 - 2012-04-19 12:34:40 UTC  |  Edited by: Mookie Quantico
Christ, the drama in this thread is almost as good as the scrappy old Geraldo days when he got his nose smashed in by the Skinheads on his show ! Blink

Mook
Scrapyard Bob
EVE University
Ivy League
#37 - 2012-04-19 13:20:38 UTC
Tekota wrote:
Here we can't really rely on maths but have to predict CCP's actions which is naturally always going to result in far shakier predictions; but my hunch is that they've been introducing new missions quite recently with ore available, so I doubt that they'll reverse recent activity just yet. Other reason being that mission mining requires effort - not a whole lot of effort I'll grant you but we're talking miners here - they're only recently (with rise in gankage) coming round to the idea that they need to check their screen more than once every three minutes. Plus if memory serves, most mission belts tend to be quite spread out and often require a bit of slowboating around whereas an orca boosted hulk normally has sufficient radius to hit almost all, if not all, of a regular roid belt without moving.


That's my read on the mission ore in mission pockets. I don't see CCP changing them. Only about 1/3 or 1/2 of the missions have ore that can be mined. Some of them (Blockade) the ore is booby-trapped. Some of them the total amount available is only 20-40k m3. Most of them, the ore is 30-60km past the warp-in point, so you have to slow-boat

I think, if CCP were to do anything - it should be to boost the ore amounts in grav sites. Making the grav sites bigger would act as a safety valve of sorts.
Mara Rinn
Cosmic Goo Convertor
#38 - 2012-04-19 13:27:55 UTC  |  Edited by: Mara Rinn
Scrapyard Bob wrote:
I think, if CCP were to do anything - it should be to boost the ore amounts in grav sites. Making the grav sites bigger would act as a safety valve of sorts.


There's no need to do that, since grav sites end up respawning elsewhere once they're consumed. Of course the presence of Hemorphite, Hedbergite and Jaspet in hisec grav sites will have some influence on the price of Nocxium, but how much? Well, there's also the idea of moving all mining to grav sites to allow ores to be respawned in sync with demand. But that's a different discussion for another day.

The missions with interesting amounts of Pyroxeres are easily mined.
Nomad I
University of Caille
Gallente Federation
#39 - 2012-04-19 15:40:37 UTC
There is a huge amount of minerals in 0.0 but no miners, because something else gives more ISK
Zraxe
6th Dimension Research and Development
#40 - 2012-04-19 19:40:38 UTC
Krixtal Icefluxor wrote:
OllieNorth wrote:
In other news, innocent passerby in Market Discussions were injured by a hail of shrapnel as a result of furious purse-swinging in a Nocxium market manipulation thread.


....turned into troll thread instead


Only because you got embarrassed and were too chicken chit to admit it.
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