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A discussion forum on the New Player Experiance and Character Creation

Author
Damion Rayne
Panoptic
#1 - 2012-04-17 21:44:06 UTC
Let me preface this posting with a few points,

I love Eve and have loved Eve since 09JAN2006 when I started. It has been an honor and a privilege to have had the chance to talk with CCP Guard, Interview CCP Soundwave and Flying Scottsman and Interview CCP Torfifrans. Now that those statements are out of the way, I'd like to open this thread to "Discussion" and I know there are those that will cause trouble, but I have faith in the rest of this community that there are those willing to do just this.

What is the topic of Discussion? It is two fold really, "The New Player Experience" because we do want new players to come and join in the greatest gaming experience on the market with us. Also, it's about Charter creation, or rather "Customization." No this is not an "I hate Incarna" thread as it goes deeper then that.

So let's get started shall we?

Those of us that have been playing a long time remember when bloodline dictated your starting attributes, that could be improved later by training the learning skills. This whole process of picking a bloodline with the starting skills that fit what you wanted to do in eve, as well as improving those attributes was abolished in favor of a system where all starting characters have the same attributes.

In my opinion, removal of the "Learning" skills was the correct course of action to take, though I was not sold as such when the change was made. As for Race and Bloodline no longer having any affect on your starting experience other then the region of space you start in, the frigates you can fly, and what you look like...this is a decision I have serious disagreements with. Now that everyone starts with the same attributes, everyone is for lack of a better way of putting it. "The same." When they start the game, and this is wrong. It seeks to dumb eve down in my opinion, something CCP have sworn to high haven they would never do. What point is there now in picking a race, and a bloodline? Especially since at fanfest they spoke of "merging bloodlines" in the character creator.

Now we move on to actual player background, something that used to dictate your starting skills and no longer does. Something that is now, like everything before it, "Simple flavor" that has no real meaning and baring on who you are in eve at the start, and in the future. Now why do I talk about this with such disdain if Eve is a game based on choice?

Simple really,
Because the old system, allowed people to custom tailor their starting experience to their game-play style. It game them a head start in that chosen game-play style. For example, there were several bloodline + race + school/background combos that made you a decent trader, or a combat pilot, or a what ever else.

Removal of this system and these bonuses and "head starts" in favor of a more dumb-down approach that is "Communist" in nature, based solely on the sentiment that "All are equal" was a mistake. Though let me end this first bit of my discussion by saying, "This is purely opinion" and I'd love to get your opinion on it. Both from the new player perspective and the "vet makes an alt" perspective.

At one time, if you wanted an industrial alt? You could choose the right race, bloodline, and background combination and get an alt that head a pretty decent head-start in that career field. Anyway, your opinions?

Is there a way to bring back the old system and make it worthwhile?
Are you glad it's gone and everyone's the same now at the start of game?

Let me know.
-DR

ROA

Serene Repose
#2 - 2012-04-17 21:48:54 UTC  |  Edited by: Serene Repose
This sure is a long way around to cry about losing the race distinctions. I'm indifferent to the change. I ran a set of toons the first way. I'm running a set with the new way. I see no significant difference once you have a few million SP under your belt. At that point the differences become meaningless.

What was significant was alt placement on the map and availability of a race's ships. That's still here, so no big deal.

BTW: "Race merging?" = "Window Dressing." It has only cosmetic appeal. Why bother with it?

We must accommodate the idiocracy.

Culmen
Deep Core Mining Inc.
Caldari State
#3 - 2012-04-17 21:49:37 UTC
Flawed Argument.
Yes everybody is now "The Same"

Back then every one was also "The Same"
They were "The Same" Bloodline, Achura.

There is a fine line between a post and a signature.

masternerdguy
Doomheim
#4 - 2012-04-17 21:50:16 UTC
New player experience weeds out those who would just ruin the game later. Working as intended.

Things are only impossible until they are not.

Damion Rayne
Panoptic
#5 - 2012-04-17 21:52:57 UTC
masternerdguy wrote:
New player experience weeds out those who would just ruin the game later. Working as intended.


This is not "Discussion" mate, but thank you for your opinion.

ROA

Jonas Xiamon
#6 - 2012-04-18 02:07:10 UTC
Damion Rayne wrote:
masternerdguy wrote:
New player experience weeds out those who would just ruin the game later. Working as intended.


This is not "Discussion" mate, but thank you for your opinion.


Based on title of this thread, this is poor trolling. 2/10

I usally write one of these and then change it a month later when I reread it and decide it sounds stupid.

Dr Silkworth
#7 - 2012-04-18 02:21:29 UTC  |  Edited by: Dr Silkworth
I think the psychology of character shaping is a little over the heads of most here. You have to lay out a groundwork or peoples traits and agree on it before you can say our character design system lacks the ability to fulfill the needs of the customers.

Even without a defined framework I'll agree taking away significance of bloodlines, schools and other backgrounds seriously hurt the immersion experience. I think the old system did a pretty nice job of giving people variety in areas essential to them defining themselves and/or their characters.

I don't really think I could come up with a better system or descriptions.
Dr Silkworth
#8 - 2012-04-18 02:27:30 UTC  |  Edited by: Dr Silkworth
double
Ioci
Bad Girl Posse
#9 - 2012-04-18 02:29:27 UTC
"The Khanid female tends to be fiercely independent and resourceful, long accustomed to fending for herself. She backs down from no one, and is very much the mistress of her own destiny."

That is from the Lore of Khanid. When I made Ocih, that's what I saw.

- Ioci was chosen for the Gallente democracy. When I made her the stats were high Memory, low willpower. So with Ioci I gave up easy. Move along, next adventure awaits.

- Sisohiv is Jin-Mei and they have caste society. She is a miner through and true. While she can fly a Nyx, I seldom do anything with her that doesn't influence her ability to mine and refine. It his her role and she is strict in meeting those obligations. Lock her and I will dock her up and go get Ocih. That's how I play her.

- Skydell is my Caldari. She runs all the market stuff. She is stingy, she is always looking for a bottom line. It's her niche.

Min/Max will get you min/max. Expect no more if thats all you are seeing. My EVE cast was selected for what I was aiming to do in the game.

R.I.P. Vile Rat

Markus Reese
Deep Core Mining Inc.
Caldari State
#10 - 2012-04-18 02:32:42 UTC
I personally don't mind the removal of the character choicing in the start. The fact that it is more of a character style thing than anything else adds some diversity to the game, even if minor. At least it gets the sublines used more. Racial blending is cool.

I do agree that they need to bring back some skill preassigning. It was good, helped remove some tedious overhead and still didn't have a huge effect after the first bit if somethign didnt match. What is needed is more out of game tutorial. They need an actual pre dump in space sort of training. I know it is a bit of a cliche, but the ability for a new player to learn would be excellent. Link them to the channels at the same time, just in special training simulators. Good ol simulator styling. I am sure there are a hundred things for the new player experience that can be done for player retention however.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

MeBiatch
GRR GOONS
#11 - 2012-04-18 02:43:00 UTC
new players are ghey and show be poddded

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Damion Rayne
Panoptic
#12 - 2012-04-18 06:46:51 UTC
I've been proven that this is a community taken over by 4-chan and goons, and that this community is just as bad as WoW. Thread abandoned.

Keep trolling, flaming, saying I'm trolling, attacking me, and generally bringing nothing to the table in what I hoped would be a good discussion. I was proven wrong. You lot have fun.

ROA

dethleffs
Immortalis Inc.
Shadow Cartel
#13 - 2012-04-18 10:13:43 UTC
The old system only made you choose archura, min-maxing ftl. If that is what you call interesting....
And neural remaps takes care of the difference in starting attributes.

I say: who cares.. Sooner or later you end up training allmost everything anyway and different starting attributes doensn't make for new player experience - other players and tutorials do.
Liam Mirren
#14 - 2012-04-18 10:26:12 UTC
The problem with the old system was that most base attributes were shite (see TheKiller8's RMR vid) and it effectively forced people to min-max (if I see an Achura I still go "lol newb", as silly as it is). Having said that, the current bland, politically correct and generic "everyone's the same" is just boring but I don't see any way to change this without severely messing with current characters.

I DO think that new character could use a bit more SP, focussed on their education of choice. Someone from SWA getting another 100k combat related SP while SAK gets more indy based skills. It's not about the "omg free SP!" or "dumbing down" but a "you made a choice and this choice affects some of the things for your character", it also makes initial game play for newbies less frustrating.

Excellence is not a skill, it's an attitude.

Sadayiel
Caldari Provisions
Caldari State
#15 - 2012-04-18 10:37:55 UTC
dethleffs wrote:
The old system only made you choose archura, min-maxing ftl. If that is what you call interesting....
And neural remaps takes care of the difference in starting attributes.

I say: who cares.. Sooner or later you end up training allmost everything anyway and different starting attributes doensn't make for new player experience - other players and tutorials do.



Original system = oh Look Caldari Civire are mercs!! i wanna be merc too!!
old system = oh look Caldari Achura are min maxer winners let's all go Achura!!!

Now you wonder why there is so mun Caldari players ingame Lol
Tanya Powers
Doomheim
#16 - 2012-04-18 10:51:11 UTC  |  Edited by: Tanya Powers
In a space ship game where your char is nothing but bio HD stocking information (skills) for better SHIP stats, the origin/colour bloodline race or whatever space it starts is meaningless. Only ships matter.

In before "go play wow", thing is that CQ's implementation just shown how much interested the majority of players base are for barbies and canes online = 0

New players experience is terrible, unfriendly and has to deal with more bullies in a single day he will probably deal for all it's real life.
UI is another example of how bad and numerous little points can break your will to play or annihilate all logic (call it instinctive), it's a succession of excell windows soon flooding your screen if you want all information or max information witch brings lag, bugs and the inability to properly play a game where visual is a key point for combat success. Shocked

Actually game trailers are a game, when you connect to Eve and play it it's a total different game unless you're drunk or smoke, at this point UI or whatever doesn't matter at all Lol

Definition of High/Low/Null are completely screwed and safety is where the harsh world should be, high sec being the highest risk place to be or do whatever activity and this wouldn't be that bad if it wasn't the place where noobs and casual players are.
Noobs because they start there and casuals because it's the only way for them to keep their assets (at best), then you can add some more categories but all are null sec grief/industrial alts or older characters (witch is the same for majority).
Roime
Mea Culpa.
Shadow Cartel
#17 - 2012-04-18 10:51:47 UTC
Some racial & bloodline differences would be cool, they are meaningless as they are. I feel the lore is somehow badly sidelined in many other aspects, too.

It would be interesting to have for example some taxation differences- Gallente citizens have lower taxes in Gallente space, import to Amarr from Minmatar space having higher customs etc.

Standings should reflect the political tensions between factions, and what about a small bonus to flying your racial ships?

Just some loose ideas, point is that differences are interesting, homogenic mass is boring.

.

Tanya Powers
Doomheim
#18 - 2012-04-18 11:11:29 UTC
Roime wrote:
Just some loose ideas, point is that differences are interesting, homogenic mass is boring.


You mean like everyone flying the same ship types or using the same gun types? Lol

Roime
Mea Culpa.
Shadow Cartel
#19 - 2012-04-18 11:30:15 UTC
Yeah, that would be boring. Pretty cool that we have lots of variety now Cool

.

Sasha Azala
Doomheim
#20 - 2012-04-18 13:06:00 UTC  |  Edited by: Sasha Azala
I liked the old system, not so much for the attributes but for the fact you could choose a career path and have some of those basic skills to start with, although some skills like biology were a waste.

Trouble with the old system is some bloodlines were bloodlines you would not play and some bloodlines were better to play certain roles.

So the new system although it does not give much in the way of character traits other than looks it is the better system from an ease of game balancing point of view and the fact that all characters are effectively the same, people should find at least one character that they would like to play that does not effect their character's performance in its chosen role.
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