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EVE New Citizens Q&A

 
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Salvaging Tips fo a new player.

Author
Jim Malderan
Republic Military School
Minmatar Republic
#1 - 2012-04-17 10:16:43 UTC
Hi, I am new at this, so I would like some advice from the more experienced players considering salvaging.

I recently relocated my base of operations to a 0.8 system so that I could salvage some NPC pirate ships, and that is working well so far. I have the Thrasher with alot of cannons and a miner to draw them out;)

Question: Is there a better ship for me at the moment than the Thrasher? How low do I dare to go in high sec? When do I risk my ship to other players? 0.5 lower or already at 0.9?

Sanning down grav signatures, is that one of the best way to make isks except for ninja salvaging?
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2012-04-17 11:36:25 UTC  |  Edited by: J'Poll
Jim Malderan wrote:
Hi, I am new at this, so I would like some advice from the more experienced players considering salvaging.

I recently relocated my base of operations to a 0.8 system so that I could salvage some NPC pirate ships, and that is working well so far. I have the Thrasher with alot of cannons and a miner to draw them out;)

Question: Is there a better ship for me at the moment than the Thrasher? How low do I dare to go in high sec? When do I risk my ship to other players? 0.5 lower or already at 0.9?

Sanning down grav signatures, is that one of the best way to make isks except for ninja salvaging?


First of all, you don't need a miner on your ship to attract NPC rats in asteroid belts, they just spawn inside them from time to time.

As for your question, each ship has it's designed "purpose" (it isn't fixed though), what ship you want to use is up to what you want to do. For instance a battleship inside a level 1 mission will not work very effective because it will have a hard time to shoot at the frigates in there.

As for safety, everywhere in high-sec (1.0 - 0.5 sec status) you are "safe" against other players. I say safe between brackets as the only real safe place in EVE is being docked in a station. Whenever you undock, you interact with other players and CAN be shot down. Being in high-sec means the aggressor will be punished if he shoots you without a valid reason, but like the normal Police, CONCORD can show up too late to safe your ship. If you go to 0.4 or lower systems there are other rules, anything between 0.1 and 0.4 is considered low-sec, means there is no CONCORD to punish offenders, but there are guns on stations and gates that shoot people who did an aggression act without reason. Both in high-sec and low-sec the aggressor also gets a GCC (Global Criminal Countdown) of 15min which means he is open season for all players.

If you even move lower (0.0 / Wormholes) there are no rules and safety features build in, anything goes in there and usually the controlling player alliance makes the rules.

Scanning down Grav signatures are only profitable is you want to mine, as they are mining sites.
What ever is most profitable depends on what you like to do, and also how the market is situated in EVE. Due to all stuff being player runned (and soon even more with the loot-drop / drone changes) the market is ever shifting.

One of the most stable forms of income will be missions and high-sec mining as they are low-risk activities. There are off course better paying things around, but like most things in EVE, better paying also means higher risks.

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Schmata Bastanold
In Boobiez We Trust
#3 - 2012-04-17 11:40:46 UTC
I'm little confused about what are you salvaging now: is it your own wrecks or you ninja salvage other ppl's missions? And what is that miner of yours is doing in all this, who you are luring out with it?

Thrasher is great salvaging ship, just put multiple salvagers in highs and mwd to be quick and salvage before mission runner will do it (assuming you are ninja salvaging).

If you are running missions or ratting by yourself I would have two thrashers: one for shooting rats, second for cleaning up wrecks. Of course it's not working for belt ratting but for missions it is very common way of doing it.

Highsec is everything from 0.5+, so you can safely go to 0.5 and same rules about aggro apply as in 0.8 or 1.0. To be honest belt rats are not much better in 0.5, maybe you will spot battlecruiser/battleship more often, I don't know, never payed much attention to it.

Of course if you go lower than 0.5 you will be in lowsec and from 0.0 you are in null, in both you are free game for anybody with a difference being that in null gate and station guns don't give a flying f**k about you being shot at. Rats are better but it comes with risk of getting your ship and possibly pod blown up. So better get used to clicking that scan button every few seconds or you will die fast.

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J'Poll
School of Applied Knowledge
Caldari State
#4 - 2012-04-17 11:43:58 UTC
Schmata Bastanold wrote:

Of course if you go lower than 0.5 you will be in lowsec and from 0.0 you are in null, in both you are free game for anybody with a difference being that in null gate and station guns don't give a flying f**k about you being shot at. Rats are better but it comes with risk of getting your ship and possibly pod blown up. So better get used to clicking that scan button every few seconds or you will die fast.



Please point me to the directions where you saw gate/station guns in null-sec as the list will be as short as non existing.

At 0.1 the builders of station/gate guns stopped as they were to affraid to build them in null-sec

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Schmata Bastanold
In Boobiez We Trust
#5 - 2012-04-17 11:51:14 UTC
J'Poll wrote:

Please point me to the directions where you saw gate/station guns in null-sec as the list will be as short as non existing.

At 0.1 the builders of station/gate guns stopped as they were to affraid to build them in null-sec


To be honest my visits in null were very few and very short (just passing by) and in my ignorance I never even bothered to read about details on gate/station gunz.

I stand corrected, thank you. OP, please ignore that fragment of my post.

That being said, when entering null you put big target mark on your hull, that is true. I think... :)

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Jouron
Hadon Shipping
#6 - 2012-04-17 13:34:59 UTC
Generic Salvage tips:

"Most people here who used to salvage there missions will tell you before the incursion expansion every one used destroyers as salvage boats. With small salvage tackle rigs a bunch of salvagers and tractor beams, a prop mod and cargo expanders. So you using a thrasher isn't going to set you back much, its just the Noctis is a big convenience.

The noctis isnt the be all end all of salvaging though. If people dont give you salvage locations you can probe down mission runners and salvage there wrecks during or after they run a mission site. Thats called ninja salvaging. A thrasher/frigate is much more agile and can get in and out faster something the noctis isnt as good as.

If you want big money for a little bit of risk you can attempt Clandestine salvaging. Thats where you use the star map to locate where major battles have taken place in low and null sec, and you run out to the location in a fast expendable ship(preferably cloaky) and salvage tech II ship wrecks(you will need a tech II salvager to do that). Tech II salvage makes tech II rigs and is in short supply so its really valuable.

The star map can show you all these details but something slightly more user friendly is
http://evemaps.dotlan.net/
Which can show you where huge amounts of ships have died in the past 48hrs and the number of npc pirate ships killed in systems."
Petrus Blackshell
Rifterlings
#7 - 2012-04-17 17:42:39 UTC
J'Poll wrote:

Please point me to the directions where you saw gate/station guns in null-sec as the list will be as short as non existing.

At 0.1 the builders of station/gate guns stopped as they were to affraid to build them in null-sec

Station guns exist on stations in NPC nullsec (Great Wildlands, etc). They do not give a single rat's ass about people shooting each other, but they will shoot you if you shoot the station.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Merik Sylvanus
NovaTech Universal
#8 - 2012-04-17 17:59:35 UTC
I have a question regarding etiquette for salvaging wrecks. Obviously, if someone abandons a wreck (so it shows up blue) then it's fine to salvage.

I assume if wrecks are yellow, it is considered rude to salvage them. For example, pop into an asteroid belt and see 5 yellow wrecks around a ship that's mining, it's rude to salvage them without at least asking.

What if you pop into an asteroid belt with yellow wrecks but no one is around? Is it "rude" to salvage them? I know it's perfectly legal to do so (i.e., Concord won't care), I'm just curious as a new player.
Petrus Blackshell
Rifterlings
#9 - 2012-04-17 18:08:34 UTC
Merik Sylvanus wrote:
I have a question regarding etiquette for salvaging wrecks. Obviously, if someone abandons a wreck (so it shows up blue) then it's fine to salvage.

I assume if wrecks are yellow, it is considered rude to salvage them. For example, pop into an asteroid belt and see 5 yellow wrecks around a ship that's mining, it's rude to salvage them without at least asking.

What if you pop into an asteroid belt with yellow wrecks but no one is around? Is it "rude" to salvage them? I know it's perfectly legal to do so (i.e., Concord won't care), I'm just curious as a new player.

I wouldn't have any qualms about salvaging wrecks that have nobody on the field. And if it's an elite wreck (has "Elite" in the name) I would salvage it no matter what was on the field (potential for multiple tens of millions of ISK in payout).

Disclaimer: I have done ninja salvaging, so my salvaging ethics may be questionable.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

J'Poll
School of Applied Knowledge
Caldari State
#10 - 2012-04-17 18:44:13 UTC
Merik Sylvanus wrote:
I have a question regarding etiquette for salvaging wrecks. Obviously, if someone abandons a wreck (so it shows up blue) then it's fine to salvage.

I assume if wrecks are yellow, it is considered rude to salvage them. For example, pop into an asteroid belt and see 5 yellow wrecks around a ship that's mining, it's rude to salvage them without at least asking.

What if you pop into an asteroid belt with yellow wrecks but no one is around? Is it "rude" to salvage them? I know it's perfectly legal to do so (i.e., Concord won't care), I'm just curious as a new player.


It's allowed by the game mechanics to salvage any wreck. Keep in mind this is salvaging it with the salvager module, take in stuff from a wreck (looting) is considered stealing and the owner of the wreck may defend his property if you steal from it.

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J'Poll
School of Applied Knowledge
Caldari State
#11 - 2012-04-17 18:44:48 UTC
Petrus Blackshell wrote:
J'Poll wrote:

Please point me to the directions where you saw gate/station guns in null-sec as the list will be as short as non existing.

At 0.1 the builders of station/gate guns stopped as they were to affraid to build them in null-sec

Station guns exist on stations in NPC nullsec (Great Wildlands, etc). They do not give a single rat's ass about people shooting each other, but they will shoot you if you shoot the station.


Next time I'm in NPC null-sec I will watch for it but never saw the guns on the stations.

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Help channel: Help chat - Reloaded

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Sin Pew
Ministry of War
Amarr Empire
#12 - 2012-04-17 18:45:29 UTC
There's no ownership on wrecks anyway, only the cargo loot, no matter the color you won't be concordokken for salvaging a wreck. How the mission runner who popped the NPC reacts to you salvaging the wreck is another matter, though.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Jim Malderan
Republic Military School
Minmatar Republic
#13 - 2012-04-17 18:52:06 UTC
Schmata Bastanold wrote:
I'm little confused about what are you salvaging now: is it your own wrecks or you ninja salvage other ppl's missions? And what is that miner of yours is doing in all this, who you are luring out with it?

Thrasher is great salvaging ship, just put multiple salvagers in highs and mwd to be quick and salvage before mission runner will do it (assuming you are ninja salvaging).

If you are running missions or ratting by yourself I would have two thrashers: one for shooting rats, second for cleaning up wrecks. Of course it's not working for belt ratting but for missions it is very common way of doing it.

Highsec is everything from 0.5+, so you can safely go to 0.5 and same rules about aggro apply as in 0.8 or 1.0. To be honest belt rats are not much better in 0.5, maybe you will spot battlecruiser/battleship more often, I don't know, never payed much attention to it.

Of course if you go lower than 0.5 you will be in lowsec and from 0.0 you are in null, in both you are free game for anybody with a difference being that in null gate and station guns don't give a flying f**k about you being shot at. Rats are better but it comes with risk of getting your ship and possibly pod blown up. So better get used to clicking that scan button every few seconds or you will die fast.


I was under the impression that the rats spawned when you mined, but that is not the case it seems. Atm I am moving from belt to belt and killing any pirates I see. I don't think I'll be going to low sec anytime soon;) Thank you for all the info, all of you.
AstarothPrime
Pecunia Infinita
#14 - 2012-04-17 23:14:01 UTC
Best for salvaging is - noctis. Use it.

You can even join in some "free wrecks" chat channel and clean up behind missioners, many ppl will gladly let you.

As for losing a ship in hisec, let me tell you - noone is proactively after your 2M isk in cargo indy...
If you go to low -> prepare to be popped by first neut that catches you.

Last and most important -> doont fly something u cant afford to lose. Itll just make you rage quit once you actually lose it...

I.
Kickaha d'Rynn
Undead Jesters
#15 - 2012-04-18 03:34:25 UTC
AstarothPrime wrote:
Best for salvaging is - noctis. Use it.



As for losing a ship in hisec, let me tell you - noone is proactively after your 2M isk in cargo indy...


Last and most important -> doont fly something u cant afford to lose. Itll just make you rage quit once you actually lose it...

I.


Is the Noctis more likely to get popped tho? It would seem a juicier target than the destro. I'm wondering how big of an isk buffer I need to be looking at before I make the move up.

OP: From one noob to another, I've found that Celestial Beacons usually have a large number of wrecks. Most times no one cares about you salvaging there, but I ask first. As others have said though, finding a mission runner to tag along with is the best bet.
Schmata Bastanold
In Boobiez We Trust
#16 - 2012-04-18 06:36:24 UTC  |  Edited by: Schmata Bastanold
I would like to point out that this is Eve and "rude" is new "polite" considering amount of usual grief newbies and shiny ship loverz have to put up with.

Also you should play as you seem fit: want to be polite then ask, want to feel da thrill take what you want and watch out for any sign of hostile reaction.

Of course you have to learn and know what will cause Concord or faction ships/gunz involved and what won't but once you get a grip on that play for thrills, that's how you will keep your Eve love fire burning.

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Sin Pew
Ministry of War
Amarr Empire
#17 - 2012-04-18 07:06:24 UTC
Noctis surely is the way to go for salvaging, but only when you start having wrecks pilling in mission pockets scattered in a fairly large area, because you can pop in the middle and drag wrecks up to 50/60km away. The huge bonuses to salvaging time makes the operation even shorter and less tedious.
If you only do L1/L2 missions it doesn't really make sense and I'm not even sure it can pass all gates for low level missions, the boat is battleship sized and aligns as smoothly and swiftly.
Also, 70mil for the hull and roughly 20mil for the mods and skillbook, makes it quite out of reach for new players.
A destroyer does the job well enough for low level missions, slap 4 salvagers, 4 tractor beams, expanded cargoholds a microwrap drive and you're good to go.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Joran Dravius
Doomheim
#18 - 2012-04-18 08:28:40 UTC
Jim Malderan wrote:
How low do I dare to go in high sec? When do I risk my ship to other players? 0.5 lower or already at 0.9?

You start risking your ship the moment you undock anywhere in Eve. 0.5 is the lowest security concord will still protect you in, but that doesn't mean someone couldn't kill you anyway.
Sin Pew
Ministry of War
Amarr Empire
#19 - 2012-04-18 09:30:18 UTC
Joran Dravius wrote:
Jim Malderan wrote:
How low do I dare to go in high sec? When do I risk my ship to other players? 0.5 lower or already at 0.9?

You start risking your ship the moment you undock anywhere in Eve. 0.5 is the lowest security concord will still protect you in, but that doesn't mean someone couldn't kill you anyway.

All concord does, is blowing the ship of the one aggressing you, not protecting you from others. If someone has enough alpha to blow your ship in a single cycle, they can do it in 1.0 highsec.
The difference between 1.0 and .5, is the time it takes for concord to lay the donuts aside and warp on grid.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]