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Training/Dueling charges and ammo

Author
Mathieollo
Ind Inc
#21 - 2012-04-18 14:44:42 UTC  |  Edited by: Mathieollo
yeah i know what you mean, honestly though, easy fix for hull damage, make the training bullets only ignore the last few structure points, how difficult that would be to implement opposed to ignoring it entirely however i can't say though but there's nothing really that i see keeping it from being useful.

also, i think i resent that wink, i podded my opponent and i would do it again given the chance, i don't open fire on a player i don't intend to pod, period.
Velicitia
XS Tech
#22 - 2012-04-18 17:03:00 UTC
Mathieollo wrote:

also, i think i resent that wink, i podded my opponent and i would do it again given the chance, i don't open fire on a player i don't intend to pod, period.


I fail to see why this is a problem. Pirate

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

mxzf
Shovel Bros
#23 - 2012-04-18 17:28:35 UTC
I'm still failing to see how it's better for the game for CCP to implement a whole new set of ammo to confuse people with rather than either you just taking your duel to Sisi where it won't matter or you just stopping firing when there's a clear winner.
Mark Androcius
#24 - 2012-04-18 17:54:23 UTC
TIP OF THE DAY:

Figure out how to play on the Singularity server ( that's the test server for EVE ).
Ships and modules are all 100 isk on that server and if you insure each ship, you make more money then it will have cost you.

Although, do try to keep your activity down to about 3 maybe 5 people, cause that server is not made for a whole lot of people to be online at the same time.
Mathieollo
Ind Inc
#25 - 2012-04-18 20:09:39 UTC  |  Edited by: Mathieollo
mxzf wrote:
I'm still failing to see how it's better for the game for CCP to implement a whole new set of ammo to confuse people with rather than either you just taking your duel to Sisi where it won't matter or you just stopping firing when there's a clear winner.


why would it necessarily confuse people?

is reading that hard?

are you trying to say properly naming items is that hard?


Velicitia wrote:
I fail to see why this is a problem. Pirate


it's not, i wasn't sure if you were implying i was trolling is all. Big smile
Velicitia
XS Tech
#26 - 2012-04-18 20:17:41 UTC
Mathieollo wrote:
mxzf wrote:
I'm still failing to see how it's better for the game for CCP to implement a whole new set of ammo to confuse people with rather than either you just taking your duel to Sisi where it won't matter or you just stopping firing when there's a clear winner.


why would it necessarily confuse people?

is reading that hard?

are you trying to say properly naming items is that hard?


Obviously it is, since they've decided to **** around with the naming of missiles and modules in the recent past

Mathieollo wrote:

Velicitia wrote:
I fail to see why this is a problem. Pirate


it's not, i wasn't sure if you were implying i was trolling is all. Big smile
nope, not at all.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Corina Jarr
en Welle Shipping Inc.
#27 - 2012-04-18 20:19:10 UTC
On the plus side it would be hilarious if someone accidentally fit this ammo and then went into a real combat situation.
Mathieollo
Ind Inc
#28 - 2012-04-18 20:26:33 UTC  |  Edited by: Mathieollo
Velicitia wrote:
Obviously it is, since they've decided to **** around with the naming of missiles and modules in the recent past


i think i understand why some modules information displays a negative percent for a buff now.....

even still though, they could add an indicator icon in the corner of the item's icon to mark it as "safe" ammo/charges or even more obvious use the same picture but an outline styled image with a noticable cutout showing, i understand that naming things has (apparently) been an issue in the past and i can honestly see why with a game like eve, but still.. i don't think it has to be, it could be done in a way that would be obvious enough at a glance to not be able to accidentally use it, it's a good and constructive criticism, but ultimately something that could be fixed within the implementation instead of a problem with the idea itself.
Heathkit
Merch Industrial
Goonswarm Federation
#29 - 2012-04-18 20:27:08 UTC
I think in theory it's a good idea, but in practice how would it work? Would you have a training variant of every size and type of ammo? Ammo choice vs enemy resists is a big part of pvp, so the practice ammo would have to be exactly like whatever variety it's meant to emulate.

"To the hull" duels are the best option, but sometimes you can't stop shooting fast enough!! Usually you need ECM on standby ready to end the fight. It might be nice if there were some setting you could apply to automatically unlock a target as soon as they take structure damage.

I think it's reasonably to want more options for consensual training PVP, but I don't think training ammo is it.
Mathieollo
Ind Inc
#30 - 2012-04-18 20:34:24 UTC
Heathkit wrote:
I think in theory it's a good idea, but in practice how would it work? Would you have a training variant of every size and type of ammo? Ammo choice vs enemy resists is a big part of pvp, so the practice ammo would have to be exactly like whatever variety it's meant to emulate.


yes, that's exactly what i meant, every variant (maybe only commons would be enough?), every charge size, every ammo type, 1 to 1 identical except not able to kill the structure of a ship.
Danika Princip
GoonWaffe
Goonswarm Federation
#31 - 2012-04-18 21:38:03 UTC
Mathieollo wrote:
Heathkit wrote:
I think in theory it's a good idea, but in practice how would it work? Would you have a training variant of every size and type of ammo? Ammo choice vs enemy resists is a big part of pvp, so the practice ammo would have to be exactly like whatever variety it's meant to emulate.


yes, that's exactly what i meant, every variant (maybe only commons would be enough?), every charge size, every ammo type, 1 to 1 identical except not able to kill the structure of a ship.


That's hundreds of new items added for no real reason. Don't you think that's a little bit extreme?
Mathieollo
Ind Inc
#32 - 2012-04-18 21:49:59 UTC  |  Edited by: Mathieollo
i agree honestly, but... so long as it's done in a way that's not confusing, what's the harm?

that and there is an intended purpose, so it's hardly "for no real reason".
Sobaan Tali
Caldari Quick Reaction Force
#33 - 2012-04-18 23:24:57 UTC
Velicitia wrote:
you know, there is always SISI...


Thank you. Didn't think I would need to scroll down nearly as much to finally see singularity recommended.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Danika Princip
GoonWaffe
Goonswarm Federation
#34 - 2012-04-18 23:35:41 UTC
Mathieollo wrote:
i agree honestly, but... so long as it's done in a way that's not confusing, what's the harm?

that and there is an intended purpose, so it's hardly "for no real reason".


You're literally doubling the amount of ammo types in the game, since I assume you'll be having T2 and faction variants of all of this stuff. How is that not going to be confusing? Who's going to build it all, and why bother when they can just knock out the real stuff and sell to a much, much wider market?

And the intended purpose is...really really pointless. It just serves to dissuade people from actual PVP. If you want to test a fit, fight to hull, or go to sisi. Or just lose the ship.
Mathieollo
Ind Inc
#35 - 2012-04-19 07:27:24 UTC
Danika Princip wrote:
Mathieollo wrote:
i agree honestly, but... so long as it's done in a way that's not confusing, what's the harm?

that and there is an intended purpose, so it's hardly "for no real reason".


You're literally doubling the amount of ammo types in the game, since I assume you'll be having T2 and faction variants of all of this stuff. How is that not going to be confusing? Who's going to build it all, and why bother when they can just knock out the real stuff and sell to a much, much wider market?

And the intended purpose is...really really pointless. It just serves to dissuade people from actual PVP. If you want to test a fit, fight to hull, or go to sisi. Or just lose the ship.


well i suppose you have a point on the crafting aspect, but at the same time, who's to say that you wouldn't be able to turn a profit crafting it? hell if the blueprints are a bit rare you could easily wind up in a situation where pvp fitting testing ammo would be much more proftable than the norm, it's a reasonable possibility.

as far as your last point:
NO, it's not to dissuade anyone from pvp in any way at all, i'm sorry you misunderstood so badly, the point would be to be able to be fitted better for pvp and hopefully do better in it, not to avoid it in the first place, that's quite an interesting way to twist it though.
Danika Princip
GoonWaffe
Goonswarm Federation
#36 - 2012-04-19 09:46:53 UTC
Mathieollo wrote:
Danika Princip wrote:
Mathieollo wrote:
i agree honestly, but... so long as it's done in a way that's not confusing, what's the harm?

that and there is an intended purpose, so it's hardly "for no real reason".


You're literally doubling the amount of ammo types in the game, since I assume you'll be having T2 and faction variants of all of this stuff. How is that not going to be confusing? Who's going to build it all, and why bother when they can just knock out the real stuff and sell to a much, much wider market?

And the intended purpose is...really really pointless. It just serves to dissuade people from actual PVP. If you want to test a fit, fight to hull, or go to sisi. Or just lose the ship.


well i suppose you have a point on the crafting aspect, but at the same time, who's to say that you wouldn't be able to turn a profit crafting it? hell if the blueprints are a bit rare you could easily wind up in a situation where pvp fitting testing ammo would be much more proftable than the norm, it's a reasonable possibility.

as far as your last point:
NO, it's not to dissuade anyone from pvp in any way at all, i'm sorry you misunderstood so badly, the point would be to be able to be fitted better for pvp and hopefully do better in it, not to avoid it in the first place, that's quite an interesting way to twist it though.


yeah, and with a zero risk PVP mode in the game, guess what people are going to stick to?

(Also, knowing my luck I'd end up stranded in a station with no ammo other than this training stuff.)
Mathieollo
Ind Inc
#37 - 2012-04-20 05:01:50 UTC  |  Edited by: Mathieollo
i just hate to say it, but you guys are seriously the easily most close minded and negative community i never dreamed possible, wow.

"eve player #1: hey look, a new idea, that could be fun"

"eve player #2: QUICK KILL IT, BEFORE IT MULTIPLIES!"
Luba Cibre
Global Song Setup
#38 - 2012-04-20 07:08:45 UTC
Just get rich and let your ship blow up. :shrug:

"Nothing essential happens in the absence of noise." 

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