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Should CCP stop comunicating?

First post
Author
Vak'ran
TUIG Inc.
#21 - 2011-09-28 18:05:36 UTC
Renan Ruivo wrote:
Here is a direct example taken from STO's monthly engineering report (with features removed. I don't want to advertise STO features, but rather their developers methodology):

STO Senior Executive Producer;3708741 wrote:
[FONT="Arial Black"]In Testing[/FONT]
These items are currently being tested on either an internal test server or on PUBLIC TEST SERVER

  • stuff
  • stuff
  • stuff
  • More stuff for stuff
  • stuff! That does this stuff
  • New stuff for players to use stuff for stuff.
  • stuff
  • stuff for social stuff
  • improvements on stuff
  • Ability to create stuff
  • Updated stuff
  • New stuff
  • Fan Designed stuff


[FONT="Arial Black"]Under Investigation[/FONT]
These issues are hot topics in the Quality Asurance and Customer Service world. It by no means represents all the bugs we're looking into, but instead new issues that I want you to know we are on top of.

  • stuff issues
  • stuff crashes
  • stuff not working properly with the stuff
  • stuff
  • Performance issues when using stuff
  • stuff cannot be managed if the stuff leaves the stuff
  • Duplicate stuff on stuff
  • stuff issues with destroying the stuff too early in stuff.
  • Incorrect stuff appearing in stuff.
  • Issues with stuff during or immediately after stuff
  • stuff issues with the stuff
  • Ability to copy and paste stuff in the stuff
  • Ability to stuff from stuff to see more details instead of having stuff as stuff


[FONT="Arial Black"]In Development[/FONT]
These items are actively being worked on by the development team.

  • New stuff including but not limited to these stuff: stuffstuffstuffstuffstuffstuffstuff
  • stuff and stuff for stuff
  • Adding stuff to stuff (stuff, stuff, stuff, stuff and stuff)
  • Feature stuff – remaining stuff
  • Feature stuff new stuff
  • New stuff with Feature stuff (stuff)
  • Improvements to stuff (stuff now looks awesome and yes we are investigating stuff)
  • Adding ability to stuff a friend and/or improving stuff
  • Removing the stuff that you can only stuff on stuff or stuff
  • Additional stuff for stuff
  • Adding stuff (investigating what we can do here)
  • Removing the concept of stuff and simply giving everyone stuff you can use to stuff
  • Updates to stuff and stuff
  • Separating the ability to stuff and stuff in stuff to stuff
  • stuff 2.0 with new “stuff” and complete listing of all stuff (similar to the stuff stuff but for all stuff in the game)
  • More stuff and stuff specific stuff types


[FONT="Arial Black"]In Design Discussions[/FONT]
The lead designers are currently discussing these features for implementation in an upcoming update

  • Additional stuff and implementing Feedback on stuff
  • New stuff
  • stuff: stuff (most likely coming after next expansion)
  • Considering stuff versions of existing stuff
  • New stuff and/or new mini-stuff
  • Assigning stuff as stuff stuff stuff
  • stuff stuff conversions (converting stuff to a stuff version)
  • stuff stuff stuff stuff stuff
  • Adding stuffstuff to the game that stuff specific stuff
  • Repurposing some stuff as new stuff
  • More stuff such as the stuff and a stuff
  • Improved stuff stuff stuff
  • More stuff after stuff
  • One stuff to rule them all (eliminating stuff entirely)


Considered for Future Expansions

  • Redesign for stuff (and stuff in general)
  • Restructuring stuff to be more customizable
  • Moving stuff and stuff stuff options off of the stuff and putting them in the stuff so they can be part of your stuff
  • New versions of stuff
  • Opening up stuff stuff (e.g. Stuff Stuff)
  • Adding more stuff specific customization options
  • Removing restriction on stuff
  • Allowing stuff size to automatically scale with the size of the stuff
  • Adding a functioning stuff for stuff stuff (allows you to switch to your stuff without returning to stuff)
  • Adding ability to display stuff as part of stuff
  • stuff customization adding stuff by default
  • stuff stuff
  • Ability to construct new stuff at stuff
  • stuff stuff thing
  • Customizable stuff
  • More stuff (stuff, stuff, stuff and stuff things)
  • New advanced stuff for stuff/stuff
  • Converting stuff to things and vice versa


Beyond next summer expansion

  • More Remastered stuff
  • More stuff
  • More stuff
  • Improved stuff with stuff
  • More Ministuff
  • More stuff for stuff
  • Additional stuff (stuff, stuff...)
  • New stuff Features
  • Plenty more stuff stuff


Reminder: Just because something is on the list doesn't mean it is a lock and its going to be made available as is. If you have specific issues or questions about upcoming content, feel free to post your questions below.


Apparently this man knows his stuff...

Vak'Ran is your local unofficial non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forums, offering advise and corrections of dubious quality since 2008.

Ranger 1
Ranger Corp
Vae. Victis.
#22 - 2011-09-28 18:31:29 UTC  |  Edited by: Ranger 1
On the old forums we had sections for announcement and discussion of various things either in development or testing, or even just being kicked around. The status on fixing known bugs also had a section there.

Do you remember it?

Probably not, nobody ever went there and the information stopped being maintained after awhile.

Perhaps these sections could reappear on the new forums, and become someone's pet project to keep updated and accurate.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gregor Palter
#23 - 2011-09-28 18:53:39 UTC
Renan Ruivo wrote:
Here is a direct example taken from STO's monthly engineering report (with features removed. I don't want to advertise STO features, but rather their developers methodology):

STO Senior Executive Producer;3708741 wrote:
[FONT="Arial Black"]In Testing[/FONT]
These items are currently being tested on either an internal test server or on PUBLIC TEST SERVER

  • stuff
  • stuff
  • stuff
  • More stuff for stuff
  • stuff! That does this stuff
  • New stuff for players to use stuff for stuff.
  • stuff
  • stuff for social stuff
  • improvements on stuff
  • Ability to create stuff
  • Updated stuff
  • New stuff
  • Fan Designed stuff


[FONT="Arial Black"]Under Investigation[/FONT]
These issues are hot topics in the Quality Asurance and Customer Service world. It by no means represents all the bugs we're looking into, but instead new issues that I want you to know we are on top of.

  • stuff issues
  • stuff crashes
  • stuff not working properly with the stuff
  • stuff
  • Performance issues when using stuff
  • stuff cannot be managed if the stuff leaves the stuff
  • Duplicate stuff on stuff
  • stuff issues with destroying the stuff too early in stuff.
  • Incorrect stuff appearing in stuff.
  • Issues with stuff during or immediately after stuff
  • stuff issues with the stuff
  • Ability to copy and paste stuff in the stuff
  • Ability to stuff from stuff to see more details instead of having stuff as stuff


[FONT="Arial Black"]In Development[/FONT]
These items are actively being worked on by the development team.

  • New stuff including but not limited to these stuff: stuffstuffstuffstuffstuffstuffstuff
  • stuff and stuff for stuff
  • Adding stuff to stuff (stuff, stuff, stuff, stuff and stuff)
  • Feature stuff – remaining stuff
  • Feature stuff new stuff
  • New stuff with Feature stuff (stuff)
  • Improvements to stuff (stuff now looks awesome and yes we are investigating stuff)
  • Adding ability to stuff a friend and/or improving stuff
  • Removing the stuff that you can only stuff on stuff or stuff
  • Additional stuff for stuff
  • Adding stuff (investigating what we can do here)
  • Removing the concept of stuff and simply giving everyone stuff you can use to stuff
  • Updates to stuff and stuff
  • Separating the ability to stuff and stuff in stuff to stuff
  • stuff 2.0 with new “stuff” and complete listing of all stuff (similar to the stuff stuff but for all stuff in the game)
  • More stuff and stuff specific stuff types


[FONT="Arial Black"]In Design Discussions[/FONT]
The lead designers are currently discussing these features for implementation in an upcoming update

  • Additional stuff and implementing Feedback on stuff
  • New stuff
  • stuff: stuff (most likely coming after next expansion)
  • Considering stuff versions of existing stuff
  • New stuff and/or new mini-stuff
  • Assigning stuff as stuff stuff stuff
  • stuff stuff conversions (converting stuff to a stuff version)
  • stuff stuff stuff stuff stuff
  • Adding stuffstuff to the game that stuff specific stuff
  • Repurposing some stuff as new stuff
  • More stuff such as the stuff and a stuff
  • Improved stuff stuff stuff
  • More stuff after stuff
  • One stuff to rule them all (eliminating stuff entirely)


Considered for Future Expansions

  • Redesign for stuff (and stuff in general)
  • Restructuring stuff to be more customizable
  • Moving stuff and stuff stuff options off of the stuff and putting them in the stuff so they can be part of your stuff
  • New versions of stuff
  • Opening up stuff stuff (e.g. Stuff Stuff)
  • Adding more stuff specific customization options
  • Removing restriction on stuff
  • Allowing stuff size to automatically scale with the size of the stuff
  • Adding a functioning stuff for stuff stuff (allows you to switch to your stuff without returning to stuff)
  • Adding ability to display stuff as part of stuff
  • stuff customization adding stuff by default
  • stuff stuff
  • Ability to construct new stuff at stuff
  • stuff stuff thing
  • Customizable stuff
  • More stuff (stuff, stuff, stuff and stuff things)
  • New advanced stuff for stuff/stuff
  • Converting stuff to things and vice versa


Beyond next summer expansion

  • More Remastered stuff
  • More stuff
  • More stuff
  • Improved stuff with stuff
  • More Ministuff
  • More stuff for stuff
  • Additional stuff (stuff, stuff...)
  • New stuff Features
  • Plenty more stuff stuff


Reminder: Just because something is on the list doesn't mean it is a lock and its going to be made available as is. If you have specific issues or questions about upcoming content, feel free to post your questions below.



I have this irking feeling that one of the main issues CCP has is that they themselves don't even have such a list.

Excuses are the refuge of the weak.

Razin
The Scope
#24 - 2011-09-28 19:06:10 UTC
Ranger 1 wrote:
On the old forums we had sections for announcement and discussion of various things either in development or testing, or even just being kicked around. The status on fixing known bugs also had a section there.

Do you remember it?

Probably not, nobody ever went there and the information stopped being maintained after awhile.

You've got the sequence wrong, but yeah, it would be nice if something like that came back. If CCP has any kind of project management reporting process this shouldn't be difficult.
Tippia
Sunshine and Lollipops
#25 - 2011-09-28 19:10:41 UTC
mkint wrote:
Vincent Athena wrote:
Saying that a blog with the desired information will be published in a week or three, then 2 weeks later such a blog shows up and does in fact contain the information would be "Say what you do, do what you say".
Where, on the other hand, saying a blog making a major announcement is coming within the next week, and then having a blog that says little more than "hi" is not a major announcement and is not doing what you say.
…and when, inevitably, you cannot do what you have said, don't worry. Just explain why.

You'd be amazed how cool and calm people can be with the most calamitous changes of direction and ridiculously missed occasions if you just take the time to explain why it came to happen the way it happened, especially if you do it as soon as it becomes clear that avoiding this change is impossible. Moving a deadline forward before it is due for a properly explained reason is like driving through fog — perhaps a bit slower than usual and possibly a bit disconcerting, but the fog will move out of the way. Moving a deadline after the fact and for no adequately explained reason is like replacing the fog with a brick wall…
Malcanis
Vanishing Point.
The Initiative.
#26 - 2011-09-28 19:12:41 UTC
Vincent Athena wrote:
"We watch what you do, not what you say"

If you really think that's true, and nothing CCP says has value, do you think they should say anything?

Its odd, as I see two lines of thought going on in the forums. One is the above, and the other is CCP does not communicate enough. But as soon as CCP does communicate, they get slapped down with the above statement.

So what do we want them to do?

My suggestion:


Say what you do.
Do what you say.
We watch both.


It's not that we want CCP to stop taking to us - far from it. "what you do, not what you say" doesn't mean we don't want them to say anything, it means we want them to start delivering to us. It's not that the profession of contrition and the admissions of error aren't good to see, it's just that CCP have exhausted their credit with their customers. From now on, all we will accept are firm commitments on actual resources and actual delivery of code on Tranquility. Anything else scores no points.

It's a cultural issue: they're not a cute little startup who can trade on starry-eyed visions alone any more, they're a medium size company with hundreds of employees, and people expect them to start actually producing those visions and engaging with the task in front of them on a professional basis, rather than Icelandic brosefery.

Even now, there are many thousands of disenchanted EVE players who (deny it though they might) would come flooding back if CCP show that they're actually going to serve up more than :awesome: promises. Whatever other mistakes CCP have made with EVE, they have at least kept the core values of the game intact, and that means that the situation is recoverable - if they're prepared to undertake that step-change in the way they work.

A sustained commitment to deliver that focus on FiS would work wonders on CCP's customer satisfaction, on rebuilding their brand, and providing sustainable income for the years to come.

The ball is in their court.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vertisce Soritenshi
The Scope
Gallente Federation
#27 - 2011-09-28 19:16:42 UTC
Without reading all the responses so far I just want to say...

I think the biggest problem is that no matter what CCP says or does, the naysayers and doomsayers are out here ripping everything apart and freaking out over every little statement or word that doesn't "jive" with thier dream or vision of what EvE should be. This while completely forgetting that EvE is CCP's game and CCP's vision not the players. We are here to play the game not force CCP to create it exactly how we want it. CCP will not be able to please everybody. Constructive criticism is fine...but the shitstorm of late is out of control.

That said...CCP...the "Beating the dead horse POS thread"...do it!

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Renan Ruivo
Forcas armadas
Brave Collective
#28 - 2011-09-28 19:38:15 UTC
Vertisce Soritenshi wrote:
Without reading all the responses so far I just want to say...

I think the biggest problem is that no matter what CCP says or does, the naysayers and doomsayers are out here ripping everything apart and freaking out over every little statement or word that doesn't "jive" with thier dream or vision of what EvE should be. This while completely forgetting that EvE is CCP's game and CCP's vision not the players. We are here to play the game not force CCP to create it exactly how we want it. CCP will not be able to please everybody. Constructive criticism is fine...but the shitstorm of late is out of control.

That said...CCP...the "Beating the dead horse POS thread"...do it!


An MMO is only the "Companies vision" up until the point it goes live. From there on out it consists of the game designers watching how their players interact with the world they created. Any content they develop from that point must be based on observation of their playerbase.

The so called "Watch what they do" attitude. But what CCP has failed at so far is in realizing that the "What they say" part, even though not nearly as important as watching what we do, is sine qua non for game development.

If we are doing sov warfare and pos bashing you can arrive at two different conclusions: That we love doing it; or that we only do it because we have no other option. Only by listening to us will they arrive at the proper conclusion.



So CCP attitude must not be "Watch what they do not what they say" but rather "Watch what they do and CROSS-REFERENCE with what they say".

The world is a community of idiots doing a series of things until it explodes and we all die.

Froz3nEcho Sarain
Imperial Shipment
Amarr Empire
#29 - 2011-09-28 19:51:01 UTC  |  Edited by: Froz3nEcho Sarain
As a communication student I have to say that on the communication part CCP is doing it right because allot of companies actually don't have this many people interacting directly with his costumers. I am talking about people that aren't from the sales/marketing and communication department. And It is funny to see that like half of the community (or less because people that enjoy the game won't post threads about it) complain about the game and the other half tells the first group to stfu. Their is a real connection between the people of CCP and the players and people actually know who the developers are. I just have to mention the word 'Zulu' and everyone would know which person I am talking about.

Another thing that people fail to notice is that allot of CCP employees play the game and have to deal with the same problems as we do.

[i]~ When everything fades away, an echo is the only sound that will remain ~   ~ Chaos is a name for any order that produces confusion in our minds ~[/i]

SilentSkills
The Scope
Gallente Federation
#30 - 2011-09-28 20:13:10 UTC
Renan Ruivo wrote:
Here is a direct example taken from STO's monthly engineering report (with features removed. I don't want to advertise STO features, but rather their developers methodology):

STO Senior Executive Producer;3708741 wrote:
[FONT="Arial Black"]In Testing[/FONT]
These items are currently being tested on either an internal test server or on PUBLIC TEST SERVER

  • stuff
  • stuff
  • stuff
  • More stuff for stuff
  • stuff! That does this stuff
  • New stuff for players to use stuff for stuff.
  • stuff
  • stuff for social stuff
  • improvements on stuff
  • Ability to create stuff
  • Updated stuff
  • New stuff
  • Fan Designed stuff


[FONT="Arial Black"]Under Investigation[/FONT]
These issues are hot topics in the Quality Asurance and Customer Service world. It by no means represents all the bugs we're looking into, but instead new issues that I want you to know we are on top of.

  • stuff issues
  • stuff crashes
  • stuff not working properly with the stuff
  • stuff
  • Performance issues when using stuff
  • stuff cannot be managed if the stuff leaves the stuff
  • Duplicate stuff on stuff
  • stuff issues with destroying the stuff too early in stuff.
  • Incorrect stuff appearing in stuff.
  • Issues with stuff during or immediately after stuff
  • stuff issues with the stuff
  • Ability to copy and paste stuff in the stuff
  • Ability to stuff from stuff to see more details instead of having stuff as stuff


[FONT="Arial Black"]In Development[/FONT]
These items are actively being worked on by the development team.

  • New stuff including but not limited to these stuff: stuffstuffstuffstuffstuffstuffstuff
  • stuff and stuff for stuff
  • Adding stuff to stuff (stuff, stuff, stuff, stuff and stuff)
  • Feature stuff – remaining stuff
  • Feature stuff new stuff
  • New stuff with Feature stuff (stuff)
  • Improvements to stuff (stuff now looks awesome and yes we are investigating stuff)
  • Adding ability to stuff a friend and/or improving stuff
  • Removing the stuff that you can only stuff on stuff or stuff
  • Additional stuff for stuff
  • Adding stuff (investigating what we can do here)
  • Removing the concept of stuff and simply giving everyone stuff you can use to stuff
  • Updates to stuff and stuff
  • Separating the ability to stuff and stuff in stuff to stuff
  • stuff 2.0 with new “stuff” and complete listing of all stuff (similar to the stuff stuff but for all stuff in the game)
  • More stuff and stuff specific stuff types


[FONT="Arial Black"]In Design Discussions[/FONT]
The lead designers are currently discussing these features for implementation in an upcoming update

  • Additional stuff and implementing Feedback on stuff
  • New stuff
  • stuff: stuff (most likely coming after next expansion)
  • Considering stuff versions of existing stuff
  • New stuff and/or new mini-stuff
  • Assigning stuff as stuff stuff stuff
  • stuff stuff conversions (converting stuff to a stuff version)
  • stuff stuff stuff stuff stuff
  • Adding stuffstuff to the game that stuff specific stuff
  • Repurposing some stuff as new stuff
  • More stuff such as the stuff and a stuff
  • Improved stuff stuff stuff
  • More stuff after stuff
  • One stuff to rule them all (eliminating stuff entirely)


Considered for Future Expansions

  • Redesign for stuff (and stuff in general)
  • Restructuring stuff to be more customizable
  • Moving stuff and stuff stuff options off of the stuff and putting them in the stuff so they can be part of your stuff
  • New versions of stuff
  • Opening up stuff stuff (e.g. Stuff Stuff)
  • Adding more stuff specific customization options
  • Removing restriction on stuff
  • Allowing stuff size to automatically scale with the size of the stuff
  • Adding a functioning stuff for stuff stuff (allows you to switch to your stuff without returning to stuff)
  • Adding ability to display stuff as part of stuff
  • stuff customization adding stuff by default
  • stuff stuff
  • Ability to construct new stuff at stuff
  • stuff stuff thing
  • Customizable stuff
  • More stuff (stuff, stuff, stuff and stuff things)
  • New advanced stuff for stuff/stuff
  • Converting stuff to things and vice versa


Beyond next summer expansion

  • More Remastered stuff
  • More stuff
  • More stuff
  • Improved stuff with stuff
  • More Ministuff
  • More stuff for stuff
  • Additional stuff (stuff, stuff...)
  • New stuff Features
  • Plenty more stuff stuff


Reminder: Just because something is on the list doesn't mean it is a lock and its going to be made available as is. If you have specific issues or questions about upcoming content, feel free to post your questions below.


Strong is the stuff within your post.
Tippia
Sunshine and Lollipops
#31 - 2011-09-28 20:20:19 UTC
Froz3nEcho Sarain wrote:
As a communication student I have to say that on the communication part CCP is doing it right because allot of companies actually don't have this many people interacting directly with his costumers.
Neither does CCP, most of the time. And even when they do, the problem is that they're not actually communicating all that much.

And just because some companies are worse than CCP doesn't mean CCP are doing it right. It's not nearly as dichotomous as that. Yes, after the summer's fiasco, they are interacting more with the community, but whether this brief exchange is the beginning of communication or whether one party is just making sounds has yet to be seen.
Quote:
Another thing that people fail to notice is that allot of CCP employees play the game and have to deal with the same problems as we do.
…except that it is often quite blatantly obvious from their statements that they don't. Either they don't play, or they don't play the same kind of game as the players since they are quite explicitly unaware of the issues being discussed. People don't fail to notice it — quite the opposite. They just call BS on the notion in many instances since it is quite apparent that the person on the other side has very little experience with the game mechanics and in-game situation in question.
Froz3nEcho Sarain
Imperial Shipment
Amarr Empire
#32 - 2011-09-28 20:49:21 UTC
Well everything is debatable off course but only CCP can tell what will happen next P The next big updates shall be announced next week and if they play their cards right they should be able to regain allot of trust. If they **** this up however...

[i]~ When everything fades away, an echo is the only sound that will remain ~   ~ Chaos is a name for any order that produces confusion in our minds ~[/i]

oematoema
The Muppet Show
#33 - 2011-09-28 21:01:26 UTC
CCP Navigator wrote:
Communication about upcoming features can be tricky and it is tricky for a number of reasons. We want to provide you with extremely accurate information based on realistic time frames and expectation and want to avoid promising something is coming 'soon' and that soon going on far too long.

The Community team will continue to communicate as often as we can on as many topics as we can. Sometimes we are going to be vague as we can take away the impact of a major blog and we want to avoid that. We are not doing this to upset anyone but rather to ensure that our messages are not misleading or incorrect.

I hope this helps, at least a little Smile


Feedback and issues isn't one of them? Take a look at those threads you created yourselves in the Information Portal. Not a single CCP Community team member was seen there communicating in weeks.

Statement on behalf of CCP from Arnar Hrafn Gylfason, Senior Producer for EVE Online. Good communication and trust between CCP and the EVE community has always been a fundamental priority for CCP and will continue to be so.

Froz3nEcho Sarain
Imperial Shipment
Amarr Empire
#34 - 2011-09-28 21:05:04 UTC
oematoema wrote:
CCP Navigator wrote:
Communication about upcoming features can be tricky and it is tricky for a number of reasons. We want to provide you with extremely accurate information based on realistic time frames and expectation and want to avoid promising something is coming 'soon' and that soon going on far too long.

The Community team will continue to communicate as often as we can on as many topics as we can. Sometimes we are going to be vague as we can take away the impact of a major blog and we want to avoid that. We are not doing this to upset anyone but rather to ensure that our messages are not misleading or incorrect.

I hope this helps, at least a little Smile


Feedback and issues isn't one of them? Take a look at those threads you created yourselves in the Information Portal. Not a single CCP Community team member was seen there communicating in weeks.


One thing they mention over and over is that they are currently in a planning phase. We just have to wait if all our problems are covered when they publish it.

[i]~ When everything fades away, an echo is the only sound that will remain ~   ~ Chaos is a name for any order that produces confusion in our minds ~[/i]

oematoema
The Muppet Show
#35 - 2011-09-28 21:39:49 UTC
Froz3nEcho Sarain wrote:
oematoema wrote:
Feedback and issues isn't one of them? Take a look at those threads you created yourselves in the Information Portal. Not a single CCP Community team member was seen there communicating in weeks.


One thing they mention over and over is that they are currently in a planning phase. We just have to wait if all our problems are covered when they publish it.


Another thing mentioned over and over again in those threads is that people type elaborate posts about bugs that are in the current program and there's absolutely no reply from CCP whatsoever. They didn't even respond to my childish and succesful attempts at evading the profanity filter. Planning phase or not, don't create those threads if you're not going to read them or respond to constructive feedback in them. And ther is a LOT of constructive feedback in there, every QA's wet dream. (translation for CCP: QA = Quality Assurance, you should try it some time)

It's really cute to have all those devs running around on the forums suddenly (I wonder how they manage to find time for those visits while they're so busy planning), but completely ignoring threads that are mentioned in the official patch notes is not really good communication in my book.

Statement on behalf of CCP from Arnar Hrafn Gylfason, Senior Producer for EVE Online. Good communication and trust between CCP and the EVE community has always been a fundamental priority for CCP and will continue to be so.

Meryl SinGarda
Belligerent Underpaid Tactical Team
#36 - 2011-09-28 22:31:53 UTC
"What we do, not what we say..." blah, blah, blah. Show of hands, who else is dead-tired of hearing this over-used EVE forum meme? Come up with something new. We know you're bitter and that you will whine until the Universe collapses on itself.

CCP is doing fine, they've been doing fine, in fact, great! The more I come to the forums, the more everything seems to be a copy of a post of a copy of a post of a copy of a post.
Tippia
Sunshine and Lollipops
#37 - 2011-09-28 22:41:14 UTC
Meryl SinGarda wrote:
Show of hands, who else is dead-tired of hearing this over-used EVE forum meme?
It's not really over-used until it has served its purpose. They have started to say things that could mean things are now moving in the right direction, but have nothing to show for it yet.

Until they do, whacking them over the head with their own arrogance is quite justified.
Quote:
CCP is doing fine, they've been doing fine, in fact, great!
Yes. That's why they've apparently shifted direction so drastically: because they were doing soooo fine and everything was going exactly the way they wanted… Roll
Mr Epeen
It's All About Me
#38 - 2011-09-28 23:05:46 UTC
Tippia wrote:
apparently

Agreed

Tippia wrote:
shifted direction so drastically


I'd hardly call giving the fluff whiners back their fluff drastic. Ship spinning? Cyno effects? Yup, pretty radical stuff.

My turn for a Roll

Mr Epeen Cool
The Apostle
Doomheim
#39 - 2011-09-28 23:17:14 UTC
Meryl SinGarda wrote:
"What we do, not what we say..." blah, blah, blah. Show of hands, who else is dead-tired of hearing this over-used EVE forum meme? Come up with something new. We know you're bitter and that you will whine until the Universe collapses on itself.

EXACTLY!!!

Quote:
"We watch what you do, not what you say"

Why would you put that as a quote?

It was never said to us. Go back and find the actual internal email and see what was actually said. Not to us, but to other CCP employees. And if you lived through the whole fiasco it produced, you might, like myself, agree with the sentiment.

EXACTLY!!!

Quote:
I think the biggest problem is that no matter what CCP says or does, the naysayers and doomsayers are out here ripping everything apart and freaking out over every little statement or word that doesn't "jive" with thier dream or vision of what EvE should be.

EXACTLY!!!

And as stated by our topic Dev.....
Quote:
We are not doing this to upset anyone but rather to ensure that our messages are not misleading or incorrect.

EXACTLY. And the above quotes is part of the reason WHY they have to do it this way....... One reaps what one sows.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Tippia
Sunshine and Lollipops
#40 - 2011-09-29 00:00:46 UTC
Mr Epeen wrote:
I'd hardly call giving the fluff whiners back their fluff drastic. Ship spinning? Cyno effects? Yup, pretty radical stuff.
Long called for revision of hybrids. Long called for revision of nullsec. Actual communication. Focus of FiS.

Yes, pretty radical.
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