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Why isn't Eve more successful?

Author
Tanya Powers
Doomheim
#181 - 2012-04-17 20:05:58 UTC
Jame Jarl Retief wrote:
Jessie-A Tassik wrote:
To simplify.

New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.

This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.

That seven hour log off does nothing but *bleep* people off big.


While in general I agree - those week-long skills for a character a few weeks old are deadly when it comes to losing new players to boredom - it seems that old hands consider anything under 2,000 days of training "instant gratification" and therefore bad. Also anything that makes the game more user-friendly and that doesn't feel like someone is driving a lawnmower up one of your tighter orifices is greeted with "this is not Wow in space, GTFO". In other words, they're scared stiff of losing the massive edge that their SP gives them.


It's tedious, it's unfunny, crap reward for the time spent. It's probably the reason why there are so many players around here playing with their society of dozen alts.

Killing rabbits in a pvp wow server is funnier and rewarding.
Tippia
Sunshine and Lollipops
#182 - 2012-04-17 20:10:14 UTC
Jessie-A Tassik wrote:
New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.

This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.

That seven hour log off does nothing but *bleep* people off big.
Just one problem: that would be more beneficial to old players than to new ones. The reason they got rid of the 900k newbies were that the builds only really helped people who already knew what was needed, whereas new players had no idea. Your idea has the same issue: it lets older players hand-pick skills for their speciality alts, whereas new players still have no idea how to spend those SP.

The advantage with the current system is that it lets those new players have some time to pick what's needed, and the initial picks are guided by the tutorials and certificate recommendations. The problem only really kicks in when they get bad advice from other players that they ”must train lvl X or diiiie”, which is when they start queuing up those week-long skill levels that they don't even need.

Giving new players more choice only helps if they can make informed decisions, and the entire point of them being new is that they can't yet. So it's a rather dicey issue.
Oberine Noriepa
#183 - 2012-04-17 20:24:14 UTC
Malcanis wrote:
Also, EVE's PvE is terrible, come on guys, let's get with the program here.

It really is terrible. Definitely one of the things that needs to be looked at and revamped.

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#184 - 2012-04-17 20:26:57 UTC  |  Edited by: Urgg Boolean
I remember ratting in a 0.4 system in a crap fit Stabber two weeks after starting the game. I was able to handle the rats, so I thought the PvP in "this zone" will be at my level. Well that was a stupid assumption that lead to my first lost ship, however, I was making so much ISK ratting in lo sec, I kept going back, but now with an education...

I think this underscores how unprepared new players are for the realities of survival in EvE. There are so many ways to get ganked and scammed that it takes a long time to see all possible scams and modes of gankage, even if you read up ahead of time. I think this is one of the many reasons that keeps EvE a smallish game.

In reality, I like the fact that the population has been somewhat thinned after the mass rage quits over the (dare I say it) Aurum thing. Of course, if it shrinks any more it might not bode well...
Ranger 1
Ranger Corp
Vae. Victis.
#185 - 2012-04-17 20:28:15 UTC  |  Edited by: Ranger 1
Tippia wrote:
Jessie-A Tassik wrote:
New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.

This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.

That seven hour log off does nothing but *bleep* people off big.
Just one problem: that would be more beneficial to old players than to new ones. The reason they got rid of the 900k newbies were that the builds only really helped people who already knew what was needed, whereas new players had no idea. Your idea has the same issue: it lets older players hand-pick skills for their speciality alts, whereas new players still have no idea how to spend those SP.

The advantage with the current system is that it lets those new players have some time to pick what's needed, and the initial picks are guided by the tutorials and certificate recommendations. The problem only really kicks in when they get bad advice from other players that they ”must train lvl X or diiiie”, which is when they start queuing up those week-long skill levels that they don't even need.

Giving new players more choice only helps if they can make informed decisions, and the entire point of them being new is that they can't yet. So it's a rather dicey issue.


Indeed.

I'm assuming new players still train twice as fast at first right?

They need a tutorial that explains you don't need max skills in everything to be highly competitive. It might keep people from listening to those well intentioned idiots that insist you can't do anything in game until X level with everything.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

masternerdguy
Doomheim
#186 - 2012-04-17 20:28:47 UTC
If you measure "success" by the number of subscribers you probably also measure how charismatic someone is by the number of social networking friends they have.

EVE is a success in its own right. This is a unique game standing apart from the conventions that have made the rest of the industry dull. This is a unique creation that appeals to a very "special" kind of person.

So, I would call EVE a very successful product because it delivers a vision instead of compromising to get more money.

Things are only impossible until they are not.

Y Berion
Birdsquad
#187 - 2012-04-17 20:35:03 UTC
Why no more players? Because EVE is very VERY slow paced game, in all aspects. It also happens to be quite complex. So you have kids whose attention span is too short to play it, and on the other side mature folks with job/family/other regular RL duties who just cannot afford enough time to dedicate to EVE.
Sigurd Sig Hansen
Doomheim
#188 - 2012-04-17 20:36:26 UTC
Ranger 1 wrote:
Sigurd Sig Hansen wrote:
Ranger 1 wrote:


3) EVE has never been stagnant, its player base has increased every year since it went gold. It has also grow from a handful of guys to a company employing hundreds of people, which equals successful and growing in anybodys book.


so all the graph thrown around during the summer were wrong? they showed a plateau and that was a large part of the shoot the statue guys' argument


It did plateau, and then started right back up again, ending up with again a larger subscription base than the year before. As it always has.


so your "no it never stagnated" is wrong by your own admission, nice

Mining is the "Deadliest Catch" in this game

Welsige
The Scope
Gallente Federation
#189 - 2012-04-17 20:37:41 UTC  |  Edited by: Welsige
Tippia wrote:
Jessie-A Tassik wrote:
New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.

This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.

That seven hour log off does nothing but *bleep* people off big.
Just one problem: that would be more beneficial to old players than to new ones. The reason they got rid of the 900k newbies were that the builds only really helped people who already knew what was needed, whereas new players had no idea. Your idea has the same issue: it lets older players hand-pick skills for their speciality alts, whereas new players still have no idea how to spend those SP.

The advantage with the current system is that it lets those new players have some time to pick what's needed, and the initial picks are guided by the tutorials and certificate recommendations. The problem only really kicks in when they get bad advice from other players that they ”must train lvl X or diiiie”, which is when they start queuing up those week-long skill levels that they don't even need.

Giving new players more choice only helps if they can make informed decisions, and the entire point of them being new is that they can't yet. So it's a rather dicey issue.



Yeah i often hear "you need level V of this". Really..... people just need to go out and play, level V's will come eventually and one dosent need perfect skills to go out and kill rats or do missions or trade and start learning the market.

Everytime I hear the "needed level 5" line i kick in and say "no, you dont".

Sure, a player will be less effetive, but i would rather try and die than to log in and off into a station while paying my sub.

[b]~ 10.058 ~

Free The Mittani[/b]

Sigurd Sig Hansen
Doomheim
#190 - 2012-04-17 20:38:53 UTC  |  Edited by: Sigurd Sig Hansen
Ranger 1 wrote:
Sigurd Sig Hansen wrote:
Ranger 1 wrote:


And some people take drunken jokes too seriously. Blink


or not seriously enough given that he wasnt permabanned like Id expect to be if I tried to goad someone into suicide


Perhaps catch up on all of the retractions and revisions in the press before you ride that bandwagon too much further.

A mistake happened, a reasonable punishment was determined. If you aren't happy with it still, you really need to get over it.


seen the video thanks, unless of course that was retracted?

and the revisionist history guys have changed what actually happened

Mining is the "Deadliest Catch" in this game

Ranger 1
Ranger Corp
Vae. Victis.
#191 - 2012-04-17 20:42:36 UTC
Urgg Boolean wrote:
I remember ratting in a 0.4 system in a crap fit Stabber two weeks after starting the game. I was able to handle the rats, so I thought the PvP in "this zone" will be at my level. Well that was a stupid assumption that lead to my lost ship, however, I was making so much ISK ratting in lo sec, I kept going back, but now with an education...

I think this underscores how unperpared new players are for the realities of survival in EvE. There are so many ways to get ganked and scammed that it takes a long time to see all possible scams and modes of gankage, even if you read up ahead of time. I think this is one of the many reasons that keeps EvE a smallish game.

In reality, I like the fact that the population has been somewhat thinned after the mass rage quits over the (dare I say it) Aurum thing. Of course, if it shrinks any more it might not bode well...


Although the population continues to grow I will agree on one thing, education in the realities of EVE is key to player retention.

We could probably stand to have a trailer made that showcases a streetwise industrialist or miner on an average day, avoiding scams and gank attempts with a fair but firm hand, ending in how he reacts (and begins preparations to deal with) a war declaration on his small industrial corp.

If done right it could open the eyes of many a new player as to the real things they need to be aware of, and perhaps even make them aware of the fact that the game can be alot of fun even without a large laundry list of maxed out skills.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#192 - 2012-04-17 20:46:37 UTC
Sigurd Sig Hansen wrote:
Ranger 1 wrote:
Sigurd Sig Hansen wrote:
Ranger 1 wrote:


3) EVE has never been stagnant, its player base has increased every year since it went gold. It has also grow from a handful of guys to a company employing hundreds of people, which equals successful and growing in anybodys book.


so all the graph thrown around during the summer were wrong? they showed a plateau and that was a large part of the shoot the statue guys' argument


It did plateau, and then started right back up again, ending up with again a larger subscription base than the year before. As it always has.


so your "no it never stagnated" is wrong by your own admission, nice


A brief plateau in growth for a couple of months, then resuming a 9 year history of steady growth is not stagnation by anyone's definition.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

YuuKnow
The Scope
#193 - 2012-04-17 20:48:00 UTC
Urgg Boolean wrote:
In reality, I like the fact that the population has been somewhat thinned after the mass rage quits over the (dare I say it) Aurum thing. Of course, if it shrinks any more it might not bode well...


Don't worry. Even when there were only 7k players on at peak Eve was still a great game to play. In some ways it was even more fun and less predictable. Eve could loose 50%+ of its playerbase and still play just fine. CCP would probably have to abandon Dust and WoD, but heck, that would be fine with most of us methinks.

yk
Opertone
State War Academy
Caldari State
#194 - 2012-04-17 20:48:04 UTC
Bots are killing eve player driven eco-system

Cheats are taking away the fun factor.

Game is too difficult to enjoy it properly. Nothing is easy except losing and getting scammed.

Graphics are so-so. Physics and game engine - unworthy of mentioning. Generic stupid gameplay, no real space action tactics.

Economy is destroyed, trust in eve too.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Tippia
Sunshine and Lollipops
#195 - 2012-04-17 20:48:59 UTC  |  Edited by: Tippia
Welsige wrote:
Yeah i often hear "you need level V of this". Really..... people just need to go out and play, level V's will come eventually and one dosent need perfect skills to go out and kill rats or do missions or trade and start learning the market.

Everytime I hear the "needed level 5" line i kick in and say "no, you dont".

Sure, a player will be less effetive, but i would rather try and die than to log in and off into a station while paying my sub.
…and even that part is questionable. Yes, a player will be less effective with all lvl III and IV than with all V, but only by maybe 10 percent or so and it only takes him one fifth the time to get there.

I'd rather argue that in the very beginning, a player will be far more effective by aiming for III:s and IV:s than for IV:s and V:s. A while ago, there was this discussion in the skill forum about what you could get for the least amount of time spent, and I was kind of surprised at what I could squeeze in if the goal was just pure performance rather than high skill levels.

The really dramatic “no, you don't” lies between lvl IV and V — training for many weeks rather than a few days just to get another 4 percent on some particular piece of equipment — but the same argument holds true for the step between III and IV, if only to a lesser degree (the relative increase is higher, lvl iV:s often unlock a lot of new skills and equipment, but you train for days instead of hours). It's this kind of cost-benefit knowledge that new players really need be taught, so they can start picking sensible short-term goals for their training.

Ranger 1 wrote:
I'm assuming new players still train twice as fast at first right?
No, they got rid of that as part of the pre-incursion patch that nuked learning skills. They figured that the fast training was only ever used to get the learning skills done anyway, so newbies would come out roughly the same at the end, only they could start from day one with decent attributes.
masternerdguy
Doomheim
#196 - 2012-04-17 20:49:30 UTC
Opertone wrote:
Bots are killing eve player driven eco-system

Cheats are taking away the fun factor.

Game is too difficult to enjoy it properly. Nothing is easy except losing and getting scammed.

Graphics are so-so. Physics and game engine - unworthy of mentioning. Generic stupid gameplay, no real space action tactics.

Economy is destroyed, trust in eve too.


Conversely....

Massive meaningful player interactions.
A wide variety of careers.
Doesn't insult your intelligence.

Things are only impossible until they are not.

Ranger 1
Ranger Corp
Vae. Victis.
#197 - 2012-04-17 20:55:13 UTC  |  Edited by: Ranger 1
Sigurd Sig Hansen wrote:
Ranger 1 wrote:
Sigurd Sig Hansen wrote:
Ranger 1 wrote:


And some people take drunken jokes too seriously. Blink


or not seriously enough given that he wasnt permabanned like Id expect to be if I tried to goad someone into suicide


Perhaps catch up on all of the retractions and revisions in the press before you ride that bandwagon too much further.

A mistake happened, a reasonable punishment was determined. If you aren't happy with it still, you really need to get over it.


seen the video thanks, unless of course that was retracted?

and the revisionist history guys have changed what actually happened


No, but fortunately the level of hysteria has dropped to tolerable levels, and more people have been educated on what "Cyber Bullying" actually is.

Cyber Bullying is a serious issue. Applying that term when the only thing mentioned was the gentlemans in game character name, of a 42 year old adult, who wasn't even aware of what was going on much less being victimized because of it, completely dilutes the term into little more than a joke.

Looking out for actual victims of Cyber Bullying is a very worthwhile endevour.

Going on a hysteria driven crusade over something not remotely related to Cyber Bullying (whether through ignorance or ulterior motive) is more than a little sad.

Most have realized this and let it drop, perhaps you should save your dignity and do the same.

Now stop derailing the thread.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Cyprus Black
School of Applied Knowledge
Caldari State
#198 - 2012-04-17 20:56:00 UTC
It's because EVE is not friendly nor inviting to newbies. Sure *some* of the playerbase go out of their way to help newbies, but most players don't. Eve Uni tries. Goons scam and hank newbies despite claims to the contrary. Most especially worth noting is the game mechanics themselves that hurt newbies. Remember the 94% reduction to starting SP nerf? The NPE is still hurting from it and CCP still doesn't seem to have a clue.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#199 - 2012-04-17 20:58:41 UTC  |  Edited by: Cipher Jones
Quote:
And franchise had little to do with it, because the previous 3 games belonged to a different genre entirely. Warcraft I-III were RTS games. And WC1 was a relatively lackluster RTS game at that. Dune II: The Building of a Dynasty was vastly superior in complexity (sandworms, carryall/harvester mechanics, unit speed, etc.) But I digress. The point is, I know plenty of people that got sucked into WoW who have never played WCI-III, simply because they don't like the RTS genre


Literally millions of people joined WoW because of Wc3. If Eve had as many crossovers as WoW it would be the second biggest MMO out.

internet spaceships

are serious business sir.

and don't forget it

Tippia
Sunshine and Lollipops
#200 - 2012-04-17 21:03:33 UTC
Cyprus Black wrote:
It's because EVE is not friendly nor inviting to newbies. Sure *some* of the playerbase go out of their way to help newbies, but most players don't. Eve Uni tries. Goons scam and hank newbies despite claims to the contrary.
…and at the same time, Goons are probably among the most newbie friendly organisations you can find in EVE — it's just that it caters to a different category of newbies.