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Inflation

Author
Antonio Medichi
The Scope
Gallente Federation
#1 - 2012-04-15 04:39:46 UTC
I dont think its any secret that the cost of t1 hulls has increased dramatically in the last few weeks. In my research people dont seem to be sure, quoting CCP's crackdown on bots, speculators hoarding minerals for Inferno, the somewhat-recent increase in high-sec suicide ganking, etc. The purpose of this post is to determine what the most likely causes are, so that people can have a better idea of when t1 hull prices will stabilize.
Nex apparatu5
GoonWaffe
Goonswarm Federation
#2 - 2012-04-15 04:48:20 UTC
Do your own research. The better idea the general populace has of where prices should be, the less money you can make.
Brutus B
Brigand Brigade
#3 - 2012-04-15 05:53:22 UTC
they will stablize as soon as one of the following happens. 1) as someone overspeculates like crazy, panics, and ends up loosing a lot of plexes worth of isk from trading. Maybe nuking someone's corp wallet along with that. 2) a lot of industrialist get motivated to flood the market with over producing and capitalize on the high prices until they begin to decline. Increasing the supply. 3) people get less excited about eve's future so they don't play as much, and thus don't get blown up as much leading to a reduction in demand. Though the promised, and current changes are leading to an expectation that the next slump won't be as big as the last slump in prices, the history of market prices is very-very seasonal, and if we are currently at a price-peak (which I think we have to be at simply because I don't think I've seen prices this high on average since Trinity), than the next price-slump will be here well before next x-mas when people are taking money they are spending on plex and are instead buying presents for loved ones. The eve market seems to have moodswings, and right now it's excited. So, just give it some time, it will get boring again. I've already sold just about everything I plan on trading, and will just sit on my isk until better buy opportunities present themselves. The worst thing that could happen to me for playing it safe is that inflation goes well beyond what it is now, and I miss a turn waiting for enoug time to pass to see where the new bottom is--because there is always a bottom to the market regardless of botting. (the problem with botting is that the bottom was just too damn low.)
Johnny Frecko
Federal Navy Academy
Gallente Federation
#4 - 2012-04-15 16:55:39 UTC  |  Edited by: Johnny Frecko
CCP mentioned why it happens.

1)increased demand due to the success of crucible
2)increased player base
3)increased skillpoint base that require fancier stuff
4)more ISK faucest than sinks, Expanding the monetary base by around 24-30 Trillion ISK monthly.

All of the above form an upward pressure on almost all prices, That's the answer, there's nothing much around it.

5)came after the first 4, people expect inflation now, and thus the velocity of ISK increases(people prefer solid assets than isk). alot of people invest heavily due to those speculation - All creating an upward pressure.

5 is by far the strongest, as the actual inflation is only 2% above normal levels right now(according to CCP's fanfest).

edit: Forgot to mention when it'll stabalize:
right now prices for some things are still too low, so the pressure will continue to increase that price. according to CCP Q3 of 2012 should have things settled down, and i can't say i disagree with them.


Johnny
clixor
Celluloid Gurus
#5 - 2012-04-18 12:58:28 UTC
Johnny Frecko wrote:
CCP mentioned why it happens.

1)increased demand due to the success of crucible
2)increased player base
3)increased skillpoint base that require fancier stuff
4)more ISK faucest than sinks, Expanding the monetary base by around 24-30 Trillion ISK monthly.

All of the above form an upward pressure on almost all prices, That's the answer, there's nothing much around it.

5)came after the first 4, people expect inflation now, and thus the velocity of ISK increases(people prefer solid assets than isk). alot of people invest heavily due to those speculation - All creating an upward pressure.

5 is by far the strongest, as the actual inflation is only 2% above normal levels right now(according to CCP's fanfest).

edit: Forgot to mention when it'll stabalize:
right now prices for some things are still too low, so the pressure will continue to increase that price. according to CCP Q3 of 2012 should have things settled down, and i can't say i disagree with them.


Johnny


CCP propagandha imo, or halftruths.

1. Crucible may be more popular than incarna, but average online players are about the same (or just a slight increase)
2. Player base may have increased, but those players are not dedicated players (yet, see 1 also)
3. Ofcourse SP is going to increase overall, but OP was talking about T1 hulls. T2 hulls follow T1 for a certain degree
4. Let's believe CCP on this fact.
5. It's logical players (who care about iskies) are going after solid assets instead of isk. But that's a result of the inflation and not the main cause

Bottom line is that PLEX have increased from ~320 to ~500. If just looking at PLEX than inflation is not 2%.
Barakach
Caldari Provisions
Caldari State
#6 - 2012-04-18 13:27:31 UTC
clixor wrote:

Bottom line is that PLEX have increased from ~320 to ~500. If just looking at PLEX than inflation is not 2%.


You can't look at one item and determine inflation. I'm sure I could find another high volume item that would show deflation. CCP had a dev blog showing, based on average mineral values, inflation has average 1%/year for the past 10 years. Lots of ups and downs, but it all averages out.
Block Ukx
420 Enterprises.
#7 - 2012-04-18 13:38:38 UTC
Antonio Medichi wrote:
I dont think its any secret that the cost of t1 hulls has increased dramatically in the last few weeks. In my research people dont seem to be sure, quoting CCP's crackdown on bots, speculators hoarding minerals for Inferno, the somewhat-recent increase in high-sec suicide ganking, etc. The purpose of this post is to determine what the most likely causes are, so that people can have a better idea of when t1 hull prices will stabilize.



If mining was as profitable as mission running, you can be sure prices will drop like a rock. Also this expansion is very unusual, almost extreme, in that it removes two major sources of minerals and does nothing to the ISK faucet. That’s a recipe for major inflation!
Scrapyard Bob
EVE University
Ivy League
#8 - 2012-04-18 15:55:01 UTC
Block Ukx wrote:

If mining was as profitable as mission running, you can be sure prices will drop like a rock. Also this expansion is very unusual, almost extreme, in that it removes two major sources of minerals and does nothing to the ISK faucet. That’s a recipe for major inflation!


Or a recipe for rebalancing what was long broken (i.e. mining as a profession that is competitive with other hi-sec income professions).

If you look at the price of Mexallon, it's actually trending downward over the last month.
http://www.evemarketeer.com/item/info/36#2

Nocx went up because CCP finally removed Pax reprocessing, which capped Nocx at about 535 ISK/u. (When Nocx tried to go above that, it became cheaper to simply buy the Pax from NPC sell orders and reprocess it.)

A lot are priced upwards based on speculation of just how tight mineral supply will be for the higher-ends after Apr 24th. That speculation may be inaccurate, in which case prices are going to take a quick 20-30% tumble around mid-late May.

Null-sec wars can disrupt the flow of moon goo, which drives T2 prices up.

As an example of something which has gone down in value over the last year, or has been flat for months:

Warp Disruptor II
http://www.evemarketeer.com/item/info/3244
- Went up last December because wars kicked in, basically flat since then.

Damage Control II
http://www.evemarketeer.com/item/info/2048
- Went up last December due to wars, has been dropping in price for 2 months.

Much of the increased prices over the past 2 weeks are simply pre-patch speculation. People expecting prices to take a shock, and stocking up in advance. Or speculators trying to time the market move so they can buy low and then dump their stocks when it peaks post-patch. Or people worried about the effects of HAG5 or the Jita shutdown. Those effects will go away by mid-May to mid-June.
Immortis Vexx
Onyx Moon Industries
#9 - 2012-04-18 16:26:22 UTC
Johnny[/quote]Bottom line is that PLEX have increased from ~320 to ~500. If just looking at PLEX than inflation is not 2%.[/quote]


Plex prices are a whole different ball of wax. Prices on plex started increasing with fanfest and being able to buy fanfest tickets with plex. After that we started to see a small decline in price but the announcement of plexes for gfx cards rocketed demand to a new high for a shot period of time. This was CCP's attempt at pulling a large amount of ISK out of the game in a short timeframe (not a bad idea imho).

http://www.evemarketeer.com/item/info/29668#2


Vexx
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#10 - 2012-04-18 16:38:44 UTC
Block Ukx wrote:
Antonio Medichi wrote:
I dont think its any secret that the cost of t1 hulls has increased dramatically in the last few weeks. In my research people dont seem to be sure, quoting CCP's crackdown on bots, speculators hoarding minerals for Inferno, the somewhat-recent increase in high-sec suicide ganking, etc. The purpose of this post is to determine what the most likely causes are, so that people can have a better idea of when t1 hull prices will stabilize.



If mining was as profitable as mission running, you can be sure prices will drop like a rock. Also this expansion is very unusual, almost extreme, in that it removes two major sources of minerals and increases the ISK faucet. That’s a recipe for major inflation!


Fixed. Conclusion still correct.
VaMei
Meafi Corp
#11 - 2012-04-18 17:39:20 UTC  |  Edited by: VaMei
@OP. I expect that what we’re seeing today isn’t actually inflation; rather it’s speculation in anticipation of the new norm that we’re pretty sure is coming. I expect the transition will be painful to many players used to our overheated economy and many tears will be shed. Once that new norm settles in I expect that players will once again think with their wallet while deciding what to fly, and value ‘bang for your buck’ over ‘bigger/better at any cost’. I for one look forward to those days returning.

Scrapyard Bob wrote:
Block Ukx wrote:
If mining was as profitable as mission running, you can be sure prices will drop like a rock. Also this expansion is very unusual, almost extreme, in that it removes two major sources of minerals and does nothing to the ISK faucet. That’s a recipe for major inflation!

Or a recipe for rebalancing what was long broken (i.e. mining as a profession that is competitive with other hi-sec income professions).

Truth. Long ago mining was actually competitive with other professions. Gun mining, bots, anomalies, incursions & the ever growing L4 mission income have changed that.

Shortly after rigs were released (back when I was a null bear), our alliance leaders arranged a competition to see what was actually more effective, gun mining or exhumer mining. Man for man & hour for hour the gun miners pulled more minerals, a better mix of minerals, they got bounties, salvage, & quality meta modules... all while putting less expensive ships at risk. That was the last time I undocked an exhumer.

With the changes CCP is putting in place, and assuming they get can get/keep botting under control, if mining becomes the singular source of T1 resources, then mining income must return to being a competitive income source in order for players to choose to do it.

As for the isk faucet Block is worried about, as players transition from Lv4s, anomalies & incursions to mining, the isk faucet will by nature balance itself.

Edit: ...mining income must return to being a competitive income source in order for gamers to choose to do it.
Players will do what they enjoy with their game time, regardless of the outcome.
Gamers will do what it takes to most effectivly achieve their goal, even if they hate the road they travel to get there.
Each of us is somewhere in between...
clixor
Celluloid Gurus
#12 - 2012-04-18 17:56:53 UTC  |  Edited by: clixor
VaMei wrote:


With the changes CCP is putting in place, and assuming they get can get/keep botting under control, if mining becomes the singular source of T1 resources, then mining income must return to being a competitive income source in order for players to choose to do it.

As for the isk faucet Block is worried about, as players transition from Lv4s, anomalies & incursions to mining, the isk faucet will by nature balance itself.


One major flaw in this theory is that players are not 100% flexible in transitioning from MR to mining due to skills (or motivation). Granted, mining doesn't require that much SP but it's still a barrier.

But it doesn't really matter, one thing is sure, it's a very n00b friendly rebalance, so what i think CCP is hoping for less retention of new players. And who knows, perhaps major alliances will need strong mining corps now as well which is also benefitial for the hisec-0.0 interaction.

(as for income, miner income may rise significantly, but purchasing power stays more or less the same).
Kalea Hashur
Ministry of War
Amarr Empire
#13 - 2012-04-18 18:17:54 UTC  |  Edited by: Kalea Hashur
I don't see things settling down in May or June. I'm under the impression that the Inferno release will introduce a load of new items for production. Isn't it EVE players who will be producing and supplying DUST players with tanks and such? If that's the case, things are going to be NUTS for a few months after Inferno hits. Everyone's going to want to get in on some production.

Even if it's not the case exactly, there's definitely going to be new modules introduced. CCP said they were going to mess with our world and bring new shinies, change things up. People are still going to need ships, ammo, regular mods for invention and fitting, as well as rigs and stuff. All that demand will be there still, probably more since with ship re-balancing / addition.

So... all the old stuff still needs to be produced, but new shiny stuff will increase mineral demand even more.
Kira Vanachura
Green Visstick High
#14 - 2012-04-18 19:39:09 UTC
Kalea Hashur wrote:
Isn't it EVE players who will be producing and supplying DUST players with tanks and such?

I do not expect that to happen Soon (tm).
Celeritas 5k
Connoisseurs of Candid Coitus
#15 - 2012-04-18 20:50:06 UTC
Just to nitpick, mineral price increases aren't actually inflation, since everything not significantly impacted by their price (most things t2, named mods that trade well above mineral value, salvage/rigs, etc) have stayed pretty constant.

Inflation is a devaluation of currency over time, shown by an increase in price across the entire market and not just parts of it.
VaMei
Meafi Corp
#16 - 2012-04-18 21:20:31 UTC
Kira Vanachura wrote:
Kalea Hashur wrote:
Isn't it EVE players who will be producing and supplying DUST players with tanks and such?
I do not expect that to happen Soon (tm).

I havn't been following Dust news as closely as I should, but player speculation aside. I've never seen anything indicating that Eve would build Dust gear.
I was under the impression we paid them for jobs, and they used the pay from their contracts (Eve players and Dust NPCs) to buy gear from vending machines.
If they want better gear than what the vending machine provides, they can swipe the credit card to get the good stuff.

If anyone can point me to CCP saying otherwise, I'll be more than happy to eat that crow.