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New Dev Blog: Ewareness for DeBuff-alo Soldiers

First post First post
Author
Malkshurr
Alter Ego Inc.
#141 - 2012-04-18 19:19:24 UTC
Warp disruption bubble effect is not display on the debuff bar ( you know that )


We've all been in situations when the ship after the jump is on the edge of the bubble and we don't know whether the effect affects us or not

due to the fact that this is not displayed anywhere it would be really useful
Ila Dace
Center for Advanced Studies
Gallente Federation
#142 - 2012-04-18 19:20:26 UTC
To quote Darth Vader "Impressive." Good stuff here.

If House played Eve: http://i.imgur.com/y7ShT.jpg

But in purple, I'm stunning!

Celeritas 5k
Connoisseurs of Candid Coitus
#143 - 2012-04-18 19:30:59 UTC
This looks amazing!

+1 for Ctrl+click functionality, and it would be even better if you can ctrl+click the same icon repeatedly to target every attacker who is jamming you, in some order (closer to further, order of when they started jamming, strongest to weakest effect, alphabetically, ascending playerID, it's not too important), or it could automagically attempts to target everyone who's jamming you with one click.

I can see how it's tough to develop a solution for all situations, from mission bears finding a web rat to a huge fleet fight.
Silly HoBag
Republic Military School
Minmatar Republic
#144 - 2012-04-18 19:31:53 UTC
add the timer swinging around the icon like in the fanfest samples vs the stock bars would be a nice step forward.

and PLEASE add ctrl+click

its just so logical, ctrl+click, eve client attempts to target back all the enemys from the top down by name, and if you hit your max lock number, just stock locking people there... when those X amount are dead, ctrl+click again ... seems logical
Bishops Guest
Perkone
Caldari State
#145 - 2012-04-18 19:34:20 UTC
Could you also add some differentiation between ECM hits and ECM misses? It can be really useful to know when someone started ECMing you, even if they did not hit the first time.
okst666
Federal Navy Academy
Gallente Federation
#146 - 2012-04-18 19:34:33 UTC  |  Edited by: okst666
CCP karkur wrote:


- we cannot simply "ctrl"+click on the icons to target back because the icons do not represent one pilot... they represent that this effect is being applied to you and there can be 10 players that are behind that icon.


And what is the problem? Target all of them then!

edit: I mean... a second after I realize that it does not automagically target them, I do it by myself. The timing difference is around one or two seconds..They will die anyway.

[X] < Nail here for new monitor

Karah Serrigan
Ministry of War
Amarr Empire
#147 - 2012-04-18 19:38:10 UTC
CCP karkur wrote:
Just to address some of the comments:

- we wanted to put counter on the icons, but knew when we started the implementation that we would not have time for more than the basics... get this ewar info to you, and allow for some interaction with the attackers through the icons

- we cannot simply "ctrl"+click on the icons to target back because the icons do not represent one pilot... they represent that this effect is being applied to you and there can be 10 players that are behind that icon.

but please keep the ideas coming. We do have designs for feature, but I think it's great to get this out now, as it is, to get feedback from you guys on where you would like to take it Smile

Would you mind answering my question whether the original icons in the overview will get removed or will stay too with this change?
okst666
Federal Navy Academy
Gallente Federation
#148 - 2012-04-18 19:40:33 UTC  |  Edited by: okst666
Karah Serrigan wrote:

Would you mind answering my question whether the original icons in the overview will get removed or will stay too with this change?


Read the devblog..your answer is there!

[X] < Nail here for new monitor

Tess La'Coil
Messerschmitt Vertrieb und Logistik
#149 - 2012-04-18 19:41:13 UTC
Absolutely fantastic! DO WANT!
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#150 - 2012-04-18 19:47:47 UTC
So you add a target in the belly for us EWAR pilots because otherwise people would have to look at their overview, but you can't also add an extra icon that says "also, this guy is shooting at you".
Lyron-Baktos
The Scope
Gallente Federation
#151 - 2012-04-18 19:48:47 UTC
CCP karkur

Can you please find out if the effects bar can be moved independently of the main mod/capicator HUD?
Grady Eltoren
Hogyoku
#152 - 2012-04-18 19:52:44 UTC
Wow - CRAZY COOL feature CCP! Big time kudos.


A few things though to reiterate and iterate on the idea...

1) Please have team 5-oh look into seperating Warp Disrupt/Warp Scramb

2) You said 8 EWAR effects displayed...I only saw 7 (ECM, WarpScram/disrupt, TP, NOS, Neut, Web, SensorDisrupt) - was the missing icon the Tracking Disruptor?

3) Would love this feature even more if it showed Positives too as mentioned. e.g. - Remote Rep, Remote Cap, Shield transfer, Remote Sensor boost, Remote ECCM, Remote Tracking boosting, etc etc

4) Can we get a colored hue to these icons like Orange or Red that helps draw your eye to it? For #3 above you could make it light blue hue. It would just be more astetically pleasing.

5) Need a seperate column in the overview for EWAR too.

Thanks!
Terrorfrodo
Interbus Universal
#153 - 2012-04-18 20:01:52 UTC
Great stuff!

.

ChaseTheLasers
Ekchuah's Shrine Comporium
#154 - 2012-04-18 20:12:56 UTC
Great idea - just one option I'd like to see: The UI not 'moving' and popping in one by one.

I'd much prefer having all the EWar icons there, but in an 'inactive' greyed out state (think a fitted, but offline module).

Moving UI's are generally annoying as they cause 'focus drag' - that is no matter what you're looking at, your eye will be drawn to the moving aspect.

I would suggest having them in an actual game window, That way you can drag it about, pin it, resize it and so on....but with the boarder / transparency / pin limitations it probably wouldn't work too well.
Montevius Williams
The Scope
Gallente Federation
#155 - 2012-04-18 20:24:36 UTC
DId you just blow up a titan with a rookie ship lol, that was awesome.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Katy Ling
Crimnson Concept Flame
#156 - 2012-04-18 20:35:06 UTC
well, good job to the team, on continuing in improving the game quality and experience.
it's great to see you're effort in adding those little helpful things, but i don't get so excited just for that. i'm sure you're working on more exciting things, that will be awesome, as a package.

one detail ... how about in the contextual fleet menu, when i want to change wing, whay is there an option for me to "Quit my corporation" !?
because, I'm sure that "Quitting corporation" is the right thing you want to do,during a fleet op, or hanging around some "blue POS" and suddenly ... "Quit corporation" and become neutral, because of some lag/ miss click in the desired option, and having POS guns making short work of you ...


looking up for further news and developments, continue the good work please :)



Echo Mande
#157 - 2012-04-18 20:46:13 UTC
+1

I support this product and/or service.
Cloned S0ul
POCKOCMOC Inc.
#158 - 2012-04-18 20:46:26 UTC  |  Edited by: Cloned S0ul
Awesome Tytan nerf, and now serious, good job, even small optical changes and fresh IU changes are importand.
Thomas Gallant
Quafe Company Courier Shipping
#159 - 2012-04-18 20:48:53 UTC
Nice, much easier to see who is doing what, the icons on the overview were much to small, this is a good improvement :)
Ellente Fervens
Caldari Provisions
Caldari State
#160 - 2012-04-18 20:58:16 UTC
Max Teranous wrote:
I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration.

Max Cool



Came here to say this, got beaten to it.
Please implement.
Bye.