These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

A carebear's question

Author
Bella Rugente
Perkone
Caldari State
#61 - 2012-04-15 16:00:36 UTC
Eve is definitely designed around Player vs Player (a.k.a. competition with other live, adaptive, and responsive opponents). Eve is designed to encourage individual players to interact with others, make friends, form fleets, form corporations, alliances, and coalitions. There is a reason the rarest of materials and best rewards are progressively further from the relative safety of CONCORD. These things need to be found and protected (or conquered and protected) by groups of people that constantly have to fight to keep the resource and all the infrastructure to maintain it. Even in hisec, in a market hub, it takes more than one person to keep from getting steamrolled and chased away. The very game concepts that the avid noncombatants loathe are the same concepts that keep this games content fresh and evolving.

I can't imagine Eve surviving long in the warm fuzzy vision the OP and some others envision. NPCs are very predictable, so much that after a short bit of training and farming, there is no excuse for losing a ship. Everyone would have the same Marauder or Hulk for years on end (assuming 90% of people wouldn't be so bored with the drudgery that they'd leave), there would be very little value in supersaturated mineral/ship markets, and content would fit on a couple of wiki pages. As it is, you have the option of forcibly removing other players from thriving markets and plentiful resources by making friends and actively encouraging market turnover. In the process, content is built on the struggles, offenses, and defenses. This sounds way better than 30k players hanging out in Jita doing nothing but socializing in their shiny playpurties.

Everyone that is involved in ship-to-ship combat has been at some point on both sides of the spanking. We've all been ganked, suicided, war-decced, podded, and sent running screaming at some point. It's the game by design, and if you choose not to participate actively.. fine. It doesn't bother anyone that you want to cower and hide, it bothers people that you want to change the basic game design to be like every other MMO that is overregulated by warm fuzzy feelgood rules that take all the fun (competition) out of it.
Five Thirty
School of Applied Knowledge
Caldari State
#62 - 2012-04-16 20:24:23 UTC
Apparently I should clarify.

I am NOT advocating NOR suggesting that all PvP should be removed from the game. PvP is a very important part of every MMO game ever introduced.

What I am addressing in my OP is the sort of 'forced pvp' that occurs against players who have no ability to defend themselves. Please understand that I am not speaking of any specific incident or tactic. This is not about suicide ganking, can flipping, highsec war decs, or anything of the sort. it is about players who spend their time in game solely trying to upset and harass other players.

What am trying to ascertain is the mentality behind spending hours upon hours in game not trying to make progress for oneself, but instead trying to impede the progress of others.

I've been around long enough to know that the majority of people who engage in non-consensual PvP do it for "the lolz" or "tears", but what does this really mean? I would love to have someone take my question seriously and provide a serious answer, rather than hiding behind whatever meme they deem appropriate.


I actually have massive amounts of respect for those who participate in PvP outside empire space. Highsec bullies, not so much.
Sophisto
Caldari Provisions
Caldari State
#63 - 2012-04-16 20:51:06 UTC
The game by design, supports both PVP and PVE Elements. As a casual player with limited time to play, I play PVE more since its the safe way to play, however, I do enjoy Faction Warfare when I have time to commit, and the budget to support the loss of ships. Ive lost a LONG list of ships since 2007 when I first started playing. Ive lost them in corp wars, low sec pvp, and in FW most recently.

I live BOTH sides of the fence on this one and support each side equally with the following reservation. PVE and PVP ship combat environments should be split entirely. Obviously there is plenty of "Space" out there for CCP to do this. The reason I would call and support this to happen is because loosing a 600+M ISK Tengu Mission Runner to a low sec pirate while playing PVE is very costly! So much that it will take months of casual playing to re-coop the loss and continue on.. In mission running, PVE is my choice. Its a choice that allows me to interact with friends, bring friends & corp mates along, and enjoy the PVE environment. This keeps me and the other PVE players happy and more cash in CCP's wallet for my continued subscription. Since the loss of the Tengu, I no longer take low sec missions due to the obvious threat of "choosing to enter" unsecured space which is not protected via Concord. If I had no choice in the separation between the two, certainly I would cancel my account

When I have time to commit to Faction Warfare & general PVP, I run my ass down to low sec and dock up where my personal fleet of PVP ships are, and enjoy the adrenaline pumping suspense of all that is low sec weather it be PIES or WTs all mashed together in local. PVP is a choice and I choose to respect Concord & PVE players casually being one myself. In my opinion PVP players should leave us Carbears alone since there is more then enough WT's in low sec that; one who calls himself a pure combat PVP player would never need to come into high sec looking for an easy kill.
Thelron
Science and Trade Institute
Caldari State
#64 - 2012-04-16 22:12:14 UTC
Jackie Ozuwara wrote:
What I wonder is why someone who is not interested in PVP at all would pay monthly fees for a PVP-oriented game. You might as well play a singleplayer game like X³ and have no other players at all. As Ludi said, even on the market you're entirely interacting with other players, essentially non-combat PVP as well. If you can call it that. The thing is, unless you play a classic MMO like WOW on a PVE server, you can't escape other players, no matter how much you want to.


Quote:
The thing is, unless you play a classic MMO like WOW on a PVE server, you can't escape other players


Quote:
a classic MMO like WOW


I this what the world is coming to? No wonder threads like this devolve so quickly into the terrified shouts of people who fear having to actually work a bit to have a giggle at someone else's expense.

The day EvE *actually* sugar-coats everything (as opposed to just making people be sure they REALLY want to be randomly violent in the places where thematically you should have to be REALLY sure you want to be randomly violent) is they day it *actually* dies. Thankfully, almost nobody wants that, just as almost nobody really wants everything to be any one other part of EvE... but I think so many people here have had such a bad time of it in new-age-y do-it-all games (like WOW) that invariably turn out to be really fancy facebook games (like WOW), there's a built-in reaction not just any time someone suggests making hi-sec more secure (even if it's by way of fixing things that are *blindingly obviously not intended*) but any time anything other than their personally preferred playstyle is discussed and presented as valid.

What's interesting (to me, at least) is how varied the playstyles of everyone involved in these "discussions" actually are, and how much they benefit from each other. Not in terms of "carebear mining = violence-junkie equipment emporium," but in the basic richness of the overall population (someone's already mentioned it, but it does seem to get lost in the noise quite often). The fact that you *can* play in so many different ways is one of the strengths of this game, and so it really shouldn't surprise people when a question like this comes up. Why DO some players actively seek to declare certain playstyles "invalid" or "wrong?" I don't mean people coming on the forums and complaining about how incursions are out of control or how some bad person managed to destroy their "invincible" ship or any of the usual hyperbolic nonsense, I mean the fundamental disgust expressed against basic aspects such as missioning, being vulnerable, and the thought of consentual mining. The only two explanations I've been able to come up with are probably both to some degree correct: Firstly, regardless of how we play most of us who actually *enjoy* the game are pretty heavily invested in it sentimentally, and the last thing anyone wants is for someone else to come and kick over the haystack now that it finally seems to be heading in a good direction; secondly, the population of EvE is largely made up of sociopaths.

So, really, the answer to, "why does how some people play offend others," is partly because "others" are a bunch of jerks, but partly because they care.
Barry Hallsack
Doomheim
#65 - 2012-04-16 22:42:10 UTC
Five Thirty wrote:


My question is:

Why does this bother some of you?

I enjoy the PvE aspect of the game, I really do. How does this affect the PvP players in any way? Are you trying to lower the subscriber base of EvE by driving out the people who don't see things the same way you do? I know that I am not alone in my playstyle, in fact most of my alliance members are mission runners or industrialists.

Can the blood hungry PvPers not see that blowing away industrialists is equivalent to shooting yourself in the foot? Who makes your ships that you so happily blow into space dust? Who mines the minerals? Who risks their freighter every time they jump into Jita?

Carebears do.

So, does it really make sense to push them out of the game in hopes that spaceships will start growing on trees?

Extra credit bonus question:

Are there not enough people actively looking for PvP that instead PvP players must turn to harassing PvE players?


well Im sure this post in general is a big reason they like to mess with PVErs it produces tears. and highsec is far from the only source of ships in the game theres hardcore PVPers who produce as many if not more then their carebear counterpart. Why do you think there has been so many times 0.0 alliances have been able to manipulate the market, Which shows eve is a game where PVP and PVE have had a sexy time relationship and we are forced to do a little of both unless you wanna spend tons of money on the game. The question could be asked both ways why should PVPers be forced to PVE?

Because this is eve you gotta do both.


Five Thirty wrote:
masternerdguy wrote:
Instead of commiserating, you should learn how to do it.

Everyone is a noob once in every area. You have to try to learn.

Explain to me why PVE people are so slow to uptake the fact that they can learn to pvp too?


For the exact same reason that PVP people are so slow to uptake the fact that some players DO NOT WANT TO PVP. I have over 70 million skillpoints, none of which are PvP related. Hell, I can't even fit a warp scrambler to my ship. My active avoidance of all things PvP is due to the fact that I do not enjoy it in the slightest.

No, I don't have to try and learn PvP if I do not want to. I will continue to run missions and do other carebear activities for many more years, because I love this game.



Your avoidance of PVP is essentially your version of PVP that you are forced to deal with because thats what makes EVE
Bella Rugente
Perkone
Caldari State
#66 - 2012-04-16 22:50:19 UTC  |  Edited by: Bella Rugente
Quote:
Five Thirty Apparently I should clarify

I am NOT advocating NOR suggesting that all PvP should be removed from the game. PvP is a very important part of every MMO game ever introduced.

What I am addressing in my OP is the sort of 'forced pvp' that occurs against players who have no ability to defend themselves. Please understand that I am not speaking of any specific incident or tactic. This is not about suicide ganking, can flipping, highsec war decs, or anything of the sort. it is about players who spend their time in game solely trying to upset and harass other players

What am trying to ascertain is the mentality behind spending hours upon hours in game not trying to make progress for oneself, but instead trying to impede the progress of others

I've been around long enough to know that the majority of people who engage in non-consensual PvP do it for "the lolz" or "tears", but what does this really mean? I would love to have someone take my question seriously and provide a serious answer, rather than hiding behind whatever meme they deem appropriate.


I actually have massive amounts of respect for those who participate in PvP outside empire space. Highsec bullies, not so much.


For most, it's not about having a vendetta against you, it's simply easier and more fun to loot a faction module from someone elses ship than to spend the time to mission for it. For people that are dead set on not even learning to defend themselves, much less get aggressive, there is probably no way that you could ascertain the mentality behind the joy of breaking open a pinata full of fancy faction stuff. This is a game where we are all allowed to do this within certain limitations, so why not.

Someone pointed out that Eve is full of sociopaths and he may be right. There are few people that given an opportunity to gank a faction battleship, knowing that they would be successful, would walk from that opportunity. As far as PvP outside Empire, you forget that Empire is Eve too, only with different rules of engagement.
Sophisto
Caldari Provisions
Caldari State
#67 - 2012-04-16 23:59:42 UTC
Quote:
For people that are dead set on not even learning to defend themselves, much less get aggressive, there is probably no way that you could ascertain the mentality behind the joy of breaking open a pinata full of fancy faction stuff. This is a game where we are all allowed to do this within certain limitations, so why not.


I would like this except a PVE fit ship will get Rick Rolled every time to a PVP ship of whom is the aggressor. The PVP player isnt usually rolling around in a T1 Cruiser picking a fight with a Battleship he knows he'll get schooled by running in a pocket somewhere. The aggressor is always strategic picking a fight he "knows or thinks" he can win. This takes us right back to the OP of Five Thirty.

If ships for PVE could be equally fit for PVP effectiveness, the PVPer might have more of an argument, but thats not the way CCP made this game. This fact alone shows the intended design element for the different aspects of the game..

CCP should separate high sec missions from low sec completely for those of us who want to stay out of PVP's way possible.
Bella Rugente
Perkone
Caldari State
#68 - 2012-04-17 00:23:11 UTC
Just because people don't fit their PvE ships to be defensible doesn't mean they can't. To say that CCP made it impossible is absolutely untrue. I run Sanctums and Plexes in a PvP fit ship. Solo. If the're unwilling to do this, there's a directional scanner that you can watch to see trouble coming, and the old fallback.. fleetmates.

There's no doubt that when Eve was being developed, the idea of separating the two was on the table. They decided against it. I guess people are just stuck with other people wanting to take your stuff. You don't even need to go grab a pirate costume, friends with logistics ships work fine. There are many ways to fend off or avoid attackers without firing a shot. Why does the game need to change so people can be lazy and not have to pay attention? I have quite a few "mains", doing everything from hisec/lowsec missioning, piracy, empire building, etc, most without a GSF tag. With the changes to minerals I may even stoop to mining. All of the problems people complain about, I have to deal with as well with the same tools as anyone else. The difference is that some folks cry and some folks adapt.

Look elsewhere for the easy button.
Kekron Orlenard
The Scope
Gallente Federation
#69 - 2012-04-17 04:15:04 UTC
My god people. Every other post is about how EVE was created as a pvp game. Modern Warfare was created as a PVP game. EVE was created as a sandbox game. Toss a crap ton of players in a world and give them no rules. What eventually happens? Crap ton of PVP. The PVP of EVE is a result of the nature of EVE, not the reason for its existence.

With that said there is no right or wrong way to play. There is only your way to play. As far as I'm concerned the way I play EVE is the only way to play since well I'm the one doing it. My friends who play use a different play style that I commonly disagree with, but its their play style and thats ok too.

Spoken like a true Gallente right? haha

As for my stance on the whole carebear thing. I will admit. I'm totally a carebear. Right now I feel that I wouldnt put up much of a fight against another player so I avoid PVP. However eventually I probably will dabble in it, especially in fleet action. But seriously though. Whats the worst that will happen? I lose my ship? Um ok. Insurance + some mining and I have the ship back.

While I do have a problem with another player just making my life a living hell. Perhaps by repeatedly ganking me to the point where Im getting seriously pissed. But the beauty of EVE is that I call up my corp buddies (well when I have them) and they roll in in T2 BS (again hypothetical) and blow his *** to the next quadrant.

Isnt there the saying "Dont fly anything you arent willing to lose?".

We are definitely beating a dead horse here in that this is a sandbox game and anything goes. If someone is treating you unfairly then kick his ***. If you arent into that kind of thing, pay someone else to do it for you. As an industrialist you should have the ISK for that no?
Iria Ahrens
Space Perverts and Forum Pirates
#70 - 2012-04-17 04:18:19 UTC  |  Edited by: Iria Ahrens
Five Thirty wrote:
Apparently I should clarify.

I am NOT advocating NOR suggesting that all PvP should be removed from the game. PvP is a very important part of every MMO game ever introduced.

What I am addressing in my OP is the sort of 'forced pvp' that occurs against players who have no ability to defend themselves. Please understand that I am not speaking of any specific incident or tactic. This is not about suicide ganking, can flipping, highsec war decs, or anything of the sort. it is about players who spend their time in game solely trying to upset and harass other players.



If PvP were voluntary, then it would just another dueling game. And I disagree with your statement. Pvp is an afterthought in just about every other MMO. PvP in other MMOs is nothing but a means for players to compare the sizes of their e-peens.

In EVE it is different. Because Pvp affects every aspect of the game and no where is truly safe, PVP is an important part of EVE. The PvP experience matters. Hate, anger, misery, laughter, triumph, defeat, these are REAL in EVE. In other games, players will dress in white armor, claim to be the Knight of Goodness, and then go looking for someone wearing bat wings, declair they are evil. They duel, one wins, the other loses. Whichever loses doesn't matter, because the both laugh it off and decide to try again tomarrow.

In EVE when you fight someone that is evil, you're not fighting someone who wears black, and has extra long canines. You are fighting someone who is truly trying to ruin your day. If another player decides to defend all right and goodness, he doesn't prove his pureness of heart by wearing white and challenging someone with red eyes to a friendly duel. He will guard some traveling merchants or miners from aggression, and drive any bandits away.

Both sides of this has beaning. If someone wants to play an evil character, they can actually be evil. If someone wants to play good, they can play good. If someone want's to play the victim, they can really be the victim. But through it all, what you do is real. Eve is about being real, not the pretense of real.

Of course I'm using terms like Good and Evil for their inflammatory nature. To I don't personally see good or evil having much application in a game where you can't really be hurt. How hurt you feel is more of how enamored a player becomes not an intrinsic aspect of the other player's actions in game.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Halete
Sebiestor Tribe
Minmatar Republic
#71 - 2012-04-17 05:36:24 UTC
I personally don't have a problem with your play-style, but if you want people to accept your 'non-PVP' play-style so desperately then why do you have to question how the PVPers trying to kill/impede you are playing?

You're smart enough to recognize that we can all do what we want in the sand-box and you'll defend how you build your sand castles to death, but can't wrap your head around the people who want to kick it down.

I'm just saying, it's kind of obnoxious.

They probably... Enjoy what they're doing, just like you enjoy what you're doing. Just an idea. Why you seek justification beyond that is past me.

I could basically copy and paste your OP and replace select words to make an 'A griefer's question' thread but I don't feel like enough of a douche right now.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Plaude Pollard
Aliastra
Gallente Federation
#72 - 2012-04-17 07:15:22 UTC
Deen Wispa wrote:
Some will go off and selfishly do their own thing while others will proudly defend their home until the last Ibis goes down in a flame of glory.

Some will stay docked because they don't have any PvP-skills at all, and know that there's nothing they can do to survive for even a minute, most likely also because they don't have any useful PvP-ships at hand.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#73 - 2012-04-17 09:24:24 UTC
Five Thirty wrote:
Can the blood hungry PvPers not see that blowing away industrialists is equivalent to shooting yourself in the foot? Who makes your ships that you so happily blow into space dust? Who mines the minerals? Who risks their freighter every time they jump into Jita?

Carebears do.

So, does it really make sense to push them out of the game in hopes that spaceships will start growing on trees?


If you were playing the multiplayer game, Eve Online, you'd know that the problem with eve is not enough stuff getting destroyed and too much being produced. There are vastly too many carebears pumping ISK into the economy and not nearly enough being destroyed by the people who actually play the game as it was intended.


If you don't care about PVP why are you not just playing skyrim or mass effect or something? I'm sure there are 100s of different games with better PVE gameplay that Eve.
Eryn Velasquez
#74 - 2012-04-17 10:20:41 UTC
IHaveCandyGetInTheVan69 wrote:
[
If you don't care about PVP why are you not just playing skyrim or mass effect or something? I'm sure there are 100s of different games with better PVE gameplay that Eve.


Could turn this just around like: If you're so into PVP, why don't you just play CS?

EVE is far more complex than relying only on "kill, boom, bang", it has a complex economy, a social community, some just play the game for trade, production, or R&D - simply to stay in contact with friends, to chat, joke and for fun.

And this complexity was the intention, not another silly "high noon in space".

_“A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” ― Jean-Jacques Rousseau _

Sophisto
Caldari Provisions
Caldari State
#75 - 2012-04-17 12:22:03 UTC
Eryn Velasquez wrote:
IHaveCandyGetInTheVan69 wrote:
[
If you don't care about PVP why are you not just playing skyrim or mass effect or something? I'm sure there are 100s of different games with better PVE gameplay that Eve.


Could turn this just around like: If you're so into PVP, why don't you just play CS?

EVE is far more complex than relying only on "kill, boom, bang", it has a complex economy, a social community, some just play the game for trade, production, or R&D - simply to stay in contact with friends, to chat, joke and for fun.

And this complexity was the intention, not another silly "high noon in space".


Excellent. Further illustrating EVE is a place for all kinds of players and not solely designed for pvp..
Tenris Anis
Schattenengel Clan
#76 - 2012-04-17 12:29:50 UTC
Five Thirty wrote:
The truth of the matter is that you cannot FORCE someone to PvP.

I personally don't PvP. I absolutely detest PvP, and have avoided it in every game I've ever played. If my alliance gets a war dec, I simply stay in station and spend my time on EvE playing the market...


... and there is fails. EVE markets are PVP. So you are doing pvp. And you are even forced to do so by a war dec.

Remove insurance.

Sophisto
Caldari Provisions
Caldari State
#77 - 2012-04-17 15:49:51 UTC
Tenris Anis wrote:
Five Thirty wrote:
The truth of the matter is that you cannot FORCE someone to PvP.

I personally don't PvP. I absolutely detest PvP, and have avoided it in every game I've ever played. If my alliance gets a war dec, I simply stay in station and spend my time on EvE playing the market...


... and there is fails. EVE markets are PVP. So you are doing pvp. And you are even forced to do so by a war dec.



she's talking about Combat PVP between ships..
Fredfredbug4
The Scope
Gallente Federation
#78 - 2012-04-17 20:31:55 UTC  |  Edited by: Fredfredbug4
Five Thirty wrote:
The truth of the matter is that you cannot FORCE someone to PvP.

I personally don't PvP. I absolutely detest PvP, and have avoided it in every game I've ever played. If my alliance gets a war dec, I simply stay in station and spend my time on EvE playing the market.


This just shows how you don't know what you are talking about. Playing the market is a form of PVP. You are a player, competing with other players to spend the least and gain the most.

Quote:

My question is

Why does this bother some of you?


Most of us are fine with people not wanting to engage in PVP activities. That is their loss. It's when people like to complain to CCP and try to have the entire game changed just because they are getting what they signed up for, a sandbox. There are kids who like to build sandcastles and others who like to kick sand in other kid's faces.

Quote:
I enjoy the PvE aspect of the game, I really do. How does this affect the PvP players in any way?


As a part-time mission runner myself I can safely say it does indeed impact PVP in some ways. PVE is yet another demand on ships, raising the prices.

Quote:
Are you trying to lower the subscriber base of EvE by driving out the people who don't see things the same way you do?


I could easily ask the group you represent the same question.
Quote:

Can the blood hungry PvPers not see that blowing away industrialists is equivalent to shooting yourself in the foot? Who makes your ships that you so happily blow into space dust? Who mines the minerals? Who risks their freighter every time they jump into Jita?


Again, another circle of questions could be offered back. Who creates the demand for minerals? Who are the people paying you? Who are the people keeping the EVE economy spinning? Combat pilots. Without us there would be an overabundance of minerals. Even high end minerals would be worthless.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Anvil44
Avedis Corporation
The Vanguard Syndicate
#79 - 2012-04-17 20:50:14 UTC
Well the OP gave it a good try but ultimately asking this type of question is like asking 'Why does water follow this path down the hill instead of that path?' It's because there is less resistance this way. Hi-sec ganks and war decs on industrial corps is usually done because it is easy. My corp was decced once by another corp that flew HACs and T3s. I am pretty sure they decced high sec corps because it was safe for them. Hi-sec = safety. It is (or at least was) very difficult to catch and kill those types of ships, especially if you choose targets that couldn't really fight back effectively.

PvP is needed in Eve just as much as mining and PvE. As one post said, there are lots of different ways to play Eve and they all work together. The one thing people don't have in this game that, as a result, allows for so much griefing, is consequences. If in the real world, you could do some of these things without the consequences of jail, execution, banishment, punishment, failure and death etc, it would happen all the time

Decency to others has very little importance and priority here. I don't say this as if to imply this is bad or inherently wrong, but if you can accept that one truth, war dec corps and griefers/gankers in general won't really bother you as much

I also have to laugh at all these people that point out: "you can do this or that to prevent a grief/gank, have corp mates stand by", etc. That's like having someone stand by your car with a phone to call police with in case someone tries to steal your car or vandalize it. It's possible it might be stolen but you have no idea when or where and no one in their right mind wants to sit around 'just in case'. If I am 'playing a game' I want to actually do something. Not sit around waiting to do something, just in case.

I may not like you or your point of view but you have a right to voice it.

Valheru Adun
Caldari Provisions
Caldari State
#80 - 2012-04-17 22:17:43 UTC
I've been thinking about this lately. In EvE I recently became a miner. At this point I can spare time for that, I cannot commit to something more - like null sec. However I am a very competitive player, even if I am not competing in any kind of PvP in EvE, at this point. So it really baffles me when someone comes to me and wants to kill my Retriever, that could last a few shots tops. How is that logical? And what does that say for the player doing it? To me, as someone who has been PvP-ing and playing on a very high level in quite a few online games, this is not PvP. This is what happens when sad people are trying to make other people sad. Now I'm a new player in Eve, I've invested some Isk on a BC, then some on this Retriever which has an expensive fit(for my in game finances). Then some sad person comes and destroys my humble investment in this Retriever. He's not doing any sort of PvP by doing so, because I do not pose any kind of threat. My ship is not armed and cannot be defended. I'm just there doing what I've decided to do.

The big issue is, that there are no consequences. Losing a silly frigate is not a consequence. It's a laughable loss. Now if someone was to come in RL to my work place and punch me in the face, do you think, that this person will face no consequences to this act of aggression towards me? You bet your ass he will. There will be severe consequences ranging from me punching him back, to me suing the guy.

See the thing is, most people feel safe behind their computers. And this brings out their real self. The one that's full of sh*t. And because they can't spew their sh*t in RL, they do it in game, and claim it to be PvP. It is not. It is no different than RL griefing. A game is a game, but when you are involved with other people, there should be boundaries to what you can do and consequences when you cross them. As simple as that.

How many will come and destroy my little Retriever to make their little penises feel good, if say they became an outlaw in all of High Sec and are shot on sight by Concord for a longer period of time? Why not? I lose a lot when I lose a huge investment, they lose nothing. I risk a lot going out to mine, they risk nothing. Generally most people are idiots and this is why good behavior is enforced in RL and should be enforced in Eve, the same way it's enforced in every other MMO.

By the way, by calling ganking high sec mining ships PvP, you really insult yourself.