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Turret Damage linked to sig radius!?

First post
Author
Reid Lutman
Brutor Tribe
Minmatar Republic
#1 - 2012-04-17 19:58:26 UTC
I'm in a dread using 3500 quad siege artillery and i'm hitting a maelstrom at optimal with emp for about 600 (300 per turret) dmg per hit, in siege.
This isn't normal.

Anyone else noticed this?

Sig radius affects a ships ability to hit a target. Are ccp now going to link dmg from turrets to sig radius as with missile launchers.

What logic is used for this? If a large shell hits something it's going to do big damage. I would be really unhappy if this change reachs tranquility.


Bl4ck Ph03n1x
Deep Core Mining Inc.
Caldari State
#2 - 2012-04-17 20:30:28 UTC
Stupid questions, but: does the weapon "perfectly hit"? Have you took the resists in account?

Don't feed the trolls.

bornaa
GRiD.
#3 - 2012-04-17 20:38:32 UTC  |  Edited by: bornaa
That's new way of calculating damage for XL weapons.
BUT... it will be only for Titans.
Patch so that its applied only when XL guns are fitted to Titan is coming tomorrow.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Missile War
Caldari Provisions
Caldari State
#4 - 2012-04-17 20:49:28 UTC
lol, i didn't hear of that nerf yet, that's just awesome
Tanaka Aiko
Ministry of War
Amarr Empire
#5 - 2012-04-17 21:20:59 UTC
i though it was just an idea and they needed lots of time to make it happen ?
CCP Masterplan
C C P
C C P Alliance
#6 - 2012-04-18 10:46:10 UTC
In the current version on sisi, the damage reduction against smaller targets applies to all XL guns. We've a slightly newer version where the damage reduction only applies to XL guns when mounted on a Titan. This should be getting on to sisi later today.

The balancing discussion has been happening in this thread: https://forums.eveonline.com/default.aspx?g=posts&m=1149893#post1149893

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Bubanni
Primal Instinct Inc.
The Initiative.
#7 - 2012-04-18 10:55:47 UTC
Tanaka Aiko wrote:
i though it was just an idea and they needed lots of time to make it happen ?

... yes, and thats what the test server is for... testing the ideas...

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Scrapyard Bob
EVE University
Ivy League
#8 - 2012-04-18 11:59:28 UTC
Or maybe we need XXL guns... (and XL/XXL sized rigs).
Xeyena
Deep Core Mining Inc.
Caldari State
#9 - 2012-04-18 13:00:01 UTC
Why should dreads be able to blap subcaps either? All XL guns should have the same penalty, or we're just going to get "tracking dreads"...
Aidamina Omen
Deep Core Mining Inc.
Caldari State
#10 - 2012-04-18 13:17:58 UTC
Xeyena wrote:
Why should dreads be able to blap subcaps either? All XL guns should have the same penalty, or we're just going to get "tracking dreads"...


Except that Dreads have like 1/10 of the EHP, and in order for them to do more DPS then the average battleship they need to enter Siege, which renders them immobile for 5 minutes, AND are unable receive repairs remotely.

Seems like a pretty good risk/reward balance to me; don't touch dreads, they are fine as is.
Krell Kroenen
The Devil's Shadow
#11 - 2012-04-18 14:27:24 UTC
Xeyena wrote:
Why should dreads be able to blap subcaps either? All XL guns should have the same penalty, or we're just going to get "tracking dreads"...


This isn't improving Dread guns to do something new this just allows them to retain what they could already do. I don't recall seeing moans and tears about how Dreads are blaping subcaps have you?

Subcaps are not some endangered species like the spotted owl that needs to be handled with kid gloves and protected from threats that haven't even manifested themselves during all these years that Dreads have been around.

Perhaps in your idea world Subcaps and Caps shouldn't even be able to target each other. I am not sure what you really want but really shouting fire when there isn't even smoke just makes the rest of us wonder if you are playing the same game we are.
CCP Greyscale
C C P
C C P Alliance
#12 - 2012-04-18 14:29:32 UTC
Xeyena wrote:
Why should dreads be able to blap subcaps either? All XL guns should have the same penalty, or we're just going to get "tracking dreads"...


If we apply it to dreads as well, it becomes very hard to deal with low-sig-radius (x-instinct+halo set+warfare links) carriers.
Tanaka Aiko
Ministry of War
Amarr Empire
#13 - 2012-04-18 14:38:04 UTC
Bubanni wrote:
Tanaka Aiko wrote:
i though it was just an idea and they needed lots of time to make it happen ?

... yes, and thats what the test server is for... testing the ideas...

of course, but i was talking about the time needed to code it... when i read it, it was like it would take ages to do it... and a week after it's done... o_O
Suleiman Shouaa
The Tuskers
The Tuskers Co.
#14 - 2012-04-18 17:21:51 UTC
CCP Greyscale wrote:
Xeyena wrote:
Why should dreads be able to blap subcaps either? All XL guns should have the same penalty, or we're just going to get "tracking dreads"...


If we apply it to dreads as well, it becomes very hard to deal with low-sig-radius (x-instinct+halo set+warfare links) carriers.


You ever considered making capitals ineligible of receiving bonuses from sub-caps? It would make supercaps substantially more vulnerable to enemy subcaps (reduced tank) whilst also preventing such ridiculous scenarios such as carriers getting under the guns of Dreadnoughts with ease, as well as Titans being able to reduce Citadel Torpedo damage substantially (e.g. 65% reduction by a Ragnarok that is self-boosting as well as being Loki boosted) simply be being aligned.

It would also make it worthwhile to fit Warfare Links on capitals, so that they can boost their peers, a bonus which I believe is almost never used presently.
Demolishar
United Aggression
#15 - 2012-04-18 17:51:45 UTC
CCP Greyscale wrote:
Xeyena wrote:
Why should dreads be able to blap subcaps either? All XL guns should have the same penalty, or we're just going to get "tracking dreads"...


If we apply it to dreads as well, it becomes very hard to deal with low-sig-radius (x-instinct+halo set+warfare links) carriers.


So it's okay that titans would be unable to hit those carriers? I thought titans were meant to be the cool new anti-capital weapon.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#16 - 2012-04-18 19:26:00 UTC
I don't get it, wouldn't all of this be solved with sub system targeting for capital ships?

For instance you want that titan or dread with XL guns to do less damage? Take out it's targeting array. Then it does damage based on sig radius as well, until the timer is done and the ship can self repair the part.

The catch? the sig radius of the targeting array is so small only cruiser and smaller can hit it.

You take this to it's extreme and capitals have 3/4 subsystems to target. Each of them taking out some core function making smaller ships useful in battle verus cap ships. The main counter to these new OP cruisers? Battleships will deal with them.

In which case how do you deal with the frigate which are hitting the even smaller sub systems? easy, get some destroyers and cruisers to take out the frigates. Give every class class a role versus capital ships and all of these capital ship balance issues would be finished.

http://dl.eve-files.com/media/1206/scimi.jpg

lolcorpholder alt
Aliastra
Gallente Federation
#17 - 2012-04-18 19:53:48 UTC
MotherMoon wrote:
I don't get it, wouldn't all of this be solved with sub system targeting for capital ships?

For instance you want that titan or dread with XL guns to do less damage? Take out it's targeting array. Then it does damage based on sig radius as well, until the timer is done and the ship can self repair the part.

The catch? the sig radius of the targeting array is so small only cruiser and smaller can hit it.

You take this to it's extreme and capitals have 3/4 subsystems to target. Each of them taking out some core function making smaller ships useful in battle verus cap ships. The main counter to these new OP cruisers? Battleships will deal with them.

In which case how do you deal with the frigate which are hitting the even smaller sub systems? easy, get some destroyers and cruisers to take out the frigates. Give every class class a role versus capital ships and all of these capital ship balance issues would be finished.



:effort:
fab24
Tax Fraud The Return Corporation
#18 - 2012-04-18 21:28:24 UTC
So first you make them unable to DD subcaps (k, that's pretty normal)
Then you cut their tank.
Then you remove their targeting abilities.
Then you remove their tracking.
Then you remove their damage.

I mean... Seriously?
TheButcherPete
KarmaFleet
Goonswarm Federation
#19 - 2012-04-18 21:34:19 UTC  |  Edited by: TheButcherPete
Aidamina Omen wrote:
Xeyena wrote:
Why should dreads be able to blap subcaps either? All XL guns should have the same penalty, or we're just going to get "tracking dreads"...


Except that Dreads have like 1/10 of the EHP, and in order for them to do more DPS then the average battleship they need to enter Siege, which renders them immobile for 5 minutes, AND are unable receive repairs remotely.

Seems like a pretty good risk/reward balance to me; don't touch dreads, they are fine as is.


agreed.


fab24 wrote:
So first you make them unable to DD subcaps (k, that's pretty normal)
Then you cut their tank.
Then you remove their targeting abilities.
Then you remove their tracking.
Then you remove their damage.

I mean... Seriously?


Hey, don't blame the Titan. Blame the fact that powerblocs obtain them so easily.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Tarn Kugisa
Kugisa Dynamics
#20 - 2012-04-18 22:49:35 UTC
CCP Greyscale wrote:
Xeyena wrote:
Why should dreads be able to blap subcaps either? All XL guns should have the same penalty, or we're just going to get "tracking dreads"...


If we apply it to dreads as well, it becomes very hard to deal with low-sig-radius (x-instinct+halo set+warfare links) carriers.


Scary BS-Sized Carriers?Pirate

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

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