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New Dev Blog: Ewareness for DeBuff-alo Soldiers

First post First post
Author
Meditril
Hoplite Brigade
Ushra'Khan
#61 - 2012-04-18 15:36:36 UTC
This new usability feature is really amazing!
Good work CCP.
Hachi Ironfist
Aliastra
Gallente Federation
#62 - 2012-04-18 15:37:09 UTC
is that a ninja buff to Target painter effects ?? This was the first time I actually saw the laser, and not just a narrow 2d line.

Also, broadcasting from the contextual menu seems pretty important !
Rivur'Tam
the united
#63 - 2012-04-18 15:42:01 UTC
Max Teranous wrote:
I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration.

Max Cool


this but well done finally something good from ccp

just to add electronic attack frigs SHOULD NOT BE ABLE TO DO ANYTHING TO SUPERCAPS a frig should not be able to kill a supercap hic's and lots of dps are for that.

[b]Inappropriate signature removed. Spitfire

^^ my sig was awesome that naugty spitfire stole it for himself true story

United Recruitment Director.[/b]

ITTigerClawIK
Galactic Rangers
#64 - 2012-04-18 15:42:57 UTC
Finaly... Gattling Pulse Lasers are getting a Buff ... AMARR VICTOR!
CCP karkur
C C P
C C P Alliance
#65 - 2012-04-18 15:43:21 UTC
badjoras wrote:
Will it be possible to broadcast a target from the right click menu?
yes

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Xiode
Nemesis Logistics
Goonswarm Federation
#66 - 2012-04-18 15:43:27 UTC
Max Teranous wrote:
I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration.
Bloodpetal
Tir Capital Management Group
#67 - 2012-04-18 15:45:39 UTC

Madame Karkur,

Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last?

Thanks! Pirate

Where I am.

Aineko Macx
#68 - 2012-04-18 15:45:51 UTC
Sweet! Been requesting this feature for a while :)

Could you make it so that there is a small digit overlayed in the corner of the icon telling you how many instances of the effect are being applied to you without you having to hover you mouse over it?

Also, could you also include beneficial effects in this bar? Remote rep, remote sebo, eccm, tracking and energy transfer?
Anvil44
Avedis Corporation
The Vanguard Syndicate
#69 - 2012-04-18 15:46:18 UTC
Awesome with awesome sauce added. I am not very good at looking to the side when in combat, having this in the middle of my HUD (so to speak) is perfect. Thanks ever so much.

I may not like you or your point of view but you have a right to voice it.

CCP karkur
C C P
C C P Alliance
#70 - 2012-04-18 15:48:33 UTC
Bloodpetal wrote:

Madame Karkur,

Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last?

Thanks! Pirate
That's actually like that in the original design, but we did not have enough time to implement that right now.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP Unifex
C C P
C C P Alliance
#71 - 2012-04-18 15:48:50 UTC
This is a great first step and I can't wait to use it on TQ. Roll on next week!!!!

Executive Producer

Pallidum Treponema
Body Count Inc.
Mercenary Coalition
#72 - 2012-04-18 15:49:23 UTC
I just want to add that this is the kind of new features that will have players, old and new, rejoicing. :)

Keep it up, CCP! Very happy to see the direction EVE is going right now. :)
Ashnazg
The Tuskers
The Tuskers Co.
#73 - 2012-04-18 15:49:52 UTC
Max Teranous wrote:
I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration.

Max Cool



This and a thousand times over and over again!

Blog: [URL="http://www.ilikefalcons.wordpress.com"]White Knights and Manly Explosions[/URL]

Gilbaron
The Scope
Gallente Federation
#74 - 2012-04-18 15:52:49 UTC
i haz many likes for this

circles around the icon and a small number indicating how many players are applying the buff would be cool

an option to move the bar wherever i want it and to have it expand it in whichever direction i choose would be nice

maybe a small blinky blinky on the icon when a new debuff is aplied (sounds like something for punkturis, heard shes into hello kitty and pink glitter and stuff)

keep up the good work
Alx Warlord
The Scope
Gallente Federation
#75 - 2012-04-18 15:53:10 UTC  |  Edited by: Alx Warlord
WTF 1 shot avatar killl! Shocked

oh, well...

This is an awesome feature, that was much needed, But there a few things that can be improved there, like that white bar that increases... saying that someone's "Miscellaneous" ( I really don't get this ) is causing you something.... It would be way more interesting to have this information shown around the icon like the modules cycle time show around the module icon... the information would be way more compressed and efficient this way, since you would have the exact idea of what is the "Miscellaneous" shown in the bar... (And the cycle shown would be the cycle that would last longer)...

Good job CCP karkur!!! I loved this feature!!!

-edited-
Oh it was already suggested... and answered, nevermind then! lol
Andrea Griffin
#76 - 2012-04-18 15:54:28 UTC
This is an excellent addition. Well done, very simple and elegant, extremely useful. I love the love the UI has been receiving lately, it has made a huge difference to me.
Bloodpetal
Tir Capital Management Group
#77 - 2012-04-18 15:55:28 UTC  |  Edited by: Bloodpetal
CCP karkur wrote:
Bloodpetal wrote:

Madame Karkur,

Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last?

Thanks! Pirate
That's actually like that in the original design, but we did not have enough time to implement that right now.



You didn't have it ready for the WIP devblog? Or you will need to iterate on it for the deployment after it comes out?

EIther way, love it! Thanks a lot!

Where I am.

Hans Jagerblitzen
Ice Fire Warriors
#78 - 2012-04-18 15:57:11 UTC
Max Teranous wrote:
I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration.

Max Cool


This was my first question after reading the Dev Blog, you beat me to it!!

But yes, this is important. There should certainly be different icons / notifications to differentiate between the two.

Karkur, is this something that's on your radar?

CPM0 Chairman / CSM7 Vice Secretary

Devore Sekk
Ministry of War
Amarr Empire
#79 - 2012-04-18 15:58:22 UTC
About time! Ewar is so critical, it's downright shocking our high tech ships are not capable of alerting us properly when effects are applied against the ship. There should be bells going off, not some tiny icon lost in the overview.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#80 - 2012-04-18 15:58:56 UTC
Bloodpetal wrote:
CCP karkur wrote:
Bloodpetal wrote:

Madame Karkur,

Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last?

Thanks! Pirate
That's actually like that in the original design, but we did not have enough time to implement that right now.



You didn't have it ready for the WIP devblog? Or you will need to iterate on it for the deployment after it comes out?

EIther way, love it! Thanks a lot!

Thats why a second devblog was writtenTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.