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my ship is a disco ball of lights .

Author
Hannibal Karthage
SONS of LEGION
#1 - 2012-04-18 23:38:41 UTC  |  Edited by: Hannibal Karthage
Ok i'm not really sure what to do at this point . I've tried googling to see if someone else has had the same issue but I can't find anything. I'm running Ubuntu 12.04 and wine 1.5 I have an integrated Intel video card. This is a dual boot machine and everything works fine on the win7 side. no graphics glitches in windows at all.

In ubuntu 12.04 I can run eve. I'm able to undock redock jump gates and everything . I've even done a little pvp. The only problem is . There are light beams shooting out of my ship in all directions. In Jita it's ridiculous . There are beams of light all throughout space in Jita. When i'm in warp it seems to go away.

I did have the shading problem where everything was a black model , but i downloaded the dri utility and turned on s3tc in there and that seemed to go away. Now if I could just make this disco ball of lights shooting out of my ship go away. I won't need to run windows until something breaks again lol.

glxinfo | grep OpenGL
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile
OpenGL version string: 2.1 Mesa 8.1-devel (git-0ef90e5 precise-oibaf-ppa)
OpenGL shading language version string: 1.20
OpenGL extensions:



lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 12)


I know it's intel but it runs everything fine in windows. I just want it to do the same in linux :)

If anyone has seen this before I would appreciate some suggestions. I'll try to get some screenshots up somewhere if needed.

Thanks .

ok got a screenshot in jita http://www.flickr.com/photos/79219343@N03/7091911709/in/photostream/
models are still dark but i can see the textures.
Whitehound
#2 - 2012-04-19 00:25:52 UTC
I have no solution for you. I am seeing this for the first time. And, by the way, thanks for the screenshot. It looks amazing, a bit like a ship should look like before it explodes from the inside out.

Have you tried running it in full screen yet? Maybe this will make it go away.

Another idea is to run it under a different window manager (i.e. Xfce4, LXDE). You seem to be using a composite window manager, which means that it will be using OpenGL to create its windows and this could interfere with WINE.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Hannibal Karthage
SONS of LEGION
#3 - 2012-04-19 00:42:46 UTC
Whitehound wrote:
I have no solution for you. I am seeing this for the first time. And, by the way, thanks for the screenshot. It looks amazing, a bit like a ship should look like before it explodes from the inside out.

Have you tried running it in full screen yet? Maybe this will make it go away.

Another idea is to run it under a different window manager (i.e. Xfce4, LXDE). You seem to be using a composite window manager, which means that it will be using OpenGL to create its windows and this could interfere with WINE.



I've tried in in fullscreen, unity 2d and gnome-panel with all effects turned off. it still does the same thing. I haven't tried any other windows managers. Maybe i'll give one a try. I forgot to add that if i zoom out (waaaay out) I don't see the lights from my ship. Unless i'm in jita. There are lights all over the place in Jita.
Hannibal Karthage
SONS of LEGION
#4 - 2012-04-19 02:26:12 UTC  |  Edited by: Hannibal Karthage
well Xfce4 didn't work still doing the same thing. And I some how messed up the driver settings while i was in Xfce4 and and now it won't start at all. So back to the drawing board. Smile
Katrina Bekers
A Blessed Bean
Pandemic Horde
#5 - 2012-04-19 08:56:03 UTC
Hannibal Karthage wrote:
I know it's intel but it runs everything fine in windows. I just want it to do the same in linux :)


...And you're out of luck, my friend.

The point with Intel chipset is that a part of the rendering features are done in software by the driver.

And guess what?

The Windows driver is complete, the Linux one is not. So you're lacking a part of the rendering functions because they are not in hardware, and the driver doesn't compensate in software.

Sorry.

<< THE RABBLE BRIGADE >>

Whitehound
#6 - 2012-04-19 10:32:51 UTC
Another thing you can try is to turn off all direct rendering and always render off screen. You need to set the following registry key:

HKEY_CURRENT_USER\Software\Wine\Direct3D\AlwaysOffscreen = enabled

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Bent Barrel
#7 - 2012-04-19 14:28:00 UTC
what's your ingame graphics settings ? I once had a similar bug with all the things disabled, the solution was to set postprocessing to higher than low iirc ...

however it was a completely different problem, so just guessing ...
Hannibal Karthage
SONS of LEGION
#8 - 2012-04-20 03:37:05 UTC
So far i've tried just about everything that was recommended . I tried setting the postprocessing to high and that didn't work. I installed Xfce4 and still had the same problem . I've recently done a fresh install of wine and eve and gave eve it's own wine enviorment. It seems to be running a little faster but i'm still getting the disco ball of lights. I'm going to try to set rendering to offscreen . I have tried that one yet. I'm pretty sure i've seen other people out there that have Eve running on an intel card in Linux without having the same graphics bug i'm getting. Albeit they are running on the lowest graphics settings and the shading kinda sucks but i can live with that if i can just get the flashing disco ball of lights to go away .
Hannibal Karthage
SONS of LEGION
#9 - 2012-04-21 17:52:58 UTC
Whitehound wrote:
Another thing you can try is to turn off all direct rendering and always render off screen. You need to set the following registry key:

HKEY_CURRENT_USER\Software\Wine\Direct3D\AlwaysOffscreen = enabled




Ok i tried this and it did help a little bit . It didn't go away fully but it seems to disappear after a while and not be as severe. I'm gonna try experimenting with the directX settings If i figure out how to fix it i will report back just in case someone else is having this issue or does in the future. Thanks for all your help guys.
Rastuasi
Crunchy Crunchy
#10 - 2012-04-24 02:27:24 UTC
Hey not sure if this is it nor if you have figured this out, but I had a similar problem a long time ago in previous versions where light bloom combined with hdr caused the issues, have you tried turning different things on and off to see if it's one of those?
Von Hohenhiem
Eviction-Scout Inc.
#11 - 2012-06-14 22:27:58 UTC
Hey Hannibal,
I'm having the same issue only my lights are way fatter. I also have intel graphics and I had the issue with the black textures and solved it the same way as you. Now if we can just get the lights to go away....

Let me know if you find anything I will also keep looking.
Vulix
Doomheim
#12 - 2012-06-17 19:35:26 UTC
Von Hohenhiem wrote:
Hey Hannibal,
I'm having the same issue only my lights are way fatter. I also have intel graphics and I had the issue with the black textures and solved it the same way as you. Now if we can just get the lights to go away....

Let me know if you find anything I will also keep looking.



There isn't a fix afaik, Intel wrote incomplete Linux drivers for the HD 3000. 3D support and shaders are not fully implemented in the Linux drivers
Seras Victoria Egivand
Republic University
Minmatar Republic
#13 - 2012-07-14 04:54:59 UTC  |  Edited by: Seras Victoria Egivand
more or less i think intel users are SOL under linux. The irony is if you spin ur ship around with the camera zoomed out it goes away.
Seras Victoria Egivand
Republic University
Minmatar Republic
#14 - 2012-07-14 04:56:57 UTC  |  Edited by: Seras Victoria Egivand
tried every option under dri up to including turning off 3d acceleration .
Gin Taylor
Brutor Tribe
Minmatar Republic
#15 - 2012-07-30 19:52:05 UTC  |  Edited by: Gin Taylor
I'm also on intel, I have this same problem but my white lights are MUCH thicker and bigger. The whole screen will whiteout. I recently switched to Arch over Fedora, the thing is it worked FINE in Fedora but does this in Arch.

EDIT: I just fixed it.

Enabling 'Enable flushing batchbuffer after each draw call' in driconf has fixed the problem for me. I can play EVE again!
Seras Victoria Egivand
Republic University
Minmatar Republic
#16 - 2012-08-01 00:23:00 UTC
Gin Taylor wrote:
I'm also on intel, I have this same problem but my white lights are MUCH thicker and bigger. The whole screen will whiteout. I recently switched to Arch over Fedora, the thing is it worked FINE in Fedora but does this in Arch.

EDIT: I just fixed it.

Enabling 'Enable flushing batchbuffer after each draw call' in driconf has fixed the problem for me. I can play EVE again!



NIce find thank u i can actually use my laptop again lol :P