These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why isn't Eve more successful?

Author
Twulf
Thunder Clap Industry
#161 - 2012-04-17 19:01:55 UTC  |  Edited by: Twulf
Matrix Operator wrote:
I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...

It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.

I don't get it. Can someone explain it to me?


Most gamers do not like PVP without rules and safe zones.

Why do you ask stupid questions?
Sigurd Sig Hansen
Doomheim
#162 - 2012-04-17 19:03:18 UTC
Jessie-A Tassik wrote:
To simplify.

New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.

This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.

That seven hour log off does nothing but *bleep* people off big.


they used to.... then it got revamped back to 0 cause old ppl were qqing

Mining is the "Deadliest Catch" in this game

Sigurd Sig Hansen
Doomheim
#163 - 2012-04-17 19:07:04 UTC
Twulf wrote:
Matrix Operator wrote:
I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...

It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.

I don't get it. Can someone explain it to me?


Most gamers do not like PVP without rules and safe zones.

Why do you ask stupid questions?


"most" ppl dont in this game either if the number of ppl in high sec and the number of null seccers qqing how empty it is are any sign

Mining is the "Deadliest Catch" in this game

Tanya Powers
Doomheim
#164 - 2012-04-17 19:10:23 UTC
Matrix Operator wrote:
I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work.



300k subs is one thing, subscribers who PAY their account is another, and players injecting money in to the game thx to plex is another one too. If CCP was loosing money with Eve they'd stop it.
Eve is like an ex girl friend you had nice sex with, you don't want it close to you all the time or at afterwork, but sometimes feels good to have it close. Lol
Alotta Cleavage
Center for Advanced Studies
Gallente Federation
#165 - 2012-04-17 19:11:35 UTC
It doesn't have appeal to the general public because of its unique skill/leveling system and the fact that death/loss means something.
Sigurd Sig Hansen
Doomheim
#166 - 2012-04-17 19:20:52 UTC
Alotta Cleavage wrote:
It doesn't have appeal to the general public because of its unique skill/leveling system and the fact that death/loss means something.


this too
more the second one imo but thats why I like it

Mining is the "Deadliest Catch" in this game

Whambot
Caldari Provisions
Caldari State
#167 - 2012-04-17 19:30:07 UTC
Jame Jarl Retief wrote:

You have to also consider that EVE, unlike many/most other MMOs, really had ZERO competition in its lifetime so far.

I mean, what other similar MMOs came out since 2003? Sci-fi or space sim? None? Jumpgate came out in 2001, but since then we haven't had anything even remotely decent. Black Prophecy sounded good in development, but turned out to be just a cheap shallow uninteresting thing. In a way, EVE has been very, very lucky. If a competent studio came up with a decent game that was similar to EVE, it might not have been here today.


There were games like it, but youre right most came and went but this was usually because of changes in ownership more than anything else. When a giant company like EA buys a game, chances are they are going to **** it up.

For example, probably my still all time favorite MMO, Ultima Online. That was about as close to a "medieval" version of EVE as you'd ever find and there is still a decent player base dedicated to player-run servers, but once EA bought Origin they added robots and released the crappy UO: 3d and killed the game.

Back before the MMO exodus that was WoW, MMOs were a fairly niche genre and because of that the games were a lot more "hardcore" hell even the very linear Everquest required hours upon hours of spawn camping and reaching the highest level was actually an accomplishment rather than a 2 week grind-fest. There was also an xp penalty for death as I can recall (didnt play EQ for long) I actually dont remember an MMO from that era that DIDN'T have some kind of permanent death penalty (either losing items/xp/etc)

Truthfully I can see why the games waned in popularity, newbie life in EVE is hard and anyone that says otherwise either joined as part of an established corp, or doesn't remember what being a newbie is like Cool. But those of us that DO love these games might be more "hardcore" players or maybe we are just used to similar games which may also be why the WoW hate is so strong among EVEers
Ranger 1
Ranger Corp
Vae. Victis.
#168 - 2012-04-17 19:34:31 UTC
Sigurd Sig Hansen wrote:
Ranger 1 wrote:


3) EVE has never been stagnant, its player base has increased every year since it went gold. It has also grow from a handful of guys to a company employing hundreds of people, which equals successful and growing in anybodys book.


so all the graph thrown around during the summer were wrong? they showed a plateau and that was a large part of the shoot the statue guys' argument


It did plateau, and then started right back up again, ending up with again a larger subscription base than the year before. As it always has.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#169 - 2012-04-17 19:37:09 UTC
Sigurd Sig Hansen wrote:
Ranger 1 wrote:


And some people take drunken jokes too seriously. Blink


or not seriously enough given that he wasnt permabanned like Id expect to be if I tried to goad someone into suicide


Perhaps catch up on all of the retractions and revisions in the press before you ride that bandwagon too much further.

A mistake happened, a reasonable punishment was determined. If you aren't happy with it still, you really need to get over it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#170 - 2012-04-17 19:39:51 UTC
Sigurd Sig Hansen wrote:
Ranger 1 wrote:

I don't recall CCP telling anyone to HTFU when they expressed a legitimate concern.


like I said

"legitimate" is the key there. Those new players express concerns you dont think are legitimate and wqhen theyre told HTFU OR GTFO

they take your advice and GTFO

you only really have yourself to blame



What concerns would those be?

If their concern is that they don't feel they should have to engage in combat in a combat oriented game, then no, that does not qualify as legitimate.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#171 - 2012-04-17 19:41:53 UTC  |  Edited by: Tippia
Vertisce Soritenshi wrote:
You mean the one that people were interpreting incorrectly that showed a minor lull in population which was likely due to the fact that it was SUMMER?!
Since summers have traditionally been periods where the number of online players increase in EVE, interpreting it as being caused by it being summer would indeed be incorrect.

Normally, summers show a bump as a summer patch is released, numbers increasing or (at worst) plateauing, as the various summer vacation periods kick in across the globe and people have more free time to play, and then they dip in the autumn as people have to go back to work/school.

Last summer, none of that happened. There was a build-up to the summer patch, but as soon as the patch was released, the numbers immediately crashed to levels that hadn't been seen for two years, and then they kept going down. It wasn't until the apology for the bungled patch was released, along with the promises for the next patch that EVE would go back to its roots, that the numbers started to recover. The downward curve that had started just after Incursions was made worse by the summer patch, when the normal pattern is the exact opposite. The dip that normally happens in the autumn as people have less free time was hardly noticeable as it blended into that overall slide downwards. The bump that normally happens as a result of a winter patch being released happened at the mere hint of CCP realising their mistake and correcting their course.

So no, there was no plateau, summer was not the cause, and recovery was not due to the normal cycle of RL commitments and availability of free time.
WarProfit
Doomheim
#172 - 2012-04-17 19:43:51 UTC
Mr Epeen wrote:
It might be because EVE is a niche product.

It's designed to attract the worst lowlife scum of the internet. Those that have been banned from every other MMO for various offenses.

There are only so many people that can handle being around such a concentrated grouping of total sociopaths and actually enjoy it.

The real question in my mind, is how has EVE managed to attract as many players as they have?

Mr Epeen Cool



Yeah what he said. I have been banned from almost every MMO I have played yet I can still play eve and remain the psycho ******* that I am.

Banned for life from WOW because I scammed a 6th grader out of all his gold and then griefed him untill he quit, he was actually crying on vent at one point, wish he would come over and play eve :)
Ranger 1
Ranger Corp
Vae. Victis.
#173 - 2012-04-17 19:45:48 UTC
Sigurd Sig Hansen wrote:
Vertisce Soritenshi wrote:
Sigurd Sig Hansen wrote:
Ranger 1 wrote:


3) EVE has never been stagnant, its player base has increased every year since it went gold. It has also grow from a handful of guys to a company employing hundreds of people, which equals successful and growing in anybodys book.


so all the graph thrown around during the summer were wrong? they showed a plateau and that was a large part of the shoot the statue guys' argument

You mean the one that people were interpreting incorrectly that showed a minor lull in population which was likely due to the fact that it was SUMMER?!


the word you were looking for was "yes" lol

in which case:

lol CCP caved cause ppl read a graph wrong were leaving so the company changed their entire direction

What happened to HTFU


Glad you realize that you are incorrect in thinking that EVE's population has ever been stagnant. Smile

CCP listened to popular demand to get back to the core gameplay EVE was designed around. Core gameplay that seems to be exactly what you DON'T like about EVE by the way. Blink

So which is it?

CCP are jerks because they don't listen?
or
CCP are jerks because they do listen?

You've said both so far. Pick a train of thought and try to stick with it please.... you are in danger of amusing the rest of us.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#174 - 2012-04-17 19:52:08 UTC
WarProfit wrote:
Mr Epeen wrote:
It might be because EVE is a niche product.

It's designed to attract the worst lowlife scum of the internet. Those that have been banned from every other MMO for various offenses.

There are only so many people that can handle being around such a concentrated grouping of total sociopaths and actually enjoy it.

The real question in my mind, is how has EVE managed to attract as many players as they have?

Mr Epeen Cool



Yeah what he said. I have been banned from almost every MMO I have played yet I can still play eve and remain the psycho ******* that I am.

Banned for life from WOW because I scammed a 6th grader out of all his gold and then griefed him untill he quit, he was actually crying on vent at one point, wish he would come over and play eve :)


Certainly allowed in EVE, to be sure.
Embarrasing lack of class, yes without a doubt.
Perhaps get back to us after you get to the point where you can compete with the adults and we promise to be impressed.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

baltec1
Bat Country
Pandemic Horde
#175 - 2012-04-17 19:56:22 UTC
EVE wins all the awards and has done nothing but grow for the past decade. I'd call that success.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#176 - 2012-04-17 20:00:26 UTC
Jessie-A Tassik wrote:
To simplify.

New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.

This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.

That seven hour log off does nothing but *bleep* people off big.


While in general I agree - those week-long skills for a character a few weeks old are deadly when it comes to losing new players to boredom - it seems that old hands consider anything under 2,000 days of training "instant gratification" and therefore bad. Also anything that makes the game more user-friendly and that doesn't feel like someone is driving a lawnmower up one of your tighter orifices is greeted with "this is not Wow in space, GTFO". In other words, they're scared stiff of losing the massive edge that their SP gives them.
Gogela
Epic Ganking Time
CODE.
#177 - 2012-04-17 20:03:40 UTC
hmm... actually I think we have enough players for good game play... it's just been kinda lax since there's really no reason to hold sov and no reason to wardec. ...but I'm optimistic the Inferno expansion is going to deliver. I think once the wardecs start rolling out I am going to be having a literal and figurative blast! Maybe when people watch me having fun more will join in. Big smile

Signatures should be used responsibly...

Bootleg Jack
ACME Mineral and Gas
#178 - 2012-04-17 20:04:45 UTC
Because in EVE new players are a commodity to be used up. Kill scam quit, next new player...

I'm an American, English is my second language...

baltec1
Bat Country
Pandemic Horde
#179 - 2012-04-17 20:05:33 UTC
Jame Jarl Retief wrote:


While in general I agree - those week-long skills for a character a few weeks old are deadly when it comes to losing new players to boredom - it seems that old hands consider anything under 2,000 days of training "instant gratification" and therefore bad. Also anything that makes the game more user-friendly and that doesn't feel like someone is driving a lawnmower up one of your tighter orifices is greeted with "this is not Wow in space, GTFO". In other words, they're scared stiff of losing the massive edge that their SP gives them.


Yes that 2% more rof on my guns is going to make all the difference.

Heres the thing, people get bored in EVE because they make themselves bored. While training a skill rather than sitting in a station doing nothing they could be out doing things. The reason why people say HTFU is because every single one of us have started out from nothing (a lot of use started out with much less than a new nubbins) so its not like they are being asked to undertake an impossible task.
Welsige
The Scope
Gallente Federation
#180 - 2012-04-17 20:05:50 UTC
LocalHost wrote:


I came to Eve from a game called Mankind, itself a bit of an obscure game, with a group of friends. I remember talking to one of my employees and he mentioned Eve was coming out so we jumped into the Beta. I've liked it ever since.



Hey, I played that game, Mankind, haha

Was cool back then but the 24hours nature of the game was higly demanding to sustain territory.

Back then I was at the @lliance, even got into the council towards the end.

Its still alive and beign comunity developed I think, but meh, I think its mecanics, in the end, are "wrong", like having to own several accoutns to be able to stuff so much a system so no one could enter and attack :)

The main combat ship somewhat remembers the Maelstrom.

Ah, "People are nor resources!!!!" lol

[b]~ 10.058 ~

Free The Mittani[/b]