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New dev blog: U and I - Our Little Improvements Together

First post
Author
Jake Dykes
School of Applied Knowledge
Caldari State
#401 - 2012-04-04 07:20:11 UTC
Please remove the minimum window size of the "Science & Industry" window or at least decrease the minimum size to something reasonable. When you just want to look at your PI planets and use the shown planets there as warpto options, open up the customs office etc. the window is way to big.

There should really be no need for a forced "minimum size" of a window in the eve client at all.

Thanks
Seloena
Mighty Orca Inc
#402 - 2012-04-04 07:30:53 UTC
Hmm... There could be something like arrows < and > when in planetary view, so we can easily jump to next or previous planet just by 1 click :]
Seleia O'Sinnor
Drop of Honey
#403 - 2012-04-04 08:14:59 UTC
Jake Dykes wrote:
Please remove the minimum window size of the "Science & Industry" window or at least decrease the minimum size to something reasonable. When you just want to look at your PI planets and use the shown planets there as warpto options, open up the customs office etc. the window is way to big.

There should really be no need for a forced "minimum size" of a window in the eve client at all.

Thanks


I back this 100000%! It's kind of annoying.

All I want is a small window with all my planets and maybe a second button in that list which opens the customs office. Double clicking on the planet name opens the PI mode.

Right now it's a right click fest just to manage the customs office.

And btw, the bug which closes the customs office window is still there when you hit transfer. I filed a bug report already, but it has been closed due to "inactivity" whatever that means.

Keep up the good work!

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Jake Dykes
School of Applied Knowledge
Caldari State
#404 - 2012-04-04 09:02:52 UTC
Seleia O'Sinnor wrote:
[quote=Jake Dykes]

And btw, the bug which closes the customs office window is still there when you hit transfer. I filed a bug report already, but it has been closed due to "inactivity" whatever that means.

Keep up the good work!



and I back this up with whatever % needed, its still there and still needs to be taken care of pretty please.

YuuKnow
The Scope
#405 - 2012-04-08 16:45:32 UTC  |  Edited by: YuuKnow
I have a request for the UI camera controls. Something that has bothered me since Eve was launched in 2003

Its awkward to actually "look around" the area. Your ship (or other item in focus) is always the center and using the right mouse button to look around is clumbsy because the 'camera snap back' (while useful sometimes, is more clumbsy than helpful).

How about changing the camera control so that there is no snap back. The right mouse buttom when held will still look around the world, but to recenter the camera you will need to double click the right mouse button (instead of the automatic snapback view). It would be easier to appreciate the world around the ship.

Should be simple to do and would allow us to view the eye candy more.
CCP karkur
C C P
C C P Alliance
#406 - 2012-04-12 22:57:18 UTC
Hi guys, you might want to take a look at this forum post to see what we have ready for testing on Sisi Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Quade Warren
Aliastra
Gallente Federation
#407 - 2012-04-13 16:21:14 UTC  |  Edited by: Quade Warren
CCP karkur wrote:
Hi guys, you might want to take a look at this forum post to see what we have ready for testing on Sisi Smile


I like your style. I don't know if other developers do this, but if you can spread this style of interlinking relevant posts to your fellow developers, I think it'll be easier for players to really communicate on topics that are related.

Oh, and thanks for pushing the "highlight our own market orders." This will be a big help for me in the future.
Jake Dykes
School of Applied Knowledge
Caldari State
#408 - 2012-04-16 07:15:54 UTC
We have a lot of "are you sure you wanna do this?" Popup windows in eve these days; some for silly things, some for usefull things and I would ask of one more:

Unanchoring an assembly array with a running job kills the job and all materials minus the BPO/C you put in. After recently trashed a few billions with this nifty trick I am sure I will never forget it, yet I think its valid to ask to get one of these popup windows saying something about "Hey stupid, there are still jobs running here, are you SURE to tear this down, REALLY?"

I mean seriously, I get them when jumping from system A to B leaving probes behind or when I enter a lowsec from highsec, so why not at a pos module you unanchor?

At the end of the day I am just glad I did not built a titan in there Twisted but just some tengu hulls.


Thanks
Phiad Aurilen
Caldari Provisions
Caldari State
#409 - 2012-04-16 22:47:41 UTC
Hi I'm not sure if it's been mentioned on previous pages but if you guys are doing some work on the Overview window I have a suggestion.

The god damn icons that indicate whether I'm being webbed/pointed etc are nonsensical in the logic of their placement. What I mean is that they are on the right of our overviews & superimposed over text. My suggestion is to move them to the left, placed just outside the Overviews left window boundary but inline with the ship that's putting the effect on my ship.

This makes soo much sense the current method seems like the icon was added as an afterthought..? Not something the HUD designers in advanced civilisations of the future would do. It's not like I can't see them but I just find it strange where they're placed currently.
Jake Dykes
School of Applied Knowledge
Caldari State
#410 - 2012-04-17 06:39:39 UTC  |  Edited by: Jake Dykes
Phiad Aurilen wrote:
Hi I'm not sure if it's been mentioned on previous pages but if you guys are doing some work on the Overview window I have a suggestion.

The god damn icons that indicate whether I'm being webbed/pointed etc are nonsensical in the logic of their placement. What I mean is that they are on the right of our overviews & superimposed over text. My suggestion is to move them to the left, placed just outside the Overviews left window boundary but inline with the ship that's putting the effect on my ship.

This makes soo much sense the current method seems like the icon was added as an afterthought..? Not something the HUD designers in advanced civilisations of the future would do. It's not like I can't see them but I just find it strange where they're placed currently.



check the link a few replies above Phiad, we will get a "buff bar" like every other MMO out there has these days in the next patch. It is already on Sissy. Although I wonder how they will implement an easy way to see which debuff comes from where.
CCP Explorer
C C P
C C P Alliance
#411 - 2012-04-17 10:31:46 UTC  |  Edited by: CCP Explorer
Jake Dykes wrote:
Phiad Aurilen wrote:
Hi I'm not sure if it's been mentioned on previous pages but if you guys are doing some work on the Overview window I have a suggestion.

The god damn icons that indicate whether I'm being webbed/pointed etc are nonsensical in the logic of their placement. What I mean is that they are on the right of our overviews & superimposed over text. My suggestion is to move them to the left, placed just outside the Overviews left window boundary but inline with the ship that's putting the effect on my ship.

This makes soo much sense the current method seems like the icon was added as an afterthought..? Not something the HUD designers in advanced civilisations of the future would do. It's not like I can't see them but I just find it strange where they're placed currently.



check the link a few replies above Phiad, we will get a "buff bar" like every other MMO out there has these days in the next patch. It is already on Sissy. Although I wonder how they will implement an easy way to see which debuff comes from where.
CCP karkur is writing a devblog with a lot of goodies; she's actually writing more than one devblog Big smile

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Kurai Okala
Okala Corp
#412 - 2012-04-17 17:04:29 UTC
Phiad Aurilen wrote:
Hi I'm not sure if it's been mentioned on previous pages but if you guys are doing some work on the Overview window I have a suggestion.

The god damn icons that indicate whether I'm being webbed/pointed etc are nonsensical in the logic of their placement. What I mean is that they are on the right of our overviews & superimposed over text.


Can I just point out that I have been playing Eve on and off since early 2010 and I NEVER KNEW there were debuff icons on the overview. (I keep my overview columns narrow)

Kind of a moot point now that we're getting the debuff panel but I always thought it was weird that I had to guess who/what was being applied to me when the debuff countdown bars appeared.

Thank God the Devs are finally addressing this kind of crap. A few more changes like this and I'll probably start encouraging my RL friends to give EVE a try. Keep up the good work!
CCP Explorer
C C P
C C P Alliance
#413 - 2012-04-17 22:42:35 UTC  |  Edited by: CCP Explorer
Kurai Okala wrote:
Thank God the Devs are finally addressing this kind of crap. A few more changes like this and I'll probably start encouraging my RL friends to give EVE a try. Keep up the good work!
A few more changes like this? Let me quote myself and take you up on that offer:
CCP Explorer wrote:
CCP karkur is writing a devblog with a lot of goodies; she's actually writing more than one devblog Big smile

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Kurai Okala
Okala Corp
#414 - 2012-04-18 00:07:37 UTC
CCP Explorer wrote:
Kurai Okala wrote:
Thank God the Devs are finally addressing this kind of crap. A few more changes like this and I'll probably start encouraging my RL friends to give EVE a try. Keep up the good work!
A few more changes like this? Let me quote myself and take you up on that offer:
CCP Explorer wrote:
CCP karkur is writing a devblog with a lot of goodies; she's actually writing more than one devblog Big smile


No joke, I literally wake up every morning thinking "maybe we'll get a super cool devblog today." I don't know how I'd get through my morning workout and commute without that tidbit of motivation so thank you and please keep em coming!
T1nyMan
The Scope
Gallente Federation
#415 - 2012-04-18 09:04:49 UTC  |  Edited by: T1nyMan
I get up in the morning and check for a dev blog, I get home from work (now) and check for a dev blog and each night I wind down by reading the forums and/or a new dev blog. Welcome overlord thy name is eve..

Btw. In between I have been known to play some eve too.. Come to think of it what on earth did I do before eve..
CCP karkur
C C P
C C P Alliance
#416 - 2012-04-18 15:03:44 UTC
Kurai Okala wrote:
No joke, I literally wake up every morning thinking "maybe we'll get a super cool devblog today." I don't know how I'd get through my morning workout and commute without that tidbit of motivation so thank you and please keep em coming!


T1nyMan wrote:
I get up in the morning and check for a dev blog, I get home from work (now) and check for a dev blog and each night I wind down by reading the forums and/or a new dev blog. Welcome overlord thy name is eve..

Your lucky day then Big smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Syri Taneka
NOVA-CAINE
#417 - 2012-04-19 04:28:12 UTC  |  Edited by: Syri Taneka
T1nyMan wrote:
and each night I wind down by reading the forums and/or a new dev blog. Welcome overlord thy name is eve..


You Wind Down by reading the forums?
CCP karkur
C C P
C C P Alliance
#418 - 2012-04-20 15:29:49 UTC
New blog with a lot of stuff suggested in this tread. Smile
Join us in the comments threadBig smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

KirosawaMadFilms
Royal Academy of Science
#419 - 2012-04-20 19:13:21 UTC  |  Edited by: KirosawaMadFilms
so much win!
well done sir

now how about a "Goto Group" command when i'm viewing an item in the market window?

**EDIT, nvm, your new blog post read my mind and you're making this improvement, "great minds"
Mister Crispy
AC Enterprises
#420 - 2012-04-20 19:14:06 UTC  |  Edited by: Mister Crispy
Looks awesome.

Still needs a "Right-click -> Select all; Right-click -> Sell all" though