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ESBS-New Bounty Hunting System (carried over from F&ID)

Author
Vertisce Soritenshi
The Scope
Gallente Federation
#1 - 2012-03-13 18:52:13 UTC  |  Edited by: Vertisce Soritenshi
Thought I would carry this over from F&ID with the permission of the OP.

https://forums.eveonline.com/default.aspx?g=posts&t=33413

Credit for the idea goes to Bienator II.
Bienator II wrote:
ESBS an eve-style bounty system

we all know that the wild west style of the bounty system doesn't work in the eve universe for several reasons
- everyone can have an alt, some have even real friends
- death is not as meaningful as in real life (in other words: the head of an empty clone means nothing in eve)
- podkills in low and highsec are almost impossible under normal conditions (aligntime < locktime, no bubbles)

goals
Arrow bounties should hurt (the bad guy)
Arrow and they should encourage bounty hunters to hunt people
Arrow telling your friend/alt to kill you to farm the bounty should be discouraged (loss > gain)

fact1: pods and ships have (average ISK) values. Clone imps + the clone itself = pod value. Ship = hull + modules
fact2: if bounty > pod value = problem (current situation)

now the idea:
Arrow payout for shipkill: max 60% of its value*
Arrow payout for podkill: max 80% of its value*
Arrow if you kill the ship and the pod you'll get both
Arrow payout is subtracted from the bounty until there is no bounty left
Arrow killing somebody multiple times hurts and is eve style - not wild west style

So, as soon you have a non trivial amount of bounty on your head you will get killed sooner or later**, not once, multiple times until your bounty is back at 0 since the hunters don't get all the bounties at once (fact2 fixed). The new bounty sytem is situational, the hunter gets what he shoots. If the bad guy flies in a shuttle with an empty clone, shooting him will pay out almost nothing.

This hurts, creates the bounty hunter profession and is not exploitable (for the same reasons why ship insurance is not exploitable).

implementation details (some are optional)
- subtracted hull insurance https://forums.eveonline.com/default.aspx?g=posts&m=359105#post359105
- a hunter won't get any payout if he is in the same alliance or blue to the bad guy https://forums.eveonline.com/default.aspx?g=posts&m=414080#post414080

other ideas:
- if bounty = very high -> outlaw
- bribe concord to temporary(!) get rid of the bounty in selected regions
- ... 100 other things, see bold text below

note: this is only the core idea for a not exploitable system. The system can be improved/tweaked further but i wanted to keep it short and only highlight the fix to the problem

discuss

* < 100 to compensate market fluctuations. values are chosen as example
** assuming you undock


examples
el alasar wrote:


say bounty is 1000mil.
insurance for platinum contract for raven (navy): net payout is 75.6 - 22.6 = 53mil , market price 85 (350)

case 1.
ship: raven, tech2-fit (~150mil). 30mil drop.
cargo: 1x +4 imps, 1x +3 imps (~27mil). the +4 drops = 18mil.
pod: 5x +4 imps (~90mil). nothing drops - currently...

worth destroyed:
1. ship 150-30=120
2. cargo 27-18=9
3. pod 90
==> 219 mil.

insurance valid? yes. paid to holder of bounty: 53mil (must not be paid to bounty hunter to prevent abuse)
base payout: 219 - 53 = 166. effective bounty payout (e.g. 90%) = 0.9*166 = 149.4 mil
bounty reduced to 850.6 mil.



case 2.
ship: raven NAVY, faction-fit (800mil). 200mil drop.
cargo: 1x +4 imps, 1x +3 imps (~27mil). the +4 drops = 18mil.
pod: 5x +4 imps (~90mil). nothing drops - currently...

worth destroyed:
1. ship 800-200=600
2. cargo 27-18=9
3. pod 90
==> 599 mil.

insurance valid? yes. paid to holder of bounty: 53mil (must not be paid to bounty hunter to prevent abuse)
base payout: 599 - 53 = 546. effective bounty payout (e.g. 90%) = 0.9*546= 491.4 mil
bounty reduced to 508.6 mil.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Davon Mandra'thin
Das Collective
#2 - 2012-03-14 10:39:14 UTC
Supported. Simple and effective.
Arduemont
Rotten Legion
#3 - 2012-03-14 10:41:04 UTC
Very nice. Supported,

Big smile

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ezekiel Delacroix
Das Collective
#4 - 2012-03-14 13:22:14 UTC
Supported. I think there is a lot of people crying out to have the bounty system fixed.
Linost
Deep Core Mining Inc.
Caldari State
#5 - 2012-03-14 22:09:04 UTC
nice idea.
Bienator II
madmen of the skies
#6 - 2012-03-16 01:02:22 UTC
supported ;)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Sin SoLeXX
1.21 Gigawatts
#7 - 2012-03-28 20:38:48 UTC
Supported.
*sigh*... I guess my idea was a little late. Also, simple and non exploitable tho :)

quick bounty fix without the complication
Mr Muldour
Science and Trade Institute
Caldari State
#8 - 2012-04-02 05:25:22 UTC
Supported. CSM7 should push to get bounty hunting fixed.

Also you need a system that lets people bounty hunt in highsec without fear of concord.
Elinea Marcutz
#9 - 2012-04-02 07:56:13 UTC
I understand CCP soundwave has said this is not on their 1 year plan but this would do more to fix high and low sec than anything else in the game I've seen yet.

I also agree, kill rights transfer-ability or something needs to be included otherwise it does nothing to increase the self policing of highsec.

THIS IS A FORUM ALT!

Psichotic
Caldari Provisions
Caldari State
#10 - 2012-04-04 02:05:13 UTC
Dear CCP:

Your game is broken. Your customers are upset. Your attention is needed.

Please fix kill rights.
Please fix bounty hunting.
Please fix suicide ganking and griefing.

A functional bounty system solves all those problems.

Respectfully,

[too many to list]
Black Dranzer
#11 - 2012-04-05 15:11:47 UTC
This wouldn't even be a hard fix. We've got new killmails coming in with calculated values. I'm not sure I agree on the whole 60% and 80% numbers, I'd probably go for 90%, and I'd also put in specific rules about only getting money for destroyed goods (so you can't just blow up your own ship with expensive cargo at a chance for getting the bounty) and subtracting insurance and salvage value from the payout.

But besides that, yes, this is basically what I've wanted, what's been needed, what I made a god damned post about in FnI, and what was suggested over six years ago but which still hasn't been fixed.

I know bounty hunting needs a really big overhaul, but frankly, I'm sick of waiting. POSes got a bandaid in the form of fuel blocks. Can we please get a bandaid in the form of a bounty hunting system that isn't blatantly exploitable?

If I had alts, I'd support you on them as well.
Vertisce Soritenshi
The Scope
Gallente Federation
#12 - 2012-04-13 13:05:37 UTC
Yeah, this was easily the best bounty hunter fix I had seen on the forums. I had an idea that was similar but this was a hell of a lot more refined and in my opinion pretty much solves the entire problem.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Davon Mandra'thin
Das Collective
#13 - 2012-04-15 09:17:05 UTC
This thread deserves more attention. It seems to get so little attention because there is little to say about it.

Its just a good idea. No discussion required really.
Kameri Velith
Native Freshfood
Minmatar Republic
#14 - 2012-04-19 02:46:18 UTC
Come on people, the talk of fixing the bounty system has been going on for how many years? At least come in here and click the like button on the OP!
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#15 - 2012-04-19 05:15:08 UTC
better then what we have now +1