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Science & Industry

 
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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Jastra
The Scope
Gallente Federation
#241 - 2012-04-17 14:30:49 UTC
thanks for the updates, this is such a useful program
Dasweb
Viziam
Amarr Empire
#242 - 2012-04-18 01:47:09 UTC
Is it just me, or are the mining isk/hour off? it's only saying 19m/hour for prime ark.
Gilbaron
The Scope
Gallente Federation
#243 - 2012-04-18 08:51:30 UTC
this is awesome
Damien Sahl
Arkhon Enterprises
#244 - 2012-04-18 14:55:28 UTC  |  Edited by: Damien Sahl
I have been using this program for a while and love it! It is great, easy to use and very helpful for quick reference. A few things that would be nice to add though, excuse my noobnish if thee things can be done. Being a heavy inventor with ships and rigs the invention calf does not have an option for full run or single run bpc's for decypters that increase copy runs. Also I don't know if the invention cost updates to full or partial run bpc's which had quite a large price effect.
Secondly when you are making a material list or checking how much it costs to make a t2 item or even t1 it would be great if you could choose the sub items you would like to buy or make on the bpo for better eff% and iph and proper material lists
Alabaster Ra
Caldari Provisions
Caldari State
#245 - 2012-04-19 00:24:52 UTC
First: absolutely awesome thing you've got going here. I don't quite fully trust it yet but everything I've checked has been spot on for me! (I've just been distracted by a lot of guide reading lately...

Second: I have a few questions if I may
- How are you figuring the SVR? I thought it was the number of items sold in the region divided by the number of items I could produce in a day (if I devoted all my lines to producing that item). However, when I change my mass production / advanced mass production skills, I do not see an adjustment in the SVR - even after pressing "calculate".

- SVR represents roughly how large the market is, right? So if I had a SVR of 100 it means that if I put everything into that item for a production day, I could produce 1/100 the number of items sold in a day, right

- Therefore, SVR * IPH is the potential profit to be made in that market - if you could completely corner it.

- Conceptually, it makes sense to me that one ore would be the most profitable to mine if I had no hauler but a different one would be the most profitable if I did have a hauler. However, I can't put a reason on it. I expected the calculator to find the most profitable ore per m3 and the rate at which you could pull in ore. Then for profit take the time you spent mining (time) and multiply it by the rate of extraction (m3/time) multiplied by the price per m3. (isk/m3) I don't see how this would return a completely different ore with a hauler than without. Save for a slight smaller ore bias since your hold can fill more precisely with smaller ore..

I can't understand why you made this public but I am ever so glad that you did Bear
Zifrian
Federal Defense Union
Gallente Federation
#246 - 2012-04-19 01:45:03 UTC  |  Edited by: Zifrian
Dasweb wrote:
Is it just me, or are the mining isk/hour off? it's only saying 19m/hour for prime ark.

Did you figure this out? I'm getting 91m per hour with Jita prices.

Damien Sahl wrote:
I have been using this program for a while and love it! It is great, easy to use and very helpful for quick reference. A few things that would be nice to add though, excuse my noobnish if thee things can be done. Being a heavy inventor with ships and rigs the invention calf does not have an option for full run or single run bpc's for decypters that increase copy runs. Also I don't know if the invention cost updates to full or partial run bpc's which had quite a large price effect.
Secondly when you are making a material list or checking how much it costs to make a t2 item or even t1 it would be great if you could choose the sub items you would like to buy or make on the bpo for better eff% and iph and proper material lists

On the full runs and single runs, you can set this up in the settings or you can change it manually on the 'Copies' tab under the 'Calc' tab for invention. I might add in the settings the max run for mods with/without decryptors and min runs/max runs for ships without/with decryptors like on the manufacturing tab soon though since it comes up a bit and should be consistent. But the invention costs will take all the copy data into account when set, including POS costs if you choose to include them.

On the build vs buy items, check the 'Calculate Optimal' button to see what it suggests. I don't have a way to let you choose them (this might be something to look at) but this compares if it is cheaper to buy them or build them and gets to your question I think.

Alabaster Ra wrote:
First: absolutely awesome thing you've got going here. I don't quite fully trust it yet but everything I've checked has been spot on for me! (I've just been distracted by a lot of guide reading lately..

Second: I have a few questions if I ma
- How are you figuring the SVR? I thought it was the number of items sold in the region divided by the number of items I could produce in a day (if I devoted all my lines to producing that item). However, when I change my mass production / advanced mass production skills, I do not see an adjustment in the SVR - even after pressing "calculate"

- SVR represents roughly how large the market is, right? So if I had a SVR of 100 it means that if I put everything into that item for a production day, I could produce 1/100 the number of items sold in a day, righ

- Therefore, SVR * IPH is the potential profit to be made in that market - if you could completely corner it

- Conceptually, it makes sense to me that one ore would be the most profitable to mine if I had no hauler but a different one would be the most profitable if I did have a hauler. However, I can't put a reason on it. I expected the calculator to find the most profitable ore per m3 and the rate at which you could pull in ore. Then for profit take the time you spent mining (time) and multiply it by the rate of extraction (m3/time) multiplied by the price per m3. (isk/m3) I don't see how this would return a completely different ore with a hauler than without. Save for a slight smaller ore bias since your hold can fill more precisely with smaller ore.

I can't understand why you made this public but I am ever so glad that you did Bear

Thanks for the checks on the SVR data. I get the average from EVE Marketeer, so yes it should be a number that responds to how much you can build vs. the average volume over the days you select. But you are right and found an error in my logic that misses this. Right now it just calculates how many items you can build with 1 line, not the total lines you have available. I'll add logic for this if I can. It's a bit complicated.

Not sure on the second point but SVR is just a way to look at market demand vs. your production potential (minus lines as you brought up). So if you can build 100 items in a day and the market really only sells 50 items in a day, then you probably don't want to build that item.

SVR * IPH was a logical way for me to figure out what item can I make the most per hour and will have the highest demand. So yeah if you could build the amount that is sold per day you could corner the market but then again I probably wouldn't do it because any negative fluctuations in demand will hit you directly.

On the ore, I think you might have found another bug. I need to run through this again but it seems to work for ice fine but not ore. I think it was actually a small typo but need to run some tests to make sure it works.

Thanks for the close look at the numbers. I appreciate it because I really want it to be as accurate as possible. I'll try to get the fixes up this weekend.

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Andy DelGardo
#247 - 2012-04-19 16:12:51 UTC  |  Edited by: Andy DelGardo
Hi,

is there a option to reset the pricing cache? All i can find is the "reset all options" entry, which also resets your api key. I would like to be able to clear/reset the pricing cache to trigger a download of more recent data.
Zifrian
Federal Defense Union
Gallente Federation
#248 - 2012-04-19 16:30:00 UTC
Andy DelGardo wrote:
Hi,

is there a option to reset the pricing cache? All i can find is the "reset all options" entry, which also resets your api key. I would like to be able to clear/reset the pricing cache to trigger a download of more recent data.

There isn't but good idea. I'll add that this weekend.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Andy DelGardo
#249 - 2012-04-20 10:39:09 UTC  |  Edited by: Andy DelGardo
Zifrian wrote:
Andy DelGardo wrote:
Hi,

is there a option to reset the pricing cache? All i can find is the "reset all options" entry, which also resets your api key. I would like to be able to clear/reset the pricing cache to trigger a download of more recent data.

There isn't but good idea. I'll add that this weekend.


Thx this would be great, also is there a way to see the exact list and cost calculation for the reverse engineer part? Would be great to get a list with cost and needed parts just like a blueprint. Could u also post how exactly the current RE cost formula looks like? Do u use some math for the % chance of succeeding the RE at all and some % chance to getting the selected BP aka the fixed 25%? I still have problems figuring out what the cost difference from wrecked to intact actually means to me. I would also like a option to automatically include the RE cost per item. So that i can see the effective cost difference from using a wrecked and intact relic and how this than translates to the different runs 3 vs 20.
I guess the main problem is still that its a chance based system so even with a 80% success chance for the RE job, u could fail 10 times in a row, so its hard to convert this to actual cost formulas.

thx Andy


PS: Some small feature idea, can u make it possible to directly change the pricing of a selected material/component in the production list via right clicking and also a option to reset back to default import option? I mainly use this to enter the sell price of a large quantity sell order. What also would work is to allow to specify the minimum sell/buy order quantity to filter for price importing, since i'm often more interested in the price of larger quantity sell orders compared to low volume one.
Andy DelGardo
#250 - 2012-04-21 09:58:05 UTC
Hi

Bob mentioned this in a other thread: "eve-central has a "sell/percentile" which tracks moderately close to the EMD/EMK 5% number", can u add this "percentile" import also to the price update pane?
Selune Hataki
Garoun Investment Bank
Gallente Federation
#251 - 2012-04-22 11:06:02 UTC
The blueprints tab tells me that I will lose ISK/h by making a certain item, but the manufacturing list tells me I will not lose money each hour. What is the difference between these?
Zifrian
Federal Defense Union
Gallente Federation
#252 - 2012-04-22 11:18:56 UTC
Selune Hataki wrote:
The blueprints tab tells me that I will lose ISK/h by making a certain item, but the manufacturing list tells me I will not lose money each hour. What is the difference between these?

Let me know which item you are comparing and I can look into it further. If it's a T2 item, it probably has to do with the number of copies for the BPC is selected.

Thanks

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Selune Hataki
Garoun Investment Bank
Gallente Federation
#253 - 2012-04-22 11:23:22 UTC
Zifrian wrote:
Selune Hataki wrote:
The blueprints tab tells me that I will lose ISK/h by making a certain item, but the manufacturing list tells me I will not lose money each hour. What is the difference between these?

Let me know which item you are comparing and I can look into it further. If it's a T2 item, it probably has to do with the number of copies for the BPC is selected.

Thanks


Yeah, thanks, that was the problem.
Ehh, one more question. What is SVR? Sell something ratio?
Zifrian
Federal Defense Union
Gallente Federation
#254 - 2012-04-22 12:14:42 UTC
Selune Hataki wrote:
Zifrian wrote:
Selune Hataki wrote:
The blueprints tab tells me that I will lose ISK/h by making a certain item, but the manufacturing list tells me I will not lose money each hour. What is the difference between these?

Let me know which item you are comparing and I can look into it further. If it's a T2 item, it probably has to do with the number of copies for the BPC is selected.

Thanks


Yeah, thanks, that was the problem.
Ehh, one more question. What is SVR? Sell something ratio?

SVR is the Sales to Volume Ratio - How much you can build in a day over what is sold in a day. It's an estimate so you can look at building things that you can sell and won't sit on the market for years.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Deor
Deep Core Mining Inc.
Caldari State
#255 - 2012-04-23 12:23:23 UTC
Hi there, great tool this and thanks for your work on it!

One request, could you add the ability to update the ME and PE on the BP screen directly? At the moment it seems you have to tick the BP you want, enter the info below, update it, untick the BP, tick the next one etc etc.

Zifrian
Federal Defense Union
Gallente Federation
#256 - 2012-04-23 12:27:15 UTC
Deor wrote:
Hi there, great tool this and thanks for your work on it!

One request, could you add the ability to update the ME and PE on the BP screen directly? At the moment it seems you have to tick the BP you want, enter the info below, update it, untick the BP, tick the next one etc etc.


Yeah working on that for next update. Just taking some time.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Deor
Deep Core Mining Inc.
Caldari State
#257 - 2012-04-23 13:10:30 UTC
Zifrian wrote:

Yeah working on that for next update. Just taking some time.


Sweet! Thanks for the update :)
Alabaster Ra
Caldari Provisions
Caldari State
#258 - 2012-04-25 01:51:54 UTC
Mostly just doping in to thank you for the ore update. I noticed that a few days ago but have been rather busy with MD reading and RL so I haven't actually been playing much EvE or Spreadsheet (its a game too, isn't it?). :P

A very small thing: it doesn't look like my "Only calculate items I can" box on the manufacturing page does not save. I have it set to only look at items I can build. However, when I close and re-open the program it will try to throw in things I don't have the skills to build.

It looks like you are using the sell order movement pulled from EvE central - not the total number sold - to compute the SVR. Assuming this is correct, I love you. I was worried for a while that the volume included the movement on buy orders. Which would perhaps give a good idea of the market size but not the number you could sell at the lowest current jita sell price. Turns out, you thought of this! :)

One very little question: How does the SVR threshold work? By and large, when I set the limit to say, 5, items with smaller volumes are dropped. However, sometimes it includes low volume items (unless, for example, Proton XL has a much higher SVR than I thought) in my limited list. However, instead of displaying the SVR it just leaves the column empty.

Thanks for all your work,
Alabaster
Jacke Kavees
Pious Industries
#259 - 2012-04-25 14:23:48 UTC
How does the export data work?

When i select export data as CSV i thought i would be able to save it to a file.
Zifrian
Federal Defense Union
Gallente Federation
#260 - 2012-04-25 16:06:42 UTC
Jacke Kavees wrote:
How does the export data work?

When i select export data as CSV i thought i would be able to save it to a file.

I assume you mean on the manufacturing tab. It just exports to clipboard.

I'm already changing it to save to a file in the next update.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder