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New Dev Blog: Ewareness for DeBuff-alo Soldiers

First post First post
Author
BeanBagKing
The Order of Atlas
#41 - 2012-04-18 15:15:14 UTC
<3 Big smile
Revii Lagoon
Ministry of War
Amarr Empire
#42 - 2012-04-18 15:16:00 UTC
Just throwing an idea out there, why not expand this functionality to remote reps? Rather than show us a list of names just show us a number of modules targeting us and their type, Small, Medium, Large, or Capital.
Rek Seven
University of Caille
Gallente Federation
#43 - 2012-04-18 15:16:06 UTC
Not a bad little addition... We're getting there slowly but surely aren't we.

Hopefully it works with the top aligned ship wheel also.
Zor'katar
Matari Recreation
#44 - 2012-04-18 15:16:15 UTC  |  Edited by: Zor'katar
Can the ship and quantity information from the mouseover be available on the right-click menu as well? Would be nice if we could use one method to both assess the situation and retaliate appropriately. (EDIT: Ok, after watching the video, maybe the action on the mouseover is quick enough to make this one unnecessary.)

Also, how about adding a quantity to the icons to show the total number of a certain debuff active on you? Sort of like an ammo counter.
Chris Wheeler
Deep Core Mining Inc.
Caldari State
#45 - 2012-04-18 15:16:19 UTC
Ampoliros wrote:
It might also be handy to move the duration of effects you're under to a circular timer around the module type, rather than the bars. Oh, also maybe a icon if you're in a bubble?


Exactly what I was thinking. +1
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#46 - 2012-04-18 15:16:22 UTC
sweet... could you make it so if we right click the new icons it targets the ship doing the ewar???
this would be good for small gang and PVE.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#47 - 2012-04-18 15:16:32 UTC
Everyone loves it hurray :D

No Worries

Raketefrau
ConHugeCo
Rusty Stargazers
#48 - 2012-04-18 15:17:13 UTC
Awesome, so you can right-click on whoever is jamming you and target them!

Wait a sec....

(Awesome news, even though it should've been implemented like 6 years ago)
Tarsas Phage
Sniggerdly
#49 - 2012-04-18 15:17:48 UTC
Pallidum Treponema wrote:

Being able to see what debuffs a locked target has would be a HUGE buff to ewar in fleetfights, and in a smaller sense in small gangs as well. It'd also let a well coordinated gang outperform a less coordinated gang, by allowing people to spread points, ECM, tracking disruption and sensor dampening among the hostiles.


This is a pretty good point... raise your hand if you've been in a small gang before and upon the FC ordering everyone to "spread points!" everyone in your gang ends up pointing the same 1 or 2 people as the 5 others warp off.

/T
Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#50 - 2012-04-18 15:19:45 UTC
it's the simple things :)
Haifisch Zahne
Hraka Manufacture GmbH
#51 - 2012-04-18 15:20:54 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#52 - 2012-04-18 15:24:15 UTC  |  Edited by: Sentient Blade
I like it, it's smooth. But I think the information on time / quantity needs to be better displayed, I would suggest on the icons themselves...

http://i40.tinypic.com/15nvjtj.png

Also, if we could get one for other remote effects such as friendly sensor boosting, and better yet, remote repairs, then that would be awesome.

Edit: I originally thought about the rings too, but then decided I like having the time remaining shown, although not to a completely nonsensical number of decimal figures. 1 will be fine, and the best way of ensuring that text is clear to read is to put it on a background, might as well be a bar.
Rek Seven
University of Caille
Gallente Federation
#53 - 2012-04-18 15:25:21 UTC
Ampoliros wrote:
It might also be handy to move the duration of effects you're under to a circular timer around the module type, rather than the bars.


+ 1
badjoras
FluffyWuffyWabits
#54 - 2012-04-18 15:29:33 UTC
Will it be possible to broadcast a target from the right click menu?
Lyron-Baktos
The Scope
Gallente Federation
#55 - 2012-04-18 15:30:50 UTC  |  Edited by: Lyron-Baktos
Please give us the option of moving the effects bar to wherever we want, similar to how we can move the HUD.

I have all my locked on targets line up right above my mods and it will comletley cover up the effects bar.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#56 - 2012-04-18 15:31:01 UTC
Cool Bear

CEO of Lanate Industries

Citizen of Solitude

Lyron-Baktos
The Scope
Gallente Federation
#57 - 2012-04-18 15:31:33 UTC
Sentient Blade wrote:
I like it, it's smooth. But I think the information on time / quantity needs to be better displayed, I would suggest on the icons themselves...

http://i40.tinypic.com/15nvjtj.png

Also, if we could get one for other remote effects such as friendly sensor boosting, and better yet, remote repairs, then that would be awesome.

Edit: I originally thought about the rings too, but then decided I like having the time remaining shown, although not to a completely nonsensical number of decimal figures. 1 will be fine, and the best way of ensuring that text is clear to read is to put it on a background, might as well be a bar.


+1
Bloodpetal
Tir Capital Management Group
#58 - 2012-04-18 15:32:17 UTC
CCP karkur wrote:
first Big smile


/me hugs!

Red Speedo someday?

Where I am.

CCP Explorer
C C P
C C P Alliance
#59 - 2012-04-18 15:33:59 UTC
Bagehi wrote:
Pictures ftw. Excellent changes! P.S. Can I have a civilian gatling pulse laser that one-shots titans?
And video FTW!

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

krickettt
The Kronos Ritual
#60 - 2012-04-18 15:35:18 UTC
How is this going to fit with the tank percentages overlay?