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Returned with free time; disappointed; giving up on CCP forever.

Author
Gealbhan
School of Applied Knowledge
Caldari State
#41 - 2011-09-28 19:55:43 UTC
There's always something to keep you busy in game. Be thankful whatever things bug (<--pun) you, at least they're not game breaking*.




* in a sense that the game won't even launch or crashes constantly.
Alpheias
Tactical Farmers.
Pandemic Horde
#42 - 2011-09-28 19:57:46 UTC
Vertisce Soritenshi wrote:
Alpheias wrote:
Vertisce Soritenshi wrote:


But it is widely accepted that Shield tanking is worse and less efficient than Armor tanking. Thats all.


So is posting without any forethought on the matter, or numbers to support your argument.


lol...what? No seriously...what? I wasn't aware that I needed to produce a graph to depict and prove a statement made primarily as a jest to a previous statement made by another person about pretty much the same with with no proof or numbers.

Seriously...what is wrong with some of you people?

A comment was made by Holy One stating that Armor tanking didn't work. Last few years in any PvP conflict within Nullsec Armor was always highly favored as it was "better" than shield. So my comment was a jest to that. No fact evidence or numbers needed. Then someone else comes a long putting words in my mouth in which case I corrected him to what my original intent was with a reason why.

Is this really so hard to see and comprehend or do most of you just read what you want and skip the important stuff?

Seriously...


Isn't that what I just did? Skip all of your yappy yap and directly ask you a question but it seems you cannot comprehend even that, a question in its simplest form and instead you attempt to slither yourself or maybe you are just too dense come up with any actual numbers and in which case, you are just wasting everyone's time.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Jennifer Starling
Imperial Navy Forum Patrol
#43 - 2011-09-28 19:58:21 UTC
Holy One wrote:
The biggest disappointments for me being the ongoing redundancy of 80% of all hulls in the game. Imbalances left right and center that make pvp very repetitive and narrow minded when it could be full of variety and surprises. I don't expect 'fair' but every race needs viable options in every tier and level. No messing. And that is missing on so many or unrepresented in the face of speed/tracking pwnage.

Not gonna go on about it too much but I reckon its a real shame and I'd love to see balance as a 'steak-holder (herp)' concept.

Have to agree with this guy. The tier system needs a serious revamp. If you see more T2 skins of soms ships than their t1 counterpart - even though they cost 30 times as much - there's something seriously wrong with balances.

And well .. I really wouldn't mind if some (read: a lot of) ships would look a bit better. It would attract more players and I can't seriously see anyone leaving because the Moa suddenly looks pretty!! P
Karim alRashid
Starboard.
#44 - 2011-09-28 20:05:06 UTC
Wait, wat ?

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Meryl SinGarda
Belligerent Underpaid Tactical Team
#45 - 2011-09-28 20:08:33 UTC
If you have any other stuff from the last time your tinfoil hat fell off, please, contract it to me.
Vertisce Soritenshi
The Scope
Gallente Federation
#46 - 2011-09-28 21:36:09 UTC
Grimpak wrote:
Vertisce Soritenshi wrote:
Alpheias wrote:
Vertisce Soritenshi wrote:


But it is widely accepted that Shield tanking is worse and less efficient than Armor tanking. Thats all.


So is posting without any forethought on the matter, or numbers to support your argument.


lol...what? No seriously...what? I wasn't aware that I needed to produce a graph to depict and prove a statement made primarily as a jest to a previous statement made by another person about pretty much the same with with no proof or numbers.

Seriously...what is wrong with some of you people?

A comment was made by Holy One stating that Armor tanking didn't work. Last few years in any PvP conflict within Nullsec Armor was always highly favored as it was "better" than shield. So my comment was a jest to that. No fact evidence or numbers needed. Then someone else comes a long putting words in my mouth in which case I corrected him to what my original intent was with a reason why.

Is this really so hard to see and comprehend or do most of you just read what you want and skip the important stuff?

Seriously...
look all I understood in your post is that armour tanking is better than shield tanking.

and I honestly want to see where it is better, beyond turtling about.


Meh...im maxed out in both armor and shield tanking but from what I gather it's because Armor has a higher base resist for all of the resists. Thinking about EM here especially but frankly I prefer shields. I like the instant rep of shields instead of the delayed rep.

Again I never said anything about this ACTUALLY being true. My statement was in jest of the statement that armor was not working.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Holy One
Privat Party
#47 - 2011-09-29 22:15:29 UTC  |  Edited by: Holy One
The comment about armour tanking was really just because of the inherent disfunction of armor tanks on sub bs hulls in open space conflicts where speed, agility and fall-off ie minmatar dominate most brawls. Toss in the 'no point using this as minmatar equivalent is better in 3 out of 5 scenarios' nonsense we all know and love and it feels like the variety and challenge in the game is arbitrarily restricted to a handful of ships and fits when it could be far more flavoursome.

Of course you can argue that pvp is complicated enough without effectively putting in 100% more bonused hulls (which is what you would be doing if you balanced tanking/weapon systems and teirs) and that this might actually be off putting to newer players etc. I would not be one of those people.

Tier 1? Loads of suggestions mooted for those. I'd just get rid of the concept of tier one being 'worse' than tier 2 ships and give every race two options for every class instead of the current game-wide 5-6 options for all classes based on fotm and what 'simply works' vs what level of personal handicap you want to play with ie blasters/hybrids/scorch/anything other than autocannons etc.

Edit: To be clear, I am not advocating homogenisation of all hulls and weapon systems. Merely bringing them all slightly closer together by tweaking bonuses and/or stats to provide more options to new and old players alike and consequently more long term value to the game. I'd like to specialise characters for specific roles more and have more gameplay options. S'all.

I've always been surprised CCP allows so many ships and fits to be largely redundant - its basically a massive expansion they don't need to do. They can add in dozens of 'new-old' ships in a single expansion and radically freshen things up without being unable to justify all the dev hours of designing new content. For me, its a design no brainer to make best use of exhisting assets. Balancing everything comprehensively (altho, again, stress NOT homogenising) is the single biggest bang-for-buck project they could do right now.

:)

Cydori
School of Applied Knowledge
Caldari State
#48 - 2011-09-29 22:45:02 UTC
Holy One wrote:
I've always been surprised CCP allows so many ships and fits to be largely redundant - its basically a massive expansion they don't need to do. They can add in dozens of 'new-old' ships in a single expansion and radically freshen things up without being unable to justify all the dev hours of designing new content. For me, its a design no brainer to make best use of exhisting assets. Balancing everything comprehensively (altho, again, stress NOT homogenising) is the single biggest bang-for-buck project they could do right now.


Now that's just crazy talk. Don't you see the brilliance of wasting countless development hours on redundant content no one will ever use or care about?

Try to think like you're from Iceland.
Holy One
Privat Party
#49 - 2011-09-30 00:01:46 UTC
Haha. Well I am not suggesting CCP buffs everything left right and center - I think thats pretty obviously not the way to do balancing. An iterative approach, where small changes are made and monitored seems best practice. Tweak it a bit, see how it works out, tweak it a bit more, eventually find the sweet spot.

Tier one hulls just need to be brought in line with tier 2, I can't think of a single example where that could not be easily accomplished by very slight changes. Macro economics come in the play, of course, but really, it can't possibly be handled any worse than PI was. Big smile

I guess the corporate culture and scrum/agile does not lend itself well to long term consistent iterative micro management on that scale. Which is why, with people doing different things at different times, in different teams which seem to shift like the sands it has never happened.

That and the 'business direction' strategy of 'new features' ad nauseum. Altho I think a rebalance would actually bring more people back to the game.. but evidently the metrics disagree.

:)

non judgement
Without Fear
Flying Burning Ships Alliance
#50 - 2011-09-30 00:16:13 UTC
I agree mostly with Holy One.

It's not easy to balance things.
Except just to add that there still should be a little bit of a difference between tier 1 and 2 ships.
People will stop using tier 2 ships if you're not careful. There has to be a reason why heavy assault ships are heavier? But maybe the bonuses are enough?
But, that's what you're saying, right?

On a sort of side note: What was wrong with PI? Do you mean the reprocessing thing at the start?
Bane Necran
Appono Astos
#51 - 2011-09-30 04:10:25 UTC
You expected CCP to do something in two months? Lol

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Holy One
Privat Party
#52 - 2011-09-30 08:02:51 UTC
non judgement wrote:
I agree mostly with Holy One.

It's not easy to balance things.
Except just to add that there still should be a little bit of a difference between tier 1 and 2 ships.
People will stop using tier 2 ships if you're not careful. There has to be a reason why heavy assault ships are heavier? But maybe the bonuses are enough?
But, that's what you're saying, right?

On a sort of side note: What was wrong with PI? Do you mean the reprocessing thing at the start?


Tiers are not tech levels. Tech 2 is not Tier 2. An easy mistake to make, I did once. Big smile

PI debacle was allowing people to stock pile NPC items long before the changeover, effectively making most PI materials worthless for months (some still are) and a lot of people very rich. Typical of how CCP screws up 'transitions', or really awesome of them. Depending on your point of view.

:)

non judgement
Without Fear
Flying Burning Ships Alliance
#53 - 2011-09-30 08:16:57 UTC  |  Edited by: non judgement
Ahhhh...

Yeah that makes sense.
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